Improved VoxelNode delete callback based on CR feedback

- changed hooks to use a virtual base class approach
- switched account of hooks to use a vector instead of home grown solution
- added support for VoxelNode to know what VoxelSystem it belongs to
This commit is contained in:
ZappoMan 2013-07-29 15:30:30 -07:00
parent e20f163e0a
commit 1a73485e36
6 changed files with 48 additions and 59 deletions

View file

@ -59,15 +59,13 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) :
pthread_mutex_init(&_bufferWriteLock, NULL);
pthread_mutex_init(&_treeLock, NULL);
_hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, this);
VoxelNode::addDeleteHook(this);
_abandonedVBOSlots = 0;
}
void VoxelSystem::voxelNodeDeleteHook(VoxelNode* node, void* extraData) {
VoxelSystem* theSystem = (VoxelSystem*)extraData;
if (node->isKnownBufferIndex()) {
theSystem->freeBufferIndex(node->getBufferIndex());
void VoxelSystem::nodeDeleted(VoxelNode* node) {
if (node->isKnownBufferIndex() && (node->getVoxelSystem() == this)) {
freeBufferIndex(node->getBufferIndex());
}
}
@ -99,7 +97,7 @@ VoxelSystem::~VoxelSystem() {
pthread_mutex_destroy(&_bufferWriteLock);
pthread_mutex_destroy(&_treeLock);
VoxelNode::removeDeleteHook(_hookID);
VoxelNode::removeDeleteHook(this);
}
void VoxelSystem::loadVoxelsFile(const char* fileName, bool wantColorRandomizer) {
@ -401,11 +399,13 @@ int VoxelSystem::updateNodeInArraysAsFullVBO(VoxelNode* node) {
// and RGB color for each added vertex
updateNodeInArrays(nodeIndex, startVertex, voxelScale, node->getColor());
node->setBufferIndex(nodeIndex);
node->setVoxelSystem(this);
_writeVoxelDirtyArray[nodeIndex] = true; // just in case we switch to Partial mode
_voxelsInWriteArrays++; // our know vertices in the arrays
return 1; // rendered
} else {
node->setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
node->setVoxelSystem(NULL);
}
return 0; // not-rendered
@ -440,6 +440,7 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
} else {
nodeIndex = _voxelsInWriteArrays;
node->setBufferIndex(nodeIndex);
node->setVoxelSystem(this);
_voxelsInWriteArrays++;
}
_writeVoxelDirtyArray[nodeIndex] = true;

View file

@ -28,7 +28,7 @@ class ProgramObject;
const int NUM_CHILDREN = 8;
class VoxelSystem : public NodeData {
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook {
public:
VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = MAX_VOXELS_PER_SYSTEM);
~VoxelSystem();
@ -92,6 +92,8 @@ public:
CoverageMapV2 myCoverageMapV2;
CoverageMap myCoverageMap;
virtual void nodeDeleted(VoxelNode* node);
protected:
float _treeScale;
@ -191,7 +193,6 @@ private:
int _hookID;
std::vector<glBufferIndex> _freeIndexes;
static void voxelNodeDeleteHook(VoxelNode* node, void* extraData);
void freeBufferIndex(glBufferIndex index);
void clearFreeBufferIndexes();
};

View file

@ -48,6 +48,7 @@ void VoxelNode::init(unsigned char * octalCode) {
_subtreeLeafNodeCount = 0; // that's me
_glBufferIndex = GLBUFFER_INDEX_UNKNOWN;
_voxelSystem = NULL;
_isDirty = true;
_shouldRender = false;
markWithChangedTime();
@ -399,43 +400,23 @@ float VoxelNode::distanceToPoint(const glm::vec3& point) const {
return distance;
}
VoxelNodeDeleteHook VoxelNode::_hooks[VOXEL_NODE_MAX_DELETE_HOOKS];
void* VoxelNode::_hooksExtraData[VOXEL_NODE_MAX_DELETE_HOOKS];
int VoxelNode::_hooksInUse = 0;
std::vector<VoxelNodeDeleteHook*> VoxelNode::_hooks;
int VoxelNode::addDeleteHook(VoxelNodeDeleteHook hook, void* extraData) {
// If first use, initialize the _hooks array
if (_hooksInUse == 0) {
memset(_hooks, 0, sizeof(_hooks));
memset(_hooksExtraData, 0, sizeof(_hooksExtraData));
}
// find first available slot
for (int i = 0; i < VOXEL_NODE_MAX_DELETE_HOOKS; i++) {
if (!_hooks[i]) {
_hooks[i] = hook;
_hooksExtraData[i] = extraData;
_hooksInUse++;
return i;
}
}
// if we got here, then we're out of room in our hooks, return error
return VOXEL_NODE_NO_MORE_HOOKS_AVAILABLE;
void VoxelNode::addDeleteHook(VoxelNodeDeleteHook* hook) {
_hooks.push_back(hook);
}
void VoxelNode::removeDeleteHook(int hookID) {
if (_hooks[hookID]) {
_hooks[hookID] = NULL;
_hooksExtraData[hookID] = NULL;
_hooksInUse--;
void VoxelNode::removeDeleteHook(VoxelNodeDeleteHook* hook) {
for (int i = 0; i < _hooks.size(); i++) {
if (_hooks[i] == hook) {
_hooks.erase(_hooks.begin() + i);
return;
}
}
}
void VoxelNode::notifyDeleteHooks() {
if (_hooksInUse > 0) {
for (int i = 0; i < VOXEL_NODE_MAX_DELETE_HOOKS; i++) {
if (_hooks[i]) {
_hooks[i](this, _hooksExtraData[i]);
}
}
for (int i = 0; i < _hooks.size(); i++) {
_hooks[i]->nodeDeleted(this);
}
}

View file

@ -14,18 +14,19 @@
#include "ViewFrustum.h"
#include "VoxelConstants.h"
class VoxelTree; // forward delclaration
class VoxelNode; // forward delclaration
class VoxelTree; // forward declaration
class VoxelNode; // forward declaration
class VoxelSystem; // forward declaration
typedef unsigned char colorPart;
typedef unsigned char nodeColor[4];
typedef unsigned char rgbColor[3];
// Callback function, for delete hook
typedef void (*VoxelNodeDeleteHook)(VoxelNode* node, void* extraData);
const int VOXEL_NODE_MAX_DELETE_HOOKS = 100;
const int VOXEL_NODE_NO_MORE_HOOKS_AVAILABLE = -1;
// Callers who want delete hook callbacks should implement this class
class VoxelNodeDeleteHook {
public:
virtual void nodeDeleted(VoxelNode* node) = 0;
};
class VoxelNode {
public:
@ -77,6 +78,9 @@ public:
glBufferIndex getBufferIndex() const { return _glBufferIndex; };
bool isKnownBufferIndex() const { return (_glBufferIndex != GLBUFFER_INDEX_UNKNOWN); };
void setBufferIndex(glBufferIndex index) { _glBufferIndex = index; };
VoxelSystem* getVoxelSystem() const { return _voxelSystem; };
void setVoxelSystem(VoxelSystem* voxelSystem) { _voxelSystem = voxelSystem; };
// Used by VoxelSystem for rendering in/out of view and LOD
void setShouldRender(bool shouldRender);
@ -101,8 +105,8 @@ public:
const nodeColor& getColor() const { return _trueColor; };
#endif
static int addDeleteHook(VoxelNodeDeleteHook hook, void* extraData = NULL);
static void removeDeleteHook(int hookID);
static void addDeleteHook(VoxelNodeDeleteHook* hook);
static void removeDeleteHook(VoxelNodeDeleteHook* hook);
void recalculateSubTreeNodeCount();
unsigned long getSubTreeNodeCount() const { return _subtreeNodeCount; };
@ -120,6 +124,7 @@ private:
bool _falseColored;
#endif
glBufferIndex _glBufferIndex;
VoxelSystem* _voxelSystem;
bool _isDirty;
uint64_t _lastChanged;
bool _shouldRender;
@ -130,10 +135,8 @@ private:
unsigned long _subtreeNodeCount;
unsigned long _subtreeLeafNodeCount;
float _density; // If leaf: density = 1, if internal node: 0-1 density of voxels inside
static VoxelNodeDeleteHook _hooks[VOXEL_NODE_MAX_DELETE_HOOKS];
static void* _hooksExtraData[VOXEL_NODE_MAX_DELETE_HOOKS];
static int _hooksInUse;
static std::vector<VoxelNodeDeleteHook*> _hooks;
};
#endif /* defined(__hifi__VoxelNode__) */

View file

@ -13,11 +13,11 @@ VoxelNodeBag::VoxelNodeBag() :
_bagElements(NULL),
_elementsInUse(0),
_sizeOfElementsArray(0) {
_hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, this);
VoxelNode::addDeleteHook(this);
};
VoxelNodeBag::~VoxelNodeBag() {
VoxelNode::removeDeleteHook(_hookID);
VoxelNode::removeDeleteHook(this);
deleteAll();
}
@ -125,9 +125,10 @@ void VoxelNodeBag::remove(VoxelNode* node) {
_elementsInUse--;
}
}
void VoxelNodeBag::voxelNodeDeleteHook(VoxelNode* node, void* extraData) {
VoxelNodeBag* theBag = (VoxelNodeBag*)extraData;
theBag->remove(node); // note: remove can safely handle nodes that aren't in it, so we don't need to check contains()
void VoxelNodeBag::nodeDeleted(VoxelNode* node) {
remove(node); // note: remove can safely handle nodes that aren't in it, so we don't need to check contains()
}

View file

@ -16,7 +16,7 @@
#include "VoxelNode.h"
class VoxelNodeBag {
class VoxelNodeBag : public VoxelNodeDeleteHook {
public:
VoxelNodeBag();
@ -34,6 +34,8 @@ public:
static void voxelNodeDeleteHook(VoxelNode* node, void* extraData);
virtual void nodeDeleted(VoxelNode* node);
private:
VoxelNode** _bagElements;