Sam Gateau
328d900533
Trying a simpler technique to find the best velocity candidate and cleaning default config
2017-10-05 00:57:17 -07:00
Nissim Hadar
794cb961d5
Merge branch 'master' into hazeZone
2017-10-04 23:03:59 -07:00
Nissim Hadar
ad03301df8
WIP - implementing range+altitude mode.
2017-10-04 23:03:21 -07:00
Nissim Hadar
6dcd8b7b57
Haze Range works.
2017-10-04 21:47:20 -07:00
Nissim Hadar
97f775f6f1
Clean-up.
2017-10-04 21:36:42 -07:00
Sam Gateau
69e68ef5ad
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-10-04 18:58:33 -07:00
SamGondelman
3a6e84e681
trying to fix model issue
2017-10-04 17:26:12 -07:00
SamGondelman
477dfdff1e
wip hud layering and fix crashes
2017-10-04 11:45:21 -07:00
Nissim Hadar
48e5b9d1bc
Haze enable/disable from UI works.
2017-10-03 17:42:04 -07:00
SamGondelman
fa838e4715
merge from master
2017-10-03 15:53:33 -07:00
Nissim Hadar
1cf7f5a732
For testing.
2017-10-03 09:54:44 -07:00
Sam Gateau
acb99592ee
fixing th e bug on exit due to the debug anim draw of the avatars
2017-10-02 21:31:30 -07:00
samcake
6639287418
Merging with master
2017-10-02 17:03:09 -07:00
Nissim Hadar
cdbf067a24
Rename (haze)getParametersBuffer to getHazeParametersBuffer.
...
Add corrections from Sam
2017-10-02 16:54:02 -07:00
Nissim Hadar
ca4c5969d9
Clean-up.
2017-10-02 14:36:45 -07:00
Nissim Hadar
29d5e772d4
Removed "..Is.." from various methods.
2017-10-02 12:42:46 -07:00
Nissim Hadar
48fb7522c0
Removed blank line
2017-10-02 11:42:04 -07:00
Nissim Hadar
20a42d6fbd
Fixed model name string
2017-10-02 10:11:34 -07:00
Nissim Hadar
97756146b1
Attempt to add qml configuration
2017-10-02 09:09:36 -07:00
Nissim Hadar
bdd469cec4
Integrated haze shader into this branch.
2017-10-01 21:52:34 -07:00
Nissim Hadar
ffecf42ebb
Some clean-up.
2017-10-01 21:12:29 -07:00
Nissim Hadar
5a7fed022c
Merging haze branch.
2017-09-30 00:04:28 -07:00
Nissim Hadar
f26345a3f0
Working on adding zone to haze.
2017-09-29 15:15:49 -07:00
SamGondelman
b59ec07171
move hud rendering to render thread, still need to separate out hud overlays
2017-09-29 09:49:08 -07:00
Nissim Hadar
0acf4b9de9
Working on adding zone to haze.
2017-09-28 23:53:53 -07:00
samcake
b1daae0150
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-28 09:16:02 -07:00
Nissim Hadar
9d0cf16c20
Fixed Ubuntu warnings.
2017-09-27 19:33:04 -07:00
Nissim Hadar
784f928433
After merge.
2017-09-27 18:46:55 -07:00
Nissim Hadar
4d8a1db895
Merge branch 'master' into hazeZone
...
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1
Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
2017-09-27 17:43:09 -07:00
Sam Gateau
287f4f1d71
Merge pull request #11466 from SamGondelman/mirrorCrash
...
Fix mirror and fade threading crashes
2017-09-27 16:17:04 -07:00
SamGondelman
553829f7ab
make sure FadeEffect dependency is created early
2017-09-27 11:58:35 -07:00
Nissim Hadar
eaab056d66
Adding HazeStage
2017-09-27 09:12:57 -07:00
Nissim Hadar
4d501d6510
Adding HazeStage
2017-09-27 08:01:19 -07:00
Nissim Hadar
2394d0931c
Adding HazeStage
2017-09-26 19:05:11 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
...
Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
samcake
f16c552978
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-26 17:18:05 -07:00
SamGondelman
49512c95d7
possibly fix threading crashes, mirror and fade
2017-09-26 16:21:36 -07:00
samcake
328dd9c108
Merge branch 'game-render-interface' of https://github.com/highfidelity/hifi into blue
2017-09-26 16:12:27 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
510b446409
mergine with master, resolving conflict
2017-09-26 13:13:46 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
...
Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Sam Gateau
ff1101cc69
Merge pull request #11453 from Menithal/entity-custom-shader-emit-fix
...
Experimental Fix: Entity Shader Lightmap use / emissive
2017-09-26 09:39:33 -07:00
samcake
11c55755d5
Removing unused call
2017-09-25 15:10:40 -07:00
Menithal
19a290be70
Fixed Entity Shader emmissive
...
Makes sure that the emissiveAmount information is used correctly for a custom
shader, instead of using specular rgb information to generate the
emissiveness, which was incorrect
2017-09-26 00:12:45 +03:00
Olivier Prat
27b9f3516d
Added mix parameter to blur and bloom
2017-09-25 18:05:30 +02:00
Olivier Prat
22b1507597
Fixed blur to work correctly on four sides of screen
2017-09-25 16:41:20 +02:00
Olivier Prat
bcec3680b6
First draft
2017-09-25 11:51:23 +02:00
Sam Gateau
f90dc64241
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-24 19:32:57 -07:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
...
Fix missing models
2017-09-23 13:56:50 -07:00
samcake
59006411c6
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-22 18:00:58 -07:00
Zach Fox
921ebc221e
Merge pull request #11431 from zfox23/contextOverlayInterface_fixEnabled
...
Enable Inspection Mode for all; change Commerce setting name
2017-09-22 17:52:27 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
SamGondelman
bc477608ee
fix alpha on glowLines
2017-09-22 13:22:08 -07:00
Zach Fox
430d1b22bb
Update angular size and i behavior
2017-09-22 11:41:28 -07:00
Zach Fox
bb9db3ef6d
Updates to behavior and shader appearance
2017-09-22 11:24:30 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
samcake
eed099502a
minimise the changes compared to upstream
2017-09-21 17:20:32 -07:00
samcake
510ecbb137
Merging with upstream
2017-09-21 16:59:15 -07:00
samcake
89682a2e2c
SImple first steps to apply jittering correctly in stereo
2017-09-20 10:18:25 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
samcake
bff578b283
Working version that fixes the web overlay / tablet
2017-09-14 17:07:50 -07:00
SamGondelman
f68a588323
rename isAA isAntiAliased
2017-09-13 10:24:10 -07:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
samcake
10b1e3f561
Trying to implement differnet solution to the transform updates problem and debug
2017-09-12 14:35:25 -07:00
samcake
01e4bfc53e
Trying to avoid calling getTransform on nestables from render thread
2017-09-11 17:36:10 -07:00
samcake
2d2e75e933
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-08 12:39:59 -07:00
Olivier Prat
d6d36cbd43
Outline working on voxels
2017-09-08 11:14:06 +02:00
Olivier Prat
7fb7ebca57
Fixed warning on Mac
2017-09-07 19:03:22 +02:00
Olivier Prat
6b5ca0c6ce
Optimized by removing unnecessary Z buffer copy
2017-09-07 18:33:00 +02:00
Olivier Prat
2003495166
Adjustments to half texel fix
2017-09-07 12:30:20 +02:00
Olivier Prat
b43514fb8b
Modified outline shader to do fill branch on CPU. Fixed assymetric outline
...
due to depth sample not offset by a half texel in shader.
2017-09-07 12:15:38 +02:00
Sam Gateau
12d063c008
Not trying to unjitter the history coordinate
2017-09-07 02:14:52 -07:00
Sam Gateau
965118aa47
Introducing covariance clipping and it works better, cleaning the controls and debugs
2017-09-07 02:05:06 -07:00
Olivier Prat
b9eb317d9b
Fixed non working outline in stereo with new changes
2017-09-07 10:33:55 +02:00
samcake
dbdcef3d33
making the 9 fetch the default for the constraining pass
2017-09-06 17:40:59 -07:00
Olivier Prat
25ff132fc7
Debugging scripts working again with correct occlusion management
2017-09-06 19:05:15 +02:00
Olivier Prat
10643feb78
Working with specific zpass rendering for outline. Debug script needs relinking to correct config
2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3
Created outline task but still need to create specific render job with z-pass shaders
2017-09-06 17:34:29 +02:00
Olivier Prat
75e06b691f
Simplified version that works directly with metas
2017-09-06 15:59:04 +02:00
Olivier Prat
700d4a4b43
First working version of outline working with selection interface.
2017-09-06 15:47:10 +02:00
samcake
e70f261de4
Adding the full code path, starting debugging the problems in hmd,
2017-09-05 18:09:46 -07:00
Sam Gateau
78fee71524
seprating the constraint function
2017-09-05 10:04:49 -07:00
Olivier Prat
b619b2311d
Merged with master
2017-09-05 10:27:53 +02:00
samcake
b243475cc9
New stuff for better rendering f ui
2017-09-01 15:32:23 -07:00
Sam Gateau
59c980894e
adding disabling of jittering for comparison
2017-08-31 23:51:19 -07:00
Sam Gateau
a3f1c487f1
adding disabling of jittering for comparison
2017-08-31 23:42:43 -07:00
samcake
ddb598203e
COmparing against fxaa
2017-08-31 18:27:47 -07:00
samcake
f031bf5661
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-31 09:22:19 -07:00
Sam Gateau
16fbe00ef5
FIxing the jittering projection modification
2017-08-30 22:42:55 -07:00
samcake
37f440031f
Expose Hlaton 16 sequence
2017-08-30 17:59:06 -07:00
Zach Fox
3f0d44990a
Hook up bounding box rendering to Selection Scripting Interface
2017-08-30 14:54:23 -07:00
samcake
af09ae0686
Some more refinment, no clear changes though
2017-08-29 18:12:05 -07:00
samcake
66d35118cb
Refining the debugging to better understand the issues
2017-08-28 18:14:46 -07:00
samcake
7d8356686c
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-28 09:28:00 -07:00
Sam Gateau
0f67f9bc52
Eposing the jitter sequence and debugging it
2017-08-27 22:08:33 -07:00
samcake
21987c4c5d
Adding the code for the color clamping
2017-08-25 16:58:05 -07:00
Sam Gateau
bf982c3a85
using the linear depth buffer and voila
2017-08-25 00:25:13 -07:00
samcake
9335acc887
Merge and a lot of rewriting the color conversion
2017-08-24 18:02:11 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
samcake
051f8c5b40
AH ah moment and exploring using the tablet with html
2017-08-23 18:48:20 -07:00
samcake
4cdbefc440
MOre debugging, adding the find the closest fragment 3x3
2017-08-22 17:44:14 -07:00
Sam Gateau
97c6b2a60f
Trying to debug the motion vector
2017-08-21 23:51:29 -07:00
samcake
767cccbbb2
Sharing the common resource and shader componenet and introducing debuging feature
2017-08-21 17:43:03 -07:00
Sam Gateau
65ab2ce90d
Adding more debug and saving th emotion blur as pixel size, not uv
2017-08-21 00:35:18 -07:00
samcake
d6e0fd758f
Better debugging but now trying to check the velocity buffer fetch point
2017-08-18 18:31:27 -07:00
Chris Collins
2456126bcc
Merge pull request #11157 from SamGondelman/tabletLayer
...
Render non-AA overlays correctly
2017-08-18 14:59:20 -07:00
Sam Gondelman
cbf2bb3a61
Merge pull request #10980 from SamGondelman/sharks
...
Reduce laser pointer lag
2017-08-18 13:14:38 -07:00
samcake
fd957d6b8e
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-18 11:36:05 -07:00
samcake
ed27c2adb7
Just making debugging easier
2017-08-17 18:28:49 -07:00
samcake
6ec6ccfec1
Just making debugging easier
2017-08-17 18:26:59 -07:00
Olivier Prat
7910b0d8ff
Switched back to full float for outline depth buffer because of precision issues
2017-08-17 15:55:59 +02:00
Olivier Prat
2d598f3428
Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height
2017-08-17 15:44:02 +02:00
Olivier Prat
68753211dc
Fixed bug on Mac where the outline effect would stop working once the window was resized
2017-08-17 15:25:41 +02:00
Sam Gateau
cbf5c25f35
Adding the velocity factor
2017-08-17 01:29:12 -07:00
Olivier Prat
1e4cf5d797
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-08-17 09:46:49 +02:00
samcake
800e4cb4d7
Messing around with the velocity buffer
2017-08-16 18:29:59 -07:00
SamGondelman
86cc938a47
Merge remote-tracking branch 'upstream/master' into sharks
2017-08-16 09:54:12 -07:00
Olivier Prat
9691c957e4
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
2017-08-16 09:41:49 +02:00
samcake
52b6c54b26
introducing the Velocity buffer pass generation
2017-08-15 18:14:18 -07:00
samcake
2f0eee5e4a
introducing the Velocity buffer pass generation
2017-08-15 18:11:23 -07:00
samcake
fe0b597aa1
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-15 09:55:08 -07:00
Sam Gateau
d624413c14
Merge pull request #11189 from SamGondelman/line3DFix
...
Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
Sam Gateau
76fd725610
switching to a new shader
2017-08-14 23:26:36 -07:00
samcake
dfc0bb8bcc
Setting up taa job and debug ui
2017-08-14 17:24:08 -07:00
SamGondelman
194b7d6655
warning
2017-08-14 16:08:07 -07:00
SamGondelman
8163430282
fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
2017-08-14 15:03:14 -07:00
Olivier Prat
c88082301e
Small changes to respect coding rules
2017-08-14 22:43:39 +02:00
Olivier Prat
358373aeac
Base gradient size edition works again on Elements enter domain event
2017-08-14 11:41:01 +02:00
Olivier Prat
92d5a0c552
Fixed non working fade invert parameter
2017-08-14 11:21:47 +02:00
Olivier Prat
d86c3c4f2a
Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
2017-08-11 11:33:46 +02:00
Olivier Prat
d61652f958
Fixed compilation errors due to merge with master
2017-08-11 10:11:19 +02:00
Olivier Prat
1763ecd4c6
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-08-11 09:38:00 +02:00
SamGondelman
e4c954e862
merge from master
2017-08-10 16:30:33 -07:00
SamGondelman
353a3e8c68
properly fix AA stenciling
2017-08-10 16:07:40 -07:00
SamGondelman
96b179386f
working on fixing non-AA overlays
2017-08-10 16:07:40 -07:00
SamGondelman
4c55849290
merge from master
2017-08-10 15:43:23 -07:00
samcake
9e4daa6688
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-10 14:20:25 -07:00
Olivier Prat
b410f97aef
Adjusted kernel size to real pixel blur width
2017-08-10 10:54:28 +02:00
Olivier Prat
189cc8efd0
Outline width is now screen aspect ratio independent
2017-08-10 10:12:10 +02:00
Olivier Prat
392a99f038
Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio
2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009
Added outline intensity
2017-08-09 18:27:39 +02:00
Olivier Prat
57dfe10baf
Fixed blur problems on screen edges
2017-08-09 18:15:05 +02:00
Olivier Prat
01a028cbb6
First alpha working version of outline
2017-08-09 18:03:52 +02:00
Olivier Prat
f36500a74c
Working outline debugging view
2017-08-09 14:52:52 +02:00
Olivier Prat
cfa23b1758
Writing out depth buffer of outlined objects to texture working
2017-08-09 12:32:32 +02:00
Olivier Prat
0fb4e42e1f
Improved PickItemJob with item key filter
2017-08-09 11:52:31 +02:00
Sam Gateau
26f058b6f7
back to experience of pure melting
2017-08-08 22:43:21 -07:00
Olivier Prat
44ee7c4bf1
Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
2017-08-08 18:41:57 +02:00
Olivier Prat
27227d6bd2
Simplified pick item jobs by using inherited enabled flag in render::Job::Config
2017-08-08 17:45:17 +02:00
Olivier Prat
7de6079df8
Added PrepareOutline job to save outlined zbuffer
2017-08-08 15:28:36 +02:00
Olivier Prat
add675e16c
Create PickItemsJob than can be used to select a render item in front of the camera
2017-08-08 12:04:44 +02:00
Sam Gateau
ff6b9f59f8
Trying to produce history and current in one pass but it doesn;t work ?
2017-08-08 01:06:47 -07:00
Sam Gateau
f3a6729940
Fidling around with aa
2017-08-06 23:08:06 -07:00
Sam Gateau
1c8332d85d
cleaning the build
2017-08-06 10:52:50 -07:00
samcake
339ba60201
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-05 10:15:23 -07:00
Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
Sam Gondelman
fcaa39b245
Merge branch 'master' into sharks
2017-07-26 18:18:09 -07:00
SamGondelman
658acd91f2
experimenting with drawHUDLayer depth testing
2017-07-25 14:17:39 -07:00
Seth Alves
a3f4aeb182
code review
2017-07-24 19:41:30 -07:00
Seth Alves
a1107deef1
cleanups
2017-07-23 08:21:50 -07:00
Seth Alves
47ea32f4d3
vertex color support in ModelScriptingInterface
2017-07-23 08:06:26 -07:00
Olivier Prat
22acf1aeaf
Removed unused variable to suppress warning on Mac and Ubuntu
2017-07-21 13:57:00 +02:00
Olivier Prat
b08e2598c2
Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
2017-07-21 12:49:51 +02:00
Seth Alves
72e5fecb4e
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
2017-07-20 16:34:34 -07:00
Olivier Prat
aaba44cf4d
Merge branch 'fade' into fade2
2017-07-20 13:39:56 +02:00
Olivier Prat
a50c267d0b
Fading on polyline now works when the polyline is added to the scene
2017-07-20 12:45:14 +02:00
Olivier Prat
7cfccc03a4
Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
2017-07-20 10:31:35 +02:00
Seth Alves
be48268be8
getMeshes handles registration point
2017-07-19 15:02:40 -07:00
Seth Alves
750b7192af
trying to get the resulting model to line up with the originals
2017-07-19 13:58:03 -07:00
Seth Alves
a8698c2fbc
EntityScriptingInterface::getMeshes support for Model entities
2017-07-19 08:59:09 -07:00
Olivier Prat
b652d94a43
Added fade on poly line entities
2017-07-19 17:11:06 +02:00
Olivier Prat
abc751ef9c
Fade seems to be working on shape items with instanced drawing.
2017-07-18 18:25:54 +02:00
Olivier Prat
3316be4dea
Working fade parameters through instanced draw calls
2017-07-18 17:01:17 +02:00
Olivier Prat
dbf0b64dfb
Refactored Fade.slh to take into account differences between instanced draw and normal draw
2017-07-18 12:49:34 +02:00
Olivier Prat
1f14b6ef38
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
2017-07-17 17:50:59 +02:00
Olivier Prat
f8b2ffe359
Removed transparency on fading shapes
2017-07-17 15:06:32 +02:00
Olivier Prat
db7871fca7
Merge branch 'fadevoxel' into fadeshape
2017-07-17 14:33:00 +02:00
Olivier Prat
3f8daa21ec
Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
2017-07-17 14:26:41 +02:00
Olivier Prat
146f934019
Cleaned up shader code as fade position is now world position
2017-07-17 11:59:10 +02:00
Olivier Prat
5e5148ca91
Merge branch 'fade' into fadeshape
2017-07-17 09:53:26 +02:00
Olivier Prat
82da9fb537
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-14 17:28:35 +02:00
Seth Alves
12f52e8f20
don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
2017-07-13 13:18:21 -07:00
Olivier Prat
4d5f2ebdfe
Removed unused variable that prevented build on Linux
2017-07-13 18:45:08 +02:00
Olivier Prat
96f0c35b79
Yet some more compilation fixes for Mac and Linux
2017-07-13 18:22:18 +02:00
Olivier Prat
1b8696fdda
First draft of custom pipeline on geometry cache
2017-07-13 17:09:49 +02:00
Olivier Prat
736ecf0082
Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
2017-07-13 14:43:41 +02:00
Olivier Prat
53a92c1506
Fade edit is working again and time based transitions are garbage collected
2017-07-13 12:31:10 +02:00
Olivier Prat
2d2722bfc5
Added async transition query on scene
2017-07-13 11:05:04 +02:00
Olivier Prat
2f9885870b
First merge with Sam's fader branch with custom pipeline support in shape plumber
2017-07-12 17:29:21 +02:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8
Working avatar fade in / fade out except that it is also triggered on bubble collisions
2017-07-11 16:43:27 +02:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Olivier Prat
9758a6ded0
Edition picking again (but without bounding box highlighting)
2017-07-10 17:57:02 +02:00
Sam Gateau
746812ff78
Merging with origin orange
2017-07-10 17:25:13 +02:00
Olivier Prat
66d09a4c3c
Some objects fade and fixed crash due to invalid meta item id
2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a
First working fade
2017-07-10 15:27:09 +02:00