small tweak

This commit is contained in:
ZappoMan 2013-08-05 15:02:24 -07:00
parent 1c8c41463a
commit 7a3d254aca

View file

@ -1560,7 +1560,7 @@ void VoxelSystem::falseColorizeOccludedV2() {
void VoxelSystem::nodeAdded(Node* node) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
//printf("VoxelSystem... voxel server %u added...\n", nodeID);
printf("VoxelSystem... voxel server %u added...\n", nodeID);
}
}