make Fast Voxel Pipeline the default behavior

This commit is contained in:
ZappoMan 2013-10-23 05:58:47 -07:00
parent 1430a083d1
commit 306b23d489
5 changed files with 12 additions and 11 deletions

View file

@ -1643,7 +1643,7 @@ void Application::init() {
_voxels.setMaxVoxels(Menu::getInstance()->getMaxVoxels());
_voxels.setUseVoxelShader(Menu::getInstance()->isOptionChecked(MenuOption::UseVoxelShader));
_voxels.setVoxelsAsPoints(Menu::getInstance()->isOptionChecked(MenuOption::VoxelsAsPoints));
_voxels.setUseFastVoxelPipeline(Menu::getInstance()->isOptionChecked(MenuOption::FastVoxelPipeline));
_voxels.setDisableFastVoxelPipeline(Menu::getInstance()->isOptionChecked(MenuOption::DisableFastVoxelPipeline));
_voxels.init();

View file

@ -287,8 +287,8 @@ Menu::Menu() :
false, this, SLOT(setNewVoxelCullingMode(bool)));
addDisabledActionAndSeparator(cullingOptionsMenu, "Individual Option Settings");
addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::FastVoxelPipeline, 0,
false, appInstance->getVoxels(), SLOT(setUseFastVoxelPipeline(bool)));
addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::DisableFastVoxelPipeline, 0,
false, appInstance->getVoxels(), SLOT(setDisableFastVoxelPipeline(bool)));
addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::RemoveOutOfView);
addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::DisableHideOutOfView);
addCheckableActionToQMenuAndActionHash(cullingOptionsMenu, MenuOption::UseFullFrustumInHide);
@ -1114,10 +1114,10 @@ void Menu::setNewVoxelCullingMode(bool newMode) {
/// This will switch on or off several different individual settings options all at once based on choosing with Old or New
/// voxel culling mode.
void Menu::setVoxelCullingMode(bool oldMode) {
const QString menus[] = { MenuOption::FastVoxelPipeline, MenuOption::RemoveOutOfView, MenuOption::DisableHideOutOfView,
const QString menus[] = { MenuOption::DisableFastVoxelPipeline, MenuOption::RemoveOutOfView, MenuOption::DisableHideOutOfView,
MenuOption::UseFullFrustumInHide, MenuOption::DisableConstantCulling};
bool oldModeValue[] = { false, true, true, true, true };
bool newModeValue[] = { true, false, false, false, false };
bool oldModeValue[] = { true, true, true, true, true };
bool newModeValue[] = { false, false, false, false, false };
for (int i = 0; i < sizeof(menus) / sizeof(menus[0]); i++) {
bool desiredValue = oldMode ? oldModeValue[i] : newModeValue[i];

View file

@ -159,7 +159,7 @@ namespace MenuOption {
const QString FalseColorOccludedV2 = "FALSE Color Occluded V2 Voxels";
const QString FalseColorOutOfView = "FALSE Color Voxel Out of View";
const QString FalseColorRandomly = "FALSE Color Voxels Randomly";
const QString FastVoxelPipeline = "Fast Voxel Pipeline";
const QString DisableFastVoxelPipeline = "Disable Fast Voxel Pipeline";
const QString FirstPerson = "First Person";
const QString FrameTimer = "Show Timer";
const QString FrustumRenderMode = "Render Mode";

View file

@ -123,9 +123,10 @@ void VoxelSystem::voxelDeleted(VoxelNode* node) {
}
}
void VoxelSystem::setUseFastVoxelPipeline(bool useFastVoxelPipeline) {
_useFastVoxelPipeline = useFastVoxelPipeline;
printf("setUseFastVoxelPipeline() _useFastVoxelPipeline=%s\n", debug::valueOf(_useFastVoxelPipeline));
void VoxelSystem::setDisableFastVoxelPipeline(bool disableFastVoxelPipeline) {
_useFastVoxelPipeline = !disableFastVoxelPipeline;
printf("setDisableFastVoxelPipeline() disableFastVoxelPipeline=%s _useFastVoxelPipeline=%s\n",
debug::valueOf(disableFastVoxelPipeline), debug::valueOf(_useFastVoxelPipeline));
setupNewVoxelsForDrawing();
}

View file

@ -141,7 +141,7 @@ public slots:
void cancelImport();
void setUseFastVoxelPipeline(bool useFastVoxelPipeline);
void setDisableFastVoxelPipeline(bool disableFastVoxelPipeline);
void setUseVoxelShader(bool useVoxelShader);
void setVoxelsAsPoints(bool voxelsAsPoints);