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make HideOutOfView the default behavior
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parent
1786049710
commit
3c8e30c956
4 changed files with 6 additions and 7 deletions
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@ -290,7 +290,7 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::FastVoxelPipeline, 0,
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false, appInstance->getVoxels(), SLOT(setUseFastVoxelPipeline(bool)));
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addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::DontRemoveOutOfView);
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addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::HideOutOfView);
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addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::DisableHideOutOfView);
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addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::UseFullFrustumInHide);
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addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::DisableConstantCulling);
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@ -1114,10 +1114,10 @@ void Menu::setNewVoxelCullingMode(bool newMode) {
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/// This will switch on or off several different individual settings options all at once based on choosing with Old or New
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/// voxel culling mode.
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void Menu::setVoxelCullingMode(bool oldMode) {
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const QString menus[] = { MenuOption::FastVoxelPipeline, MenuOption::DontRemoveOutOfView, MenuOption::HideOutOfView,
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const QString menus[] = { MenuOption::FastVoxelPipeline, MenuOption::DontRemoveOutOfView, MenuOption::DisableHideOutOfView,
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MenuOption::UseFullFrustumInHide, MenuOption::DisableConstantCulling};
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bool oldModeValue[] = { false, false, false, true, true };
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bool newModeValue[] = { true, true, true, false, false };
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bool oldModeValue[] = { false, false, true, true, true };
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bool newModeValue[] = { true, true, false, false, false };
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for (int i = 0; i < sizeof(menus) / sizeof(menus[0]); i++) {
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bool desiredValue = oldMode ? oldModeValue[i] : newModeValue[i];
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@ -168,7 +168,7 @@ namespace MenuOption {
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const QString GlowMode = "Cycle Glow Mode";
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const QString GoToDomain = "Go To Domain...";
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const QString GoToLocation = "Go To Location...";
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const QString HideOutOfView = "Hide Out of View Voxels";
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const QString DisableHideOutOfView = "Disable Hide Out of View Voxels";
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const QString GoToUser = "Go To User...";
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const QString ImportVoxels = "Import Voxels";
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const QString ImportVoxelsClipboard = "Import Voxels to Clipboard";
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@ -757,7 +757,7 @@ void VoxelSystem::checkForCulling() {
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// When we call removeOutOfView() voxels, we don't actually remove the voxels from the VBOs, but we do remove
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// them from tree, this makes our tree caclulations faster, but doesn't require us to fully rebuild the VBOs (which
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// can be expensive).
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if (Menu::getInstance()->isOptionChecked(MenuOption::HideOutOfView)) {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableHideOutOfView)) {
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hideOutOfView();
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}
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if (!Menu::getInstance()->isOptionChecked(MenuOption::DontRemoveOutOfView)) {
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@ -193,7 +193,6 @@ private:
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static bool forceRedrawEntireTreeOperation(VoxelNode* node, void* extraData);
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static bool clearAllNodesBufferIndexOperation(VoxelNode* node, void* extraData);
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static bool hideOutOfViewOperation(VoxelNode* node, void* extraData);
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static bool hideOutOfViewUnrollOperation(VoxelNode* node, void* extraData);
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static bool hideAllSubTreeOperation(VoxelNode* node, void* extraData);
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static bool showAllSubTreeOperation(VoxelNode* node, void* extraData);
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static bool showAllLocalVoxelsOperation(VoxelNode* node, void* extraData);
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