Commit graph

349 commits

Author SHA1 Message Date
ZappoMan
6c640752cd make compression optional 2013-11-21 12:04:13 -08:00
Andrzej Kapolka
4bcc6fdc0d More progress on shadows. 2013-11-20 18:27:59 -08:00
ZappoMan
c2cb6df61c first cut at compresses voxel packets 2013-11-18 09:46:32 -08:00
ZappoMan
64d5ccf91e add menu option for voxel server fade in/out and dont remove local voxels when server shuts down 2013-11-07 14:10:09 -08:00
ZappoMan
9bd27e2b2a fix stutter on rotating 2013-11-03 21:11:08 -08:00
ZappoMan
c18de72dd4 work on debugging stutter behavior, mostly debugging and cleanup 2013-11-03 19:06:06 -08:00
ZappoMan
c4a2b3c49b fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
ZappoMan
13b558c033 removed dead code 2013-11-01 14:40:58 -07:00
ZappoMan
b3aac56d29 first cut a variable point size point rendering 2013-11-01 14:33:06 -07:00
ZappoMan
054f49808f Merge branch 'master' of https://github.com/worklist/hifi into bugfixes
Conflicts:
	libraries/voxel-server-library/src/VoxelSendThread.cpp
2013-10-30 16:48:50 -07:00
ZappoMan
14ddb89341 improve behavior of too more than _maxVoxels 2013-10-30 14:28:32 -07:00
ZappoMan
3f9631dd53 fix voxels as points menu to work correctly on startup 2013-10-30 14:14:34 -07:00
ZappoMan
e8f5c86c73 fix one call to calculateShouldRender() 2013-10-30 12:19:47 -07:00
ZappoMan
dd7eb66cec adjustable LOD tweaks 2013-10-30 11:53:16 -07:00
ZappoMan
580102bb38 more work on LOD slider 2013-10-30 11:01:37 -07:00
ZappoMan
fbc3a4d2c1 first cut at user adjustable LOD 2013-10-29 16:16:58 -07:00
ZappoMan
b4c88a85f8 improvements to subtle moves for view frustum and voxel serving 2013-10-23 17:49:58 -07:00
ZappoMan
b05d6e25e3 remove two debug outs 2013-10-23 10:23:07 -07:00
ZappoMan
5d18b68a2e added support for forceFullFrustum in hideOutOfView() this fixes inconcistancies with voxel hiding showing 2013-10-23 10:14:41 -07:00
ZappoMan
306b23d489 make Fast Voxel Pipeline the default behavior 2013-10-23 05:58:47 -07:00
ZappoMan
1430a083d1 make DontRemoveOutOfView the default behavior 2013-10-23 05:44:20 -07:00
ZappoMan
3c8e30c956 make HideOutOfView the default behavior 2013-10-23 05:38:33 -07:00
ZappoMan
1786049710 make use delta frustum in culling the default behavior 2013-10-23 05:30:15 -07:00
ZappoMan
370fe3dad9 make constant culling the default mode 2013-10-23 05:22:29 -07:00
ZappoMan
96cd8c5d97 fixed issue with delta frustums on hide out of view 2013-10-22 09:25:01 -07:00
ZappoMan
f618b3a88d removed some old comments 2013-10-21 16:19:03 -07:00
ZappoMan
f5efe2dd7f removed some old comments 2013-10-21 16:14:34 -07:00
ZappoMan
22a1d0a699 small tweak 2013-10-21 16:07:34 -07:00
ZappoMan
2979a8e738 better working version of hideOutOfView voxel support 2013-10-21 15:30:14 -07:00
ZappoMan
ca7225e525 fix reset of VoxelSystem on eraseAllVoxels() 2013-10-17 18:45:52 -07:00
ZappoMan
a6664e442c fixed comment 2013-10-17 16:21:22 -07:00
ZappoMan
9b0cc14552 fix voxel nodes to work with new UUID format 2013-10-17 16:14:06 -07:00
Stephen Birarda
fa146e302d remove 16-bit node IDs and replace with UUIDs 2013-10-17 11:49:41 -07:00
ZappoMan
4be07ececb fixed a couple crashes and cleaned up some code 2013-10-11 01:30:09 -07:00
ZappoMan
3ad2a6edaa remove dead code 2013-10-10 15:28:55 -07:00
ZappoMan
f3aa82624f progress on keep local voxels 2013-10-10 15:28:06 -07:00
ZappoMan
0a6ddf108f progress on keep local voxels 2013-10-10 15:25:33 -07:00
ZappoMan
c86bad77c9 progress on keep local voxels 2013-10-10 15:23:22 -07:00
ZappoMan
c25b03dd58 first cut at keeping local voxels 2013-10-09 14:02:31 -07:00
ZappoMan
89a4ea6470 two possible crash fixes 2013-10-08 09:56:47 -07:00
ZappoMan
aa80ec3497 cleanup code for PR 2013-10-07 19:46:52 -07:00
ZappoMan
54364a235d tighten up mutex locks to keep at 60 fps 2013-10-07 19:43:45 -07:00
ZappoMan
f6981feacf added various render mode options, including voxels as points 2013-10-07 17:46:22 -07:00
ZappoMan
5f6fb3a3ae added some timing debugging 2013-10-05 00:55:34 -07:00
ZappoMan
3001917e10 added debugging 2013-10-04 22:49:05 -07:00
ZappoMan
6fce838e2e remove comment 2013-10-04 21:38:47 -07:00
ZappoMan
0c70a05732 make view frustum oversend and don't remove oversend in client 2013-10-04 21:36:21 -07:00
ZappoMan
608c24e258 fix build buster 2013-10-03 15:58:15 -07:00
ZappoMan
1c664b311d fixed behavior of voxel delete and some cases of voxel add in fast pipeline mode 2013-10-03 14:15:13 -07:00
ZappoMan
1aa7855166 cleanup 2013-10-01 12:43:30 -07:00
ZappoMan
8ceee2ec1e more cleanup of faster voxel pipeline 2013-10-01 11:51:25 -07:00
ZappoMan
793a14e25a first cut at new faster voxel pipeline 2013-10-01 10:37:14 -07:00
ZappoMan
0f74d4bda9 change nodeDeleted() to voxelDeleted() to improve readability 2013-09-30 15:50:31 -07:00
ZappoMan
865bb7555f fix hang on preference dialog box 2013-09-30 15:27:02 -07:00
ZappoMan
b6fe8befdc removed old normal support from voxel system only using global normals 2013-09-30 09:29:04 -07:00
ZappoMan
8cffa8d872 add support for global normals for voxels 2013-09-27 15:04:44 -07:00
ZappoMan
605c2f30cf add memory usage debugging 2013-09-27 10:17:10 -07:00
ZappoMan
eb6af1afbf fix byte normals, fix crashes in switching between voxel shader and normal mode 2013-09-27 09:02:51 -07:00
ZappoMan
2487a55be9 add support for use of Byte normals 2013-09-26 19:04:19 -07:00
ZappoMan
5695429a78 style fixes 2013-09-26 16:36:59 -07:00
ZappoMan
7845340279 menu cleanup, support for on the fly switching of maxVoxels and useVoxelShader 2013-09-26 16:26:49 -07:00
ZappoMan
552d9fadd8 rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00
atlante45
4e3484021e PerlinFace implementation 2013-09-10 15:31:58 -07:00
atlante45
b8c18bee2d merge 2013-09-04 15:31:12 -07:00
atlante45
5da525fc3e memory wastes and code cleaning PR comments 2013-09-04 15:12:24 -07:00
atlante45
06119990e8 Fixed ui related files memory wastes 2013-09-03 14:47:50 -07:00
atlante45
688bc17954 Fixed avatar related files memory wastes 2013-09-03 13:37:25 -07:00
atlante45
1dc8d8dd0c Added LOD to preview + Shared voxelSystem for reduced memory consumption 2013-08-29 17:59:36 -07:00
atlante45
99321b3e09 Fixed VBOs not being deleted in VoxelSystem destructor 2013-08-22 15:43:58 -07:00
atlante45
bda6e03117 Changed name of copySubTreeIntoNewTree destinationTree argument 2013-08-21 12:11:34 -07:00
atlante45
27b0338294 Fixed clipboard not being previewed 2013-08-21 10:31:56 -07:00
atlante45
3eb5ace715 merge + few efficiency ameliorations to importDialog 2013-08-20 18:04:25 -07:00
atlante45
22a2603eaa Several VoxelSystems can have different view frustum 2013-08-20 15:28:08 -07:00
atlante45
24531fdd10 Dialogbox for import fully functionnal 2013-08-19 15:54:51 -07:00
atlante45
6b58e1bfec merge 2013-08-16 20:24:18 -07:00
atlante45
68a1c56ad6 More work on import interface 2013-08-15 17:21:23 -07:00
Stephen Birarda
e77aae157b fix in view and occluded false colorization 2013-08-15 15:15:19 -07:00
Stephen Birarda
c7be2e13cd repair false coloring by distance 2013-08-15 15:12:05 -07:00
Stephen Birarda
f72f9d8735 fix hook to render pipeline warnings and kill local voxels 2013-08-15 14:57:40 -07:00
Andrzej Kapolka
a3cee5d052 More efficiency for glow effect. 2013-08-09 16:16:02 -07:00
ZappoMan
2c96296936 fixed LOD disappear on backing up 2013-08-08 16:08:06 -07:00
ZappoMan
6d4ebda1ff fix delete local voxels in case of last voxel server going away 2013-08-08 14:30:46 -07:00
ZappoMan
48e35ec6cb fix delete local voxels in case of last voxel server going away 2013-08-08 14:29:58 -07:00
Andrzej Kapolka
63aeb4df75 Merge branch 'master' of https://github.com/worklist/hifi
Conflicts:
	interface/src/Application.cpp
2013-08-06 16:28:14 -07:00
Andrzej Kapolka
720ae561df Working on support for a textured face mode that doesn't rely on the video
stream.
2013-08-06 13:27:54 -07:00
ZappoMan
73510ec975 added notifications with jurisdiction details for when voxel servers come and go 2013-08-06 10:33:09 -07:00
ZappoMan
7a3d254aca small tweak 2013-08-05 15:02:24 -07:00
ZappoMan
14b7f58fef Kills local voxels if voxel server is removed from NodeList
- added notification hooks to NodeList
- implemented hooks in VoxelSystem to kill local voxels when
  voxel server is killed
2013-08-05 13:47:18 -07:00
ZappoMan
92f6fe6bd8 CR feedback 2013-08-05 11:14:30 -07:00
ZappoMan
bdabe709af added more color groups for false colorization from source 2013-08-05 11:11:10 -07:00
ZappoMan
edfd5cd543 fixed disappearing voxel bug 2013-08-05 09:45:00 -07:00
ZappoMan
93a8e1782d cleanup 2013-07-30 12:13:45 -07:00
ZappoMan
c7e3fe5ef6 Added false colorization by voxel server source
- switched readBitstreamToTree() to take params struct for future expansion
- switched readNodeData() to take params for future expansion
- added sourceID to VoxelNode
- fixed false colorize routines to correctly redraw by marking tree as dirty
2013-07-30 11:08:48 -07:00
ZappoMan
1a73485e36 Improved VoxelNode delete callback based on CR feedback
- changed hooks to use a virtual base class approach
- switched account of hooks to use a vector instead of home grown solution
- added support for VoxelNode to know what VoxelSystem it belongs to
2013-07-29 15:30:30 -07:00
ZappoMan
03a75ab295 fixed spacing 2013-07-29 13:08:05 -07:00
ZappoMan
97aaa738c3 fixed typo 2013-07-29 13:07:12 -07:00
ZappoMan
d6428a8145 removed unneeded cast 2013-07-29 13:03:42 -07:00
ZappoMan
4cca7e2572 Fixed issue with freeing up abandoned VBO slots when not moving with animation 2013-07-26 11:44:19 -07:00
ZappoMan
0c95dc4adf Fixed voxel trails from animations
- removed stageForDeletion behavior of VoxelNode
- replaced with VoxelNodeDeletionHook strategy
- VoxelSystem now cleans up previously used VBO index slots via hook
2013-07-26 11:12:48 -07:00
Stephen Birarda
1b48d4f0fc revert removal of extraneous newlines 2013-07-16 12:46:32 -07:00