From 1a83cc2c3e0dc2c4691319ec2d36c561d87a6cf7 Mon Sep 17 00:00:00 2001 From: Dante Ruiz Date: Wed, 2 Nov 2016 00:12:23 +0100 Subject: [PATCH] fixed deleted comment --- scripts/system/controllers/handControllerPointer.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/system/controllers/handControllerPointer.js b/scripts/system/controllers/handControllerPointer.js index 0ad297ccd3..82344426cb 100644 --- a/scripts/system/controllers/handControllerPointer.js +++ b/scripts/system/controllers/handControllerPointer.js @@ -458,7 +458,7 @@ clickMapping.from(Controller.Hardware.GamePad.Back).peek().to(function () { clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () { // Allow the reticle depth to be set correctly: // Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move - // so that the system updates qml state (Reticle.pointingAtSystemverlay) before it gives us a mouseMove. + // so that the system updates qml state (Reticle.pointingAtSystemOverlay) before it gives us a mouseMove. // We don't want the system code to always do this for us, because, e.g., we do not want to get a mouseMove // after the Left/RightSecondaryThumb gives us a context menu. Only from the mouse. Script.setTimeout(function () {