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removed dead code
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@ -1276,7 +1276,6 @@ void VoxelSystem::render(bool texture) {
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Application::getInstance()->getPointShader().setUniformValue(uniformLocation, viewportHeight);
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attributeLocation = Application::getInstance()->getVoxelShader().attributeLocation("voxelSizeIn");
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//printf("attributeLocation=%d\n", attributeLocation);
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glEnableVertexAttribArray(attributeLocation);
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glVertexAttribPointer(attributeLocation, 1, GL_FLOAT, false, sizeof(VoxelShaderVBOData), BUFFER_OFFSET(3*sizeof(float)));
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}
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