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don't do auto-release test unless the hand is equipping
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parent
2b2d320659
commit
53ba190ca6
3 changed files with 4 additions and 5 deletions
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@ -556,14 +556,13 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, float loading
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return model;
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}
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ModelPointer EntityTreeRenderer::updateModel(ModelPointer model, const QString& newUrl, const QString& collisionUrl) {
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ModelPointer EntityTreeRenderer::updateModel(ModelPointer model, const QString& newUrl) {
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// Only create and delete models on the thread that owns the EntityTreeRenderer
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "updateModel", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(ModelPointer, model),
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Q_ARG(ModelPointer, model),
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Q_ARG(const QString&, newUrl),
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Q_ARG(const QString&, collisionUrl));
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Q_ARG(const QString&, newUrl));
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return model;
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}
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@ -76,7 +76,7 @@ public:
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Q_INVOKABLE ModelPointer allocateModel(const QString& url, float loadingPriority = 0.0f);
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/// if a renderable entity item needs to update the URL of a model, we will handle that for the entity
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Q_INVOKABLE ModelPointer updateModel(ModelPointer original, const QString& newUrl, const QString& collisionUrl);
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Q_INVOKABLE ModelPointer updateModel(ModelPointer original, const QString& newUrl);
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/// if a renderable entity item is done with a model, it should return it to us
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void releaseModel(ModelPointer model);
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@ -2051,7 +2051,7 @@ function MyController(hand) {
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}
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var now = Date.now();
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if (now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
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if (this.state == STATE_HOLD && now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
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this.lastUnequipCheckTime = now;
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if (props.parentID == MyAvatar.sessionUUID) {
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