Brad Hefta-Gaub
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bafb59e691
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Merge pull request #11436 from SamGondelman/missingModels
Fix missing models
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2017-09-23 13:56:50 -07:00 |
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samcake
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59006411c6
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Merge branch 'master' of https://github.com/highfidelity/hifi into blue
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2017-09-22 18:00:58 -07:00 |
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Zach Fox
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921ebc221e
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Merge pull request #11431 from zfox23/contextOverlayInterface_fixEnabled
Enable Inspection Mode for all; change Commerce setting name
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2017-09-22 17:52:27 -07:00 |
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SamGondelman
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86198606e0
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add _modelJustLoaded and updateTransforForSkinnedMesh on creation
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2017-09-22 17:12:44 -07:00 |
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SamGondelman
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bc477608ee
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fix alpha on glowLines
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2017-09-22 13:22:08 -07:00 |
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Zach Fox
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430d1b22bb
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Update angular size and i behavior
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2017-09-22 11:41:28 -07:00 |
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Zach Fox
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bb9db3ef6d
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Updates to behavior and shader appearance
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2017-09-22 11:24:30 -07:00 |
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SamGondelman
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9f12d3a365
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fix missing models
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2017-09-21 17:57:25 -07:00 |
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samcake
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eed099502a
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minimise the changes compared to upstream
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2017-09-21 17:20:32 -07:00 |
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samcake
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510ecbb137
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Merging with upstream
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2017-09-21 16:59:15 -07:00 |
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samcake
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89682a2e2c
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SImple first steps to apply jittering correctly in stereo
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2017-09-20 10:18:25 -07:00 |
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samcake
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fd8868f609
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Moving the render transform evaualtion in game loop for Models
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2017-09-19 17:30:20 -07:00 |
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Bradley Austin Davis
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b93e91b9f3
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
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samcake
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bff578b283
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Working version that fixes the web overlay / tablet
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2017-09-14 17:07:50 -07:00 |
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SamGondelman
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f68a588323
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rename isAA isAntiAliased
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2017-09-13 10:24:10 -07:00 |
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SamGondelman
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a955381726
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Merge remote-tracking branch 'upstream/master' into textAA
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2017-09-12 16:50:16 -07:00 |
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SamGondelman
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1b85a453ab
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
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samcake
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10b1e3f561
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Trying to implement differnet solution to the transform updates problem and debug
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2017-09-12 14:35:25 -07:00 |
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samcake
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01e4bfc53e
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Trying to avoid calling getTransform on nestables from render thread
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2017-09-11 17:36:10 -07:00 |
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samcake
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2d2e75e933
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-09-08 12:39:59 -07:00 |
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Olivier Prat
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d6d36cbd43
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Outline working on voxels
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2017-09-08 11:14:06 +02:00 |
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Olivier Prat
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7fb7ebca57
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Fixed warning on Mac
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2017-09-07 19:03:22 +02:00 |
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Olivier Prat
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6b5ca0c6ce
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Optimized by removing unnecessary Z buffer copy
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2017-09-07 18:33:00 +02:00 |
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Olivier Prat
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2003495166
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Adjustments to half texel fix
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2017-09-07 12:30:20 +02:00 |
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Olivier Prat
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b43514fb8b
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Modified outline shader to do fill branch on CPU. Fixed assymetric outline
due to depth sample not offset by a half texel in shader.
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2017-09-07 12:15:38 +02:00 |
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Sam Gateau
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12d063c008
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Not trying to unjitter the history coordinate
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2017-09-07 02:14:52 -07:00 |
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Sam Gateau
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965118aa47
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Introducing covariance clipping and it works better, cleaning the controls and debugs
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2017-09-07 02:05:06 -07:00 |
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Olivier Prat
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b9eb317d9b
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Fixed non working outline in stereo with new changes
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2017-09-07 10:33:55 +02:00 |
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samcake
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dbdcef3d33
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making the 9 fetch the default for the constraining pass
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2017-09-06 17:40:59 -07:00 |
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Olivier Prat
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25ff132fc7
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Debugging scripts working again with correct occlusion management
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2017-09-06 19:05:15 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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d6ea01c4f3
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Created outline task but still need to create specific render job with z-pass shaders
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2017-09-06 17:34:29 +02:00 |
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Olivier Prat
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75e06b691f
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Simplified version that works directly with metas
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2017-09-06 15:59:04 +02:00 |
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Olivier Prat
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700d4a4b43
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First working version of outline working with selection interface.
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2017-09-06 15:47:10 +02:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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Sam Gateau
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78fee71524
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seprating the constraint function
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2017-09-05 10:04:49 -07:00 |
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Olivier Prat
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b619b2311d
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Merged with master
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2017-09-05 10:27:53 +02:00 |
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samcake
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b243475cc9
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New stuff for better rendering f ui
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2017-09-01 15:32:23 -07:00 |
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Sam Gateau
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59c980894e
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adding disabling of jittering for comparison
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2017-08-31 23:51:19 -07:00 |
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Sam Gateau
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a3f1c487f1
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adding disabling of jittering for comparison
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2017-08-31 23:42:43 -07:00 |
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samcake
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ddb598203e
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COmparing against fxaa
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2017-08-31 18:27:47 -07:00 |
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samcake
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f031bf5661
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-31 09:22:19 -07:00 |
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Sam Gateau
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16fbe00ef5
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FIxing the jittering projection modification
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2017-08-30 22:42:55 -07:00 |
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samcake
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37f440031f
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Expose Hlaton 16 sequence
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2017-08-30 17:59:06 -07:00 |
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Zach Fox
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3f0d44990a
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Hook up bounding box rendering to Selection Scripting Interface
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2017-08-30 14:54:23 -07:00 |
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samcake
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af09ae0686
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Some more refinment, no clear changes though
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2017-08-29 18:12:05 -07:00 |
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samcake
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66d35118cb
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Refining the debugging to better understand the issues
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2017-08-28 18:14:46 -07:00 |
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samcake
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7d8356686c
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-28 09:28:00 -07:00 |
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Sam Gateau
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0f67f9bc52
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Eposing the jitter sequence and debugging it
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2017-08-27 22:08:33 -07:00 |
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samcake
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21987c4c5d
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Adding the code for the color clamping
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2017-08-25 16:58:05 -07:00 |
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Sam Gateau
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bf982c3a85
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using the linear depth buffer and voila
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2017-08-25 00:25:13 -07:00 |
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samcake
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9335acc887
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
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SamGondelman
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4a49801217
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web overlays and entities are always nonAA
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2017-08-24 14:23:21 -07:00 |
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samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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samcake
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4cdbefc440
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MOre debugging, adding the find the closest fragment 3x3
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2017-08-22 17:44:14 -07:00 |
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Sam Gateau
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97c6b2a60f
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Trying to debug the motion vector
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2017-08-21 23:51:29 -07:00 |
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samcake
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767cccbbb2
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Sharing the common resource and shader componenet and introducing debuging feature
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2017-08-21 17:43:03 -07:00 |
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Sam Gateau
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65ab2ce90d
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Adding more debug and saving th emotion blur as pixel size, not uv
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2017-08-21 00:35:18 -07:00 |
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samcake
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d6e0fd758f
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Better debugging but now trying to check the velocity buffer fetch point
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2017-08-18 18:31:27 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Sam Gondelman
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cbf2bb3a61
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Merge pull request #10980 from SamGondelman/sharks
Reduce laser pointer lag
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2017-08-18 13:14:38 -07:00 |
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samcake
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fd957d6b8e
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-18 11:36:05 -07:00 |
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samcake
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ed27c2adb7
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Just making debugging easier
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2017-08-17 18:28:49 -07:00 |
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samcake
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6ec6ccfec1
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Just making debugging easier
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2017-08-17 18:26:59 -07:00 |
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Olivier Prat
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7910b0d8ff
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Switched back to full float for outline depth buffer because of precision issues
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2017-08-17 15:55:59 +02:00 |
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Olivier Prat
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2d598f3428
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Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height
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2017-08-17 15:44:02 +02:00 |
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Olivier Prat
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68753211dc
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Fixed bug on Mac where the outline effect would stop working once the window was resized
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2017-08-17 15:25:41 +02:00 |
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Sam Gateau
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cbf5c25f35
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Adding the velocity factor
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2017-08-17 01:29:12 -07:00 |
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Olivier Prat
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1e4cf5d797
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-17 09:46:49 +02:00 |
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samcake
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800e4cb4d7
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Messing around with the velocity buffer
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2017-08-16 18:29:59 -07:00 |
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SamGondelman
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86cc938a47
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Merge remote-tracking branch 'upstream/master' into sharks
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2017-08-16 09:54:12 -07:00 |
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Olivier Prat
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9691c957e4
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Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
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2017-08-16 09:41:49 +02:00 |
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samcake
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52b6c54b26
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introducing the Velocity buffer pass generation
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2017-08-15 18:14:18 -07:00 |
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samcake
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2f0eee5e4a
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introducing the Velocity buffer pass generation
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2017-08-15 18:11:23 -07:00 |
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samcake
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fe0b597aa1
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-15 09:55:08 -07:00 |
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Sam Gateau
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d624413c14
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Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
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2017-08-15 09:26:18 -07:00 |
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Sam Gateau
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76fd725610
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switching to a new shader
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2017-08-14 23:26:36 -07:00 |
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samcake
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dfc0bb8bcc
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Setting up taa job and debug ui
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2017-08-14 17:24:08 -07:00 |
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SamGondelman
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194b7d6655
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warning
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2017-08-14 16:08:07 -07:00 |
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SamGondelman
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8163430282
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fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
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2017-08-14 15:03:14 -07:00 |
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Olivier Prat
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c88082301e
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Small changes to respect coding rules
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2017-08-14 22:43:39 +02:00 |
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Olivier Prat
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358373aeac
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Base gradient size edition works again on Elements enter domain event
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2017-08-14 11:41:01 +02:00 |
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Olivier Prat
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92d5a0c552
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Fixed non working fade invert parameter
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2017-08-14 11:21:47 +02:00 |
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Olivier Prat
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d86c3c4f2a
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Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
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2017-08-11 11:33:46 +02:00 |
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Olivier Prat
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d61652f958
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Fixed compilation errors due to merge with master
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2017-08-11 10:11:19 +02:00 |
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Olivier Prat
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1763ecd4c6
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-11 09:38:00 +02:00 |
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SamGondelman
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e4c954e862
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merge from master
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2017-08-10 16:30:33 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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samcake
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9e4daa6688
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-10 14:20:25 -07:00 |
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Olivier Prat
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b410f97aef
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Adjusted kernel size to real pixel blur width
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2017-08-10 10:54:28 +02:00 |
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Olivier Prat
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189cc8efd0
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Outline width is now screen aspect ratio independent
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2017-08-10 10:12:10 +02:00 |
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Olivier Prat
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392a99f038
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Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio
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2017-08-09 19:18:16 +02:00 |
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Olivier Prat
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0f2c41b009
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Added outline intensity
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2017-08-09 18:27:39 +02:00 |
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Olivier Prat
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57dfe10baf
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Fixed blur problems on screen edges
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2017-08-09 18:15:05 +02:00 |
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Olivier Prat
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01a028cbb6
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First alpha working version of outline
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2017-08-09 18:03:52 +02:00 |
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Olivier Prat
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f36500a74c
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Working outline debugging view
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2017-08-09 14:52:52 +02:00 |
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Olivier Prat
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cfa23b1758
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Writing out depth buffer of outlined objects to texture working
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2017-08-09 12:32:32 +02:00 |
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Olivier Prat
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0fb4e42e1f
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Improved PickItemJob with item key filter
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2017-08-09 11:52:31 +02:00 |
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Sam Gateau
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26f058b6f7
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back to experience of pure melting
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2017-08-08 22:43:21 -07:00 |
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Olivier Prat
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44ee7c4bf1
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Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
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2017-08-08 18:41:57 +02:00 |
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Olivier Prat
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27227d6bd2
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Simplified pick item jobs by using inherited enabled flag in render::Job::Config
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2017-08-08 17:45:17 +02:00 |
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Olivier Prat
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7de6079df8
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
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Olivier Prat
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add675e16c
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Create PickItemsJob than can be used to select a render item in front of the camera
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2017-08-08 12:04:44 +02:00 |
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Sam Gateau
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ff6b9f59f8
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Trying to produce history and current in one pass but it doesn;t work ?
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2017-08-08 01:06:47 -07:00 |
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Sam Gateau
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f3a6729940
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Fidling around with aa
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2017-08-06 23:08:06 -07:00 |
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Sam Gateau
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1c8332d85d
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cleaning the build
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2017-08-06 10:52:50 -07:00 |
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samcake
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339ba60201
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-05 10:15:23 -07:00 |
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Olivier Prat
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490aad2a06
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Merged from master
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2017-07-31 12:00:35 +02:00 |
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Sam Gondelman
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fcaa39b245
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Merge branch 'master' into sharks
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2017-07-26 18:18:09 -07:00 |
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SamGondelman
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658acd91f2
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experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
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Seth Alves
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a3f4aeb182
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code review
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2017-07-24 19:41:30 -07:00 |
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Seth Alves
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a1107deef1
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cleanups
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2017-07-23 08:21:50 -07:00 |
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Seth Alves
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47ea32f4d3
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vertex color support in ModelScriptingInterface
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2017-07-23 08:06:26 -07:00 |
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Olivier Prat
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22acf1aeaf
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Removed unused variable to suppress warning on Mac and Ubuntu
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2017-07-21 13:57:00 +02:00 |
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Olivier Prat
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b08e2598c2
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Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
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2017-07-21 12:49:51 +02:00 |
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Seth Alves
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72e5fecb4e
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do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
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2017-07-20 16:34:34 -07:00 |
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Olivier Prat
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aaba44cf4d
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Merge branch 'fade' into fade2
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2017-07-20 13:39:56 +02:00 |
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Olivier Prat
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a50c267d0b
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Fading on polyline now works when the polyline is added to the scene
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2017-07-20 12:45:14 +02:00 |
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Olivier Prat
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7cfccc03a4
|
Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
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2017-07-20 10:31:35 +02:00 |
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Seth Alves
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be48268be8
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getMeshes handles registration point
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2017-07-19 15:02:40 -07:00 |
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Seth Alves
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750b7192af
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trying to get the resulting model to line up with the originals
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2017-07-19 13:58:03 -07:00 |
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Seth Alves
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a8698c2fbc
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EntityScriptingInterface::getMeshes support for Model entities
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2017-07-19 08:59:09 -07:00 |
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Olivier Prat
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b652d94a43
|
Added fade on poly line entities
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2017-07-19 17:11:06 +02:00 |
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Olivier Prat
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abc751ef9c
|
Fade seems to be working on shape items with instanced drawing.
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2017-07-18 18:25:54 +02:00 |
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Olivier Prat
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3316be4dea
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Working fade parameters through instanced draw calls
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2017-07-18 17:01:17 +02:00 |
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Olivier Prat
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dbf0b64dfb
|
Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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1f14b6ef38
|
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
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2017-07-17 17:50:59 +02:00 |
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Olivier Prat
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f8b2ffe359
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Removed transparency on fading shapes
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2017-07-17 15:06:32 +02:00 |
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Olivier Prat
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db7871fca7
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Merge branch 'fadevoxel' into fadeshape
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2017-07-17 14:33:00 +02:00 |
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Olivier Prat
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3f8daa21ec
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Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
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2017-07-17 14:26:41 +02:00 |
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Olivier Prat
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146f934019
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
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Olivier Prat
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5e5148ca91
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Merge branch 'fade' into fadeshape
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2017-07-17 09:53:26 +02:00 |
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Olivier Prat
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82da9fb537
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Merge branch 'master' of git://github.com/highfidelity/hifi into fade
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2017-07-14 17:28:35 +02:00 |
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Seth Alves
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12f52e8f20
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don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
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2017-07-13 13:18:21 -07:00 |
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Olivier Prat
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4d5f2ebdfe
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Removed unused variable that prevented build on Linux
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2017-07-13 18:45:08 +02:00 |
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Olivier Prat
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96f0c35b79
|
Yet some more compilation fixes for Mac and Linux
|
2017-07-13 18:22:18 +02:00 |
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Olivier Prat
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1b8696fdda
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First draft of custom pipeline on geometry cache
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2017-07-13 17:09:49 +02:00 |
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Olivier Prat
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736ecf0082
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Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
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2017-07-13 14:43:41 +02:00 |
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Olivier Prat
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53a92c1506
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Fade edit is working again and time based transitions are garbage collected
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2017-07-13 12:31:10 +02:00 |
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Olivier Prat
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2d2722bfc5
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Added async transition query on scene
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2017-07-13 11:05:04 +02:00 |
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Olivier Prat
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2f9885870b
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First merge with Sam's fader branch with custom pipeline support in shape plumber
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2017-07-12 17:29:21 +02:00 |
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Olivier Prat
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7552cca316
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First alpha version of bubble collision fade events. Missing a lot of information.
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2017-07-11 19:26:15 +02:00 |
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Olivier Prat
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381e0c64a8
|
Working avatar fade in / fade out except that it is also triggered on bubble collisions
|
2017-07-11 16:43:27 +02:00 |
|
Olivier Prat
|
aba8be595e
|
Separated fade categories from transition event types
|
2017-07-11 11:37:24 +02:00 |
|
Olivier Prat
|
9758a6ded0
|
Edition picking again (but without bounding box highlighting)
|
2017-07-10 17:57:02 +02:00 |
|
Sam Gateau
|
746812ff78
|
Merging with origin orange
|
2017-07-10 17:25:13 +02:00 |
|
Olivier Prat
|
66d09a4c3c
|
Some objects fade and fixed crash due to invalid meta item id
|
2017-07-10 16:02:12 +02:00 |
|
Olivier Prat
|
267531cc1a
|
First working fade
|
2017-07-10 15:27:09 +02:00 |
|
Sam Gateau
|
0c3755483b
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
|
Sam Gateau
|
4edea433ce
|
Rename the _pipeline into _shapePipeline in the render::Args
|
2017-07-10 12:16:53 +02:00 |
|
Olivier Prat
|
06d69d04c3
|
TransitionStage + FadeJob compiling but not linked to entity events
|
2017-07-07 18:22:11 +02:00 |
|
Olivier Prat
|
4256a1f2a7
|
Preparing for merge with stage. DOESN'T COMPILE!
|
2017-07-07 15:16:20 +02:00 |
|
Sam Gateau
|
d15c4ea2d3
|
Merging with the stage branch
|
2017-07-07 15:12:40 +02:00 |
|
Sam Gateau
|
a8086764da
|
REmoving warnings for unused var
|
2017-07-07 12:19:22 +02:00 |
|
Sam Gateau
|
4c1bf6af47
|
REmoving comments
|
2017-07-07 11:38:25 +02:00 |
|
Olivier Prat
|
5ab093dc38
|
Preparing to introducte TransitionStage
|
2017-07-07 11:01:47 +02:00 |
|
Sam Gateau
|
156c20d01e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2017-07-07 10:58:05 +02:00 |
|
Olivier Prat
|
69a7ec42fd
|
Added fade state in render::Item
|
2017-07-07 09:16:54 +02:00 |
|
Olivier Prat
|
018c0489f4
|
Merged with 21378
|
2017-07-06 16:53:47 +02:00 |
|
Sam Gateau
|
53ffca796f
|
Drafting a better SHape plumber to render the items
|
2017-07-06 16:35:40 +02:00 |
|
Sam Gateau
|
48b4b5f49c
|
Fixing the bug appearing on Nvidia 284.76
|
2017-07-05 18:39:09 +02:00 |
|
Olivier Prat
|
b1b11ec756
|
Correct fix for mac and linux due to multiple Logging.h files
|
2017-07-05 09:08:51 +02:00 |
|
Olivier Prat
|
23bfc2c13d
|
Fixed compilation on mac and linux
|
2017-07-04 18:36:54 +02:00 |
|
Olivier Prat
|
5cee2cff9f
|
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
|
2017-07-04 17:48:07 +02:00 |
|
Olivier Prat
|
45342a00fd
|
Forced faded objects to double sided (without correct lighting for the moment)
|
2017-07-04 17:45:32 +02:00 |
|
Olivier Prat
|
704effc0a6
|
Added cubic interpolation in noise for rounder effect
|
2017-07-04 17:38:45 +02:00 |
|
Olivier Prat
|
2525fe5869
|
Working save and load
|
2017-07-04 17:31:24 +02:00 |
|
Olivier Prat
|
98d915cf0f
|
Smoother ease in / out functions
|
2017-07-04 14:35:43 +02:00 |
|
Olivier Prat
|
7d851c1cbd
|
Added timing parameters and visual debug of threshold
|
2017-07-04 12:01:28 +02:00 |
|
Olivier Prat
|
0244dd6325
|
Working bubble isect trespasser POV
|
2017-07-04 09:47:23 +02:00 |
|
Olivier Prat
|
57b2bdf709
|
Working bubble isect owner POV
|
2017-07-04 09:14:08 +02:00 |
|
Seth Alves
|
70a7b302fc
|
Merge pull request #10860 from jherico/deadlock_guards
Don't use blocking connections on the main thread
|
2017-07-03 09:05:56 -07:00 |
|
Olivier Prat
|
f2b8bd4c84
|
Merged with 21378
|
2017-07-03 16:44:00 +02:00 |
|
Olivier Prat
|
ec1cf9dc50
|
Changed array initialization to old style C
|
2017-07-03 16:42:27 +02:00 |
|
Olivier Prat
|
0d1d262db4
|
Working on bubble intersections
|
2017-07-03 16:28:00 +02:00 |
|
Olivier Prat
|
3fddac9f6e
|
Fixed compilation errors with array initializations
|
2017-07-03 16:12:23 +02:00 |
|
Olivier Prat
|
d9a83539b2
|
Merged with master
|
2017-07-03 15:32:30 +02:00 |
|
Olivier Prat
|
af7957491b
|
Working avater enter/leaves + manual threshold
|
2017-07-03 12:40:58 +02:00 |
|
Brad Davis
|
6fc82bb351
|
Switch to preprocessor macro for blocking invokes to capture function information
|
2017-06-30 11:36:24 -07:00 |
|
Olivier Prat
|
87833abd31
|
Sky working again.
|
2017-06-30 16:46:25 +02:00 |
|
Brad Davis
|
b52dd7b822
|
Don't use blocking connections on the main thread
|
2017-06-29 20:45:17 -07:00 |
|
Olivier Prat
|
c5ca23f4ea
|
Changing edited fade category properly updates widgets in edit window
|
2017-06-29 17:14:20 +02:00 |
|
Olivier Prat
|
fb33b8d1c1
|
Working edition and emissive edge on fade element enter/leave
|
2017-06-29 12:59:43 +02:00 |
|
Olivier Prat
|
6a31dc2659
|
Selection of edited object working
|
2017-06-29 12:13:55 +02:00 |
|
Olivier Prat
|
8a12d0c106
|
Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
|
Sam Gateau
|
93963b3257
|
Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
|
Sam Gateau
|
76dae279cf
|
Removing the default case from the renderer
|
2017-06-27 14:24:34 +02:00 |
|
Sam Gateau
|
7687bdc060
|
less comments & constant
|
2017-06-26 17:02:45 +02:00 |
|
Sam Gateau
|
5e05c41980
|
less comments & constant
|
2017-06-26 16:56:04 +02:00 |
|
Sam Gateau
|
6ab2dccd38
|
less comments & constant
|
2017-06-26 16:52:04 +02:00 |
|
Sam Gateau
|
7cbeabfc29
|
less comments & constant
|
2017-06-26 16:49:20 +02:00 |
|
Sam Gateau
|
a2fc44703d
|
One less constant
|
2017-06-26 16:45:54 +02:00 |
|
Sam Gateau
|
904f22985c
|
CLeaning up comments
|
2017-06-26 16:43:04 +02:00 |
|
Sam Gateau
|
77644e7e9d
|
Removing commented objects from deferredlighting effect
|
2017-06-26 14:34:09 +02:00 |
|
Olivier Prat
|
1bb0d51849
|
Merged with master
|
2017-06-26 11:55:46 +02:00 |
|
Sam Gateau
|
75e457ce7c
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2017-06-26 10:05:04 +02:00 |
|
samcake
|
b006fb9ccf
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-06-23 20:06:40 -07:00 |
|
samcake
|
20d8c11e28
|
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
|
2017-06-22 17:54:16 -07:00 |
|
Sam Cake
|
07e18eb3a8
|
Keep cleaning up the DeferredLightingEffect , removing stage s from there...
|
2017-06-22 01:12:32 -07:00 |
|
samcake
|
9ae2861ee6
|
Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
|
2017-06-21 18:29:38 -07:00 |
|
Anthony J. Thibault
|
2dcca2125b
|
Merge branch 'master' into feature/pole-vector
|
2017-06-21 15:50:03 -07:00 |
|
samcake
|
ba9dbbb4d4
|
Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...
|
2017-06-19 17:34:50 -07:00 |
|
Zach Fox
|
cbdffce88e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
|
2017-06-19 13:53:29 -07:00 |
|
Olivier Prat
|
2e3ffe7721
|
Disabled check on enabled physics when deciding is fade is adequate
|
2017-06-19 18:19:36 +02:00 |
|
Anthony J. Thibault
|
323dc62ef2
|
Merge branch 'master' into feature/pole-vector
|
2017-06-16 17:37:11 -07:00 |
|
Brad Davis
|
a69cf31f4b
|
PR feedback and cmake fixes
|
2017-06-16 16:59:58 -07:00 |
|
Brad Davis
|
fece438602
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
|
Zach Fox
|
47e5fb56d3
|
Show MyAvatar's head in the SpectatorCamera view!
|
2017-06-15 11:31:20 -07:00 |
|
Olivier Prat
|
5eeff5aa28
|
Fixed unwanted red tint due to unreset color attrib in ModelMeshPartPayload
|
2017-06-14 10:23:12 +02:00 |
|
Olivier Prat
|
ef60f78d2b
|
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
|
2017-06-14 10:16:02 +02:00 |
|
Anthony J. Thibault
|
03a6f7082e
|
Merge branch 'master' into feature/pole-vector
|
2017-06-13 15:37:59 -07:00 |
|
Anthony J. Thibault
|
f20c03fa6e
|
Pole vectors can be controlled via anim vars.
|
2017-06-13 15:36:05 -07:00 |
|
Zach Fox
|
79b6dc3f78
|
Remove one more instance of FramebufferCache
|
2017-06-13 15:26:07 -07:00 |
|
Zach Fox
|
52ea7e7994
|
Rendering improvements based on spectator-camera changes
|
2017-06-13 15:19:29 -07:00 |
|
Olivier Prat
|
ace301945c
|
Added scale and duration debug parameters in debugFade.qml
|
2017-06-13 15:31:04 +02:00 |
|
Olivier Prat
|
24d45e0f5b
|
Updated from upstream master because of change of protocol
|
2017-06-13 10:43:25 +02:00 |
|
Olivier Prat
|
f3d252ee65
|
Switched fade curve to easeInOutQuad
|
2017-06-13 08:50:50 +02:00 |
|
Sam Cake
|
c995e169de
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-06-12 23:15:48 -07:00 |
|
Brad Davis
|
db8bdbc0a6
|
Merge pull request #10659 from samcake/orange
simple Render Engine refactors coming from the Spectator Cam project
|
2017-06-12 20:31:07 -07:00 |
|
Zach Fox
|
e96c55956f
|
First pass at the fix
|
2017-06-12 09:53:14 -07:00 |
|
Sam Cake
|
0b26aa500d
|
Using halton for the sequence
|
2017-06-12 00:00:35 -07:00 |
|
samcake
|
c60bfe2b65
|
Adding a camera Jittering
|
2017-06-10 18:42:57 -07:00 |
|
samcake
|
e650718dfa
|
Merge branch 'orange' of https://github.com/samcake/hifi into black
|
2017-06-09 22:36:13 -07:00 |
|
Seth Alves
|
eb049c8c6e
|
Merge pull request #10624 from misslivirose/feat/add-primitive-shapes
Add additional primitive shapes
|
2017-06-09 19:02:54 -07:00 |
|
samcake
|
bb38938534
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2017-06-09 14:34:25 -07:00 |
|
Liv
|
7785473ccb
|
moving else
|
2017-06-09 12:59:08 -07:00 |
|
Liv
|
8c488d95d1
|
Stylish updates
|
2017-06-09 11:46:38 -07:00 |
|
Liv
|
1808505d8b
|
Coding standard fixes
|
2017-06-09 10:54:57 -07:00 |
|
Liv
|
34bd2b8a2b
|
style fix
|
2017-06-08 09:01:01 -07:00 |
|
Olivier Prat
|
7d58c9a741
|
Fixed fade for shadow job
|
2017-06-08 17:09:08 +02:00 |
|
Olivier Prat
|
cba70e6be0
|
Fade working on voxel objects
|
2017-06-08 14:57:09 +02:00 |
|
Olivier Prat
|
20d4fcbbc7
|
Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
|
2017-06-08 09:24:12 +02:00 |
|
howard-stearns
|
fa74daf875
|
Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor
|
2017-06-07 16:43:25 -07:00 |
|
Liv
|
c3bf915fd4
|
Changing loop to avoid unused warnings
|
2017-06-07 15:04:39 -07:00 |
|
samcake
|
bac66ee4c7
|
Introducing the renderview task
|
2017-06-06 18:00:41 -07:00 |
|
Olivier Prat
|
de143d0ea2
|
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
|
2017-06-06 17:07:20 +02:00 |
|
Olivier Prat
|
a9ab9d2476
|
Renamed FadeManager to FadeEffect
|
2017-06-06 16:27:56 +02:00 |
|
Olivier Prat
|
8af2f75996
|
Added FadeManager to centralize some common fade effect data and functions
|
2017-06-06 16:11:12 +02:00 |
|
Olivier Prat
|
e7eca7728f
|
Debug fade management moved out of the inner render loop
|
2017-06-06 14:57:52 +02:00 |
|
Liv
|
5579c409e7
|
Style fix
|
2017-06-05 18:03:10 -07:00 |
|
Liv
|
42cb2332d5
|
Remove unimplemented comment on circle
|
2017-06-05 17:46:13 -07:00 |
|
Liv
|
393aa84a55
|
Renaming conical to isConical
|
2017-06-05 17:45:52 -07:00 |
|
Liv
|
e4963e076a
|
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
|
2017-06-05 17:38:28 -07:00 |
|
Clément Brisset
|
67970182aa
|
Merge pull request #10579 from AndrewMeadows/fix-generateBasisVectors
Fix generateBasisVectors() helper
|
2017-06-05 14:47:18 -07:00 |
|
Liv
|
6cecac36d5
|
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
|
2017-06-05 12:23:23 -07:00 |
|
Andrew Meadows
|
506f522802
|
use correct format for float literals
|
2017-06-05 08:54:05 -07:00 |
|
Olivier Prat
|
1936c209a5
|
Working fade debugging scripts for both opaque and transparents
|
2017-06-05 17:21:33 +02:00 |
|
Olivier Prat
|
cce99ef8c4
|
Added translucent shaders
|
2017-06-05 16:56:57 +02:00 |
|