merge + few efficiency ameliorations to importDialog

This commit is contained in:
atlante45 2013-08-20 18:04:25 -07:00
commit 3eb5ace715
27 changed files with 604 additions and 98 deletions

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@ -4,6 +4,9 @@ project(hifi)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} $ENV{QT_CMAKE_PREFIX_PATH})
# set our Base SDK to 10.7
set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk)
# Find includes in corresponding build directories
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Instruct CMake to run moc automatically when needed.

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@ -3,8 +3,8 @@ project(Fervor)
find_package(Qt5Core REQUIRED)
find_package(Qt5Network REQUIRED)
find_package(Qt5WebKit REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(Qt5WebKitWidgets REQUIRED)
add_definitions(-DFV_GUI)
@ -32,4 +32,4 @@ include_directories(
add_library(fervor ${FERVOR_SOURCES} ${FERVOR_HEADERS} ${FERVOR_MOC_SOURCES} ${FERVOR_WRAPPED_UI})
target_link_libraries(fervor ${QUAZIP_LIBRARIES})
qt5_use_modules(fervor Core Network Widgets WebKit)
qt5_use_modules(fervor Core Network Widgets WebKitWidgets)

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@ -1,5 +1,5 @@
[INFO]
name=interface
name=Interface
version=0.0.1
organizationName=High Fidelity
organizationDomain=highfidelity.io

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@ -0,0 +1,66 @@
#version 120
//
// ambient_occlusion.frag
// fragment shader
//
// Created by Andrzej Kapolka on 7/5/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// the depth texture
uniform sampler2D depthTexture;
// the random rotation texture
uniform sampler2D rotationTexture;
// the sample kernel containing the unit offset vectors
const int SAMPLE_KERNEL_SIZE = 16;
uniform vec3 sampleKernel[SAMPLE_KERNEL_SIZE];
// the distance to the near clip plane
uniform float near;
// the distance to the far clip plane
uniform float far;
// the left and bottom edges of the view window
uniform vec2 leftBottom;
// the right and top edges of the view window
uniform vec2 rightTop;
// the radius of the effect
uniform float radius;
// the scale for the noise texture
uniform vec2 noiseScale;
// given a texture coordinate, returns the 3D view space z coordinate
float texCoordToViewSpaceZ(vec2 texCoord) {
return (far * near) / (texture2D(depthTexture, texCoord).r * (far - near) - far);
}
// given a texture coordinate, returns the 3D view space coordinate
vec3 texCoordToViewSpace(vec2 texCoord) {
float z = texCoordToViewSpaceZ(texCoord);
return vec3(((texCoord * 2.0 - vec2(1.0, 1.0)) * (rightTop - leftBottom) + rightTop + leftBottom) * z / (-2.0 * near), z);
}
void main(void) {
vec3 rotationX = texture2D(rotationTexture, gl_TexCoord[0].st * noiseScale).rgb;
vec3 rotationY = normalize(cross(rotationX, vec3(0.0, 0.0, 1.0)));
mat3 rotation = mat3(rotationX, rotationY, cross(rotationX, rotationY));
vec3 center = texCoordToViewSpace(gl_TexCoord[0].st);
float occlusion = 4.0;
for (int i = 0; i < SAMPLE_KERNEL_SIZE; i++) {
vec3 offset = center + rotation * (radius * sampleKernel[i]);
vec4 projected = gl_ProjectionMatrix * vec4(offset, 1.0);
float depth = texCoordToViewSpaceZ(projected.xy * 0.5 / projected.w + vec2(0.5, 0.5));
occlusion += 1.0 - step(offset.z, depth);
}
gl_FragColor = vec4(occlusion, occlusion, occlusion, 0.0) / 16.0;
}

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@ -0,0 +1,14 @@
#version 120
//
// ambient_occlusion.vert
// vertex shader
//
// Created by Andrzej Kapolka on 8/16/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
void main(void) {
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_Vertex;
}

View file

@ -0,0 +1,24 @@
#version 120
//
// occlusion_blur.frag
// fragment shader
//
// Created by Andrzej Kapolka on 8/16/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// the original texture
uniform sampler2D originalTexture;
// the scale for the blur kernel
uniform vec2 blurScale;
void main(void) {
vec2 minExtents = gl_TexCoord[0].st + blurScale * vec2(-0.5, -0.5);
vec2 maxExtents = gl_TexCoord[0].st + blurScale * vec2(1.5, 1.5);
gl_FragColor = (texture2D(originalTexture, minExtents) +
texture2D(originalTexture, vec2(maxExtents.s, minExtents.t)) +
texture2D(originalTexture, vec2(minExtents.s, maxExtents.t)) +
texture2D(originalTexture, maxExtents)) * 0.25;
}

View file

@ -64,7 +64,6 @@
#include "renderer/ProgramObject.h"
#include "ui/TextRenderer.h"
#include "Swatch.h"
#include "fvupdater.h"
using namespace std;
@ -95,6 +94,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_frameCount(0),
_fps(120.0f),
_justStarted(true),
_clipboard(1),
_voxelImporter(_window),
_wantToKillLocalVoxels(false),
_audioScope(256, 200, true),
@ -127,7 +127,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_packetsPerSecond(0),
_bytesPerSecond(0),
_bytesCount(0),
_swatch(NULL)
_swatch(NULL),
_pasteMode(false)
{
_applicationStartupTime = startup_time;
_window->setWindowTitle("Interface");
@ -210,12 +211,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
NodeList::getInstance()->startSilentNodeRemovalThread();
_window->setCentralWidget(_glWidget);
#if defined(Q_OS_MAC) && defined(QT_NO_DEBUG)
// if this is a release OS X build use fervor to check for an update
FvUpdater::sharedUpdater()->SetFeedURL("https://s3-us-west-1.amazonaws.com/highfidelity/appcast.xml");
FvUpdater::sharedUpdater()->CheckForUpdatesSilent();
#endif
// call Menu getInstance static method to set up the menu
_window->setMenuBar(Menu::getInstance());
@ -313,6 +308,11 @@ void Application::initializeGL() {
// update before the first render
update(0.0f);
// now that things are drawn - if this is an OS X release build we can check for an update
#if defined(Q_OS_MAC) && defined(QT_NO_DEBUG)
Menu::getInstance()->checkForUpdates();
#endif
}
void Application::paintGL() {
@ -813,6 +813,10 @@ void Application::mousePressEvent(QMouseEvent* event) {
_pieMenu.mousePressEvent(_mouseX, _mouseY);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode) && _pasteMode) {
pasteVoxels();
}
if (MAKE_SOUND_ON_VOXEL_CLICK && _isHoverVoxel && !_isHoverVoxelSounding) {
_hoverVoxelOriginalColor[0] = _hoverVoxel.red;
_hoverVoxelOriginalColor[1] = _hoverVoxel.green;
@ -1213,10 +1217,11 @@ void Application::importVoxelsToClipboard() {
}
void Application::importVoxels() {
_pasteMode = false;
if (_voxelImporter.exec()) {
qDebug("[DEBUG] Import succedded.\n");
_pasteMode = true;
} else {
qDebug("[DEBUG] Import failed.\n");
}
@ -1382,8 +1387,14 @@ void Application::copyVoxels() {
_clipboard.killLocalVoxels();
// then copy onto it
//_voxels.copySubTreeIntoNewTree(selectedNode, _clipboard, true);
_voxels.copySubTreeIntoNewTree(selectedNode, &_clipboard, true);
}
_pasteMode = false;
}
void Application::togglePasteMode() {
_pasteMode = !_pasteMode;
}
void Application::pasteVoxels() {
@ -1403,7 +1414,12 @@ void Application::pasteVoxels() {
args.newBaseOctCode = calculatedOctCode = pointToVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
}
//_clipboard.recurseTreeWithOperation(sendVoxelsOperation, &args);
if (_voxelImporter.getImportWaiting()) {
_voxelImporter.getVoxelSystem()->recurseTreeWithOperation(sendVoxelsOperation, &args);
_voxelImporter.reset();
} else {
_clipboard.recurseTreeWithOperation(sendVoxelsOperation, &args);
}
_voxelEditSender.flushQueue();
if (calculatedOctCode) {
@ -1445,10 +1461,15 @@ void Application::initDisplay() {
void Application::init() {
_voxels.init();
_clipboard.init();
_clipboardViewFrustum.setKeyholeRadius(1000.0f);
_clipboardViewFrustum.calculate();
_clipboard.setViewFrustum(&_clipboardViewFrustum);
_environment.init();
_glowEffect.init();
_ambientOcclusionEffect.init();
_handControl.setScreenDimensions(_glWidget->width(), _glWidget->height());
@ -2330,6 +2351,23 @@ void Application::displaySide(Camera& whichCamera) {
glEnable(GL_LIGHTING);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode) && _pasteMode) {
glPushMatrix();
glTranslatef(_mouseVoxel.x * TREE_SCALE,
_mouseVoxel.y * TREE_SCALE,
_mouseVoxel.z * TREE_SCALE);
glScalef(_mouseVoxel.s * TREE_SCALE,
_mouseVoxel.s * TREE_SCALE,
_mouseVoxel.s * TREE_SCALE);
if (_voxelImporter.getImportWaiting()) {
_voxelImporter.getVoxelSystem()->render(true);
} else {
_clipboard.render(true);
}
glPopMatrix();
}
_myAvatar.renderScreenTint(SCREEN_TINT_BEFORE_AVATARS, whichCamera);
if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
@ -2375,6 +2413,11 @@ void Application::displaySide(Camera& whichCamera) {
renderWorldBox();
}
// render the ambient occlusion effect if enabled
if (Menu::getInstance()->isOptionChecked(MenuOption::AmbientOcclusion)) {
_ambientOcclusionEffect.render();
}
// brad's frustum for debugging
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum)) {
renderViewFrustum(_viewFrustum);
@ -2393,7 +2436,7 @@ void Application::displaySide(Camera& whichCamera) {
}
renderFollowIndicator();
// render the glow effect
_glowEffect.render();
}

View file

@ -32,6 +32,7 @@
#include "Environment.h"
#include "GLCanvas.h"
#include "PacketHeaders.h"
#include "PieMenu.h"
#include "SerialInterface.h"
#include "Stars.h"
#include "Swatch.h"
@ -43,9 +44,9 @@
#include "VoxelSystem.h"
#include "VoxelImporter.h"
#include "Webcam.h"
#include "PieMenu.h"
#include "avatar/Avatar.h"
#include "avatar/HandControl.h"
#include "renderer/AmbientOcclusionEffect.h"
#include "renderer/GeometryCache.h"
#include "renderer/GlowEffect.h"
#include "renderer/TextureCache.h"
@ -141,6 +142,7 @@ public slots:
void importVoxelsToClipboard();
void cutVoxels();
void copyVoxels();
void togglePasteMode();
void pasteVoxels();
void setRenderVoxels(bool renderVoxels);
@ -240,6 +242,7 @@ private:
VoxelSystem _voxels;
VoxelSystem _clipboard; // if I copy/paste
ViewFrustum _clipboardViewFrustum;
VoxelImporter _voxelImporter;
QByteArray _voxelsFilename;
@ -316,6 +319,7 @@ private:
TextureCache _textureCache;
GlowEffect _glowEffect;
AmbientOcclusionEffect _ambientOcclusionEffect;
#ifndef _WIN32
Audio _audio;
@ -341,6 +345,8 @@ private:
ToolsPalette _palette;
Swatch _swatch;
bool _pasteMode;
PieMenu _pieMenu;
VoxelSceneStats _voxelSceneStats;

View file

@ -407,7 +407,7 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples) :
return;
}
inputParameters.channelCount = 2; // Stereo input
inputParameters.channelCount = 1; // Stereo input
inputParameters.sampleFormat = (paInt16 | paNonInterleaved);
inputParameters.suggestedLatency = Pa_GetDeviceInfo(inputParameters.device)->defaultLowInputLatency;
inputParameters.hostApiSpecificStreamInfo = NULL;

View file

@ -6,6 +6,7 @@
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "ImportDialog.h"
#include "Application.h"
#include <QStandardPaths>
#include <QGridLayout>
@ -23,7 +24,7 @@ const QString IMPORT_FILE_TYPES = QObject::tr("Sparse Voxel Oc
const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
const glm::vec3 UP = glm::vec3(0, 1, 0);
const glm::vec3 UP_VECT = glm::vec3(0, 1, 0);
const float ANGULAR_RATE = 0.02f;
const float VERTICAL_ANGLE = M_PI_4 / 2.0f;
const float RETURN_RATE = 0.02f;
@ -61,7 +62,7 @@ private:
};
GLWidget::GLWidget(QWidget *parent, VoxelSystem *voxelSystem)
: QGLWidget(parent),
: QGLWidget(parent, Application::getInstance()->getGLWidget()),
_voxelSystem(voxelSystem),
_draw(false),
_a(0.0f),
@ -77,11 +78,6 @@ void GLWidget::initializeGL() {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel (GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
if(_voxelSystem) {
_voxelSystem->init();
}
}
void GLWidget::resizeGL(int width, int height) {
@ -111,7 +107,7 @@ void GLWidget::paintGL() {
_targetCenter.y + (glm::length(_targetCenter) + NEAR_CLIP) * sin(_h),
_targetCenter.z + (glm::length(_targetCenter) + NEAR_CLIP) * sin(_a),
_targetCenter.x, _targetCenter.y, _targetCenter.z,
UP.x, UP.y, UP.z);
UP_VECT.x, UP_VECT.y, UP_VECT.z);
if (_draw && _voxelSystem) {
@ -138,7 +134,7 @@ void GLWidget::paintGL() {
glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 0 );
glEnd();
_voxelSystem->render(false);
_voxelSystem->render(true);
}
}
@ -221,11 +217,7 @@ void ImportDialog::reject() {
}
int ImportDialog::exec() {
reset();
int ret = QFileDialog::exec();
preview(false);
return ret;
return QFileDialog::exec();
}
void ImportDialog::setGLCamera(float x, float y, float z) {

View file

@ -20,6 +20,7 @@
#include <QStandardPaths>
#include "Application.h"
#include "fvupdater.h"
#include "PairingHandler.h"
#include "Menu.h"
#include "Util.h"
@ -63,6 +64,11 @@ Menu::Menu() :
this,
SLOT(editPreferences())))->setMenuRole(QAction::PreferencesRole);
#if defined(Q_OS_MAC) && defined(QT_NO_DEBUG)
// show "Check for Updates" in the menu
(addActionToQMenuAndActionHash(fileMenu, MenuOption::CheckForUpdates, 0, this, SLOT(checkForUpdates())))->setMenuRole(QAction::ApplicationSpecificRole);
#endif
QMenu* pairMenu = addMenu("Pair");
addActionToQMenuAndActionHash(pairMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));
@ -151,6 +157,13 @@ Menu::Menu() :
&appInstance->getAvatar()->getHead().getFace(),
SLOT(cycleRenderMode()));
addActionToQMenuAndActionHash(renderMenu,
MenuOption::GlowMode,
0,
appInstance->getGlowEffect(),
SLOT(cycleRenderMode()));
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::AmbientOcclusion);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::FrameTimer);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtVectors);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtIndicator, 0, true);
@ -235,7 +248,7 @@ Menu::Menu() :
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I, appInstance, SLOT(importVoxels()));
addActionToQMenuAndActionHash(voxelMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
addActionToQMenuAndActionHash(voxelMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
addActionToQMenuAndActionHash(voxelMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
addActionToQMenuAndActionHash(voxelMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(togglePasteMode()));
QMenu* debugMenu = addMenu("Debug");
@ -448,6 +461,14 @@ void Menu::exportSettings() {
}
}
void Menu::checkForUpdates() {
#if defined(Q_OS_MAC) && defined(QT_NO_DEBUG)
qDebug() << "Checking if there are available updates.\n";
// if this is a release OS X build use fervor to check for an update
FvUpdater::sharedUpdater()->SetFeedURL("http://s3.highfidelity.io/appcast.xml");
FvUpdater::sharedUpdater()->CheckForUpdatesSilent();
#endif
}
void Menu::loadAction(QSettings* set, QAction* action) {
if (action->isChecked() != set->value(action->text(), action->isChecked()).toBool()) {

View file

@ -58,6 +58,7 @@ public slots:
void saveSettings(QSettings* settings = NULL);
void importSettings();
void exportSettings();
void checkForUpdates();
private slots:
void editPreferences();
@ -107,11 +108,13 @@ private:
namespace MenuOption {
const QString AmbientOcclusion = "Ambient Occlusion";
const QString Avatars = "Avatars";
const QString AvatarAsBalls = "Avatar as Balls";
const QString Atmosphere = "Atmosphere";
const QString Bandwidth = "Bandwidth Display";
const QString BandwidthDetails = "Bandwidth Details";
const QString CheckForUpdates = "Check for Updates...";
const QString Collisions = "Collisions";
const QString CopyVoxels = "Copy Voxels";
const QString CoverageMap = "Render Coverage Map";
@ -137,6 +140,7 @@ namespace MenuOption {
const QString FrameTimer = "Show Timer";
const QString FrustumRenderMode = "Render Mode";
const QString Fullscreen = "Fullscreen";
const QString GlowMode = "Cycle Glow Mode";
const QString ImportVoxels = "Import Voxels";
const QString ImportVoxelsClipboard = "Import Voxels to Clipboard";
const QString IncreaseAvatarSize = "Increase Avatar Size";

View file

@ -11,6 +11,8 @@
#include <QFileInfo>
#include <QThreadPool>
static const int MAX_VOXELS_PER_IMPORT = 2000000;
class ImportTask : public QObject, public QRunnable {
public:
ImportTask(VoxelSystem* voxelSystem, const QString &filename);
@ -21,16 +23,11 @@ private:
QString _filename;
};
class LocalVoxelSystem : public VoxelSystem {
public:
LocalVoxelSystem() : VoxelSystem(1, 2000000) {}
virtual void removeOutOfView() {}
};
VoxelImporter::VoxelImporter(QWidget* parent)
: QObject(parent),
_voxelSystem(new LocalVoxelSystem()),
_voxelSystem(new VoxelSystem(1, MAX_VOXELS_PER_IMPORT)),
_initialized(false),
_importWaiting(false),
_importDialog(parent, _voxelSystem),
_currentTask(NULL),
_nextTask(NULL) {
@ -60,24 +57,35 @@ void VoxelImporter::reset() {
_voxelSystem->killLocalVoxels();
_importDialog.reset();
_filename = "";
_currentTask = NULL;
_nextTask = NULL;
_importWaiting = false;
if (_nextTask) {
delete _nextTask;
_nextTask = NULL;
}
if (_currentTask) {
_voxelSystem->cancelImport();
}
}
int VoxelImporter::exec() {
reset();
if (!_initialized) {
_voxelSystem->init();
_importViewFrustum.setKeyholeRadius(100000.0f);
_importViewFrustum.calculate();
_voxelSystem->setViewFrustum(&_importViewFrustum);
_initialized = true;
}
reset();
int ret = _importDialog.exec();
if (!ret) {
if (_nextTask) {
delete _nextTask;
_nextTask = NULL;
}
if (_currentTask) {
_voxelSystem->cancelImport();
}
reset();
} else {
_importDialog.reset();
_importWaiting = true;
}
return ret;
@ -93,6 +101,10 @@ int VoxelImporter::preImport() {
if (_importDialog.getWantPreview()) {
_filename = filename;
if (_nextTask) {
delete _nextTask;
}
_nextTask = new ImportTask(_voxelSystem, _filename);
connect(_nextTask, SIGNAL(destroyed()), SLOT(launchTask()));
@ -125,6 +137,10 @@ int VoxelImporter::import() {
_filename = filename;
if (_nextTask) {
delete _nextTask;
}
_nextTask = new ImportTask(_voxelSystem, _filename);
connect(_nextTask, SIGNAL(destroyed()), SLOT(launchTask()));
connect(_nextTask, SIGNAL(destroyed()), &_importDialog, SLOT(accept()));

View file

@ -16,7 +16,6 @@
#include <QRunnable>
class ImportTask;
class LocalVoxelSystem;
class VoxelImporter : public QObject {
Q_OBJECT
@ -25,6 +24,7 @@ public:
~VoxelImporter();
void reset();
bool getImportWaiting() const { return _importWaiting; }
VoxelSystem* getVoxelSystem() const { return _voxelSystem; }
bool getimportIntoClipboard() const { return _importDialog.getImportIntoClipboard(); }
@ -38,6 +38,9 @@ private slots:
private:
VoxelSystem* _voxelSystem;
ViewFrustum _importViewFrustum;
bool _initialized;
bool _importWaiting;
ImportDialog _importDialog;

View file

@ -66,6 +66,8 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) :
_dataSourceID = UNKNOWN_NODE_ID;
_voxelServerCount = 0;
_viewFrustum = Application::getInstance()->getViewFrustum();
connect(_tree, SIGNAL(importSize(float,float,float)), SIGNAL(importSize(float,float,float)));
connect(_tree, SIGNAL(importProgress(int)), SIGNAL(importProgress(int)));
}
@ -413,7 +415,7 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
int voxelsUpdated = 0;
bool shouldRender = false; // assume we don't need to render it
// if it's colored, we might need to render it!
shouldRender = node->calculateShouldRender(Application::getInstance()->getViewFrustum());
shouldRender = node->calculateShouldRender(_viewFrustum);
node->setShouldRender(shouldRender);
// let children figure out their renderness
@ -655,7 +657,7 @@ void VoxelSystem::updatePartialVBOs() {
}
// if we got to the end of the array, and we're in an active dirty segment...
if (inSegment) {
if (inSegment) {
updateVBOSegment(segmentStart, _voxelsInReadArrays - 1);
inSegment = false;
}
@ -832,10 +834,8 @@ bool VoxelSystem::falseColorizeInViewOperation(VoxelNode* node, void* extraData)
}
void VoxelSystem::falseColorizeInView() {
ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
_nodeCount = 0;
_tree->recurseTreeWithOperation(falseColorizeInViewOperation,(void*)viewFrustum);
_tree->recurseTreeWithOperation(falseColorizeInViewOperation,(void*)_viewFrustum);
qDebug("setting in view false color for %d nodes\n", _nodeCount);
_tree->setDirtyBit();
setupNewVoxelsForDrawing();
@ -961,15 +961,13 @@ bool VoxelSystem::getDistanceFromViewRangeOperation(VoxelNode* node, void* extra
}
void VoxelSystem::falseColorizeDistanceFromView() {
ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
_nodeCount = 0;
_maxDistance = 0.0;
_minDistance = FLT_MAX;
_tree->recurseTreeWithOperation(getDistanceFromViewRangeOperation, (void*) viewFrustum);
_tree->recurseTreeWithOperation(getDistanceFromViewRangeOperation, (void*) _viewFrustum);
qDebug("determining distance range for %d nodes\n", _nodeCount);
_nodeCount = 0;
_tree->recurseTreeWithOperation(falseColorizeDistanceFromViewOperation, (void*) viewFrustum);
_tree->recurseTreeWithOperation(falseColorizeDistanceFromViewOperation, (void*) _viewFrustum);
qDebug("setting in distance false color for %d nodes\n", _nodeCount);
_tree->setDirtyBit();
setupNewVoxelsForDrawing();
@ -979,6 +977,7 @@ void VoxelSystem::falseColorizeDistanceFromView() {
class removeOutOfViewArgs {
public:
VoxelSystem* thisVoxelSystem;
ViewFrustum* thisViewFrustum;
VoxelNodeBag dontRecurseBag;
unsigned long nodesScanned;
unsigned long nodesRemoved;
@ -988,6 +987,7 @@ public:
removeOutOfViewArgs(VoxelSystem* voxelSystem) :
thisVoxelSystem(voxelSystem),
thisViewFrustum(voxelSystem->getViewFrustum()),
dontRecurseBag(),
nodesScanned(0),
nodesRemoved(0),
@ -1020,7 +1020,7 @@ bool VoxelSystem::removeOutOfViewOperation(VoxelNode* node, void* extraData) {
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
VoxelNode* childNode = node->getChildAtIndex(i);
if (childNode) {
ViewFrustum::location inFrustum = childNode->inFrustum(*Application::getInstance()->getViewFrustum());
ViewFrustum::location inFrustum = childNode->inFrustum(*args->thisViewFrustum);
switch (inFrustum) {
case ViewFrustum::OUTSIDE: {
args->nodesOutside++;
@ -1054,9 +1054,9 @@ bool VoxelSystem::isViewChanging() {
bool result = false; // assume the best
// If our viewFrustum has changed since our _lastKnowViewFrustum
if (!_lastKnowViewFrustum.matches(Application::getInstance()->getViewFrustum())) {
if (!_lastKnowViewFrustum.matches(_viewFrustum)) {
result = true;
_lastKnowViewFrustum = *Application::getInstance()->getViewFrustum(); // save last known
_lastKnowViewFrustum = *_viewFrustum; // save last known
}
return result;
}
@ -1070,9 +1070,9 @@ bool VoxelSystem::hasViewChanged() {
}
// If our viewFrustum has changed since our _lastKnowViewFrustum
if (!_lastStableViewFrustum.matches(Application::getInstance()->getViewFrustum())) {
if (!_lastStableViewFrustum.matches(_viewFrustum)) {
result = true;
_lastStableViewFrustum = *Application::getInstance()->getViewFrustum(); // save last stable
_lastStableViewFrustum = *_viewFrustum; // save last stable
}
return result;
}
@ -1312,6 +1312,10 @@ void VoxelSystem::createSphere(float r,float xc, float yc, float zc, float s, bo
setupNewVoxelsForDrawing();
};
void VoxelSystem::copySubTreeIntoNewTree(VoxelNode* startNode, VoxelSystem* destinationTree, bool rebaseToRoot) {
_tree->copySubTreeIntoNewTree(startNode, destinationTree->_tree, rebaseToRoot);
}
void VoxelSystem::copySubTreeIntoNewTree(VoxelNode* startNode, VoxelTree* destinationTree, bool rebaseToRoot) {
_tree->copySubTreeIntoNewTree(startNode, destinationTree, rebaseToRoot);
}
@ -1320,6 +1324,10 @@ void VoxelSystem::copyFromTreeIntoSubTree(VoxelTree* sourceTree, VoxelNode* dest
_tree->copyFromTreeIntoSubTree(sourceTree, destinationNode);
}
void VoxelSystem::recurseTreeWithOperation(RecurseVoxelTreeOperation operation, void* extraData) {
_tree->recurseTreeWithOperation(operation, extraData);
}
struct FalseColorizeOccludedArgs {
ViewFrustum* viewFrustum;
CoverageMap* map;
@ -1426,7 +1434,7 @@ void VoxelSystem::falseColorizeOccluded() {
myCoverageMap.erase();
FalseColorizeOccludedArgs args;
args.viewFrustum = Application::getInstance()->getViewFrustum();
args.viewFrustum = _viewFrustum;
args.map = &myCoverageMap;
args.totalVoxels = 0;
args.coloredVoxels = 0;
@ -1548,7 +1556,7 @@ void VoxelSystem::falseColorizeOccludedV2() {
VoxelProjectedPolygon::intersects_calls = 0;
FalseColorizeOccludedArgs args;
args.viewFrustum = Application::getInstance()->getViewFrustum();
args.viewFrustum = _viewFrustum;
args.mapV2 = &myCoverageMapV2;
args.totalVoxels = 0;
args.coloredVoxels = 0;

View file

@ -43,7 +43,9 @@ public:
void simulate(float deltaTime) { };
void render(bool texture);
unsigned long getVoxelsUpdated () const {return _voxelsUpdated;};
ViewFrustum* getViewFrustum() const {return _viewFrustum;}
void setViewFrustum(ViewFrustum* viewFrustum) {_viewFrustum = viewFrustum;}
unsigned long getVoxelsUpdated() const {return _voxelsUpdated;};
unsigned long getVoxelsRendered() const {return _voxelsInReadArrays;};
void loadVoxelsFile(const char* fileName,bool wantColorRandomizer);
@ -79,9 +81,12 @@ public:
void createSphere(float r,float xc, float yc, float zc, float s, bool solid,
creationMode mode, bool destructive = false, bool debug = false);
void copySubTreeIntoNewTree(VoxelNode* startNode, VoxelSystem* destinationTree, bool rebaseToRoot);
void copySubTreeIntoNewTree(VoxelNode* startNode, VoxelTree* destinationTree, bool rebaseToRoot);
void copyFromTreeIntoSubTree(VoxelTree* sourceTree, VoxelNode* destinationNode);
void recurseTreeWithOperation(RecurseVoxelTreeOperation operation, void* extraData=NULL);
CoverageMapV2 myCoverageMapV2;
CoverageMap myCoverageMap;
@ -190,6 +195,7 @@ private:
ViewFrustum _lastKnowViewFrustum;
ViewFrustum _lastStableViewFrustum;
ViewFrustum* _viewFrustum;
int newTreeToArrays(VoxelNode *currentNode);
void cleanupRemovedVoxels();

View file

@ -323,6 +323,7 @@ void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
Webcam* webcam = Application::getInstance()->getWebcam();
glm::vec3 estimatedPosition, estimatedRotation;
if (gyros->isActive()) {
estimatedPosition = gyros->getEstimatedPosition();
estimatedRotation = gyros->getEstimatedRotation();
} else if (webcam->isActive()) {
@ -1573,7 +1574,7 @@ void Avatar::loadData(QSettings* settings) {
_voxels.setVoxelURL(settings->value("voxelURL").toUrl());
_leanScale = loadSetting(settings, "leanScale", 0.5f);
_leanScale = loadSetting(settings, "leanScale", 0.05f);
_newScale = loadSetting(settings, "scale", 1.0f);
setScale(_scale);

View file

@ -0,0 +1,147 @@
//
// AmbientOcclusionEffect.cpp
// interface
//
// Created by Andrzej Kapolka on 7/14/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QOpenGLFramebufferObject>
#include <glm/gtc/random.hpp>
#include <SharedUtil.h>
#include "AmbientOcclusionEffect.h"
#include "Application.h"
#include "InterfaceConfig.h"
#include "ProgramObject.h"
#include "RenderUtil.h"
const int ROTATION_WIDTH = 4;
const int ROTATION_HEIGHT = 4;
void AmbientOcclusionEffect::init() {
switchToResourcesParentIfRequired();
_occlusionProgram = new ProgramObject();
_occlusionProgram->addShaderFromSourceFile(QGLShader::Vertex, "resources/shaders/ambient_occlusion.vert");
_occlusionProgram->addShaderFromSourceFile(QGLShader::Fragment, "resources/shaders/ambient_occlusion.frag");
_occlusionProgram->link();
// create the sample kernel: an array of spherically distributed offset vectors
const int SAMPLE_KERNEL_SIZE = 16;
QVector3D sampleKernel[SAMPLE_KERNEL_SIZE];
for (int i = 0; i < SAMPLE_KERNEL_SIZE; i++) {
// square the length in order to increase density towards the center
glm::vec3 vector = glm::sphericalRand(1.0f);
float scale = randFloat();
const float MIN_VECTOR_LENGTH = 0.01f;
const float MAX_VECTOR_LENGTH = 1.0f;
vector *= glm::mix(MIN_VECTOR_LENGTH, MAX_VECTOR_LENGTH, scale * scale);
sampleKernel[i] = QVector3D(vector.x, vector.y, vector.z);
}
_occlusionProgram->bind();
_occlusionProgram->setUniformValue("depthTexture", 0);
_occlusionProgram->setUniformValue("rotationTexture", 1);
_occlusionProgram->setUniformValueArray("sampleKernel", sampleKernel, SAMPLE_KERNEL_SIZE);
_occlusionProgram->setUniformValue("radius", 0.1f);
_occlusionProgram->release();
_nearLocation = _occlusionProgram->uniformLocation("near");
_farLocation = _occlusionProgram->uniformLocation("far");
_leftBottomLocation = _occlusionProgram->uniformLocation("leftBottom");
_rightTopLocation = _occlusionProgram->uniformLocation("rightTop");
_noiseScaleLocation = _occlusionProgram->uniformLocation("noiseScale");
// generate the random rotation texture
glGenTextures(1, &_rotationTextureID);
glBindTexture(GL_TEXTURE_2D, _rotationTextureID);
const int ELEMENTS_PER_PIXEL = 3;
unsigned char rotationData[ROTATION_WIDTH * ROTATION_HEIGHT * ELEMENTS_PER_PIXEL];
unsigned char* rotation = rotationData;
for (int i = 0; i < ROTATION_WIDTH * ROTATION_HEIGHT; i++) {
glm::vec3 randvec = glm::sphericalRand(1.0f);
*rotation++ = ((randvec.x + 1.0f) / 2.0f) * 255.0f;
*rotation++ = ((randvec.y + 1.0f) / 2.0f) * 255.0f;
*rotation++ = ((randvec.z + 1.0f) / 2.0f) * 255.0f;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ROTATION_WIDTH, ROTATION_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, rotationData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
_blurProgram = new ProgramObject();
_blurProgram->addShaderFromSourceFile(QGLShader::Vertex, "resources/shaders/ambient_occlusion.vert");
_blurProgram->addShaderFromSourceFile(QGLShader::Fragment, "resources/shaders/occlusion_blur.frag");
_blurProgram->link();
_blurProgram->bind();
_blurProgram->setUniformValue("originalTexture", 0);
_blurProgram->release();
_blurScaleLocation = _blurProgram->uniformLocation("blurScale");
}
void AmbientOcclusionEffect::render() {
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryDepthTextureID());
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, _rotationTextureID);
// render with the occlusion shader to the secondary buffer
QOpenGLFramebufferObject* secondaryFBO = Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
secondaryFBO->bind();
float left, right, bottom, top, nearVal, farVal;
glm::vec4 nearClipPlane, farClipPlane;
Application::getInstance()->getViewFrustum()->computeOffAxisFrustum(
left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
_occlusionProgram->bind();
_occlusionProgram->setUniformValue(_nearLocation, nearVal);
_occlusionProgram->setUniformValue(_farLocation, farVal);
_occlusionProgram->setUniformValue(_leftBottomLocation, left, bottom);
_occlusionProgram->setUniformValue(_rightTopLocation, right, top);
QSize size = Application::getInstance()->getGLWidget()->size();
_occlusionProgram->setUniformValue(_noiseScaleLocation, size.width() / (float)ROTATION_WIDTH,
size.height() / (float)ROTATION_HEIGHT);
renderFullscreenQuad();
_occlusionProgram->release();
secondaryFBO->release();
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
// now render secondary to primary with 4x4 blur
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->bind();
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
glBindTexture(GL_TEXTURE_2D, secondaryFBO->texture());
_blurProgram->bind();
_blurProgram->setUniformValue(_blurScaleLocation, 1.0f / size.width(), 1.0f / size.height());
renderFullscreenQuad();
_blurProgram->release();
glBindTexture(GL_TEXTURE_2D, 0);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}

View file

@ -0,0 +1,40 @@
//
// AmbientOcclusionEffect.h
// interface
//
// Created by Andrzej Kapolka on 7/14/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__AmbientOcclusionEffect__
#define __interface__AmbientOcclusionEffect__
#include "InterfaceConfig.h"
class ProgramObject;
/// A screen space ambient occlusion effect. See John Chapman's tutorial at
/// http://john-chapman-graphics.blogspot.co.uk/2013/01/ssao-tutorial.html for reference.
class AmbientOcclusionEffect {
public:
void init();
void render();
private:
ProgramObject* _occlusionProgram;
int _nearLocation;
int _farLocation;
int _leftBottomLocation;
int _rightTopLocation;
int _noiseScaleLocation;
ProgramObject* _blurProgram;
int _blurScaleLocation;
GLuint _rotationTextureID;
};
#endif /* defined(__interface__AmbientOcclusionEffect__) */

View file

@ -5,7 +5,7 @@
// Created by Andrzej Kapolka on 8/7/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
// include this before QGLWidget, which includes an earlier version of OpenGL
// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QOpenGLFramebufferObject>
@ -13,6 +13,7 @@
#include "Application.h"
#include "GlowEffect.h"
#include "ProgramObject.h"
#include "RenderUtil.h"
GlowEffect::GlowEffect() : _renderMode(BLUR_ADD_MODE) {
}
@ -68,19 +69,6 @@ void GlowEffect::end() {
glBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
}
static void renderFullscreenQuad() {
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(-1.0f, 1.0f);
glEnd();
}
void GlowEffect::render() {
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
primaryFBO->release();
@ -95,6 +83,7 @@ void GlowEffect::render() {
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
if (_isEmpty) {
// copy the primary to the screen
@ -210,6 +199,7 @@ void GlowEffect::render() {
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glBindTexture(GL_TEXTURE_2D, 0);
}

View file

@ -0,0 +1,22 @@
//
// RenderUtil.cpp
// interface
//
// Created by Andrzej Kapolka on 8/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "InterfaceConfig.h"
#include "RenderUtil.h"
void renderFullscreenQuad() {
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(-1.0f, 1.0f);
glEnd();
}

View file

@ -0,0 +1,15 @@
//
// RenderUtil.h
// interface
//
// Created by Andrzej Kapolka on 8/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__RenderUtil__
#define __interface__RenderUtil__
/// Renders a quad from (-1, -1, 0) to (1, 1, 0) with texture coordinates from (0, 0) to (1, 1).
void renderFullscreenQuad();
#endif /* defined(__interface__RenderUtil__) */

View file

@ -5,6 +5,9 @@
// Created by Andrzej Kapolka on 8/6/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QGLWidget>
#include <QOpenGLFramebufferObject>
@ -23,6 +26,7 @@ TextureCache::~TextureCache() {
}
if (_primaryFramebufferObject != NULL) {
delete _primaryFramebufferObject;
glDeleteTextures(1, &_primaryDepthTextureID);
}
if (_secondaryFramebufferObject != NULL) {
delete _secondaryFramebufferObject;
@ -60,25 +64,40 @@ GLuint TextureCache::getPermutationNormalTextureID() {
QOpenGLFramebufferObject* TextureCache::getPrimaryFramebufferObject() {
if (_primaryFramebufferObject == NULL) {
_primaryFramebufferObject = new QOpenGLFramebufferObject(Application::getInstance()->getGLWidget()->size(),
QOpenGLFramebufferObject::Depth);
Application::getInstance()->getGLWidget()->installEventFilter(this);
_primaryFramebufferObject = createFramebufferObject();
glGenTextures(1, &_primaryDepthTextureID);
glBindTexture(GL_TEXTURE_2D, _primaryDepthTextureID);
QSize size = Application::getInstance()->getGLWidget()->size();
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size.width(), size.height(),
0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
_primaryFramebufferObject->bind();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _primaryDepthTextureID, 0);
_primaryFramebufferObject->release();
}
return _primaryFramebufferObject;
}
GLuint TextureCache::getPrimaryDepthTextureID() {
// ensure that the primary framebuffer object is initialized before returning the depth texture id
getPrimaryFramebufferObject();
return _primaryDepthTextureID;
}
QOpenGLFramebufferObject* TextureCache::getSecondaryFramebufferObject() {
if (_secondaryFramebufferObject == NULL) {
_secondaryFramebufferObject = new QOpenGLFramebufferObject(Application::getInstance()->getGLWidget()->size());
Application::getInstance()->getGLWidget()->installEventFilter(this);
_secondaryFramebufferObject = createFramebufferObject();
}
return _secondaryFramebufferObject;
}
QOpenGLFramebufferObject* TextureCache::getTertiaryFramebufferObject() {
if (_tertiaryFramebufferObject == NULL) {
_tertiaryFramebufferObject = new QOpenGLFramebufferObject(Application::getInstance()->getGLWidget()->size());
Application::getInstance()->getGLWidget()->installEventFilter(this);
_tertiaryFramebufferObject = createFramebufferObject();
}
return _tertiaryFramebufferObject;
}
@ -89,6 +108,7 @@ bool TextureCache::eventFilter(QObject* watched, QEvent* event) {
if (_primaryFramebufferObject != NULL && _primaryFramebufferObject->size() != size) {
delete _primaryFramebufferObject;
_primaryFramebufferObject = NULL;
glDeleteTextures(1, &_primaryDepthTextureID);
}
if (_secondaryFramebufferObject != NULL && _secondaryFramebufferObject->size() != size) {
delete _secondaryFramebufferObject;
@ -101,3 +121,15 @@ bool TextureCache::eventFilter(QObject* watched, QEvent* event) {
}
return false;
}
QOpenGLFramebufferObject* TextureCache::createFramebufferObject() {
QOpenGLFramebufferObject* fbo = new QOpenGLFramebufferObject(Application::getInstance()->getGLWidget()->size());
Application::getInstance()->getGLWidget()->installEventFilter(this);
glBindTexture(GL_TEXTURE_2D, fbo->texture());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
return fbo;
}

View file

@ -15,25 +15,43 @@
class QOpenGLFramebufferObject;
/// Stored cached textures, including render-to-texture targets.
class TextureCache : public QObject {
public:
TextureCache();
~TextureCache();
/// Returns the ID of the permutation/normal texture used for Perlin noise shader programs. This texture
/// has two lines: the first, a set of random numbers in [0, 255] to be used as permutation offsets, and
/// the second, a set of random unit vectors to be used as noise gradients.
GLuint getPermutationNormalTextureID();
/// Returns a pointer to the primary framebuffer object. This render target includes a depth component, and is
/// used for scene rendering.
QOpenGLFramebufferObject* getPrimaryFramebufferObject();
/// Returns the ID of the primary framebuffer object's depth texture. This contains the Z buffer used in rendering.
GLuint getPrimaryDepthTextureID();
/// Returns a pointer to the secondary framebuffer object, used as an additional render target when performing full
/// screen effects.
QOpenGLFramebufferObject* getSecondaryFramebufferObject();
/// Returns a pointer to the tertiary framebuffer object, used as an additional render target when performing full
/// screen effects.
QOpenGLFramebufferObject* getTertiaryFramebufferObject();
virtual bool eventFilter(QObject* watched, QEvent* event);
private:
QOpenGLFramebufferObject* createFramebufferObject();
GLuint _permutationNormalTextureID;
QOpenGLFramebufferObject* _primaryFramebufferObject;
GLuint _primaryDepthTextureID;
QOpenGLFramebufferObject* _secondaryFramebufferObject;
QOpenGLFramebufferObject* _tertiaryFramebufferObject;
};

View file

@ -10,9 +10,10 @@ def hifiJob(String targetName, Boolean deploy) {
scm {
git(GIT_REPO_URL, 'master') { node ->
node / includedRegions << "${targetName}/.*\nlibraries/.*"
node / 'userRemoteConfigs' / 'hudson.plugins.git.UserRemoteConfig' / 'name' << ''
node / 'userRemoteConfigs' / 'hudson.plugins.git.UserRemoteConfig' / 'refspec' << ''
node << {
includedRegions "${targetName}/.*\nlibraries/.*"
useShallowClone true
}
}
}
@ -108,7 +109,6 @@ def targets = [
'pairing-server':true,
'space-server':true,
'voxel-server':true,
'interface':false,
]
/* setup all of the target jobs to use the above template */
@ -116,6 +116,30 @@ for (target in targets) {
queue hifiJob(target.key, target.value)
}
/* setup the OS X interface builds */
interfaceOSXJob = hifiJob('interface', false)
interfaceOSXJob.with {
name 'hifi-interface-osx'
scm {
git(GIT_REPO_URL, 'stable') { node ->
node << {
includedRegions "interface/.*\nlibraries/.*"
useShallowClone true
}
}
}
configure { project ->
project << {
assignedNode 'interface-mini'
canRoam false
}
}
}
queue interfaceOSXJob
/* setup the parametrized build job for builds from jenkins */
parameterizedJob = hifiJob('$TARGET', true)
parameterizedJob.with {
@ -128,7 +152,11 @@ parameterizedJob.with {
}
scm {
git('git@github.com:/$GITHUB_USER/hifi.git', '$GIT_BRANCH') { node ->
node / 'wipeOutWorkspace' << true
node << {
wipeOutWorkspace true
useShallowClone true
}
}
}
configure { project ->
@ -144,7 +172,11 @@ parameterizedJob.with {
doxygenJob = hifiJob('docs', false)
doxygenJob.with {
scm {
git(GIT_REPO_URL, 'master') {}
git(GIT_REPO_URL, 'master') { node ->
node << {
useShallowClone true
}
}
}
configure { project ->

View file

@ -1612,6 +1612,9 @@ bool VoxelTree::readFromSquareARGB32Pixels(const char* filename) {
}
bool VoxelTree::readFromSchematicFile(const char *fileName) {
_stopImport = false;
emit importProgress(0);
std::stringstream ss;
int err = retrieveData(std::string(fileName), ss);
if (err && ss.get() != TAG_Compound) {