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ignoreIK flag on action-grabbable objects works again
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1 changed files with 3 additions and 5 deletions
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@ -1674,12 +1674,12 @@ function MyController(hand) {
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var handRotation = (this.hand === RIGHT_HAND) ? MyAvatar.getRightPalmRotation() : MyAvatar.getLeftPalmRotation();
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var handPosition = this.getHandPosition();
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var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
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this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
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var hasPresetPosition = false;
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if (this.state == STATE_HOLD && this.grabbedHotspot) {
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var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
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// if an object is "equipped" and has a predefined offset, use it.
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this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
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var offsets = USE_ATTACH_POINT_SETTINGS && getAttachPointForHotspotFromSettings(this.grabbedHotspot, this.hand);
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if (offsets) {
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this.offsetPosition = offsets[0];
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@ -1694,8 +1694,6 @@ function MyController(hand) {
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}
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}
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} else {
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this.ignoreIK = false;
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var objectRotation = grabbedProperties.rotation;
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this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
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