removed dead code

This commit is contained in:
ZappoMan 2013-11-01 14:40:58 -07:00
parent 56aafabacd
commit 13b558c033

View file

@ -1276,7 +1276,6 @@ void VoxelSystem::render(bool texture) {
Application::getInstance()->getPointShader().setUniformValue(uniformLocation, viewportHeight);
attributeLocation = Application::getInstance()->getVoxelShader().attributeLocation("voxelSizeIn");
//printf("attributeLocation=%d\n", attributeLocation);
glEnableVertexAttribArray(attributeLocation);
glVertexAttribPointer(attributeLocation, 1, GL_FLOAT, false, sizeof(VoxelShaderVBOData), BUFFER_OFFSET(3*sizeof(float)));
}