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vertex color support in ModelScriptingInterface
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parent
6e0394865e
commit
47ea32f4d3
5 changed files with 70 additions and 10 deletions
libraries
entities-renderer/src
model/src/model
render-utils/src
script-engine/src
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@ -1663,6 +1663,7 @@ bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {
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// the mesh will be in voxel-space. transform it into object-space
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meshProxy = new SimpleMeshProxy(
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_mesh->map([=](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
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[=](glm::vec3 color){ return color; },
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[=](glm::vec3 normal){ return glm::normalize(glm::vec3(transform * glm::vec4(normal, 0.0f))); },
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[&](uint32_t index){ return index; }));
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result << meshProxy;
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@ -11,8 +11,6 @@
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#include "Geometry.h"
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#include <QDebug>
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using namespace model;
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Mesh::Mesh() :
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@ -136,11 +134,13 @@ Box Mesh::evalPartsBound(int partStart, int partEnd) const {
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model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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std::function<glm::vec3(glm::vec3)> colorFunc,
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std::function<glm::vec3(glm::vec3)> normalFunc,
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std::function<uint32_t(uint32_t)> indexFunc) const {
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// vertex data
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const gpu::BufferView& vertexBufferView = getVertexBuffer();
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gpu::BufferView::Index numVertices = (gpu::BufferView::Index)getNumVertices();
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gpu::Resource::Size vertexSize = numVertices * sizeof(glm::vec3);
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unsigned char* resultVertexData = new unsigned char[vertexSize];
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unsigned char* vertexDataCursor = resultVertexData;
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@ -151,6 +151,23 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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vertexDataCursor += sizeof(pos);
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}
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// color data
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// static const gpu::Element COLOR_ELEMENT { gpu::VEC4, gpu::NUINT8, gpu::RGBA };
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// int attributeTypeColor = gpu::Stream::InputSlot::COLOR; // libraries/gpu/src/gpu/Stream.h
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int attributeTypeColor = gpu::Stream::COLOR;
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const gpu::BufferView& colorsBufferView = getAttributeBuffer(attributeTypeColor);
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gpu::BufferView::Index numColors = (gpu::BufferView::Index)colorsBufferView.getNumElements();
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gpu::Resource::Size colorSize = numColors * sizeof(glm::vec3);
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unsigned char* resultColorData = new unsigned char[colorSize];
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unsigned char* colorDataCursor = resultColorData;
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for (gpu::BufferView::Index i = 0; i < numColors; i++) {
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glm::vec3 color = colorFunc(colorsBufferView.get<glm::vec3>(i));
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memcpy(colorDataCursor, &color, sizeof(color));
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colorDataCursor += sizeof(color);
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}
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// normal data
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int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
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const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
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@ -187,6 +204,12 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement);
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result->setVertexBuffer(resultVertexBufferView);
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gpu::Element colorElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
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gpu::Buffer* resultColorsBuffer = new gpu::Buffer(colorSize, resultColorData);
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gpu::BufferPointer resultColorsBufferPointer(resultColorsBuffer);
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gpu::BufferView resultColorsBufferView(resultColorsBufferPointer, colorElement);
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result->addAttribute(attributeTypeColor, resultColorsBufferView);
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gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
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gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData);
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gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer);
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@ -215,6 +238,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc,
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std::function<void(glm::vec3)> colorFunc,
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std::function<void(glm::vec3)> normalFunc,
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std::function<void(uint32_t)> indexFunc) {
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// vertex data
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@ -224,6 +248,15 @@ void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc,
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vertexFunc(vertexBufferView.get<glm::vec3>(i));
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}
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// color data
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int attributeTypeColor = gpu::Stream::InputSlot::COLOR; // libraries/gpu/src/gpu/Stream.h
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// int attributeTypeColor = gpu::Stream::COLOR;
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const gpu::BufferView& colorsBufferView = getAttributeBuffer(attributeTypeColor);
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gpu::BufferView::Index numColors = (gpu::BufferView::Index)colorsBufferView.getNumElements();
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for (gpu::BufferView::Index i = 0; i < numColors; i++) {
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colorFunc(colorsBufferView.get<glm::vec3>(i));
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}
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// normal data
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int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
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const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
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@ -123,10 +123,12 @@ public:
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// create a copy of this mesh after passing its vertices, normals, and indexes though the provided functions
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MeshPointer map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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std::function<glm::vec3(glm::vec3)> colorFunc,
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std::function<glm::vec3(glm::vec3)> normalFunc,
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std::function<uint32_t(uint32_t)> indexFunc) const;
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void forEach(std::function<void(glm::vec3)> vertexFunc,
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std::function<void(glm::vec3)> colorFunc,
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std::function<void(glm::vec3)> normalFunc,
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std::function<void(uint32_t)> indexFunc);
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@ -483,11 +483,13 @@ MeshProxyList Model::getMeshes() {
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}
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MeshProxy* meshProxy = new SimpleMeshProxy(
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mesh->map([=](glm::vec3 position) {
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return glm::vec3(offsetMat * glm::vec4(position, 1.0f));
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},
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[=](glm::vec3 normal){ return glm::normalize(glm::vec3(offsetMat * glm::vec4(normal, 0.0f))); },
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[&](uint32_t index){ return index; }));
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mesh->map(
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[=](glm::vec3 position) {
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return glm::vec3(offsetMat * glm::vec4(position, 1.0f));
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},
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[=](glm::vec3 color) { return color; },
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[=](glm::vec3 normal) { return glm::normalize(glm::vec3(offsetMat * glm::vec4(normal, 0.0f))); },
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[&](uint32_t index) { return index; }));
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result << meshProxy;
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}
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@ -38,16 +38,22 @@ QString ModelScriptingInterface::meshToOBJ(MeshProxyList in) {
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QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
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// figure out the size of the resulting mesh
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size_t totalVertexCount { 0 };
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size_t totalAttributeCount { 0 };
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size_t totalColorCount { 0 };
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size_t totalNormalCount { 0 };
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size_t totalIndexCount { 0 };
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foreach (const MeshProxy* meshProxy, in) {
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MeshPointer mesh = meshProxy->getMeshPointer();
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totalVertexCount += mesh->getNumVertices();
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int attributeTypeColor = gpu::Stream::InputSlot::COLOR; // libraries/gpu/src/gpu/Stream.h
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const gpu::BufferView& colorsBufferView = mesh->getAttributeBuffer(attributeTypeColor);
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gpu::BufferView::Index numColors = (gpu::BufferView::Index)colorsBufferView.getNumElements();
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totalColorCount += numColors;
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int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
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const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal);
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gpu::BufferView::Index numNormals = (gpu::BufferView::Index)normalsBufferView.getNumElements();
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totalAttributeCount += numNormals;
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totalNormalCount += numNormals;
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totalIndexCount += mesh->getNumIndices();
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}
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@ -57,7 +63,11 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
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unsigned char* combinedVertexData = new unsigned char[combinedVertexSize];
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unsigned char* combinedVertexDataCursor = combinedVertexData;
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gpu::Resource::Size combinedNormalSize = totalAttributeCount * sizeof(glm::vec3);
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gpu::Resource::Size combinedColorSize = totalColorCount * sizeof(glm::vec3);
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unsigned char* combinedColorData = new unsigned char[combinedColorSize];
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unsigned char* combinedColorDataCursor = combinedColorData;
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gpu::Resource::Size combinedNormalSize = totalNormalCount * sizeof(glm::vec3);
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unsigned char* combinedNormalData = new unsigned char[combinedNormalSize];
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unsigned char* combinedNormalDataCursor = combinedNormalData;
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@ -74,6 +84,10 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
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memcpy(combinedVertexDataCursor, &position, sizeof(position));
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combinedVertexDataCursor += sizeof(position);
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},
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[&](glm::vec3 color){
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memcpy(combinedColorDataCursor, &color, sizeof(color));
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combinedColorDataCursor += sizeof(color);
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},
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[&](glm::vec3 normal){
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memcpy(combinedNormalDataCursor, &normal, sizeof(normal));
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combinedNormalDataCursor += sizeof(normal);
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@ -96,6 +110,13 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
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gpu::BufferView combinedVertexBufferView(combinedVertexBufferPointer, vertexElement);
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result->setVertexBuffer(combinedVertexBufferView);
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int attributeTypeColor = gpu::Stream::InputSlot::COLOR; // libraries/gpu/src/gpu/Stream.h
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gpu::Element colorElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
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gpu::Buffer* combinedColorsBuffer = new gpu::Buffer(combinedColorSize, combinedColorData);
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gpu::BufferPointer combinedColorsBufferPointer(combinedColorsBuffer);
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gpu::BufferView combinedColorsBufferView(combinedColorsBufferPointer, colorElement);
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result->addAttribute(attributeTypeColor, combinedColorsBufferView);
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int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
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gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
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gpu::Buffer* combinedNormalsBuffer = new gpu::Buffer(combinedNormalSize, combinedNormalData);
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@ -132,6 +153,7 @@ QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshPro
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}
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model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
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[&](glm::vec3 color){ return color; },
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[&](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
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[&](uint32_t index){ return index; });
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MeshProxy* resultProxy = new SimpleMeshProxy(result);
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