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make sure FadeEffect dependency is created early
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49512c95d7
commit
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4 changed files with 10 additions and 9 deletions
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@ -198,6 +198,8 @@
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#include <raypick/RayPickScriptingInterface.h>
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#include <raypick/LaserPointerScriptingInterface.h>
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#include <FadeEffect.h>
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#include "commerce/Ledger.h"
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#include "commerce/Wallet.h"
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#include "commerce/QmlCommerce.h"
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@ -682,6 +684,8 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
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DependencyManager::set<Ledger>();
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DependencyManager::set<Wallet>();
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DependencyManager::set<FadeEffect>();
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DependencyManager::set<LaserPointerScriptingInterface>();
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DependencyManager::set<RayPickScriptingInterface>();
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@ -16,7 +16,8 @@
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#include <PathUtils.h>
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FadeEffect::FadeEffect() {
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auto texturePath = PathUtils::resourcesPath() + "images/fadeMask.png";
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_maskMap = DependencyManager::get<TextureCache>()->getImageTexture(texturePath, image::TextureUsage::STRICT_TEXTURE);
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}
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void FadeEffect::build(render::Task::TaskConcept& task, const task::Varying& editableItems) {
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@ -28,15 +29,11 @@ void FadeEffect::build(render::Task::TaskConcept& task, const task::Varying& edi
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task.addJob<FadeEditJob>("FadeEdit", fadeEditInput);
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}
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render::ShapePipeline::BatchSetter FadeEffect::getBatchSetter() {
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render::ShapePipeline::BatchSetter FadeEffect::getBatchSetter() const {
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return [this](const render::ShapePipeline& shapePipeline, gpu::Batch& batch, render::Args*) {
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auto program = shapePipeline.pipeline->getProgram();
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auto maskMapLocation = program->getTextures().findLocation("fadeMaskMap");
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auto bufferLocation = program->getUniformBuffers().findLocation("fadeParametersBuffer");
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if (!_maskMap) {
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auto texturePath = PathUtils::resourcesPath() + "images/fadeMask.png";
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_maskMap = DependencyManager::get<TextureCache>()->getImageTexture(texturePath, image::TextureUsage::STRICT_TEXTURE);
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}
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batch.setResourceTexture(maskMapLocation, _maskMap);
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batch.setUniformBuffer(bufferLocation, _configurations);
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};
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@ -21,7 +21,7 @@ public:
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void build(render::Task::TaskConcept& task, const task::Varying& editableItems);
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render::ShapePipeline::BatchSetter getBatchSetter();
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render::ShapePipeline::BatchSetter getBatchSetter() const;
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render::ShapePipeline::ItemSetter getItemUniformSetter() const;
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render::ShapePipeline::ItemSetter getItemStoredSetter();
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@ -49,8 +49,8 @@ using namespace render;
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extern void initOverlay3DPipelines(render::ShapePlumber& plumber, bool depthTest = false);
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extern void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
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RenderDeferredTask::RenderDeferredTask() {
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DependencyManager::set<FadeEffect>();
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RenderDeferredTask::RenderDeferredTask()
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{
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}
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void RenderDeferredTask::configure(const Config& config)
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