Seth Alves
e5804dade0
get stylus working with web entities
2016-12-20 07:43:48 -08:00
Seth Alves
ae7af3e227
don't hide stylus so quickly
2016-12-20 07:43:48 -08:00
Seth Alves
e9c848bfe8
stylus for web overlays
2016-12-20 07:43:48 -08:00
David Rowe
25651800dd
Code review
2016-12-20 07:43:48 -08:00
Seth Alves
67093dc519
don't flutter tablet when menu button is pressed. start on a stylus
2016-12-20 07:43:48 -08:00
David Rowe
7a36e4eed8
Fix keyboard focus when switch highlight between overlays and entities
2016-12-20 07:42:21 -08:00
David Rowe
0accdddc8f
Fix Web overlay x, y coordinate calcs
2016-12-20 07:42:21 -08:00
David Rowe
f749c76ced
First pass at controller interaction with 3D Web overlay
2016-12-20 07:42:21 -08:00
Chris Collins
61c60fca2d
Merge pull request #8968 from ctrlaltdavid/21089
...
Clara.io marketplace improvements
2016-12-19 18:21:45 -08:00
Ryan Huffman
9730d07f59
Cleanup tutorial scripts
2016-12-16 16:01:44 -08:00
Ryan Huffman
46d8130782
Cleanup variable naming in touch controller config
2016-12-16 16:01:26 -08:00
Ryan Huffman
009c982cdf
Cleanup implementation of touch controller config
2016-12-16 15:05:17 -08:00
Ryan Huffman
19a3fdcc01
Update Touch controller configuration
2016-12-16 15:05:17 -08:00
Ryan Huffman
f7ebda6931
Fix positioning of Oculus Touch controller visual
2016-12-16 15:05:17 -08:00
Ryan Huffman
b599ccea9e
Remove cache buster from touchControllerConfiguration
2016-12-16 15:05:17 -08:00
Ryan Huffman
188bf600d1
Fix oculus touch labels in tutorial
2016-12-16 15:05:17 -08:00
Ryan Huffman
46251e805a
Update oculus touch labels to be emissive
2016-12-16 15:05:17 -08:00
Ryan Huffman
46f5494af8
Fix emissive channel on touch models
2016-12-16 15:05:17 -08:00
Ryan Huffman
3df1819086
Fix right touch joystick
2016-12-16 15:05:17 -08:00
Ryan Huffman
2b88935812
Reenable disabling of hand controllers
2016-12-16 15:05:17 -08:00
Ryan Huffman
6fb39080e2
Update controller display to support non-string hardware resolution
2016-12-16 15:05:17 -08:00
Ryan Huffman
674bbe7de5
Add touch controller support to ControllerDisplay
2016-12-16 15:05:17 -08:00
David Rowe
9459b967be
Merge branch 'master' into 21089
2016-12-16 20:02:43 +13:00
Anthony J. Thibault
8b99fa90e8
Merge branch 'master' into tablet-ui
2016-12-15 13:28:23 -08:00
Philip Rosedale
14c867fdbd
Can't resize if objects in both hands, avatar resize is seek + grips
2016-12-14 13:38:37 -08:00
David Rowe
efb784f703
Code review
2016-12-13 13:11:21 +13:00
Philip Rosedale
9370c8af6b
Added ability to rescale avatar
2016-12-12 15:26:53 -08:00
Philip Rosedale
a142c830fa
Merge branch 'master' of git://github.com/highfidelity/hifi into rescale
2016-12-12 09:41:34 -08:00
Philip Rosedale
8572950a09
Both grip buttons enable rescale for a held object
2016-12-12 09:39:32 -08:00
David Rowe
e956608fa4
Fix keyboard focus when switch highlight between overlays and entities
2016-12-09 18:31:52 +13:00
David Rowe
7d8926c802
Fix Web overlay x, y coordinate calcs
2016-12-09 17:00:00 +13:00
Seth Alves
369f61e172
bring over some previous tablet-ui work
2016-12-08 16:54:39 -08:00
David Rowe
4c236b293e
First pass at controller interaction with 3D Web overlay
2016-12-09 01:47:40 +13:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
...
This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Ryan Huffman
996d3f5875
Merge pull request #9135 from druiz17/nearGrab
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Fixed pressing the grip button causes a near grabbed object to drop
2016-12-05 11:07:15 -08:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
Seth Alves
24e54f25bf
Merge pull request #9108 from PhilipRosedale/drifting
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Grab.js weaker at a distance
2016-12-01 12:59:28 -08:00
Philip Rosedale
c60b0c7ef5
Fix indents
2016-12-01 12:54:38 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
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Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Chris Collins
19b5e7cd86
Merge pull request #9054 from howard-stearns/third-person-lasers
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make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Anthony J. Thibault
7f840d3a08
Can use 'xboxLaser' in third person camera
2016-11-30 10:01:11 -08:00
Ryan Huffman
aa1e813d72
Fix 'releaseGrab' not being called when using grip buttons
2016-11-29 15:04:14 -08:00
Philip Rosedale
664b54c004
remove whitespace
2016-11-22 10:27:27 -08:00
Philip Rosedale
c1e044364f
Added distance attentuation of linear and angular rate
2016-11-22 10:24:02 -08:00
Anthony J. Thibault
270adfe692
removed debug prints
2016-11-17 11:40:05 -08:00
Anthony J. Thibault
38ac6fff03
Hand Controller rendering is camera relative
...
Basically, when using the third person camera in HMD mode. If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.
To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.
These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.
These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
Andrew Meadows
6bb3dd6830
Merge hifi/master into hifi/out-of-body-experience
2016-11-14 15:08:04 -08:00
Philip Rosedale
981f505a9c
Merge branch 'master' of git://github.com/highfidelity/hifi into drifting
2016-11-14 14:26:45 -08:00
howard-stearns
e2fded846f
make hand-controller ui work in third person
2016-11-11 11:10:42 -08:00
Philip Rosedale
c0b1392685
Merge branch 'master' of git://github.com/highfidelity/hifi into drifting
2016-11-10 13:41:13 -08:00
Dante Ruiz
e22c36b4b7
fixed menu pop up delay
2016-11-07 17:16:24 +00:00
Andrew Meadows
ccdf383151
Merge hifi/master into hifi/out-of-body-experience
2016-11-07 08:24:26 -08:00
Dante Ruiz
1a83cc2c3e
fixed deleted comment
2016-11-02 00:12:23 +01:00
Dante Ruiz
d29b1c34b1
fixed coding standard conflicts
2016-11-02 00:07:58 +01:00
Dante Ruiz
e9d10b609d
removed bad commit
2016-11-02 00:05:38 +01:00
Dante Ruiz
86abd9120e
Fixed menu out of view with HMD and Xbox controller
2016-11-01 14:30:48 -07:00
Ryan Huffman
d933155c71
Fix trigger highlight configuration
2016-10-27 20:16:34 -07:00
Ryan Huffman
69e7dababc
Collapse multiline dict to one line in controllerDisplay
2016-10-27 15:16:38 -07:00
Ryan Huffman
c0e372c380
Remove annotation API from controller display
2016-10-27 14:58:20 -07:00
Ryan Huffman
1f25ba8f1f
Update controller tips and trigger highlight in tutorial
2016-10-27 14:58:20 -07:00
Ryan Huffman
e9099b77a5
Add more debug to tutorial, new firecrackers, and adjust fuse
2016-10-27 14:58:20 -07:00
Andrew Meadows
38e4ac0ae9
Merge master into out-of-body-experience
2016-10-26 16:59:31 -07:00
Ryan Downe Karpf
7a4302057a
Merge pull request #8900 from huffman/fix/disable-controller-hide-on-equip
...
Update vive controller display to not hide on equip
2016-10-25 13:16:31 -07:00
Ryan Huffman
af749605ea
Update vive controller display to not hide on equip
2016-10-25 08:27:20 -07:00
Brad Hefta-Gaub
ed4279783d
CR feedback
2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
76ca3aa546
fix residual head laser
2016-10-24 15:25:06 -07:00
Brad Hefta-Gaub
779f326452
cleanup
2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e
gak
2016-10-24 14:47:10 -07:00
Andrew Meadows
ccc6f8eee2
fix teleport.js to work for out-of-body
2016-10-24 08:36:51 -07:00
Andrew Meadows
51a9a99381
Merge hifi/master into hifi/out-of-body-experience
2016-10-24 08:13:42 -07:00
Brad Hefta-Gaub
0f8967970a
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546
more work on extra lasers
2016-10-24 07:46:04 -07:00
Anthony J. Thibault
ae301602e7
Fix for incorrect tip texture URLs.
2016-10-21 14:49:46 -07:00
Anthony J. Thibault
60f728585a
away.js now shows hand controllers in away mode.
...
* controllerDisplayManager is now part of default scripts.
* Also tutorial and away.js communicate with controllerDisplayManager via HMD.requestShowHandControllers, HMD.requestHideHandControllers
and sendLocalMessage.
* removed previous version of controllerDisplayManger from tutorial.
2016-10-21 10:40:39 -07:00
Anthony J. Thibault
2193c5faad
Integrated controller display from tutorial scripts + assets
2016-10-20 18:24:58 -07:00
Brad Hefta-Gaub
1a28732b64
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
...
Conflicts:
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Brad Hefta-Gaub
9008de72e0
Merge pull request #8864 from hyperlogic/feature/grab-sphere-adjustments
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Adjustment to position and visibility of grab sphere.
2016-10-19 21:51:02 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
...
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
...
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Seth Alves
7e4964db3e
Merge pull request #8684 from Menithal/controller-grab-unequip
...
Fixed HandcontrollerGrab distance unequip
2016-10-19 09:53:04 -07:00
Brad Hefta-Gaub
c082c74cc0
use head pose for controller in case there are no hand controllers available
2016-10-18 10:01:00 -07:00
Ryan Huffman
5f5dedaa40
Fix equip sphere not showing up
2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8
never interact with hud elements while holding something
2016-10-14 18:30:52 -07:00
Howard Stearns
fc8bbde60a
Merge pull request #8810 from ZappoMan/handControlsWhileLoading
...
make laser pointers work even while content is loading
2016-10-14 10:01:46 -07:00
Brad Hefta-Gaub
ef3c9ba78a
better handling of the teleport target overlays to prevent flashing and thrashing
2016-10-13 18:24:38 -07:00
Brad Hefta-Gaub
ddce0ef74a
make laser pointers work even while content is loading
2016-10-13 17:50:20 -07:00
Anthony J. Thibault
81db8f7e08
Merge branch 'master' into out-of-body-experience
2016-10-13 17:27:15 -07:00
Andrew Meadows
d54c07ed14
Merge 'master' into 'out-of-body-experience'
2016-10-12 13:35:27 -07:00
howard-stearns
0099a4e549
allow hand controller operations when Interface doesn't have focus, but
...
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Seth Alves
16af14d1f6
Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
...
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
e1a3bc7d55
hide/show grab point sphere only when in a grabbable entity
2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917
adjust grab indicators
2016-10-11 12:42:26 -07:00
Brad Hefta-Gaub
4ec9299930
fix reticle depth when not moving mouse, but moving head relative to HUD
2016-10-08 14:31:30 -07:00
Menithal
4bed3ee036
Adjusted theoretical Unequip time to 250 ms
2016-10-08 01:36:57 +03:00
Andrew Meadows
55c90e7bca
Merge branch 'master' into out-of-body-experience
2016-10-07 15:18:08 -07:00
Anthony J. Thibault
7c7a9055d1
Allow grabbed objects to override the ignoreIK = true default.
...
They can do this by adding the following to their userData.
grabbableKey: {
ignoreIK: false
}
When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb
Fix for exception in handControllerGrab.js
...
Specifically this:
[UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
a5e3fa45c3
Fix advanced movement being disabled
2016-10-07 10:30:18 -07:00
Ryan Huffman
c74df965ba
Fix misnamed function and duplicate onFinish in tutorial
2016-10-07 10:30:18 -07:00
Ryan Huffman
fec8049226
Add proper disabling to advanced movement script
2016-10-07 10:30:18 -07:00
Ryan Huffman
827506e929
Disable 180 spin in tutorial
2016-10-07 10:30:18 -07:00
Ryan Huffman
a4ffa7b23f
Add disabling of right click menu with vive
2016-10-07 10:30:18 -07:00
Ryan Huffman
14323a06b3
Add interface to disable hand controller grab functionality
2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f
Merge pull request #8735 from huffman/feat/teleport-improvements
...
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795
Remove disabling of teleport in hand grab
2016-10-04 20:25:46 -07:00
Ryan Huffman
d0ba53a069
Change name of isTooCloseToTeleport to be more descriptive
2016-10-04 20:22:22 -07:00
Ryan Huffman
1e6aba1928
Fix teleport not removing overlay on teleport
2016-10-04 20:21:32 -07:00
Ryan Huffman
2ef7c9a57a
Disable smooth movement in teleport.js
2016-10-04 20:21:32 -07:00
Ryan Huffman
53623f7583
Make teleport.js normal rejection more lenient
2016-10-04 20:21:30 -07:00
Ryan Huffman
813ed59f00
Update teleport to not collide with non collidable entities
2016-10-04 20:19:54 -07:00
Ryan Huffman
75265cff6e
Update teleport to not let you teleport into walls
2016-10-04 20:19:54 -07:00
Ryan Huffman
b0c7e91737
Disable ray picking against invisible objects in far grab and teleport
2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722
Add the ability to ignore invisible entities in findRayIntersection
2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687
Add grip to unequip
2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b
Adjust hand controller unequip rotation threshold
2016-10-04 16:34:18 -07:00
Menithal
a6040197eb
Fixed HandcontrollerGrab unequip.
...
Will now use deltaTime and a second instead of instantly disconnecting on
if more than 0.1 off. This is to avoid accidental disconnection due to
acceleration and latency
2016-09-29 22:24:07 +03:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
Brad Hefta-Gaub
2b01c60a55
Merge pull request #8615 from davidkelly/dk/1264
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Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215
Fix for jittery far-grab at low update rates
...
Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2
whitespace
2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456
PR feedback
2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b
Switch to the cool looking model instead
2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1
Make the equip sphere emissive
...
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Andrew Meadows
09c4720665
fix typo in teleport.js
2016-09-12 16:35:52 -07:00
Andrew Meadows
9728cf6904
fix typos in teleport.js
2016-09-12 16:24:08 -07:00
Andrew Meadows
0d300c3a47
teleport.js drags avatar along
2016-09-12 16:24:08 -07:00
Anthony J. Thibault
86351ca21c
Teleport bugs
...
* made HMD.setPosition thread safe
* changed script to use HMD.position = foo;
2016-09-09 17:32:02 -07:00
Andrew Meadows
82522fbbb1
fix C++ism typo in JS script
2016-09-09 16:40:07 -07:00
Andrew Meadows
6b9cdb440b
update teleport.js to teleport HMD before avatar
...
(in theory, not tested)
2016-09-09 16:33:13 -07:00
Seth Alves
ecb0669972
try to keep far grab from getting stuck if the entity is brought very near to the grab-point
2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89
distance-grabbed things collide with static entities
2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb
don't show grab-point spheres if controller poses aren't valid
2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92
don't back up pick-ray from hand
2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
Seth Alves
616b094111
experimenting with position of grab sphere
2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19
move haptic-pulse for when grab-point enters a grabbable entity to the right section of code
2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd
fix grab-point sphere for right hand
2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e
attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere
2016-09-06 14:42:53 -07:00
Seth Alves
b8b1127d55
merge from upstream
2016-09-02 15:11:21 -07:00
Anthony J. Thibault
0128d7c61b
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-02 12:16:25 -07:00
Anthony J. Thibault
3d5e8fc213
First pass of keyboard raising and lowering
2016-09-02 12:15:30 -07:00
Brad Hefta-Gaub
cf242eca9f
Merge pull request #8537 from hyperlogic/feature/larger-marketplace-tablet
...
Marketplace tablet is a bit larger and lower DPI.
2016-09-02 08:45:29 -07:00
Seth Alves
9ef03b1205
avoid having auto-unequip code trigger during a teleport
2016-09-01 19:13:08 -07:00
Seth Alves
8505d1eeed
avoid a bootstrap
2016-09-01 17:51:02 -07:00
Seth Alves
da35281941
don't assume collides-with-dynamic during a multi-grab
2016-09-01 16:57:23 -07:00
Seth Alves
b1eb4c361d
if a hand is disabled while holding something, release it
2016-09-01 15:02:41 -07:00
Seth Alves
dd7e25441c
include which hand in grab messages
2016-09-01 14:58:37 -07:00
Seth Alves
045042a9c6
don't disable grabbing when teleporting
2016-09-01 14:15:49 -07:00
Seth Alves
a35e527128
try to fix far-trigger
2016-09-01 11:46:08 -07:00
Seth Alves
53ba190ca6
don't do auto-release test unless the hand is equipping
2016-09-01 09:57:46 -07:00
Anthony J. Thibault
823420ae0a
Working web entity keyboard
...
* Missing many keys
* Does not dynamically appear and disappear
2016-08-31 17:57:13 -07:00
Seth Alves
47259ee053
find equip-points with controller position rather than hand
2016-08-31 16:52:46 -07:00
Seth Alves
78f54a7f33
get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away
2016-08-30 14:39:11 -07:00
Seth Alves
617880479a
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-30 11:19:40 -07:00
Seth Alves
3a5f92d7a2
ignoreIK for equipping. change how auto-unequip searches
2016-08-30 11:16:13 -07:00
Brad Davis
eb0a8db0af
Merge pull request #8539 from hyperlogic/bug-fix/snappy-search-beam
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When trigger is pulled, snap search beam to correct length instead of animating
2016-08-30 11:13:58 -07:00
Seth Alves
f4eee8d480
Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers
2016-08-30 09:12:53 -07:00
Anthony J. Thibault
e34aecde49
Bug fix for click events received by entity scripts
...
PointerEvent.isLeftButton should be true even on left button release events.
in a previous PR this behavior was changed. isLeftButton was used as a flag indicating the button state, which would be false on left button release events.
Because we have scripts that rely on the old behavior, I've changed it back to the original and introduced isPrimaryHeld properties instead.
2016-08-29 16:21:39 -07:00
Anthony J. Thibault
3ed11d2e5f
When trigger is pulled, snap search beam to correct length instead of animating.
...
This improves interaction on web browser tablets. Instead of the beam shooting
through the tablet and animating back to the surface, it starts at the correct length.
2016-08-29 13:22:57 -07:00
Anthony J. Thibault
dcd91d4398
removed debug flag
2016-08-29 12:04:48 -07:00
Anthony J. Thibault
0f42943bfb
Marketplace tablet is a bit larger and lower DPI.
...
Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
Seth Alves
be1332532f
disable debugging prints
2016-08-29 03:39:52 -07:00
Seth Alves
5daf334a0e
avoid extra grab-point spheres when resetting scripts
2016-08-27 20:42:03 -07:00
Seth Alves
d69e712bef
keep near-grab radius small but still allow large equip hotspots
2016-08-27 20:23:19 -07:00
Seth Alves
2a5d686a76
don't show grab-point sphere when near grabbing or equipping
2016-08-27 20:11:16 -07:00
Seth Alves
3355097bd0
handle another type of abandoned grab
2016-08-27 19:46:15 -07:00
Seth Alves
7dad303ce7
don't leave stray blue search sphere when near-grabbing
2016-08-27 19:25:05 -07:00
Seth Alves
765cd72e0e
fix code that prints relative offsets of an equipped entity after it's been adjusted by the other hand
2016-08-27 19:13:32 -07:00
Seth Alves
cfca32e0b4
fix code that notices and fixes an abandoned grab
2016-08-27 16:00:27 -07:00
Seth Alves
e4b2b7158f
hotspots with large radius work correctly, again
2016-08-27 09:30:26 -07:00
Seth Alves
acb04a0bc9
don't add children of controller joints until we know our avatar ID
2016-08-25 19:09:10 -07:00
Seth Alves
7c5b8cb75d
send faux joints to the avatar-mixer
2016-08-25 15:21:29 -07:00
Seth Alves
948b4b7a15
in search, consider distance from grab-point rather than from avatar-hand when selecting the closest entity
2016-08-25 13:46:52 -07:00
Seth Alves
0783629cde
grab-point sphere is a child of controller joint, so it doesn't jitter
2016-08-25 13:31:07 -07:00
Seth Alves
cab30651d0
cleanups
2016-08-25 09:47:14 -07:00
Andrew Meadows
fefe5e30ec
don't use globals and remove double definitions
2016-08-25 08:57:06 -07:00
Andrew Meadows
6f6a7bcc44
wrap default scripts with local scope
2016-08-25 08:57:06 -07:00
Anthony J. Thibault
c2af948e25
Merge branch 'master' into feature/handheld-marketplace
2016-08-24 16:07:04 -07:00
Seth Alves
18852137b5
cleanups, avoid pop when grabbing
2016-08-23 17:06:53 -07:00
Seth Alves
dbe65df90b
merge from upstream
2016-08-23 16:42:02 -07:00
James B. Pollack
fb6fa687e8
in the right place... thanks howard!
2016-08-23 12:07:59 -07:00
James B. Pollack
fcf459645d
center after teleport
2016-08-23 12:02:57 -07:00
Anthony J. Thibault
b2dff8aa77
Easier to click buttons on web entities with shaky hand controllers
...
There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees. See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE
* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
Brad Hefta-Gaub
21bc06f154
Merge pull request #8335 from hyperlogic/feature/hand-controller-web-entity-integration
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handControllerGrab and web entity input integration
2016-08-23 09:59:25 -07:00
Seth Alves
6c80a35c4b
Merge pull request #8477 from sethalves/fix-grab-ignore-ik-1
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ignoreIK flag on action-grabbable objects works again
2016-08-22 18:48:39 -07:00
Anthony J. Thibault
d015c5cfb5
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-22 14:13:17 -07:00
Anthony J. Thibault
ff4c194756
eslint fix
2016-08-19 15:31:57 -07:00
James B. Pollack
2b1e629cca
some extra checks on settings values
2016-08-19 14:51:15 -07:00
James B. Pollack
3922192cfc
update
2016-08-19 14:31:47 -07:00
James B. Pollack
653b1acc4a
cleanup
2016-08-19 14:29:14 -07:00
Seth Alves
ff95ef2492
ignoreIK flag on action-grabbable objects works again
2016-08-19 08:59:42 -07:00
Anthony J. Thibault
4db1687746
bug fix for when web-entity is deleted while being scrolled
2016-08-18 18:37:52 -07:00
James B. Pollack
b694b8e541
update turn rate for left stick
2016-08-18 17:24:18 -07:00
James B. Pollack
855561c014
moar
2016-08-18 16:52:32 -07:00
James B. Pollack
a0d4fd4c0e
fix bug
2016-08-18 16:51:04 -07:00
James B. Pollack
214a705199
slow 180 rate
2016-08-18 16:50:50 -07:00
James B. Pollack
3a8de5ab0d
fix rotation function
2016-08-18 15:58:12 -07:00
James B. Pollack
bae51bcfd4
remove prints
2016-08-18 15:29:49 -07:00
James B. Pollack
859d3ccadc
tweaks
2016-08-18 14:36:52 -07:00
James B. Pollack
2e22bc5e46
new coolin
2016-08-18 14:08:31 -07:00
James B. Pollack
992504e179
adjust coolin
2016-08-18 13:35:51 -07:00
James B. Pollack
b8213aed7b
naming and some logging for teleport stuff
2016-08-18 11:59:58 -07:00
James B. Pollack
37846d9f0c
store settings
2016-08-18 11:07:50 -07:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
James B. Pollack
09cd0b8f4a
debug prints 2
2016-08-18 09:24:01 -07:00
James B. Pollack
7768e65e8b
update name
2016-08-18 09:22:43 -07:00
James B. Pollack
9e14191217
recondition
2016-08-18 08:57:37 -07:00
James B. Pollack
cfbc589829
debug prints
2016-08-18 08:43:26 -07:00
James B. Pollack
8ede4ddb66
longform
2016-08-17 17:33:24 -07:00
James B. Pollack
e69c89a93e
y
2016-08-17 17:00:17 -07:00
James B. Pollack
fdfcc235b6
as functions
2016-08-17 16:24:59 -07:00
James B. Pollack
514d6ec139
get lsy lsx rsy values
2016-08-17 16:22:44 -07:00
James B. Pollack
fc65d246ee
update whens
2016-08-17 16:13:23 -07:00
James B. Pollack
a4a41faf24
demo and only do for vive
2016-08-17 16:12:07 -07:00
James B. Pollack
82a8887275
add whens
2016-08-17 15:50:19 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
Anthony J. Thibault
7b248b440a
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-17 13:55:12 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Seth Alves
7bc1235c54
local velocity and angular velocity in scripts is now handled the way local position and rotation are
2016-08-16 16:47:13 -07:00
Anthony J. Thibault
36d87ddd7c
Added EntityItem::wantsHandControllerPointerEvents method
2016-08-16 16:23:45 -07:00
Anthony J. Thibault
a595a72d0a
handControllerGrab now calls Entities.sendHoverLeaveEntity()
2016-08-16 15:39:02 -07:00
Anthony J. Thibault
c407818d63
send pointer events from handControllerGrab.js to webEntities
2016-08-16 15:26:14 -07:00
Seth Alves
c85e8d0580
don't show equip sphere until hand is in position to equip. widen unequip/drop cone
2016-08-16 11:18:12 -07:00
Anthony J. Thibault
1ddbd7022a
Moved keyboardFocus, mouse/touch event methods from Reticle to Entities
2016-08-11 11:52:04 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
SamGondelman
2360e90d39
simplify valid check for rotation
2016-08-09 15:48:31 -07:00
SamGondelman
956078bc91
teleport works with xbox controller
2016-08-09 15:17:36 -07:00
Brad Hefta-Gaub
b903c974bc
Merge pull request #8371 from imgntn/teleport_cancel
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Cancel mode for teleporting
2016-08-08 13:04:27 -07:00
James B. Pollack
58ccc9581a
cleanup
2016-08-08 12:20:48 -07:00
Seth Alves
090a0a6e9a
only use hand-sphere vs equipped-item bounding box when deciding to auto-unequip
2016-08-05 18:01:48 -07:00
Seth Alves
e59c010642
speling
2016-08-05 15:39:20 -07:00
Seth Alves
dc22b579f7
adjust code that auto-unequips items when they are pulled too far from the equipping hand
2016-08-05 15:28:37 -07:00
Anthony J. Thibault
0ba34c5635
Remove input restrictions on grabbable web entities.
...
You no longer have to be grabbing a grabbable web entity to interact with it.
2016-08-05 15:25:54 -07:00
Anthony J. Thibault
1dd276c1a5
Improved support for button rollover and hover
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Send a combination of mouse and touch events to the web browser entity.
* MouseMove events for when the trigger is not depressed. This will trigger mouse over and hover events within the browser
* Touch Begin, End, Update events when the trigger is squeezed. This will give us the iPad like scrolling behavior.
2016-08-05 11:32:50 -07:00
Anthony J. Thibault
90a06f0d40
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-05 11:05:10 -07:00
James B. Pollack
80da690680
incease distance a bit
2016-08-05 00:04:30 -07:00
James B. Pollack
7d37f86337
different swapping method
2016-08-04 23:45:43 -07:00
James B. Pollack
80b6ca2b86
single call to istooclose
2016-08-04 16:47:10 -07:00
James B. Pollack
fb8263a882
cleanup
2016-08-04 16:35:50 -07:00
James B. Pollack
63aa0f8c3f
remove weird n
2016-08-04 16:18:13 -07:00
James B. Pollack
f93ed56124
cleaner code
2016-08-04 16:17:21 -07:00
James B. Pollack
c0cfee371e
cancel mode for teleporting
2016-08-04 16:08:51 -07:00
Chris Collins
be87f294d8
Merge pull request #8351 from thoys/fix-handcontrollergrab-grab-message
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fix remote triggering handControllerGrab
2016-08-04 11:55:48 -07:00
James B. Pollack
5ad5899140
revert pointer changes
2016-08-02 21:26:48 -07:00
James B. Pollack
fed39d9056
cleanup dead code
2016-08-02 21:26:04 -07:00
James B. Pollack
9d56c697e7
no delay!
2016-08-02 19:02:20 -07:00
James B. Pollack
364eb992fb
no teleport while moving
2016-08-02 18:53:36 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
Philip Rosedale
53ef9fa5a8
test commit
2016-08-02 16:05:46 -07:00
Thijs Wenker
3a2b0ffa08
Fixes the handControllerGrab Hifi-Hand-Grab
message. Was broken since the hotspot changes to handControllerGrab.js.
2016-08-03 00:47:28 +02:00
James B. Pollack
8541d4bd41
small change to protect
2016-08-02 15:41:28 -07:00
James B. Pollack
d00c1f62fc
fixes
2016-08-02 15:40:19 -07:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
...
This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
James B. Pollack
f6984aaff8
clear timeout one more place
2016-08-02 14:42:21 -07:00
James B. Pollack
41aa485f11
one hand teleprt
2016-08-02 12:52:35 -07:00
James B. Pollack
7fae7e9c77
cleanup
2016-08-02 12:26:37 -07:00
James B. Pollack
108e7a2fc1
Merge remote-tracking branch 'upstream/master' into tweak_lazers
2016-08-02 12:25:27 -07:00
James B. Pollack
a7b8f2c9df
updates
2016-08-02 12:25:24 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
Eric Levin
5167809342
release near and far grab at trigger click detent
2016-07-28 08:51:11 -07:00
Eric Levin
f37570dc9a
only pulse on release when held
2016-07-28 08:23:45 -07:00
Eric Levin
0f7f9990c2
Tuned haptic pulses for grab, release, equip, de-quip
2016-07-27 17:58:24 -07:00
James B. Pollack
6a72fe7df4
cleanup
2016-07-25 16:58:59 -07:00
James B. Pollack
5ed1e602e6
Merge pull request #8316 from AlexanderOtavka/fix-script-end-errors
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Fix script end errors
2016-07-25 16:50:05 -07:00
James B. Pollack
05e3a8613a
colors back to blue and red
2016-07-25 16:28:47 -07:00
James B. Pollack
9240672c9d
change distance hold origin
2016-07-25 13:06:09 -07:00
Brad Hefta-Gaub
1802f8e7a2
Merge pull request #8298 from imgntn/lazzzers
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Update hand controller laser colors
2016-07-23 13:50:38 -07:00
James B. Pollack
c04a41c3cb
fix invisible characters from slack copying
2016-07-22 16:51:42 -07:00
Chris Collins
e755528cf2
Merge pull request #8278 from sethalves/fix-equip-fly-away
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fix equip fly-away
2016-07-22 16:47:31 -07:00
Zander Otavka
2cd97bfe78
Fix squeezeHands.js error on script end
2016-07-22 15:55:42 -07:00
James B. Pollack
3607a34f55
tweak telecolors
2016-07-22 13:25:33 -07:00
James B. Pollack
e81f65d992
colors
2016-07-22 10:54:57 -07:00
James B. Pollack
54109c6c6f
remove all the old visualization methods
2016-07-22 09:39:38 -07:00
James B. Pollack
1d3dc7b195
remove particle beam and lights
2016-07-22 09:19:13 -07:00
Thijs Wenker
be0ccad0d3
Merge branch 'fix-duplicate-teleport-target-overlays' of github.com:thoys/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:26 +02:00
Thijs Wenker
b3b1bf7884
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:02 +02:00
Thijs Wenker
2adff24a05
silly workaround- workaround
2016-07-19 21:34:42 +02:00
Seth Alves
be001a652f
when doing a parenting grab, zero velocity
2016-07-19 11:50:53 -07:00
Brad Hefta-Gaub
866ba2f185
Merge pull request #8273 from hyperlogic/bug-fix/far-grab-zoom
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far-grabbed objects no longer fly away when the avatar body shifts
2016-07-19 10:40:48 -07:00
Anthony J. Thibault
212175bdaa
bug fix for far-grab pulling the object in the wrong direction
2016-07-19 10:23:00 -07:00
Thijs Wenker
11b461a730
Fixes duplicate target overlays for teleporter, make sure to delete overlay before creating one
2016-07-19 01:46:29 +02:00
Anthony J. Thibault
69500643f3
bugfix for saving attach points
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The feature to add transition from equip -> near-grab, in inadvertently broke attach point saving.
2016-07-18 14:17:32 -07:00
Anthony J. Thibault
659e1ff984
remove debug prints
2016-07-18 14:17:06 -07:00
Anthony J. Thibault
959a2f9915
far-grabbed objects no longer fly away when the avatar body shifts
...
Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame. This hand vector was used to move the grabbed object position. However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.
Now, we track this hand delta in sensor a.k.a. room space. This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Anthony J. Thibault
5a01bf406e
remove obsolete handControllerMouse.js to avoid confusion
2016-07-18 11:29:41 -07:00
Anthony Thibault
c7c8046231
De-equip goes into a near grab instead of dropping the object.
2016-07-16 14:58:21 -07:00
Anthony Thibault
4b2fb546eb
Re-enable storing of attach points in user settings
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* bug fix, use localOffset property of grabbed entity, which is dynamically updated as
the near grab action moves the entity.
2016-07-16 12:21:08 -07:00
Philip Rosedale
4925980cbb
Merge pull request #8255 from jherico/search_circle
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Make search line termination a circle, like 2D UI
2016-07-15 17:51:50 -07:00
Brad Davis
1145c3b590
Smaller and hotter circle, per Philip
2016-07-15 17:45:16 -07:00
Seth Alves
a0e6654ac6
Merge pull request #8247 from hyperlogic/feature/grab-script-polish-part-deux
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Grab Script Polish (part deux)
2016-07-15 17:34:50 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Anthony Thibault
e4794450c2
Disable attach point saving
2016-07-15 15:36:20 -07:00
Brad Davis
0d811c489a
Removing debug logging
2016-07-15 14:05:16 -07:00
Brad Davis
c462b8c387
Make search line termination a circle, like 2D UI
2016-07-15 13:51:14 -07:00