Menithal
1d8be2aeaa
Added missing dynamic
2017-02-26 19:17:46 +02:00
Menithal
69949cd6b5
Finalized Grab-Clone action
2017-02-26 18:49:13 +02:00
David Rowe
0cc499b08b
Point index fingers and raise thumbs if not touching controls
2017-02-25 14:20:23 +13:00
David Rowe
a205d2a00c
Use animation for pointing index finger instead of setting joint angles
2017-02-25 11:36:06 +13:00
Seth Alves
fcd3c09404
Merge branch 'tablet-ui-tablet-is-overlay' of github.com:sethalves/hifi into tablet-ui-edit-js-tablet-as-overlay
2017-02-24 14:27:30 -08:00
Seth Alves
eedc5c1647
don't allow tablet to get stuck to a hand when passing it back and forth between hands
2017-02-24 12:10:52 -08:00
Seth Alves
71ab6a1a84
fix a couple of problems related to grabbing tablet while edit.js is active
...
Conflicts:
scripts/system/controllers/handControllerGrab.js
2017-02-24 11:38:42 -08:00
Seth Alves
70060eb464
in 2d mode, clicks on tablet don't get used for other things
...
Conflicts:
scripts/system/libraries/entitySelectionTool.js
2017-02-24 11:37:04 -08:00
Seth Alves
f208f5e2d1
fix a couple of problems related to grabbing tablet while edit.js is active
2017-02-24 11:34:10 -08:00
David Rowe
a98824f483
Code review
2017-02-25 08:13:15 +13:00
David Rowe
d9a716bf3d
If someone else is grabbing entity you want to grab show their grab beam
2017-02-24 18:42:52 +13:00
Seth Alves
e43c4c17f5
in 2d mode, clicks on tablet don't get used for other things
2017-02-23 21:27:25 -08:00
Seth Alves
ce717d04e9
merge in tablet-as-overlay code
2017-02-23 18:40:20 -08:00
Seth Alves
610c20e01a
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-23 17:41:38 -08:00
Seth Alves
b4be942348
trying to get tablet overlay to show up in the right place
2017-02-22 19:18:03 -08:00
Seth Alves
273f0130f3
fix sphere vs box check for grabbing overlays. fix newly introduced equipping bug.
2017-02-22 17:43:09 -08:00
Seth Alves
bfc4853947
make overlays near-grabbable. make tablet be an overlay
2017-02-22 16:50:02 -08:00
Seth Alves
aed1d69377
don't do a haptic pulse when av's hand goes near grabbable tablet
2017-02-22 14:14:10 -08:00
Seth Alves
92580a977b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-20 13:54:12 -08:00
Philip Rosedale
5c782deb4d
Merge pull request #9701 from ctrlaltdavid/21175
...
Fix laser beam jumping upon grabbing entity
2017-02-20 13:37:11 -08:00
Seth Alves
43f47c1106
merge from upstream
2017-02-20 12:45:39 -08:00
David Rowe
6827a28807
Fix grab position
2017-02-18 16:36:14 +13:00
David Rowe
692fa52aca
Disable drawing pointer lasers while painting
2017-02-18 15:21:48 +13:00
David Rowe
2c5782e4bb
Fix laser beam jumping upon grabbing entity
2017-02-18 09:11:04 +13:00
David Rowe
7b36669d80
Point index finger while painting if tablet not displayed
2017-02-17 19:30:40 +13:00
Seth Alves
3ea0f6d2d2
allow lasers to scroll tablet while in edit-mode
2017-02-15 11:34:48 -08:00
Seth Alves
219e569014
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-15 07:25:39 -08:00
Philip Rosedale
01bdac49d0
Merge pull request #9672 from ctrlaltdavid/21121
...
Fix far grabbing making entity jump upon grab
2017-02-14 17:02:42 -08:00
Seth Alves
3a23ec86d5
handles etc work better
2017-02-14 13:57:48 -08:00
Seth Alves
d40402faae
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-02-14 06:53:34 -08:00
David Rowe
2672b8d10a
Fix tabs
2017-02-14 17:30:56 +13:00
David Rowe
61f8631a2b
Fix far grabbing making entity jump upon grab
2017-02-14 17:30:20 +13:00
Atlante45
512bb4765f
Add entity clicks capture capabilities
2017-02-13 11:34:30 -08:00
Seth Alves
44aa3e044b
make it so near grabbing while edit is active doesn't select a new entity
2017-02-10 16:56:53 -08:00
Philip Rosedale
e94e41698e
remove debug
2017-02-08 18:04:55 -08:00
Philip Rosedale
dc957d09d8
remove comment
2017-02-08 15:45:29 -08:00
Philip Rosedale
fe92d38b60
Fixed scaling of self
2017-02-08 15:42:10 -08:00
Seth Alves
47976406fc
Merge pull request #9607 from hyperlogic/bug-fix/better-haptics
...
More consistent haptics on web overlays and entities
2017-02-08 05:47:05 -08:00
Anthony J. Thibault
244437d971
set WANT_DEBUG_STATE back to false
2017-02-07 23:50:06 -08:00
Anthony J. Thibault
6738c0eade
More consistent haptics on web overlays and entities
2017-02-03 12:05:30 -08:00
Dante Ruiz
2a3d0b6b17
enforce more button clicking logic
2017-02-03 19:13:57 +00:00
Chris Collins
bac5bd5c0e
Merge pull request #9595 from hyperlogic/bug-fix/tablet-ui-bugfixes
...
tablet-ui: Bug fixes
2017-02-02 17:53:47 -08:00
Anthony J. Thibault
6bef9e888b
Merge branch 'master' into bug-fix/tablet-ui-no-domain
2017-02-02 17:21:20 -08:00
Dante Ruiz
0ec8071288
better scrolling and fixed button touching
2017-02-02 23:16:39 +00:00
Anthony J. Thibault
9df887de2a
You can no longer scale the tablet with double-grab
2017-02-02 10:16:02 -08:00
Anthony J. Thibault
e2e19884bb
Tablet should work even when not connected to any domain.
...
handControllerGrab.js and WebTablet.js now parents objects to the
AVATAR_SELF_ID parentID, instead of using MyAvatar.sessionUUID, which
is unavailable when not connected to any domain.
I removed several early returns handControllerGrab.js that prevented
grabbing from working if MyAvatar.sessionUUID was invalid.
There were places in the EntityItem.cpp and EntityScriptingInterface.cpp
C++ that would log an error if parentID was set to AVATAR_SELF_ID.
This was to prevent AVATAR_SELF_ID from ever going over the network.
Instead, we now prevent this by replacing all outgoing references of
AVATAR_SELF_ID with the sessionID of the current node.
2017-01-31 13:52:12 -08:00
Dante Ruiz
b264d84385
minimize git diff
2017-01-30 13:27:25 -08:00
Dante Ruiz
57a9d34cda
minimize git diff
2017-01-30 13:27:25 -08:00
Dante Ruiz
8879727d88
ability to grab tablet in edit mode
2017-01-30 13:27:25 -08:00
Seth Alves
95d5c64e83
put a schmitt trigger in place to de-bounce tablet clicks
2017-01-26 15:09:35 -08:00
Seth Alves
c0f169e242
allow tablet-stabbers to more easily click buttons
2017-01-26 14:54:32 -08:00
Seth Alves
f2ff6fd9e7
allow stylus to work when edit.js is running
2017-01-23 15:52:40 -08:00
Seth Alves
9d77e9937c
only make the last cm of the stylus active to avoid accidently closing tablet when grabbing base
2017-01-23 14:38:48 -08:00
Seth Alves
c958314918
merge from upstream
2017-01-23 13:52:01 -08:00
Dante Ruiz
d5427f8722
close tablet bug fix
2017-01-23 17:33:33 +00:00
humbletim
d20ac20ff2
move isInEditMode guard to setState
2017-01-23 01:31:11 -05:00
humbletim
15394056eb
* add isInEditMode to utils.js
...
* update grab.js to use the latest Settings edit mode detection approach
* add edit guards to handControllerGrab.js and grab.js
* update edit.js to consistently initialize Setting's edit flag
2017-01-20 22:29:40 -05:00
Dante Ruiz
5c55b86be6
fix bug
2017-01-21 01:56:06 +00:00
Seth Alves
87ea9161e4
avoid bad interaction between far-grab and equip
2017-01-20 14:49:49 -08:00
Seth Alves
7f25135633
try again on haptics from touching tablet overlay with stylus
2017-01-20 11:06:35 -08:00
Seth Alves
6641f9bafd
Merge pull request #9444 from druiz17/homeButtonFix
...
Home button is now an overlay
2017-01-20 10:32:31 -08:00
Seth Alves
caae804318
re-enable haptic pulse when stylus touches tablet overlay
2017-01-20 10:12:15 -08:00
Dante Ruiz
a319db3cb4
removed duplicate code
2017-01-20 00:57:48 +00:00
Dante Ruiz
1e7e4576cc
comparing with ID instead of strings
2017-01-19 16:38:55 -08:00
Anthony J. Thibault
2c3c96b600
Fix for broken entity scrolling introduced by 23ea65e2
...
this.grabbedEntity was being cleared before entityTouchingExit transition could send the release event.
2017-01-19 14:23:43 -08:00
Seth Alves
18e9b476c5
Merge pull request #9439 from hyperlogic/tablet-ui
...
Improved stylus and laser input deadspot
2017-01-19 12:43:02 -08:00
Seth Alves
41ddfbfd27
clean up grab.js. provide a way to delete old tablets that got saved into Settings on exit
2017-01-19 11:34:38 -08:00
Anthony J. Thibault
2fd691d844
Improved stylus and laser input deadspot
2017-01-18 18:23:00 -08:00
Seth Alves
7c938728e5
don't do constant haptics if stylus touches tablet frame. home button triggers only once per click
2017-01-18 16:56:39 -08:00
Anthony J. Thibault
56c897cc2f
Process the tablet stylus even when reticle is over 2d HUD overlay.
2017-01-18 15:36:09 -08:00
Anthony J. Thibault
fc5c2c8def
Fix for glitchy scrolling
2017-01-18 15:32:38 -08:00
Anthony J. Thibault
28dac9d802
Lasers now interact with the tablet in edit mode.
2017-01-18 15:32:36 -08:00
Seth Alves
a8038ce64e
cleanups
2017-01-18 10:50:02 -08:00
Seth Alves
1f92b57bf2
switch to model stylus
2017-01-18 10:46:18 -08:00
Seth Alves
89d7b8bfc6
call releaseEquip when an equipped entity is dropped with a secondary press
2017-01-17 13:27:01 -08:00
Seth Alves
5c205f5800
avoid an unhook loop if two different hands have passed something back and forth more than once
2017-01-17 10:24:30 -08:00
Seth Alves
6bace4f451
merge from upstream
2017-01-17 09:29:30 -08:00
howard-stearns
0a3236dcc9
handControllerGrab update loop change
2017-01-16 14:54:32 -08:00
Seth Alves
23ea65e2b5
more changes to handle camera-relative-controller joints.
2017-01-16 10:26:16 -08:00
Seth Alves
b617b3a114
put code to delete prim-stylus tip back in
2017-01-16 07:50:36 -08:00
Seth Alves
756d96c368
fix search ray getting left on. started adding stylus models
2017-01-16 07:46:12 -08:00
Seth Alves
4a451e95dc
don't call release when off state is entered. don't attempt to unhook stylus as a stray child
2017-01-15 11:29:29 -08:00
Seth Alves
b8234ad75c
try a different way of keeping track of original parentIDs of grabbed entities
2017-01-15 10:16:28 -08:00
Seth Alves
e00814dd53
auto-end a near-grab if the parentID is changed to something else
2017-01-13 14:21:44 -08:00
Seth Alves
208c4686c4
merge from upstream
2017-01-12 15:44:27 -08:00
Seth Alves
611a926894
if something dynamic is release and it's not moving, give it a little velocity so that it doesn't end up non-active in bullet
2017-01-12 13:45:03 -08:00
howard-stearns
88c2c534ad
don't set bogus values
2017-01-11 17:01:46 -08:00
howard-stearns
9298bcf628
remove log spam
2017-01-11 16:32:15 -08:00
howard-stearns
5c06841732
use update signal instead of timer
2017-01-11 16:24:05 -08:00
howard-stearns
357b4db1db
fix mouse vs lasers, again
2017-01-11 14:24:24 -08:00
howard-stearns
a808a8c749
revert "fix competition between seek mouse and lasers"
2017-01-11 14:23:18 -08:00
Seth Alves
c93d83dadd
update lasers when distance-scrolling a web entity/overlay
2017-01-10 16:41:07 -08:00
Dante Ruiz
0b3a7d90f1
removed committed code
2017-01-10 23:26:37 +00:00
Dante Ruiz
d0baa0e303
home button works with the stylus
2017-01-10 14:51:46 -08:00
Seth Alves
0fc1abc068
remember previous parentID in the script and try to put it back when releasing
2017-01-10 13:00:49 -08:00
Seth Alves
bff9e9be38
put back code that replaces previous parentID on release
2017-01-10 09:22:36 -08:00
Seth Alves
61f0c56a36
remove code that remembers previous state in userData
2017-01-09 14:20:03 -08:00
Seth Alves
fa803aebe9
use /~/ style to reference includes
2017-01-09 10:21:07 -08:00
Dante Ruiz
7205215baa
coding standard fix
2017-01-07 00:38:39 +00:00
Dante Ruiz
07079ad78d
fixed bug
2017-01-07 00:22:55 +00:00
Seth Alves
195b92d05d
lasers on webpage work again
2017-01-05 14:35:02 -08:00
Seth Alves
5e9c37777c
Merge branch 'fixMouseLasers' of github.com:ZappoMan/hifi into tablet-ui-reenable-web-lasers
2017-01-05 12:50:07 -08:00
Seth Alves
52ef22770b
make showing of stylus be proximity based rather than raypick based
2017-01-05 12:49:50 -08:00
Brad Hefta-Gaub
cb69e70781
fix competition between seek mouse and lasers
2017-01-05 11:31:50 -08:00
Brad Hefta-Gaub
368f48f0a7
Merge pull request #9247 from huffman/feat/tutorial-touch-grip
...
Add support for new Touch grip mappings to tutorial
2017-01-04 17:58:05 -08:00
Seth Alves
a585d43a5e
attempt to get laser-based web scrolling to work, again
2017-01-04 16:51:47 -08:00
Seth Alves
fb4263de93
Merge branch 'tablet-ui' of github.com:highfidelity/hifi into tablet-ui-reenable-web-lasers
2017-01-04 16:01:06 -08:00
Seth Alves
ed934c37ae
put code that allows lasers vs web entities or overlays back in
2017-01-04 15:23:55 -08:00
Dante Ruiz
f81402fb0f
improved tablet position
2017-01-04 11:09:26 -08:00
Brad Hefta-Gaub
d440532cff
make sure RPC is timely
2017-01-03 11:10:07 -08:00
Anthony Thibault
c201b6a7f9
Merge pull request #9256 from druiz17/moreButtons
...
all hub button now on tablet
2017-01-03 10:44:19 -08:00
Anthony J. Thibault
00980366d6
Merge branch 'master' into tablet-ui
2017-01-03 09:45:23 -08:00
Brad Hefta-Gaub
82ab8635d7
debugging
2016-12-30 12:02:48 -08:00
Brad Hefta-Gaub
7c7d239e00
first cut at using wait signals to improve RPC timing
2016-12-30 09:13:21 -08:00
Dante Ruiz
61277c0605
Stylus now works in edit mode
2016-12-22 17:33:25 +00:00
Ryan Huffman
8b5a05c409
Fix right touch controller tip labels not showing up
2016-12-20 18:01:53 -08:00
Ryan Huffman
df0dfc761d
Add ability to disable avatar and object scaling in handController grab
2016-12-20 18:01:53 -08:00
Ryan Huffman
0b2f60fb27
Update tutorial to use new trigger configuration for touch
2016-12-20 18:01:53 -08:00
Stephen Birarda
ebd347fc15
only respect release of secondary for hold once pressed
2016-12-20 14:46:55 -08:00
Stephen Birarda
4fcccb5455
check for release of equip in this.nearGrabbing
2016-12-20 14:32:47 -08:00
Stephen Birarda
c3d736dd16
return after release, duh
2016-12-20 14:30:08 -08:00
Stephen Birarda
8cd13eaedf
always unequip on secondary release
2016-12-20 14:25:26 -08:00
Stephen Birarda
0a024616cc
add special equip for oculus style grab
2016-12-20 14:21:23 -08:00
Philip Rosedale
13e03b35cc
removed initial delay for seek beams
2016-12-20 14:11:52 -08:00
Philip Rosedale
250d071788
grip squeezes fingers too
2016-12-20 14:11:45 -08:00
Philip Rosedale
938734d3fc
Grip controllers can grab objects, slight delay on search beam
2016-12-20 14:11:33 -08:00
Seth Alves
36e843178a
diff minimization
2016-12-20 09:21:41 -08:00
Ryan Huffman
bf7066d4e3
Cleanup tutorial scripts
2016-12-20 07:45:35 -08:00
Ryan Huffman
e12ef0a187
Cleanup variable naming in touch controller config
2016-12-20 07:45:35 -08:00
Ryan Huffman
04efea7293
Cleanup implementation of touch controller config
2016-12-20 07:45:35 -08:00
Ryan Huffman
6e1459f4b3
Update Touch controller configuration
2016-12-20 07:45:35 -08:00
Ryan Huffman
3dfc3946ba
Fix positioning of Oculus Touch controller visual
2016-12-20 07:45:35 -08:00
Ryan Huffman
8aba8f7bf3
Remove cache buster from touchControllerConfiguration
2016-12-20 07:45:35 -08:00
Ryan Huffman
240dba5306
Fix oculus touch labels in tutorial
2016-12-20 07:45:35 -08:00
Ryan Huffman
74b07273d6
Update oculus touch labels to be emissive
2016-12-20 07:45:35 -08:00
Ryan Huffman
1ddc869c8e
Fix emissive channel on touch models
2016-12-20 07:45:35 -08:00
Ryan Huffman
ac33bf4d4a
Fix right touch joystick
2016-12-20 07:45:35 -08:00
Ryan Huffman
3879922e78
Reenable disabling of hand controllers
2016-12-20 07:45:35 -08:00
Ryan Huffman
53fb0a95fe
Update controller display to support non-string hardware resolution
2016-12-20 07:45:35 -08:00
Ryan Huffman
b835fc7ada
Add touch controller support to ControllerDisplay
2016-12-20 07:45:35 -08:00
Seth Alves
e5804dade0
get stylus working with web entities
2016-12-20 07:43:48 -08:00
Seth Alves
ae7af3e227
don't hide stylus so quickly
2016-12-20 07:43:48 -08:00
Seth Alves
e9c848bfe8
stylus for web overlays
2016-12-20 07:43:48 -08:00
David Rowe
25651800dd
Code review
2016-12-20 07:43:48 -08:00
Seth Alves
67093dc519
don't flutter tablet when menu button is pressed. start on a stylus
2016-12-20 07:43:48 -08:00
David Rowe
7a36e4eed8
Fix keyboard focus when switch highlight between overlays and entities
2016-12-20 07:42:21 -08:00
David Rowe
0accdddc8f
Fix Web overlay x, y coordinate calcs
2016-12-20 07:42:21 -08:00
David Rowe
f749c76ced
First pass at controller interaction with 3D Web overlay
2016-12-20 07:42:21 -08:00
Chris Collins
61c60fca2d
Merge pull request #8968 from ctrlaltdavid/21089
...
Clara.io marketplace improvements
2016-12-19 18:21:45 -08:00
Ryan Huffman
9730d07f59
Cleanup tutorial scripts
2016-12-16 16:01:44 -08:00
Ryan Huffman
46d8130782
Cleanup variable naming in touch controller config
2016-12-16 16:01:26 -08:00
Ryan Huffman
009c982cdf
Cleanup implementation of touch controller config
2016-12-16 15:05:17 -08:00
Ryan Huffman
19a3fdcc01
Update Touch controller configuration
2016-12-16 15:05:17 -08:00
Ryan Huffman
f7ebda6931
Fix positioning of Oculus Touch controller visual
2016-12-16 15:05:17 -08:00
Ryan Huffman
b599ccea9e
Remove cache buster from touchControllerConfiguration
2016-12-16 15:05:17 -08:00
Ryan Huffman
188bf600d1
Fix oculus touch labels in tutorial
2016-12-16 15:05:17 -08:00
Ryan Huffman
46251e805a
Update oculus touch labels to be emissive
2016-12-16 15:05:17 -08:00
Ryan Huffman
46f5494af8
Fix emissive channel on touch models
2016-12-16 15:05:17 -08:00
Ryan Huffman
3df1819086
Fix right touch joystick
2016-12-16 15:05:17 -08:00
Ryan Huffman
2b88935812
Reenable disabling of hand controllers
2016-12-16 15:05:17 -08:00
Ryan Huffman
6fb39080e2
Update controller display to support non-string hardware resolution
2016-12-16 15:05:17 -08:00
Ryan Huffman
674bbe7de5
Add touch controller support to ControllerDisplay
2016-12-16 15:05:17 -08:00
David Rowe
9459b967be
Merge branch 'master' into 21089
2016-12-16 20:02:43 +13:00
Anthony J. Thibault
8b99fa90e8
Merge branch 'master' into tablet-ui
2016-12-15 13:28:23 -08:00
Philip Rosedale
14c867fdbd
Can't resize if objects in both hands, avatar resize is seek + grips
2016-12-14 13:38:37 -08:00
David Rowe
efb784f703
Code review
2016-12-13 13:11:21 +13:00
Philip Rosedale
9370c8af6b
Added ability to rescale avatar
2016-12-12 15:26:53 -08:00
Philip Rosedale
a142c830fa
Merge branch 'master' of git://github.com/highfidelity/hifi into rescale
2016-12-12 09:41:34 -08:00
Philip Rosedale
8572950a09
Both grip buttons enable rescale for a held object
2016-12-12 09:39:32 -08:00
David Rowe
e956608fa4
Fix keyboard focus when switch highlight between overlays and entities
2016-12-09 18:31:52 +13:00
David Rowe
7d8926c802
Fix Web overlay x, y coordinate calcs
2016-12-09 17:00:00 +13:00
Seth Alves
369f61e172
bring over some previous tablet-ui work
2016-12-08 16:54:39 -08:00
David Rowe
4c236b293e
First pass at controller interaction with 3D Web overlay
2016-12-09 01:47:40 +13:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
...
This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Ryan Huffman
996d3f5875
Merge pull request #9135 from druiz17/nearGrab
...
Fixed pressing the grip button causes a near grabbed object to drop
2016-12-05 11:07:15 -08:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
Seth Alves
24e54f25bf
Merge pull request #9108 from PhilipRosedale/drifting
...
Grab.js weaker at a distance
2016-12-01 12:59:28 -08:00
Philip Rosedale
c60b0c7ef5
Fix indents
2016-12-01 12:54:38 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
...
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Chris Collins
19b5e7cd86
Merge pull request #9054 from howard-stearns/third-person-lasers
...
make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Anthony J. Thibault
7f840d3a08
Can use 'xboxLaser' in third person camera
2016-11-30 10:01:11 -08:00
Ryan Huffman
aa1e813d72
Fix 'releaseGrab' not being called when using grip buttons
2016-11-29 15:04:14 -08:00
Philip Rosedale
664b54c004
remove whitespace
2016-11-22 10:27:27 -08:00
Philip Rosedale
c1e044364f
Added distance attentuation of linear and angular rate
2016-11-22 10:24:02 -08:00
Anthony J. Thibault
270adfe692
removed debug prints
2016-11-17 11:40:05 -08:00
Anthony J. Thibault
38ac6fff03
Hand Controller rendering is camera relative
...
Basically, when using the third person camera in HMD mode. If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.
To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.
These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.
These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
Andrew Meadows
6bb3dd6830
Merge hifi/master into hifi/out-of-body-experience
2016-11-14 15:08:04 -08:00
Philip Rosedale
981f505a9c
Merge branch 'master' of git://github.com/highfidelity/hifi into drifting
2016-11-14 14:26:45 -08:00
howard-stearns
e2fded846f
make hand-controller ui work in third person
2016-11-11 11:10:42 -08:00
Philip Rosedale
c0b1392685
Merge branch 'master' of git://github.com/highfidelity/hifi into drifting
2016-11-10 13:41:13 -08:00
Dante Ruiz
e22c36b4b7
fixed menu pop up delay
2016-11-07 17:16:24 +00:00
Andrew Meadows
ccdf383151
Merge hifi/master into hifi/out-of-body-experience
2016-11-07 08:24:26 -08:00
Dante Ruiz
1a83cc2c3e
fixed deleted comment
2016-11-02 00:12:23 +01:00
Dante Ruiz
d29b1c34b1
fixed coding standard conflicts
2016-11-02 00:07:58 +01:00
Dante Ruiz
e9d10b609d
removed bad commit
2016-11-02 00:05:38 +01:00
Dante Ruiz
86abd9120e
Fixed menu out of view with HMD and Xbox controller
2016-11-01 14:30:48 -07:00
Ryan Huffman
d933155c71
Fix trigger highlight configuration
2016-10-27 20:16:34 -07:00