Merge branch 'master' of https://github.com/highfidelity/hifi into 20397

This commit is contained in:
Stojce Slavkovski 2015-03-19 19:34:34 +01:00
commit d0c4dddc1b
32 changed files with 488 additions and 153 deletions

View file

@ -74,6 +74,14 @@
}
]
},
{
"name": "maximum_user_capacity",
"label": "Maximum User Capacity",
"help": "The limit on how many avatars can be connected at once. 0 means no limit.",
"placeholder": "0",
"default": "0",
"advanced": false
},
{
"name": "allowed_editors",
"type": "table",

View file

@ -44,6 +44,7 @@ const QString ICE_SERVER_DEFAULT_HOSTNAME = "ice.highfidelity.io";
const QString ALLOWED_USERS_SETTINGS_KEYPATH = "security.allowed_users";
const QString MAXIMUM_USER_CAPACITY = "security.maximum_user_capacity";
const QString ALLOWED_EDITORS_SETTINGS_KEYPATH = "security.allowed_editors";
@ -667,9 +668,22 @@ void DomainServer::handleConnectRequest(const QByteArray& packet, const HifiSock
}
unsigned int DomainServer::countConnectedUsers() {
unsigned int result = 0;
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->eachNode([&](const SharedNodePointer& otherNode){
if (otherNode->getType() == NodeType::Agent) {
result++;
}
});
return result;
}
bool DomainServer::shouldAllowConnectionFromNode(const QString& username,
const QByteArray& usernameSignature,
const HifiSockAddr& senderSockAddr) {
const QVariant* allowedUsersVariant = valueForKeyPath(_settingsManager.getSettingsMap(),
ALLOWED_USERS_SETTINGS_KEYPATH);
QStringList allowedUsers = allowedUsersVariant ? allowedUsersVariant->toStringList() : QStringList();
@ -679,6 +693,18 @@ bool DomainServer::shouldAllowConnectionFromNode(const QString& username,
|| senderSockAddr.getAddress() == QHostAddress::LocalHost) {
return true;
}
const QVariant* maximumUserCapacityVariant = valueForKeyPath(_settingsManager.getSettingsMap(), MAXIMUM_USER_CAPACITY);
unsigned int maximumUserCapacity = maximumUserCapacityVariant ? maximumUserCapacityVariant->toUInt() : 0;
if (maximumUserCapacity > 0) {
unsigned int connectedUsers = countConnectedUsers();
if (connectedUsers >= maximumUserCapacity) {
// too many users, deny the new connection.
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, denying new connection.";
return false;
}
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, perhaps allowing new connection.";
}
if (allowedUsers.count() > 0) {
if (allowedUsers.contains(username, Qt::CaseInsensitive)) {

View file

@ -83,6 +83,7 @@ private:
void processDatagram(const QByteArray& receivedPacket, const HifiSockAddr& senderSockAddr);
void handleConnectRequest(const QByteArray& packet, const HifiSockAddr& senderSockAddr);
unsigned int countConnectedUsers();
bool shouldAllowConnectionFromNode(const QString& username, const QByteArray& usernameSignature,
const HifiSockAddr& senderSockAddr);

View file

@ -18,3 +18,4 @@ Script.load("lobby.js");
Script.load("notifications.js");
Script.load("look.js");
Script.load("users.js");
Script.load("utilities/LODWarning.js");

View file

@ -0,0 +1,16 @@
LODManager.LODIncreased.connect(function() {
print("LOD has been increased. You can now see "
+ LODManager.getLODFeedbackText()
+ ", fps:" + LODManager.getFPSAverage()
+ ", fast fps:" + LODManager.getFastFPSAverage()
);
});
LODManager.LODDecreased.connect(function() {
print("LOD has been decreased. You can now see "
+ LODManager.getLODFeedbackText()
+ ", fps:" + LODManager.getFPSAverage()
+ ", fast fps:" + LODManager.getFastFPSAverage()
);
});

View file

@ -13,4 +13,5 @@ Script.load("progress.js");
Script.load("lobby.js");
Script.load("notifications.js");
Script.load("controllers/oculus/goTo.js");
Script.load("utilities/LODWarning.js");
//Script.load("scripts.js"); // Not created yet

View file

@ -0,0 +1,115 @@
// LODWarning.js
// examples
//
// Created by Brad Hefta-Gaub on 3/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script will display a warning when the LOD is adjusted to do scene complexity.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DISPLAY_WARNING_FOR = 3; // in seconds
var DISTANCE_FROM_CAMERA = 2;
var SHOW_LOD_UP_MESSAGE = false; // By default we only display the LOD message when reducing LOD
var warningIsVisible = false; // initially the warning is hidden
var warningShownAt = 0;
var billboardPosition = Vec3.sum(Camera.getPosition(),
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
var warningOverlay = Overlays.addOverlay("text3d", {
position: billboardPosition,
dimensions: { x: 2, y: 1.25 },
width: 2,
height: 1.25,
backgroundColor: { red: 0, green: 0, blue: 0 },
color: { red: 255, green: 255, blue: 255},
topMargin: 0.1,
leftMargin: 0.1,
lineHeight: 0.07,
text: "",
alpha: 0.5,
backgroundAlpha: 0.7,
isFacingAvatar: true,
visible: warningIsVisible,
});
// Handle moving the billboard to remain in front of the camera
var billboardNeedsMoving = false;
Script.update.connect(function() {
if (warningIsVisible) {
var bestBillboardPosition = Vec3.sum(Camera.getPosition(),
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
var MAX_DISTANCE = 0.5;
var CLOSE_ENOUGH = 0.01;
if (!billboardNeedsMoving && Vec3.distance(bestBillboardPosition, billboardPosition) > MAX_DISTANCE) {
billboardNeedsMoving = true;
}
if (billboardNeedsMoving && Vec3.distance(bestBillboardPosition, billboardPosition) <= CLOSE_ENOUGH) {
billboardNeedsMoving = false;
}
if (billboardNeedsMoving) {
// slurp the billboard to the best location
moveVector = Vec3.multiply(0.05, Vec3.subtract(bestBillboardPosition, billboardPosition));
billboardPosition = Vec3.sum(billboardPosition, moveVector);
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
}
var now = new Date();
var sinceWarningShown = now - warningShownAt;
if (sinceWarningShown > 1000 * DISPLAY_WARNING_FOR) {
warningIsVisible = false;
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible });
}
}
});
LODManager.LODIncreased.connect(function() {
if (SHOW_LOD_UP_MESSAGE) {
// if the warning wasn't visible, then move it before showing it.
if (!warningIsVisible) {
billboardPosition = Vec3.sum(Camera.getPosition(),
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
}
warningShownAt = new Date();
warningIsVisible = true;
warningText = "Level of detail has been increased. \n"
+ "You can now see: \n"
+ LODManager.getLODFeedbackText();
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible, text: warningText });
}
});
LODManager.LODDecreased.connect(function() {
// if the warning wasn't visible, then move it before showing it.
if (!warningIsVisible) {
billboardPosition = Vec3.sum(Camera.getPosition(),
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
}
warningShownAt = new Date();
warningIsVisible = true;
warningText = "\n"
+ "Due to the complexity of the content, the \n"
+ "level of detail has been decreased. \n"
+ "You can now see: \n"
+ LODManager.getLODFeedbackText();
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible, text: warningText });
});
Script.scriptEnding.connect(function() {
Overlays.deleteOverlay(warningOverlay);
});

View file

@ -891,9 +891,10 @@ bool Application::event(QEvent* event) {
DependencyManager::get<AddressManager>()->handleLookupString(fileEvent->url().toString());
} else if (url.path().toLower().endsWith(SVO_EXTENSION)) {
emit svoImportRequested(url.url());
} else if (url.path().toLower().endsWith(JS_EXTENSION)) {
askToLoadScript(url.toString());
}
}
return false;
}
@ -1454,31 +1455,43 @@ void Application::wheelEvent(QWheelEvent* event) {
void Application::dropEvent(QDropEvent *event) {
QString snapshotPath;
const QMimeData *mimeData = event->mimeData();
bool atLeastOneFileAccepted = false;
foreach (QUrl url, mimeData->urls()) {
auto lower = url.path().toLower();
if (lower.endsWith(SNAPSHOT_EXTENSION)) {
snapshotPath = url.toLocalFile();
break;
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath);
if (snapshotData) {
if (!snapshotData->getDomain().isEmpty()) {
DependencyManager::get<NodeList>()->getDomainHandler().setHostnameAndPort(snapshotData->getDomain());
}
_myAvatar->setPosition(snapshotData->getLocation());
_myAvatar->setOrientation(snapshotData->getOrientation());
atLeastOneFileAccepted = true;
break; // don't process further files
} else {
QMessageBox msgBox;
msgBox.setText("No location details were found in the file "
+ snapshotPath + ", try dragging in an authentic Hifi snapshot.");
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.exec();
}
} else if (lower.endsWith(SVO_EXTENSION)) {
emit svoImportRequested(url.url());
event->acceptProposedAction();
return;
atLeastOneFileAccepted = true;
} else if (lower.endsWith(JS_EXTENSION)) {
askToLoadScript(url.url());
atLeastOneFileAccepted = true;
}
}
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath);
if (snapshotData) {
if (!snapshotData->getDomain().isEmpty()) {
DependencyManager::get<NodeList>()->getDomainHandler().setHostnameAndPort(snapshotData->getDomain());
}
_myAvatar->setPosition(snapshotData->getLocation());
_myAvatar->setOrientation(snapshotData->getOrientation());
} else {
QMessageBox msgBox;
msgBox.setText("No location details were found in this JPG, try dragging in an authentic Hifi snapshot.");
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.exec();
if (atLeastOneFileAccepted) {
event->acceptProposedAction();
}
}
@ -2799,18 +2812,22 @@ QImage Application::renderAvatarBillboard() {
static QThread * activeRenderingThread = nullptr;
ViewFrustum* Application::getViewFrustum() {
#ifdef DEBUG
if (QThread::currentThread() == activeRenderingThread) {
// FIXME, should this be an assert?
qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
}
#endif
return &_viewFrustum;
}
ViewFrustum* Application::getDisplayViewFrustum() {
#ifdef DEBUG
if (QThread::currentThread() != activeRenderingThread) {
// FIXME, should this be an assert?
qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
}
#endif
return &_displayViewFrustum;
}
@ -3548,6 +3565,8 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
scriptEngine->registerGlobalObject("LODManager", DependencyManager::get<LODManager>().data());
QScriptValue hmdInterface = scriptEngine->registerGlobalObject("HMD", &HMDScriptingInterface::getInstance());
scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0);
scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
@ -3579,6 +3598,19 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
workerThread->start();
}
void Application::askToLoadScript(const QString& scriptFilenameOrURL) {
QMessageBox::StandardButton reply;
QString message = "Would you like to run this script:\n" + scriptFilenameOrURL;
reply = QMessageBox::question(getWindow(), "Run Script", message, QMessageBox::Yes|QMessageBox::No);
if (reply == QMessageBox::Yes) {
qDebug() << "Chose to run the script: " << scriptFilenameOrURL;
loadScript(scriptFilenameOrURL);
} else {
qDebug() << "Declined to run the script: " << scriptFilenameOrURL;
}
}
ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUserLoaded,
bool loadScriptFromEditor, bool activateMainWindow) {

View file

@ -95,6 +95,7 @@ static const float NODE_KILLED_BLUE = 0.0f;
static const QString SNAPSHOT_EXTENSION = ".jpg";
static const QString SVO_EXTENSION = ".svo";
static const QString JS_EXTENSION = ".js";
static const float BILLBOARD_FIELD_OF_VIEW = 30.0f; // degrees
static const float BILLBOARD_DISTANCE = 5.56f; // meters
@ -340,6 +341,7 @@ public slots:
void loadDialog();
void loadScriptURLDialog();
void toggleLogDialog();
void askToLoadScript(const QString& scriptFilenameOrURL);
ScriptEngine* loadScript(const QString& scriptFilename = QString(), bool isUserLoaded = true,
bool loadScriptFromEditor = false, bool activateMainWindow = false);
void scriptFinished(const QString& scriptName);

View file

@ -168,10 +168,10 @@ void GLCanvas::wheelEvent(QWheelEvent* event) {
}
void GLCanvas::dragEnterEvent(QDragEnterEvent* event) {
const QMimeData *mimeData = event->mimeData();
const QMimeData* mimeData = event->mimeData();
foreach (QUrl url, mimeData->urls()) {
auto lower = url.path().toLower();
if (lower.endsWith(SNAPSHOT_EXTENSION) || lower.endsWith(SVO_EXTENSION)) {
if (lower.endsWith(SNAPSHOT_EXTENSION) || lower.endsWith(SVO_EXTENSION) || lower.endsWith(JS_EXTENSION)) {
event->acceptProposedAction();
break;
}

View file

@ -75,7 +75,9 @@ void LODManager::autoAdjustLOD(float currentFPS) {
changed = true;
_lastAdjust = now;
qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
<< "_octreeSizeScale=" << _octreeSizeScale;
<< "_octreeSizeScale=" << _octreeSizeScale;
emit LODDecreased();
}
if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
@ -87,7 +89,9 @@ void LODManager::autoAdjustLOD(float currentFPS) {
changed = true;
_lastAdjust = now;
qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
<< "_octreeSizeScale=" << _octreeSizeScale;
<< "_octreeSizeScale=" << _octreeSizeScale;
emit LODIncreased();
}
if (changed) {

View file

@ -21,13 +21,16 @@ const float ADJUST_LOD_DOWN_FPS = 40.0;
const float ADJUST_LOD_UP_FPS = 55.0;
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 0.5; // Consider adjusting LOD down after half a second
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
const float ADJUST_LOD_DOWN_BY = 0.9f;
const float ADJUST_LOD_UP_BY = 1.1f;
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.25f;
// This controls how low the auto-adjust LOD will go a value of 1 means it will adjust to a point where you must be 0.25
// meters away from an object of TREE_SCALE before you can see it (which is effectively completely blind). The default value
// DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision).
const float ADJUST_LOD_MIN_SIZE_SCALE = 1.0f;
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
@ -38,7 +41,8 @@ const int ONE_SECOND_OF_FRAMES = 60;
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
class LODManager : public Dependency {
class LODManager : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
@ -52,21 +56,27 @@ public:
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
// User Tweakable LOD Items
QString getLODFeedbackText();
void setOctreeSizeScale(float sizeScale);
float getOctreeSizeScale() const { return _octreeSizeScale; }
Q_INVOKABLE QString getLODFeedbackText();
Q_INVOKABLE void setOctreeSizeScale(float sizeScale);
Q_INVOKABLE float getOctreeSizeScale() const { return _octreeSizeScale; }
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
Q_INVOKABLE void setBoundaryLevelAdjust(int boundaryLevelAdjust);
Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
void autoAdjustLOD(float currentFPS);
void resetLODAdjust();
Q_INVOKABLE void resetLODAdjust();
Q_INVOKABLE float getFPSAverage() const { return _fpsAverage.getAverage(); }
Q_INVOKABLE float getFastFPSAverage() const { return _fastFPSAverage.getAverage(); }
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
void loadSettings();
void saveSettings();
signals:
void LODIncreased();
void LODDecreased();
private:
LODManager() {}

View file

@ -37,6 +37,9 @@ bool DataWebPage::acceptNavigationRequest(QWebFrame* frame, const QNetworkReques
if (request.url().path().toLower().endsWith(SVO_EXTENSION)) {
Application::getInstance()->importSVOFromURL(request.url());
return false;
} else if (request.url().path().toLower().endsWith(JS_EXTENSION)) {
Application::getInstance()->askToLoadScript(request.url().toString());
return false;
}
return true;
} else {

View file

@ -266,4 +266,53 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo, precisionPicking);
}
bool RenderableModelEntityItem::isReadyToComputeShape() {
if (_collisionModelURL == "") {
// no model url, so we're ready to compute a shape.
return true;
}
if (! _collisionNetworkGeometry.isNull() && _collisionNetworkGeometry->isLoadedWithTextures()) {
// we have a _collisionModelURL AND a _collisionNetworkGeometry AND it's fully loaded.
return true;
}
if (_collisionNetworkGeometry.isNull()) {
// we have a _collisionModelURL but we don't yet have a _collisionNetworkGeometry.
_collisionNetworkGeometry =
DependencyManager::get<GeometryCache>()->getGeometry(_collisionModelURL, QUrl(), false, false);
if (! _collisionNetworkGeometry.isNull() && _collisionNetworkGeometry->isLoadedWithTextures()) {
// shortcut in case it's already loaded.
return true;
}
}
// the model is still being downloaded.
return false;
}
void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
if (_collisionModelURL == "") {
info.setParams(getShapeType(), 0.5f * getDimensions());
} else {
const FBXGeometry& fbxGeometry = _collisionNetworkGeometry->getFBXGeometry();
_points.clear();
foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
_points << mesh.vertices;
}
info.setParams(getShapeType(), 0.5f * getDimensions(), _collisionModelURL);
info.setConvexHull(_points);
}
}
ShapeType RenderableModelEntityItem::getShapeType() const {
// XXX make hull an option in edit.js ?
if (_collisionModelURL != "") {
return SHAPE_TYPE_CONVEX_HULL;
} else {
return _shapeType;
}
}

View file

@ -30,7 +30,8 @@ public:
_needsInitialSimulation(true),
_needsModelReload(true),
_myRenderer(NULL),
_originalTexturesRead(false) { }
_originalTexturesRead(false),
_collisionNetworkGeometry(QSharedPointer<NetworkGeometry>()) { }
virtual ~RenderableModelEntityItem();
@ -52,6 +53,10 @@ public:
bool needsToCallUpdate() const;
bool isReadyToComputeShape();
void computeShapeInfo(ShapeInfo& info);
ShapeType getShapeType() const;
private:
void remapTextures();
@ -62,6 +67,9 @@ private:
QString _currentTextures;
QStringList _originalTextures;
bool _originalTexturesRead;
QSharedPointer<NetworkGeometry> _collisionNetworkGeometry;
QVector<glm::vec3> _points;
};
#endif // hifi_RenderableModelEntityItem_h

View file

@ -1002,7 +1002,7 @@ float EntityItem::getRadius() const {
return 0.5f * glm::length(_dimensions);
}
void EntityItem::computeShapeInfo(ShapeInfo& info) const {
void EntityItem::computeShapeInfo(ShapeInfo& info) {
info.setParams(getShapeType(), 0.5f * getDimensions());
}

View file

@ -43,7 +43,7 @@ class EntityTreeElementExtraEncodeData;
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem {
class EntityItem {
friend class EntityTreeElement;
public:
enum EntityDirtyFlags {
@ -256,7 +256,9 @@ public:
virtual bool contains(const glm::vec3& point) const { return getAABox().contains(point); }
virtual bool containsInDomainUnits(const glm::vec3& point) const { return getAABoxInDomainUnits().contains(point); }
virtual void computeShapeInfo(ShapeInfo& info) const;
virtual bool isReadyToComputeShape() { return true; }
virtual void computeShapeInfo(ShapeInfo& info);
/// return preferred shape type (actual physical shape may differ)
virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
@ -295,7 +297,6 @@ public:
static void setSendPhysicsUpdates(bool value) { _sendPhysicsUpdates = value; }
static bool getSendPhysicsUpdates() { return _sendPhysicsUpdates; }
protected:
static bool _sendPhysicsUpdates;

View file

@ -176,7 +176,8 @@ void EntityItemProperties::setLastEdited(quint64 usecTime) {
_lastEdited = usecTime > _created ? usecTime : _created;
}
const char* shapeTypeNames[] = {"none", "box", "sphere"};
const char* shapeTypeNames[] = {"none", "box", "sphere", "ellipsoid", "convex-hull", "plane", "compound", "capsule-x",
"capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"};
QHash<QString, ShapeType> stringToShapeTypeLookup;
@ -184,6 +185,16 @@ void buildStringToShapeTypeLookup() {
stringToShapeTypeLookup["none"] = SHAPE_TYPE_NONE;
stringToShapeTypeLookup["box"] = SHAPE_TYPE_BOX;
stringToShapeTypeLookup["sphere"] = SHAPE_TYPE_SPHERE;
stringToShapeTypeLookup["ellipsoid"] = SHAPE_TYPE_ELLIPSOID;
stringToShapeTypeLookup["convex-hull"] = SHAPE_TYPE_CONVEX_HULL;
stringToShapeTypeLookup["plane"] = SHAPE_TYPE_PLANE;
stringToShapeTypeLookup["compound"] = SHAPE_TYPE_COMPOUND;
stringToShapeTypeLookup["capsule-x"] = SHAPE_TYPE_CAPSULE_X;
stringToShapeTypeLookup["capsule-y"] = SHAPE_TYPE_CAPSULE_Y;
stringToShapeTypeLookup["capsule-z"] = SHAPE_TYPE_CAPSULE_Z;
stringToShapeTypeLookup["cylinder-x"] = SHAPE_TYPE_CYLINDER_X;
stringToShapeTypeLookup["cylinder-y"] = SHAPE_TYPE_CYLINDER_Y;
stringToShapeTypeLookup["cylinder-z"] = SHAPE_TYPE_CYLINDER_Z;
}
QString EntityItemProperties::getShapeTypeAsString() const {

View file

@ -17,6 +17,7 @@
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "ModelEntityItem.h"
#include "ResourceCache.h"
const QString ModelEntityItem::DEFAULT_MODEL_URL = QString("");
const QString ModelEntityItem::DEFAULT_COLLISION_MODEL_URL = QString("");

View file

@ -48,14 +48,26 @@ void ResourceCache::refresh(const QUrl& url) {
}
}
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback, bool delayLoad, void* extra) {
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback,
bool delayLoad, void* extra, bool block) {
if (QThread::currentThread() != thread()) {
QSharedPointer<Resource> result;
QMetaObject::invokeMethod(this, "getResource", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QSharedPointer<Resource>, result), Q_ARG(const QUrl&, url), Q_ARG(const QUrl&, fallback),
Q_ARG(bool, delayLoad), Q_ARG(void*, extra));
return result;
// This will re-call this method in the main thread. If block is true and the main thread
// is waiting on a lock, we'll deadlock here.
if (block) {
QSharedPointer<Resource> result;
QMetaObject::invokeMethod(this, "getResource", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QSharedPointer<Resource>, result), Q_ARG(const QUrl&, url),
Q_ARG(const QUrl&, fallback), Q_ARG(bool, delayLoad), Q_ARG(void*, extra));
return result;
} else {
// Queue the re-invocation of this method, but if the main thread is blocked, don't wait. The
// return value may be NULL -- it's expected that this will be called again later, in order
// to receive the actual Resource.
QMetaObject::invokeMethod(this, "getResource", Qt::QueuedConnection,
Q_ARG(const QUrl&, url),
Q_ARG(const QUrl&, fallback), Q_ARG(bool, delayLoad), Q_ARG(void*, extra));
return _resources.value(url);
}
}
if (!url.isValid() && !url.isEmpty() && fallback.isValid()) {

View file

@ -89,7 +89,7 @@ protected:
/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
/// \param extra extra data to pass to the creator, if appropriate
Q_INVOKABLE QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
bool delayLoad = false, void* extra = NULL);
bool delayLoad = false, void* extra = NULL, bool block = true);
/// Creates a new resource.
virtual QSharedPointer<Resource> createResource(const QUrl& url,

View file

@ -21,6 +21,8 @@ const int TREE_SCALE = 16384; // ~10 miles.. This is the number of meters of t
// This controls the LOD. Larger number will make smaller voxels visible at greater distance.
const float DEFAULT_OCTREE_SIZE_SCALE = TREE_SCALE * 400.0f;
// This is used in the LOD Tools to translate between the size scale slider and the values used to set the OctreeSizeScale
const float MAX_LOD_SIZE_MULTIPLIER = 2000.0f;
const int NUMBER_OF_CHILDREN = 8;

View file

@ -63,23 +63,25 @@ void PhysicsEngine::addEntityInternal(EntityItem* entity) {
assert(entity);
void* physicsInfo = entity->getPhysicsInfo();
if (!physicsInfo) {
ShapeInfo shapeInfo;
entity->computeShapeInfo(shapeInfo);
btCollisionShape* shape = _shapeManager.getShape(shapeInfo);
if (shape) {
EntityMotionState* motionState = new EntityMotionState(entity);
entity->setPhysicsInfo(static_cast<void*>(motionState));
_entityMotionStates.insert(motionState);
addObject(shapeInfo, shape, motionState);
} else if (entity->isMoving()) {
EntityMotionState* motionState = new EntityMotionState(entity);
entity->setPhysicsInfo(static_cast<void*>(motionState));
_entityMotionStates.insert(motionState);
if (entity->isReadyToComputeShape()) {
ShapeInfo shapeInfo;
entity->computeShapeInfo(shapeInfo);
btCollisionShape* shape = _shapeManager.getShape(shapeInfo);
if (shape) {
EntityMotionState* motionState = new EntityMotionState(entity);
entity->setPhysicsInfo(static_cast<void*>(motionState));
_entityMotionStates.insert(motionState);
addObject(shapeInfo, shape, motionState);
} else if (entity->isMoving()) {
EntityMotionState* motionState = new EntityMotionState(entity);
entity->setPhysicsInfo(static_cast<void*>(motionState));
_entityMotionStates.insert(motionState);
motionState->setKinematic(true, _numSubsteps);
_nonPhysicalKinematicObjects.insert(motionState);
// We failed to add the entity to the simulation. Probably because we couldn't create a shape for it.
//qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine";
motionState->setKinematic(true, _numSubsteps);
_nonPhysicalKinematicObjects.insert(motionState);
// We failed to add the entity to the simulation. Probably because we couldn't create a shape for it.
//qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine";
}
}
}
}
@ -322,20 +324,24 @@ void PhysicsEngine::stepSimulation() {
//
// TODO: untangle these lock sequences.
_entityTree->lockForWrite();
_avatarData->lockForWrite();
lock();
_dynamicsWorld->synchronizeMotionStates();
if (_avatarData->isPhysicsEnabled()) {
_avatarData->lockForRead();
bool avatarHasPhysicsEnabled = _avatarData->isPhysicsEnabled();
_avatarData->unlock();
if (avatarHasPhysicsEnabled) {
const btTransform& avatarTransform = _avatarGhostObject->getWorldTransform();
glm::quat rotation = bulletToGLM(avatarTransform.getRotation());
glm::vec3 offset = rotation * _avatarShapeLocalOffset;
_avatarData->lockForWrite();
_avatarData->setOrientation(rotation);
_avatarData->setPosition(bulletToGLM(avatarTransform.getOrigin()) - offset);
_avatarData->unlock();
}
unlock();
_avatarData->unlock();
_entityTree->unlock();
computeCollisionEvents();
@ -498,10 +504,8 @@ void PhysicsEngine::removeObjectFromBullet(ObjectMotionState* motionState) {
btRigidBody* body = motionState->getRigidBody();
if (body) {
const btCollisionShape* shape = body->getCollisionShape();
ShapeInfo shapeInfo;
ShapeInfoUtil::collectInfoFromShape(shape, shapeInfo);
_dynamicsWorld->removeRigidBody(body);
_shapeManager.releaseShape(shapeInfo);
_shapeManager.releaseShape(shape);
// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
motionState->setRigidBody(NULL);
delete body;

View file

@ -26,6 +26,9 @@ int ShapeInfoUtil::toBulletShapeType(int shapeInfoType) {
case SHAPE_TYPE_CAPSULE_Y:
bulletShapeType = CAPSULE_SHAPE_PROXYTYPE;
break;
case SHAPE_TYPE_CONVEX_HULL:
bulletShapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
break;
}
return bulletShapeType;
}
@ -42,6 +45,9 @@ int ShapeInfoUtil::fromBulletShapeType(int bulletShapeType) {
case CAPSULE_SHAPE_PROXYTYPE:
shapeInfoType = SHAPE_TYPE_CAPSULE_Y;
break;
case CONVEX_HULL_SHAPE_PROXYTYPE:
shapeInfoType = SHAPE_TYPE_CONVEX_HULL;
break;
}
return shapeInfoType;
}
@ -60,8 +66,21 @@ void ShapeInfoUtil::collectInfoFromShape(const btCollisionShape* shape, ShapeInf
info.setSphere(sphereShape->getRadius());
}
break;
default:
case SHAPE_TYPE_CONVEX_HULL: {
const btConvexHullShape* convexHullShape = static_cast<const btConvexHullShape*>(shape);
const int numPoints = convexHullShape->getNumPoints();
const btVector3* btPoints = convexHullShape->getUnscaledPoints();
QVector<glm::vec3> points;
for (int i = 0; i < numPoints; i++) {
glm::vec3 point(btPoints->getX(), btPoints->getY(), btPoints->getZ());
points << point;
}
info.setConvexHull(points);
}
break;
default: {
info.clear();
}
break;
}
} else {
@ -88,6 +107,15 @@ btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
shape = new btCapsuleShape(radius, height);
}
break;
case SHAPE_TYPE_CONVEX_HULL: {
shape = new btConvexHullShape();
const QVector<glm::vec3>& points = info.getPoints();
foreach (glm::vec3 point, points) {
btVector3 btPoint(point[0], point[1], point[2]);
static_cast<btConvexHullShape*>(shape)->addPoint(btPoint);
}
}
break;
}
return shape;
}

View file

@ -1770,8 +1770,8 @@ void GeometryCache::renderLine(const glm::vec2& p1, const glm::vec2& p2,
}
QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, const QUrl& fallback, bool delayLoad) {
return getResource(url, fallback, delayLoad).staticCast<NetworkGeometry>();
QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, const QUrl& fallback, bool delayLoad, bool block) {
return getResource(url, fallback, delayLoad, NULL, block).staticCast<NetworkGeometry>();
}
QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url,

View file

@ -21,8 +21,8 @@
#include <DependencyManager.h>
#include <ResourceCache.h>
#include <FBXReader.h>
#include <OBJReader.h>
#include "FBXReader.h"
#include "OBJReader.h"
#include <AnimationCache.h>
@ -203,7 +203,8 @@ public:
/// Loads geometry from the specified URL.
/// \param fallback a fallback URL to load if the desired one is unavailable
/// \param delayLoad if true, don't load the geometry immediately; wait until load is first requested
QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(),
bool delayLoad = false, bool block = true);
protected:

View file

@ -24,7 +24,7 @@
#include <gpu/GLBackend.h>
#include <PathUtils.h>
#include <PerfStat.h>
#include <PhysicsEntity.h>
#include "PhysicsEntity.h"
#include <ShapeCollider.h>
#include <SphereShape.h>
#include <ViewFrustum.h>
@ -1101,6 +1101,14 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
}
}
void Model::setCollisionModelURL(const QUrl& url, const QUrl& fallback, bool delayLoad) {
if (_collisionUrl == url) {
return;
}
_collisionUrl = url;
_collisionGeometry = DependencyManager::get<GeometryCache>()->getGeometry(url, fallback, delayLoad);
}
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
return false;

View file

@ -24,7 +24,7 @@
#include <GeometryUtil.h>
#include <gpu/Stream.h>
#include <gpu/Batch.h>
#include <PhysicsEntity.h>
#include "PhysicsEntity.h"
#include <Transform.h>
#include "AnimationHandle.h"
@ -106,7 +106,10 @@ public:
/// \param delayLoad if true, don't load the model immediately; wait until actually requested
Q_INVOKABLE void setURL(const QUrl& url, const QUrl& fallback = QUrl(),
bool retainCurrent = false, bool delayLoad = false);
// Set the model to use for collisions
Q_INVOKABLE void setCollisionModelURL(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
const QUrl& getURL() const { return _url; }
/// Sets the distance parameter used for LOD computations.
@ -287,11 +290,14 @@ private:
float _lodDistance;
float _lodHysteresis;
float _nextLODHysteresis;
QSharedPointer<NetworkGeometry> _collisionGeometry;
float _pupilDilation;
QVector<float> _blendshapeCoefficients;
QUrl _url;
QUrl _collisionUrl;
gpu::Buffers _blendedVertexBuffers;
std::vector<Transform> _transforms;

View file

@ -19,10 +19,9 @@ void ShapeInfo::clear() {
_type = SHAPE_TYPE_NONE;
_halfExtents = glm::vec3(0.0f);
_doubleHashKey.clear();
_externalData = NULL;
}
void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QVector<glm::vec3>* data) {
void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString url) {
_type = type;
switch(type) {
case SHAPE_TYPE_NONE:
@ -37,10 +36,14 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QVector<
_halfExtents = glm::vec3(radius);
break;
}
case SHAPE_TYPE_CONVEX_HULL:
_url = QUrl(url);
_halfExtents = halfExtents;
break;
default:
_halfExtents = halfExtents;
break;
}
_externalData = data;
}
void ShapeInfo::setBox(const glm::vec3& halfExtents) {
@ -61,6 +64,11 @@ void ShapeInfo::setEllipsoid(const glm::vec3& halfExtents) {
_doubleHashKey.clear();
}
void ShapeInfo::setConvexHull(const QVector<glm::vec3>& points) {
_type = SHAPE_TYPE_CONVEX_HULL;
_points = points;
}
void ShapeInfo::setCapsuleY(float radius, float halfHeight) {
_type = SHAPE_TYPE_CAPSULE_Y;
_halfExtents = glm::vec3(radius, halfHeight, radius);
@ -99,82 +107,53 @@ float ShapeInfo::computeVolume() const {
}
const DoubleHashKey& ShapeInfo::getHash() const {
// NOTE: we cache the hash so we only ever need to compute it once for any valid ShapeInfo instance.
// NOTE: we cache the key so we only ever need to compute it once for any valid ShapeInfo instance.
if (_doubleHashKey.isNull() && _type != SHAPE_TYPE_NONE) {
// cast this to non-const pointer so we can do our dirty work
// The key is not yet cached therefore we must compute it! To this end we bypass the const-ness
// of this method by grabbing a non-const pointer to "this" and a non-const reference to _doubleHashKey.
ShapeInfo* thisPtr = const_cast<ShapeInfo*>(this);
DoubleHashKey& key = thisPtr->_doubleHashKey;
// compute hash1
// TODO?: provide lookup table for hash/hash2 of _type rather than recompute?
uint32_t primeIndex = 0;
thisPtr->_doubleHashKey.computeHash((uint32_t)_type, primeIndex++);
key.computeHash((uint32_t)_type, primeIndex++);
const QVector<glm::vec3>* data = getData();
if (data) {
// if externalData exists we use it to continue the hash
// compute hash1
uint32_t hash = key.getHash();
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction((uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f), primeIndex++);
hash ^= floatHash;
}
key.setHash(hash);
// compute hash2
hash = key.getHash2();
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction2((uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f));
hash += ~(floatHash << 17);
hash ^= (floatHash >> 11);
hash += (floatHash << 4);
hash ^= (floatHash >> 7);
hash += ~(floatHash << 10);
hash = (hash << 16) | (hash >> 16);
}
key.setHash2(hash);
// compute hash
uint32_t hash = _doubleHashKey.getHash();
glm::vec3 tmpData;
int numData = data->size();
for (int i = 0; i < numData; ++i) {
tmpData = (*data)[i];
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction((uint32_t)(tmpData[j] * MILLIMETERS_PER_METER + copysignf(1.0f, tmpData[j]) * 0.49f), primeIndex++);
hash ^= floatHash;
}
}
thisPtr->_doubleHashKey.setHash(hash);
// compute hash2
hash = _doubleHashKey.getHash2();
for (int i = 0; i < numData; ++i) {
tmpData = (*data)[i];
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction2((uint32_t)(tmpData[j] * MILLIMETERS_PER_METER + copysignf(1.0f, tmpData[j]) * 0.49f));
hash += ~(floatHash << 17);
hash ^= (floatHash >> 11);
hash += (floatHash << 4);
hash ^= (floatHash >> 7);
hash += ~(floatHash << 10);
hash = (hash << 16) | (hash >> 16);
}
}
thisPtr->_doubleHashKey.setHash2(hash);
} else {
// this shape info has no external data so type+extents should be enough to generate a unique hash
// compute hash1
uint32_t hash = _doubleHashKey.getHash();
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction((uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f), primeIndex++);
hash ^= floatHash;
}
thisPtr->_doubleHashKey.setHash(hash);
// compute hash2
hash = _doubleHashKey.getHash2();
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction2((uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f));
hash += ~(floatHash << 17);
hash ^= (floatHash >> 11);
hash += (floatHash << 4);
hash ^= (floatHash >> 7);
hash += ~(floatHash << 10);
hash = (hash << 16) | (hash >> 16);
}
thisPtr->_doubleHashKey.setHash2(hash);
QString url = _url.toString();
if (!url.isEmpty()) {
// fold the urlHash into both parts
QByteArray baUrl = url.toLocal8Bit();
const char *cUrl = baUrl.data();
uint32_t urlHash = qChecksum(cUrl, baUrl.count());
key.setHash(key.getHash() ^ urlHash);
key.setHash2(key.getHash2() ^ urlHash);
}
}
return _doubleHashKey;

View file

@ -13,6 +13,8 @@
#define hifi_ShapeInfo_h
#include <QVector>
#include <QString>
#include <QUrl>
#include <glm/glm.hpp>
#include "DoubleHashKey.h"
@ -22,7 +24,7 @@ enum ShapeType {
SHAPE_TYPE_BOX,
SHAPE_TYPE_SPHERE,
SHAPE_TYPE_ELLIPSOID,
SHAPE_TYPE_HULL,
SHAPE_TYPE_CONVEX_HULL,
SHAPE_TYPE_PLANE,
SHAPE_TYPE_COMPOUND,
SHAPE_TYPE_CAPSULE_X,
@ -34,22 +36,25 @@ enum ShapeType {
};
class ShapeInfo {
public:
void clear();
void setParams(ShapeType type, const glm::vec3& halfExtents, QVector<glm::vec3>* data = NULL);
void setParams(ShapeType type, const glm::vec3& halfExtents, QString url="");
void setBox(const glm::vec3& halfExtents);
void setSphere(float radius);
void setEllipsoid(const glm::vec3& halfExtents);
//void setHull(); // TODO: implement this
void setConvexHull(const QVector<glm::vec3>& points);
void setCapsuleY(float radius, float halfHeight);
const int getType() const { return _type; }
const glm::vec3& getHalfExtents() const { return _halfExtents; }
void setData(const QVector<glm::vec3>* data) { _externalData = data; }
const QVector<glm::vec3>* getData() const { return _externalData; }
const QVector<glm::vec3>& getPoints() const { return _points; }
void clearPoints () { _points.clear(); }
void appendToPoints (const QVector<glm::vec3>& newPoints) { _points << newPoints; }
float computeVolume() const;
@ -59,7 +64,8 @@ protected:
ShapeType _type = SHAPE_TYPE_NONE;
glm::vec3 _halfExtents = glm::vec3(0.0f);
DoubleHashKey _doubleHashKey;
const QVector<glm::vec3>* _externalData = NULL;
QVector<glm::vec3> _points; // points for convex collision hull
QUrl _url; // url for model of convex collision hull
};
#endif // hifi_ShapeInfo_h