Commit graph

331 commits

Author SHA1 Message Date
Brad Davis
9b13aac37d PR comments 2015-09-29 14:23:56 -07:00
Eric Levin
e8e9957846 Merge pull request #5911 from ZappoMan/rayIntersectionWork
adding surface normals to ray intersection
2015-09-28 17:21:40 -07:00
Brad Davis
7b1c04512a Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
Brad Hefta-Gaub
3e758f3c6b fix Triangle::getNormal, add normal display to rayPickExample 2015-09-28 09:05:39 -07:00
Brad Hefta-Gaub
ce3da099f6 normalize the surface normal from the triangle, coding standard fix, update example 2015-09-28 08:30:49 -07:00
James B. Pollack
b254353b38 Update collectHifiStats.js
Clears the current batch after we send it to the endpoint.
2015-09-26 07:09:41 -07:00
James Pollack
1051416ed7 Change stat collection to batch stats together to make fewer network calls 2015-09-25 10:33:16 -07:00
James Pollack
54419301f3 Merge branch '20672' of https://github.com/thoys/hifi into thoys-20672 2015-09-25 10:01:33 -07:00
Thijs Wenker
6d4e4af0a5 ability to see Stats in JavaScript + example script which outputs the stats to the console/logviewer 2015-09-24 22:02:22 +02:00
David Rowe
eb01ba9812 Merge branch 'master' into 20681 2015-09-23 09:42:56 -07:00
David Rowe
60ba6e174f Typo 2015-09-18 16:44:20 -07:00
Seiji Emery
e723a5c0fd whitespace + "waiting for entity server"
No functionality changes, but now prints "waiting for entity server"
once if waiting for more than X seconds in startup().
2015-09-18 11:18:33 -07:00
Seiji Emery
c25d8857d9 Merge branch 'master' of https://github.com/highfidelity/hifi into platform-js 2015-09-18 11:14:49 -07:00
David Rowe
8634b59914 Make able to emit from within portion of ellipsoid volume 2015-09-17 23:49:57 -07:00
David Rowe
9e2b5b75b6 Make able to emit in specified range of directions
Controlled by polar and azimuth start and finish angles, around point or
from specified part of spheroid surface.
2015-09-17 22:40:49 -07:00
David Rowe
f647dcf147 Change emitter radiuses to dimensions to match sphere properties 2015-09-17 21:06:40 -07:00
David Rowe
12e2cf3ce9 Emit in all directions from a point or the surface of a spheroid 2015-09-17 17:14:35 -07:00
David Rowe
d51cab3e3d Replace particle velocity with speed and orientation 2015-09-16 14:51:08 -07:00
Brad Hefta-Gaub
f45e182d33 fix CR feedback, add examples 2015-09-10 09:06:56 -07:00
David Rowe
cdd5e68815 Add colorStart and colorFinish entity particle properties 2015-09-08 11:28:53 -07:00
David Rowe
cb9468c311 Add colorSpread entity particle property 2015-09-07 16:27:42 -07:00
David Rowe
47b27a3280 Add alphaStart and alphaFinish entity particle properties 2015-09-05 16:30:01 -07:00
David Rowe
1b3d125cb3 Add alphaSpread entity particle property 2015-09-05 14:39:10 -07:00
David Rowe
12b8a5a1d5 Add alpha property support to ParticleEffect entities
Add at same "level" as color so that it's available for other entity
types to use in the future.
2015-09-05 10:23:27 -07:00
David Rowe
e86581ab64 Update scripts to use HiFi smoke particle 2015-09-04 13:51:25 -07:00
David Rowe
c910da7179 Add radiusStart and radiusFinish entity particle properties 2015-09-04 12:27:18 -07:00
David Rowe
341e1dcf68 Add particleTest.js script to demo / test entity particle properties 2015-09-03 14:55:09 -07:00
Seiji Emery
d9ea2ae27b Fixed sliders 2015-08-28 15:43:55 -07:00
Seiji Emery
202f68be58 Fixed sphere entities + renamed user settings 2015-08-28 11:38:59 -07:00
Seiji Emery
c12f192c3a bugfix...
Apparently I didn't test that -_-
2015-08-27 21:44:55 -07:00
Seiji Emery
2bea436e12 Added timeouts
if USE_ENTITY_TIMEOUTS is enabled, entities will now clean up after
themselves if not touched within X seconds (ie. if the script and/or
client crashes and scriptEnding isn't called then the entities will
timeout; otherwise, they get cleaned up normally when the script ends).
2015-08-27 18:34:31 -07:00
Seiji Emery
6583ea1791 Reverted default entity type back to spheres 2015-08-27 13:08:19 -07:00
Seiji Emery
fbf6d0efe8 Added failsafe so dependencies don't break 2015-08-27 11:57:53 -07:00
Seiji Emery
62a6a9d45e Description 2015-08-27 11:54:47 -07:00
Seiji Emery
d57c7de316 Added rebuild + toggle entity type 2015-08-27 11:51:36 -07:00
Seiji Emery
a5d66bea24 Merge branch 'master' of https://github.com/highfidelity/hifi into platform-js 2015-08-25 12:56:17 -07:00
Seiji Emery
753d44cb4c platform.js 2015-08-25 12:53:46 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
bwent
8609129228 fix header 2015-08-14 17:07:01 -07:00
bwent
7834a18bcf add untracked changes 2015-08-14 15:11:05 -07:00
bwent
7bd9e2653c more bug fixes 2015-08-14 15:09:48 -07:00
bwent
68fcf4ec8a formatting 2015-08-14 11:06:44 -07:00
bwent
2c5c362957 adding rocket and refresh icons 2015-08-14 10:19:57 -07:00
bwent
58713c0d57 more minor bug fixes 2015-08-14 09:55:05 -07:00
bwent
2dbba322fd bug fixes, ride through system 2015-08-13 18:13:08 -07:00
bwent
8c47bcc141 implement new UI 2015-08-13 16:00:55 -07:00
bwent
c585f24e27 Refining UI, introduce tween functionality for zooming into planets 2015-08-12 20:28:32 -07:00
bwent
e61ba997e5 Fix trail functionality with new classes 2015-08-12 20:28:32 -07:00
bwent
861c9f0ca0 more refactoring 2015-08-12 20:28:32 -07:00
bwent
e27335fc5e Refactoring to use Planet class, set up framework for UI 2015-08-12 20:28:32 -07:00
Seiji Emery
81588f7db0 renamed Icon to Image 2015-08-12 16:26:47 -07:00
Seiji Emery
778100e075 Merge branch 'master' of https://github.com/highfidelity/hifi into js-widgets 2015-08-12 15:57:04 -07:00
Seiji Emery
c175fe9e04 moved example code to widgets-example.js 2015-08-12 15:48:21 -07:00
Brad Davis
19d31938d3 Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 21:25:35 -07:00
ericrius1
0f7c21ddd7 rearranged entity props and added check in setNormals to avoid uninitialized binormal values 2015-08-10 11:55:47 -07:00
Brad Davis
caf93d1aff Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Menu.h
2015-08-08 13:18:13 -07:00
Zander Otavka
987fb56124 Simplify applied transformations in scripts. 2015-08-07 11:51:22 -07:00
Zander Otavka
743e73874f Add back the anchor to panel transform names.
position -> anchorPosition
rotation -> anchorRotation
scale -> anchorScale
2015-08-07 11:38:33 -07:00
Zander Otavka
f9630942aa Small tweaks to improve code readability. 2015-08-07 09:31:21 -07:00
Zander Otavka
3dcfa84a87 Fix billboarding behavior.
Billboards now always face the camera position.  Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
Zander Otavka
0b4be8fca2 Improve transforms for panels and attachables.
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly.  Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
Zander Otavka
13a63a5a3d Improve mouse click logic in scripts.
Also restore behavior of controlPanel.js being hidden on startup.
2015-08-06 16:04:11 -07:00
Zander Otavka
497713b020 Rename a few more confusing names.
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Zander Otavka
b94be926f8 Mass renaming to be more logical/concise.
FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Zander Otavka
6165e7e6ca Improve cross-thread support for panel children. 2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Zander Otavka
021dff63b4 Visibility now cascades down panel children.
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
Zander Otavka
481624b48c Re-work panel position and rotation binding. 2015-08-05 14:21:23 -07:00
Zander Otavka
eab35d03d4 Improve vector operations in floatingUIExample.js. 2015-08-05 10:24:03 -07:00
Zander Otavka
cb5b5fcfc4 Increase right click move threshold. 2015-08-04 17:10:36 -07:00
Zander Otavka
a21fa94f14 Fix error in floatingUIExample.js.
Script would crash if the user left clicked somewhere not on an overlay.
2015-08-04 15:06:12 -07:00
Zander Otavka
055133b82e Refactor inheritance for billboard overlays.
BillboardOverlays is now Image3DOverlay.  Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
e5a429e8a6 Add a Text3DOverlay in floatingUIExample.js. 2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9 Fix PanelAttachable transformations.
Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
ericrius1
12770edbe1 Merge branch 'master' into polyLineInProgress 2015-08-03 15:52:26 -07:00
Zander Otavka
1b4ba75b5a Fix click and drag logic for floatingUIExample.js. 2015-08-03 12:01:15 -07:00
ericrius1
dc8fa0beb4 added painting scripts to demonstrate one way to use the PolyLineEntity 2015-08-03 11:15:14 -07:00
Zander Otavka
37a1ad7626 Improve floatingUIExample.js.
Demonstrates overlayManager.js functionality.
2015-07-31 11:26:04 -07:00
Zander Otavka
377a1a54ae Add abstraction layer for Overlays.h.
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner.  Instead of:

    var billboard = Overlays.addOverlay("billboard", { visible: false });
    ...
    Overlays.editOverlay(billboard, { visible: true });
    ...
    Overlays.deleteOverlay(billboard);

You can now do:

    var billboard = new BillboardOverlay({ visible: false });
    ...
    billboard.visible = true;
    ...
    billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c Extend Overlays API to allow for 3D UI panels.
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Brad Davis
bb29127eff Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 23:14:41 -07:00
bwent
1107742188 Clean up formatting for satellite.js 2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7 refactoring variables and constants, fix update loop to continue over unlaunched satellites 2015-07-28 13:01:20 -07:00
bwent
e0d6609a99 resolve file path issue 2015-07-28 13:01:20 -07:00
bwent
ccb3d433af Example script solarsystem.js with orbiting satellite game 2015-07-28 13:01:20 -07:00
Brad Davis
a049b14d13 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
d8c2b41655 Merge pull request #5428 from kevinmthomas-carpool/20628
CR for Job #20628 - JS Stream Player For Domain-Zone
2015-07-28 09:58:04 -07:00
Brad Hefta-Gaub
ee641335fa Merge pull request #5421 from thoys/20552
CR for Job #20552 - Add the ability to modify the parameters of planky from a popup dialog
2015-07-28 09:57:22 -07:00
Kevin M. Thomas
d17ddae537 Added .js file to examples/example/audio and added public bucket url functionality. 2015-07-27 12:14:50 -04:00
Kevin M. Thomas
d4d5c9f935 Created a folder in examples called "zones" then moved files to location. 2015-07-24 15:43:50 -04:00
Thijs Wenker
00fbe17b3c Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-22 10:21:47 +02:00
Thijs Wenker
de116c4e3b editMode on and off switch by clicking the COG, proper removal of planks when rows/columns removed 2015-07-22 10:21:13 +02:00
Kevin M. Thomas
75fa789b79 Changeable zone var declaration. 2015-07-21 18:13:26 -04:00
Kevin M. Thomas
cd58dc11ce Initial file placement into job. 2015-07-21 18:10:13 -04:00
Thijs Wenker
0d0f12164a planky, enabling properties button 2015-07-21 16:57:02 +02:00
Anthony J. Thibault
17220542d8 Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
Conflicts:
	examples/example/games/sword.js
2015-07-20 15:22:19 -07:00
SamGondelman
4d3b08b5e3 modified sword.js to work with vive controllers 2015-07-20 14:52:49 -07:00
ericrius1
dcb2012070 can toggle hit effect on and off from a script 2015-07-20 12:02:01 -07:00
ericrius1
220b54e5f7 added reference to correct zombie game script 2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0 deleted unnessary log message 2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8 modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space 2015-07-16 13:27:59 -07:00
ericrius1
adbd995695 updated sword script so users can grab sword with hydra to adjust relative rotation of sword 2015-07-16 11:18:37 -07:00
Thijs Wenker
4596711005 Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-15 19:17:28 +02:00
Thijs Wenker
6926ae9aa3 small planky improvements 2015-07-14 20:27:51 +02:00
Howard Stearns
c49851cf03 Update sword script for current controller/physics behavior. 2015-07-14 09:33:08 -07:00
Thijs Wenker
b711022796 planky:
- removed workaround for delayed overlay loading
- make buttons functional (reset, cleanup, save-default)
- only show live changes for the visual planky properties: blocksize , numLayers etc. (no physical properties)
2015-07-14 12:28:49 +02:00
Thijs Wenker
8ed9eb0633 Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-14 12:03:43 +02:00
Thijs Wenker
222234cf1d wild planky changes on value change 2015-07-14 03:40:58 +02:00
Thijs Wenker
6d1df03617 planky: load / save settings 2015-07-14 03:19:23 +02:00
Thijs Wenker
1f453e07e3 connection between planky script and web-window
-load settings
-include toolbar
2015-07-14 02:18:17 +02:00
Howard Stearns
c340d336dc Functional sword script:
Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Thijs Wenker
12f34a71ab Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-09 20:57:34 +02:00
Thijs Wenker
c6b3801d0b proper block offset calculations 2015-07-09 20:53:09 +02:00
Philip Rosedale
542a5f100a Merge pull request #5280 from BingShearer/airhockey
Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213 Fudge the offset so that operates only when using the mouse. 2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a Restored indentatioN 2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509 Air Hockey UI now follows window border 2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1 Sword:
+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb Add a button to create/toggle-away sword.
When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Howard Stearns
11e52c8ae0 Baseline versions of fight club scripts. 2015-07-07 14:41:03 -07:00
Thijs Wenker
90284b8bb4 fixes mysterious button display bug 2015-07-07 21:33:28 +02:00
Thijs Wenker
da6986f759 Planky refactorings and basic planky settings 2015-07-07 21:06:12 +02:00
Brad Hefta-Gaub
24fda9a733 Merge pull request #5085 from SamGondelman/master
Exposing Input Key Binding To JavaScript
2015-06-11 14:41:34 -07:00
Sam Gondelman
b1b2d1f85c ;) (added semicolons to js example) 2015-06-09 09:45:19 -07:00
Eric Levin
6d59518149 added meditative ocean landscape and common utilities file 2015-06-08 14:02:38 -07:00
Sam Gondelman
dd12e4740e example script for controller scripting, input mapping 2015-06-05 10:14:13 -07:00
Howard Stearns
5727400b9a Sound toys script (in examples/soundToys.js) 2015-06-04 14:20:19 -07:00
Eric Levin
8dda86f80d added brownianFun script to apply random forces to balls in a pen 2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1 Merge pull request #4915 from AndrewMeadows/isothermal
DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Howard Stearns
ae73e68f7b Update header. 2015-05-26 13:27:37 -07:00
Howard Stearns
050829e442 typo 2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89 Update spaceInvaders to use per-entity collision handlers.
Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
 (I'm moving space-invaders "fire" to the space bar as a work-around.)

* You don't get a collision without
 a non-default shapeType property (if the object type is "Model")
 a truthy collisionsWillMove property

* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.

* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
 It looks like the space-invaders script was written at a time when this returned falsey.
 (I'm changing the script to see if the properties.type === 'Unknown'.)

NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea Deprecate globalCollisionsExample.js, and add entityCollisionExample.js 2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886 Use collisionSoundURL for billiards.js, instead of the global collision event. 2015-05-25 17:12:36 -07:00
Seth Alves
aa1d3eb82a respond to code review 2015-05-20 17:31:57 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77 Merge pull request #4900 from ericrius1/hockey
added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db Merge pull request #4899 from Nex-Pro/plankyUpdate
Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258 less bad behavior when dragging across horizon 2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad remove unused experimental grab placement 2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0 grabHockey.js can also rotate objects again 2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a safe to use grabHockey.js to grab misc objects 2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439 cleanup and stability for grabHockey.js script 2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433 pull in Andrew's adjustment of paddle confinement 2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c have airHockey.js provide the floor of the table, rather than the collision hull 2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16 put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners 2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597 airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name 2015-05-18 12:18:27 -07:00