Merge pull request #11462 from highfidelity/game-render-interface

Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
This commit is contained in:
Sam Gateau 2017-09-26 17:40:23 -07:00 committed by GitHub
commit 9317ad38aa
32 changed files with 197 additions and 132 deletions

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@ -268,18 +268,17 @@ void Base3DOverlay::update(float duration) {
// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
// then the correct transform used for rendering is computed in the update transaction and assigned.
// TODO: Fix the value to be computed in main thread now and passed by value to the render item.
// This is the simplest fix for the web overlay of the tablet for now
if (_renderTransformDirty) {
_renderTransformDirty = false;
auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) {
_renderTransformDirty = false;
// Capture the render transform value in game loop before
auto latestTransform = evalRenderTransform();
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
transaction.updateItem<Overlay>(itemID, [](Overlay& data) {
transaction.updateItem<Overlay>(itemID, [latestTransform](Overlay& data) {
auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
if (overlay3D) {
auto latestTransform = overlay3D->evalRenderTransform();
overlay3D->setRenderTransform(latestTransform);
}
});
@ -292,7 +291,7 @@ void Base3DOverlay::notifyRenderTransformChange() const {
_renderTransformDirty = true;
}
Transform Base3DOverlay::evalRenderTransform() const {
Transform Base3DOverlay::evalRenderTransform() {
return getTransform();
}

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@ -72,7 +72,7 @@ protected:
virtual void parentDeleted() override;
mutable Transform _renderTransform;
virtual Transform evalRenderTransform() const;
virtual Transform evalRenderTransform();
virtual void setRenderTransform(const Transform& transform);
const Transform& getRenderTransform() const { return _renderTransform; }

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@ -45,3 +45,14 @@ bool Billboard3DOverlay::applyTransformTo(Transform& transform, bool force) {
}
return transformChanged;
}
Transform Billboard3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
bool transformChanged = applyTransformTo(transform, true);
// If the transform is not modified, setting the transform to
// itself will cause drift over time due to floating point errors.
if (transformChanged) {
setTransform(transform);
}
return transform;
}

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@ -28,6 +28,8 @@ public:
protected:
virtual bool applyTransformTo(Transform& transform, bool force = false) override;
Transform evalRenderTransform() override;
};
#endif // hifi_Billboard3DOverlay_h

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@ -84,12 +84,7 @@ void Circle3DOverlay::render(RenderArgs* args) {
batch.setPipeline(args->_shapePipeline->pipeline);
}
// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
auto transform = getTransform();
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch.setModelTransform(transform);
batch.setModelTransform(getRenderTransform());
// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
// we just draw a line...

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@ -53,18 +53,11 @@ void Cube3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
// TODO: handle registration point??
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
Transform transform = getRenderTransform();
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
if (!shapePipeline) {
@ -72,12 +65,12 @@ void Cube3DOverlay::render(RenderArgs* args) {
}
if (_isSolid) {
transform.setScale(dimensions);
batch->setModelTransform(transform);
geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
auto dimensions = transform.getScale();
transform.setScale(1.0f);
batch->setModelTransform(transform);
@ -108,7 +101,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
} else {
transform.setScale(dimensions);
batch->setModelTransform(transform);
geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline);
}
@ -149,3 +141,16 @@ QVariant Cube3DOverlay::getProperty(const QString& property) {
return Volume3DOverlay::getProperty(property);
}
Transform Cube3DOverlay::evalRenderTransform() {
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
Transform transform;
transform.setScale(dimensions);
transform.setTranslation(position);
transform.setRotation(rotation);
return transform;
}

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@ -36,6 +36,9 @@ public:
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
protected:
Transform evalRenderTransform() override;
private:
float _borderSize;
// edges on a cube

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@ -79,10 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
position += glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z);
}
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
Transform transform;
transform.setRotation(getRotation());
transform.setScale(glm::vec3(getDimensions(), 1.0f));
Transform transform = getRenderTransform();
transform.setTranslation(position);
batch->setModelTransform(transform);
const float MINOR_GRID_EDGE = 0.0025f;
@ -146,3 +143,10 @@ void Grid3DOverlay::updateGrid() {
_minorGridRowDivisions = getDimensions().x / _minorGridEvery;
_minorGridColDivisions = getDimensions().y / _minorGridEvery;
}
Transform Grid3DOverlay::evalRenderTransform() {
Transform transform;
transform.setRotation(getRotation());
transform.setScale(glm::vec3(getDimensions(), 1.0f));
return transform;
}

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@ -37,6 +37,9 @@ public:
// Grids are UI tools, and may not be intersected (pickable)
virtual bool findRayIntersection(const glm::vec3&, const glm::vec3&, float&, BoxFace&, glm::vec3&) override { return false; }
protected:
Transform evalRenderTransform() override;
private:
void updateGrid();

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@ -58,6 +58,7 @@ void Image3DOverlay::update(float deltatime) {
setTransform(transform);
}
#endif
Parent::update(deltatime);
}
void Image3DOverlay::render(RenderArgs* args) {
@ -116,18 +117,8 @@ void Image3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
xColor color = getColor();
float alpha = getAlpha();
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
bool transformChanged = applyTransformTo(transform, true);
// If the transform is not modified, setting the transform to
// itself will cause drift over time due to floating point errors.
if (transformChanged) {
setTransform(transform);
}
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
batch->setResourceTexture(0, _texture->getGPUTexture());
DependencyManager::get<GeometryCache>()->renderQuad(
@ -249,3 +240,9 @@ bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec
Image3DOverlay* Image3DOverlay::createClone() const {
return new Image3DOverlay(this);
}
Transform Image3DOverlay::evalRenderTransform() {
auto transform = Parent::evalRenderTransform();
transform.postScale(glm::vec3(getDimensions(), 1.0f));
return transform;
}

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@ -19,6 +19,7 @@
class Image3DOverlay : public Billboard3DOverlay {
Q_OBJECT
using Parent = Billboard3DOverlay;
public:
static QString const TYPE;
@ -46,6 +47,9 @@ public:
virtual Image3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
QString _url;
NetworkTexturePointer _texture;

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@ -132,10 +132,10 @@ void Line3DOverlay::render(RenderArgs* args) {
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
// FIXME Start using the _renderTransform instead of calling for Transform and start and end from here, do the custom things needed in evalRenderTransform()
batch->setModelTransform(Transform());
glm::vec3 start = getStart();
glm::vec3 end = getEnd();
auto& renderTransform = getRenderTransform();
glm::vec3 start = renderTransform.getTranslation();
glm::vec3 end = renderTransform.transform(vec3(0.0, 0.0, -1.0));
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) {
@ -268,3 +268,21 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
Line3DOverlay* Line3DOverlay::createClone() const {
return new Line3DOverlay(this);
}
Transform Line3DOverlay::evalRenderTransform() {
// Capture start and endin the renderTransform:
// start is the origin
// end is at the tip of the front axis aka -Z
Transform transform;
transform.setTranslation( getStart());
auto endPos = getEnd();
auto vec = endPos - transform.getTranslation();
auto scale = glm::length(vec);
auto dir = vec / scale;
auto orientation = glm::rotation(glm::vec3(0,0,-1), dir);
transform.setRotation(orientation);
transform.setScale(scale);
return transform;
}

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@ -15,6 +15,7 @@
class Line3DOverlay : public Base3DOverlay {
Q_OBJECT
using Parent = Base3DOverlay;
public:
static QString const TYPE;
@ -56,6 +57,9 @@ public:
QUuid getEndParentID() const { return _endParentID; }
quint16 getEndJointIndex() const { return _endParentJointIndex; }
protected:
Transform evalRenderTransform() override;
private:
QUuid _endParentID;
quint16 _endParentJointIndex { INVALID_JOINT_INDEX };

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@ -46,8 +46,7 @@ void ModelOverlay::update(float deltatime) {
if (_updateModel) {
_updateModel = false;
_model->setSnapModelToCenter(true);
Transform transform = getTransform();
transform.setScale(1.0f); // disable inherited scale
Transform transform = evalRenderTransform();
if (_scaleToFit) {
_model->setScaleToFit(true, transform.getScale() * getDimensions());
} else {
@ -280,6 +279,12 @@ ModelOverlay* ModelOverlay::createClone() const {
return new ModelOverlay(this);
}
Transform ModelOverlay::evalRenderTransform() {
Transform transform = getTransform();
transform.setScale(1.0f); // disable inherited scale
return transform;
}
void ModelOverlay::locationChanged(bool tellPhysics) {
Base3DOverlay::locationChanged(tellPhysics);

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@ -46,6 +46,8 @@ public:
float getLoadPriority() const { return _loadPriority; }
protected:
Transform evalRenderTransform() override;
// helper to extract metadata from our Model's rigged joints
template <typename itemType> using mapFunction = std::function<itemType(int jointIndex)>;
template <typename vectorType, typename itemType>

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@ -35,6 +35,11 @@ AABox Planar3DOverlay::getBounds() const {
return AABox(extents);
}
void Planar3DOverlay::setDimensions(const glm::vec2& value) {
_dimensions = value;
notifyRenderTransformChange();
}
void Planar3DOverlay::setProperties(const QVariantMap& properties) {
Base3DOverlay::setProperties(properties);
@ -67,7 +72,7 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
}
Transform Planar3DOverlay::evalRenderTransform() const {
Transform Planar3DOverlay::evalRenderTransform() {
auto transform = getTransform();
transform.setScale(1.0f); // ignore inherited scale factor from parents
if (glm::length2(getDimensions()) != 1.0f) {

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@ -24,8 +24,8 @@ public:
virtual glm::vec2 getSize() const { return _dimensions; };
glm::vec2 getDimensions() const { return _dimensions; }
void setDimensions(float value) { _dimensions = glm::vec2(value); }
void setDimensions(const glm::vec2& value) { _dimensions = value; }
void setDimensions(float value) { setDimensions(glm::vec2(value)); }
void setDimensions(const glm::vec2& value);
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
@ -33,10 +33,10 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) override;
Transform evalRenderTransform() const override;
protected:
glm::vec2 _dimensions;
Transform evalRenderTransform() override;
};

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@ -124,3 +124,8 @@ void Rectangle3DOverlay::setProperties(const QVariantMap& properties) {
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
return new Rectangle3DOverlay(this);
}
Transform Rectangle3DOverlay::evalRenderTransform() {
return getTransform();
}

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@ -28,6 +28,10 @@ public:
void setProperties(const QVariantMap& properties) override;
virtual Rectangle3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
int _geometryCacheID;
std::array<int, 4> _rectGeometryIds;

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@ -33,26 +33,15 @@ void Shape3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
if (!shapePipeline) {
shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
transform.setScale(dimensions);
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
if (_isSolid) {
geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
} else {
@ -129,3 +118,16 @@ QVariant Shape3DOverlay::getProperty(const QString& property) {
return Volume3DOverlay::getProperty(property);
}
Transform Shape3DOverlay::evalRenderTransform() {
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
Transform transform;
transform.setScale(dimensions);
transform.setTranslation(position);
transform.setRotation(rotation);
return transform;
}

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@ -37,6 +37,9 @@ public:
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
protected:
Transform evalRenderTransform() override;
private:
float _borderSize;
GeometryCache::Shape _shape { GeometryCache::Hexagon };

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@ -39,11 +39,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto batch = args->_batch;
if (batch) {
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
@ -73,3 +69,11 @@ const render::ShapeKey Sphere3DOverlay::getShapeKey() {
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
return new Sphere3DOverlay(this);
}
Transform Sphere3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
return transform;
}

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@ -27,6 +27,9 @@ public:
virtual const render::ShapeKey getShapeKey() override;
virtual Sphere3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
};

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@ -98,10 +98,7 @@ void Text3DOverlay::render(RenderArgs* args) {
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
applyTransformTo(transform, true);
setTransform(transform);
auto transform = getRenderTransform();
batch.setModelTransform(transform);
const float MAX_COLOR = 255.0f;
@ -258,3 +255,8 @@ bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3
setTransform(transform);
return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal);
}
Transform Text3DOverlay::evalRenderTransform() {
return Parent::evalRenderTransform();
}

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@ -19,6 +19,7 @@ class TextRenderer3D;
class Text3DOverlay : public Billboard3DOverlay {
Q_OBJECT
using Parent = Billboard3DOverlay;
public:
static QString const TYPE;
@ -64,6 +65,9 @@ public:
virtual Text3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
TextRenderer3D* _textRenderer = nullptr;

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@ -26,6 +26,11 @@ AABox Volume3DOverlay::getBounds() const {
return AABox(extents);
}
void Volume3DOverlay::setDimensions(const glm::vec3& value) {
_localBoundingBox.setBox(-value / 2.0f, value);
notifyRenderTransformChange();
}
void Volume3DOverlay::setProperties(const QVariantMap& properties) {
Base3DOverlay::setProperties(properties);
@ -67,3 +72,11 @@ bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
// and testing intersection there.
return _localBoundingBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face, surfaceNormal);
}
Transform Volume3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // ignore any inherited scale from SpatiallyNestable
#endif
return transform;
}

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@ -15,6 +15,7 @@
class Volume3DOverlay : public Base3DOverlay {
Q_OBJECT
using Parent = Base3DOverlay;
public:
Volume3DOverlay() {}
@ -23,8 +24,8 @@ public:
virtual AABox getBounds() const override;
const glm::vec3& getDimensions() const { return _localBoundingBox.getDimensions(); }
void setDimensions(float value) { _localBoundingBox.setBox(glm::vec3(-value / 2.0f), value); }
void setDimensions(const glm::vec3& value) { _localBoundingBox.setBox(-value / 2.0f, value); }
void setDimensions(float value) { setDimensions(glm::vec3(value)); }
void setDimensions(const glm::vec3& value);
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
@ -35,6 +36,8 @@ public:
protected:
// Centered local bounding box
AABox _localBoundingBox{ vec3(0.0f), 1.0f };
Transform evalRenderTransform() override;
};

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@ -286,7 +286,6 @@ void Web3DOverlay::render(RenderArgs* args) {
emit resizeWebSurface();
}
vec2 halfSize = getSize() / 2.0f;
vec4 color(toGlm(getColor()), getAlpha());
if (!_texture) {
@ -302,8 +301,11 @@ void Web3DOverlay::render(RenderArgs* args) {
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
batch.setResourceTexture(0, _texture);
auto renderTransform = getRenderTransform();
batch.setModelTransform(getRenderTransform());
auto size = renderTransform.getScale();
renderTransform.setScale(1.0f);
batch.setModelTransform(renderTransform);
auto geometryCache = DependencyManager::get<GeometryCache>();
if (color.a < OPAQUE_ALPHA_THRESHOLD) {
@ -311,10 +313,19 @@ void Web3DOverlay::render(RenderArgs* args) {
} else {
geometryCache->bindWebBrowserProgram(batch);
}
vec2 halfSize = vec2(size.x, size.y) / 2.0f;
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
batch.setResourceTexture(0, nullptr); // restore default white color after me
}
Transform Web3DOverlay::evalRenderTransform() {
Transform transform = Parent::evalRenderTransform();
transform.setScale(1.0f);
transform.postScale(glm::vec3(getSize(), 1.0f));
return transform;
}
const render::ShapeKey Web3DOverlay::getShapeKey() {
auto builder = render::ShapeKey::Builder().withoutCullFace().withDepthBias().withOwnPipeline();
if (isTransparent()) {

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@ -76,6 +76,9 @@ signals:
void requestWebSurface();
void releaseWebSurface();
protected:
Transform evalRenderTransform() override;
private:
void setupQmlSurface();
void rebuildWebSurface();

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@ -1078,4 +1078,4 @@ void EntityTreeRenderer::onEntityChanged(const EntityItemID& id) {
_changedEntitiesGuard.withWriteLock([&] {
_changedEntities.insert(id);
});
}
}

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@ -228,18 +228,20 @@ void Model::updateRenderItems() {
// We need to update them here so we can correctly update the bounding box.
self->updateClusterMatrices();
Transform modelTransform = self->getTransform();
Transform physicsTransform = modelTransform;
modelTransform.setScale(glm::vec3(1.0f));
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
render::Transaction transaction;
foreach (auto itemID, self->_modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) {
transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter, modelTransform](ModelMeshPartPayload& data) {
ModelPointer model = data._model.lock();
if (model && model->isLoaded()) {
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == model->_deleteGeometryCounter) {
Transform modelTransform = model->getTransform();
modelTransform.setScale(glm::vec3(1.0f));
const Model::MeshState& state = model->getMeshState(data._meshIndex);
Transform renderTransform = modelTransform;
if (state.clusterMatrices.size() == 1) {
@ -254,11 +256,10 @@ void Model::updateRenderItems() {
// collision mesh does not share the same unit scale as the FBX file's mesh: only apply offset
Transform collisionMeshOffset;
collisionMeshOffset.setIdentity();
Transform modelTransform = self->getTransform();
foreach(auto itemID, self->_collisionRenderItemsMap.keys()) {
transaction.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) {
transaction.updateItem<MeshPartPayload>(itemID, [physicsTransform, collisionMeshOffset](MeshPartPayload& data) {
// update the model transform for this render item.
data.updateTransform(modelTransform, collisionMeshOffset);
data.updateTransform(physicsTransform, collisionMeshOffset);
});
}
@ -1306,55 +1307,6 @@ bool Model::isRenderable() const {
return !_meshStates.isEmpty() || (isLoaded() && _renderGeometry->getMeshes().empty());
}
bool Model::initWhenReady(const render::ScenePointer& scene) {
// NOTE: this only called by SkeletonModel
if (_addedToScene || !isRenderable()) {
return false;
}
createRenderItemSet();
render::Transaction transaction;
bool addedTransaction = false;
if (_collisionGeometry) {
foreach (auto renderItem, _collisionRenderItems) {
auto item = scene->allocateID();
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
_collisionRenderItemsMap.insert(item, renderPayload);
transaction.resetItem(item, renderPayload);
}
addedTransaction = !_collisionRenderItems.empty();
} else {
bool hasTransparent = false;
size_t verticesCount = 0;
foreach (auto renderItem, _modelMeshRenderItems) {
auto item = scene->allocateID();
auto renderPayload = std::make_shared<ModelMeshPartPayload::Payload>(renderItem);
hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent();
verticesCount += renderItem.get()->getVerticesCount();
_modelMeshRenderItemsMap.insert(item, renderPayload);
transaction.resetItem(item, renderPayload);
}
addedTransaction = !_modelMeshRenderItemsMap.empty();
_renderInfoVertexCount = verticesCount;
_renderInfoDrawCalls = _modelMeshRenderItemsMap.count();
_renderInfoHasTransparent = hasTransparent;
}
_addedToScene = addedTransaction;
if (addedTransaction) {
scene->enqueueTransaction(transaction);
// NOTE: updateRender items enqueues identical transaction (using a lambda)
// so it looks like we're doing double work here, but I don't want to remove the call
// for fear there is some side effect we'll miss. -- Andrew 2016.07.21
// TODO: figure out if we really need this call to updateRenderItems() or not.
updateRenderItems();
}
return true;
}
class CollisionRenderGeometry : public Geometry {
public:
CollisionRenderGeometry(model::MeshPointer mesh) {

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@ -87,7 +87,6 @@ public:
bool needsFixupInScene() const;
bool needsReload() const { return _needsReload; }
bool initWhenReady(const render::ScenePointer& scene);
bool addToScene(const render::ScenePointer& scene,
render::Transaction& transaction) {
auto getters = render::Item::Status::Getters(0);