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remove prints
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parent
c89103481b
commit
bae51bcfd4
2 changed files with 2 additions and 17 deletions
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@ -115,13 +115,11 @@ function Teleporter() {
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inTeleportMode = true;
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this.inCoolIn = true;
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print('setting cool in timeout')
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if (coolInTimeout !== null) {
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Script.clearTimeout(coolInTimeout);
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}
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coolInTimeout = Script.setTimeout(function() {
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print('should exit cool in mode now' + COOL_IN_DURATION)
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_this.inCoolIn = false;
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}, COOL_IN_DURATION)
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@ -234,15 +232,12 @@ function Teleporter() {
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teleporter.leftRay();
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if ((leftPad.buttonValue === 0) && inTeleportMode === true) {
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if (_this.inCoolIn === true) {
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print('released during cool in period. exit.')
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_this.exitTeleportMode();
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_this.deleteTargetOverlay();
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_this.deleteCancelOverlay();
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} else {
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print('release while not in cool in and in teleport mode. should teleport')
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_this.teleport();
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}
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print('some other state::' + leftPad.buttonValue + "///" + inTeleportMode)
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return;
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}
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@ -253,15 +248,12 @@ function Teleporter() {
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teleporter.rightRay();
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if ((rightPad.buttonValue === 0) && inTeleportMode === true) {
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if (_this.inCoolIn === true) {
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print('released during cool in period. exit.')
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_this.exitTeleportMode();
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_this.deleteTargetOverlay();
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_this.deleteCancelOverlay();
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} else {
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print('release while not in cool in and in teleport mode. should teleport')
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_this.teleport();
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}
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print('some other state::' + rightPad.buttonValue + "///" + inTeleportMode)
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return;
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}
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}
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@ -1,5 +1,6 @@
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// Created by james b. pollack @imgntn on 7/2/2016
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// Created by james b. pollack @imgntn on 8/18/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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//advanced movements settings are in individual controller json files
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//what we do is check the status of the 'advance movement' checkbox when you enter HMD mode
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//if 'advanced movement' is checked...we give you the defaults that are in the json.
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@ -49,15 +50,12 @@ function registerBasicMapping() {
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}
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if (Controller.Hardware.Vive !== undefined) {
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if (value > 0.75 && inFlipTurn === false) {
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print('vive should flip turn')
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inFlipTurn = true;
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rotate180();
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Script.setTimeout(function() {
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print('vive should be able to flip turn again')
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inFlipTurn = false;
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}, 250)
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} else {
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print('vive should not flip turn')
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}
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}
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@ -71,19 +69,15 @@ function registerBasicMapping() {
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}
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if (Controller.Hardware.Vive !== undefined) {
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if (value > 0.75 && inFlipTurn === false) {
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print('vive should flip turn')
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inFlipTurn = true;
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rotate180();
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Script.setTimeout(function() {
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print('vive should be able to flip turn again')
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inFlipTurn = false;
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}, 250)
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} else {
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print('vive should not flip turn')
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}
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}
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print('should do RY stuff' + value + ":stick:" + stick);
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return;
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})
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}
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@ -114,7 +108,6 @@ function menuItemEvent(menuItem) {
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enableMappings();
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}
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}
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}
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addAdvancedMovementItemToSettingsMenu();
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