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Updates to behavior and shader appearance
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parent
57b5a23373
commit
bb9db3ef6d
3 changed files with 14 additions and 7 deletions
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@ -82,6 +82,10 @@ void ContextOverlayInterface::setEnabled(bool enabled) {
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bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
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if (_enabled && event.getButton() == PointerEvent::SecondaryButton) {
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if (contextOverlayFilterPassed(entityItemID)) {
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if (event.getID() == 0) {
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enableEntityHighlight(entityItemID);
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}
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qCDebug(context_overlay) << "Creating Context Overlay on top of entity with ID: " << entityItemID;
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// Add all necessary variables to the stack
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@ -165,6 +169,7 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
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}
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} else {
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if (!_currentEntityWithContextOverlay.isNull()) {
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disableEntityHighlight(_currentEntityWithContextOverlay);
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return destroyContextOverlay(_currentEntityWithContextOverlay, event);
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}
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return false;
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@ -226,13 +231,13 @@ void ContextOverlayInterface::contextOverlays_hoverLeaveOverlay(const OverlayID&
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}
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void ContextOverlayInterface::contextOverlays_hoverEnterEntity(const EntityItemID& entityID, const PointerEvent& event) {
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if (contextOverlayFilterPassed(entityID) && _enabled) {
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if (contextOverlayFilterPassed(entityID) && _enabled && event.getID() != 0) {
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enableEntityHighlight(entityID);
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}
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}
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void ContextOverlayInterface::contextOverlays_hoverLeaveEntity(const EntityItemID& entityID, const PointerEvent& event) {
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if (_currentEntityWithContextOverlay != entityID && _enabled) {
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if (_currentEntityWithContextOverlay != entityID && _enabled && event.getID() != 0) {
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disableEntityHighlight(entityID);
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}
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}
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@ -81,10 +81,10 @@ public:
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float getColorB() const { return color.b; }
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glm::vec3 color{ 1.f, 0.7f, 0.2f };
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float width{ 3.f };
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float intensity{ 1.f };
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float fillOpacityUnoccluded{ 0.35f };
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float fillOpacityOccluded{ 0.1f };
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float width{ 1.5f };
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float intensity{ 0.9f };
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float fillOpacityUnoccluded{ 0.0f };
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float fillOpacityOccluded{ 0.0f };
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bool glow{ false };
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signals:
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@ -148,7 +148,9 @@ Script.include("/~/system/libraries/controllers.js");
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if (mode === "full") {
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var fullEndToEdit = PICK_WITH_HAND_RAY ? this.fullEnd : fullEnd;
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fullEndToEdit.dimensions = dim;
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LaserPointers.editRenderState(laserPointerID, mode, {path: fullPath, end: fullEndToEdit});
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LaserPointers.editRenderState(laserPointerID, mode, { path: fullPath, end: fullEndToEdit });
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this.contextOverlayTimer = false;
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this.destroyContextOverlay();
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} else if (mode === "half") {
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var halfEndToEdit = PICK_WITH_HAND_RAY ? this.halfEnd : halfEnd;
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halfEndToEdit.dimensions = dim;
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