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fixed deleted comment
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@ -458,7 +458,7 @@ clickMapping.from(Controller.Hardware.GamePad.Back).peek().to(function () {
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clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () {
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// Allow the reticle depth to be set correctly:
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// Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move
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// so that the system updates qml state (Reticle.pointingAtSystemverlay) before it gives us a mouseMove.
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// so that the system updates qml state (Reticle.pointingAtSystemOverlay) before it gives us a mouseMove.
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// We don't want the system code to always do this for us, because, e.g., we do not want to get a mouseMove
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// after the Left/RightSecondaryThumb gives us a context menu. Only from the mouse.
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Script.setTimeout(function () {
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