fix one call to calculateShouldRender()

This commit is contained in:
ZappoMan 2013-10-30 12:19:47 -07:00
parent 96870f5d66
commit e8f5c86c73

View file

@ -158,7 +158,7 @@ void VoxelSystem::voxelUpdated(VoxelNode* node) {
VoxelNode* childNode = node->getChildAtIndex(i);
if (childNode) {
bool wasShouldRender = childNode->getShouldRender();
bool isShouldRender = childNode->calculateShouldRender(_viewFrustum, voxelSizeScale);
bool isShouldRender = childNode->calculateShouldRender(_viewFrustum, voxelSizeScale, boundaryLevelAdjust);
if (wasShouldRender && !isShouldRender) {
childrenGotHiddenCount++;
}