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Fixed model name string
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@ -149,7 +149,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
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// Add haze model
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////const auto hazeModel = task.addJob<MakeHaze>("HazeModel");
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const auto hazeModel = task.addJob<FetchHazeStage>("FetchHazeStage");
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const auto hazeModel = task.addJob<FetchHazeStage>("HazeModel");
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// DeferredBuffer is complete, now let's shade it into the LightingBuffer
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const auto deferredLightingInputs = RenderDeferred::Inputs(deferredFrameTransform, deferredFramebuffer, lightingModel,
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