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fix sphere vs box check for grabbing overlays. fix newly introduced equipping bug.
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parent
bcf1f9ab4c
commit
273f0130f3
2 changed files with 29 additions and 9 deletions
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@ -806,18 +806,24 @@ void Overlays::mouseMoveEvent(QMouseEvent* event) {
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QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) const {
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QVector<QUuid> result;
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glm::vec3 penetration;
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QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
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i.toBack();
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while (i.hasPrevious()) {
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i.previous();
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OverlayID thisID = i.key();
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auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
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if (thisOverlay && thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) {
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// AABox overlayAABox;
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// overlayAABox.findSpherePenetration(center, radius, penetration);
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if (glm::distance(thisOverlay->getPosition(), center) <= radius) {
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auto overlay = std::dynamic_pointer_cast<Volume3DOverlay>(i.value());
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if (overlay && overlay->getVisible() && !overlay->getIgnoreRayIntersection() && overlay->isLoaded()) {
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// get AABox in frame of overlay
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glm::vec3 dimensions = overlay->getDimensions();
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glm::vec3 low = dimensions * -0.5f;
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AABox overlayFrameBox(low, dimensions);
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Transform overlayToWorldMatrix = overlay->getTransform();
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glm::mat4 worldToOverlayMatrix = glm::inverse(overlayToWorldMatrix.getMatrix());
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glm::vec3 overlayFrameSearchPosition = glm::vec3(worldToOverlayMatrix * glm::vec4(center, 1.0f));
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glm::vec3 penetration;
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if (overlayFrameBox.findSpherePenetration(overlayFrameSearchPosition, radius, penetration)) {
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result.append(thisID);
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}
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}
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@ -644,6 +644,7 @@ EquipHotspotBuddy.prototype.updateHotspot = function(hotspot, timestamp) {
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// override default sphere with a user specified model, if it exists.
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overlayInfoSet.overlays.push(Overlays.addOverlay("model", {
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name: "hotspot overlay",
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url: hotspot.modelURL ? hotspot.modelURL : DEFAULT_SPHERE_MODEL_URL,
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position: hotspot.worldPosition,
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rotation: {
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@ -906,6 +907,7 @@ function MyController(hand) {
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if (!this.grabPointSphere) {
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this.grabPointSphere = Overlays.addOverlay("sphere", {
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name: "grabPointSphere",
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localPosition: getGrabPointSphereOffset(this.handToController()),
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localRotation: { x: 0, y: 0, z: 0, w: 1 },
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dimensions: GRAB_POINT_SPHERE_RADIUS * 2,
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@ -936,6 +938,7 @@ function MyController(hand) {
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var brightColor = colorPow(color, 0.06);
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if (this.searchSphere === null) {
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var sphereProperties = {
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name: "searchSphere",
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position: location,
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rotation: rotation,
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outerRadius: size * 1.2,
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@ -958,7 +961,8 @@ function MyController(hand) {
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innerAlpha: 1.0,
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outerAlpha: 0.0,
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outerRadius: size * 1.2,
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visible: true
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visible: true,
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ignoreRayIntersection: true
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});
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}
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};
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@ -969,6 +973,7 @@ function MyController(hand) {
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}
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var stylusProperties = {
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name: "stylus",
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url: Script.resourcesPath() + "meshes/tablet-stylus-fat.fbx",
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localPosition: Vec3.sum({ x: 0.0,
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y: WEB_TOUCH_Y_OFFSET,
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@ -1003,6 +1008,7 @@ function MyController(hand) {
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this.overlayLineOn = function(closePoint, farPoint, color) {
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if (this.overlayLine === null) {
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var lineProperties = {
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name: "line",
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glow: 1.0,
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start: closePoint,
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end: farPoint,
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@ -1621,6 +1627,7 @@ function MyController(hand) {
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if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && holdEnabled) {
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this.grabbedHotspot = potentialEquipHotspot;
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this.grabbedEntity = potentialEquipHotspot.entityID;
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this.grabbedIsOverlay = false;
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this.setState(STATE_HOLD, "equipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
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return;
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@ -1632,7 +1639,7 @@ function MyController(hand) {
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return _this.entityIsNearGrabbable(entity, handPosition, NEAR_GRAB_MAX_DISTANCE);
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});
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var candidateOverlays = Overlays.findOverlays(handPosition, /*NEAR_GRAB_RADIUS*/ 0.4);
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var candidateOverlays = Overlays.findOverlays(handPosition, NEAR_GRAB_RADIUS);
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var grabbableOverlays = candidateOverlays.filter(function(overlayID) {
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return Overlays.getProperty(overlayID, "grabbable");
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});
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@ -1651,7 +1658,14 @@ function MyController(hand) {
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}
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if (grabbableOverlays.length > 0) {
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this.grabbedEntity = grabbableOverlays[0]; // XXX
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grabbableOverlays.sort(function(a, b) {
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var aPosition = Overlays.getProperty(a, "position");
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var aDistance = Vec3.distance(aPosition, handPosition);
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var bPosition = Overlays.getProperty(a, "position");
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var bDistance = Vec3.distance(bPosition, handPosition);
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return aDistance - bDistance;
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});
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this.grabbedEntity = grabbableOverlays[0];
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this.grabbedIsOverlay = true;
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if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && nearGrabEnabled) {
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this.setState(STATE_NEAR_GRABBING, "near grab overlay '" +
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