make sure RPC is timely

This commit is contained in:
Brad Hefta-Gaub 2017-01-03 11:10:07 -08:00
parent 82ab8635d7
commit d440532cff
6 changed files with 387 additions and 81 deletions

View file

@ -526,8 +526,6 @@ void EntityScriptingInterface::setEntitiesScriptEngine(EntitiesScriptEngineProvi
}
void EntityScriptingInterface::callEntityMethod(QUuid id, const QString& method, const QStringList& params) {
qDebug() << __FUNCTION__ << "method:" << method << "now:" << usecTimestampNow();
std::lock_guard<std::recursive_mutex> lock(_entitiesScriptEngineLock);
if (_entitiesScriptEngine) {
EntityItemID entityID{ id };

View file

@ -573,7 +573,6 @@ void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {
QMetaObject::invokeMethod(this, "registerValue",
Q_ARG(const QString&, valueName),
Q_ARG(QScriptValue, value));
_hasInvokeMethod.wakeAll();
return;
}
@ -604,7 +603,6 @@ void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
QMetaObject::invokeMethod(this, "registerGlobalObject",
Q_ARG(const QString&, name),
Q_ARG(QObject*, object));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -630,7 +628,6 @@ void ScriptEngine::registerFunction(const QString& name, QScriptEngine::Function
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
Q_ARG(int, numArguments));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -650,7 +647,6 @@ void ScriptEngine::registerFunction(const QString& parent, const QString& name,
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
Q_ARG(int, numArguments));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -676,7 +672,6 @@ void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::Func
Q_ARG(QScriptEngine::FunctionSignature, getter),
Q_ARG(QScriptEngine::FunctionSignature, setter),
Q_ARG(const QString&, parent));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -709,7 +704,6 @@ void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QStrin
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, eventName),
Q_ARG(QScriptValue, handler));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -741,7 +735,6 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, eventName),
Q_ARG(QScriptValue, handler));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -828,7 +821,6 @@ QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fi
Q_ARG(const QString&, sourceCode),
Q_ARG(const QString&, fileName),
Q_ARG(int, lineNumber));
_hasInvokeMethod.wakeAll();
return result;
}
@ -916,38 +908,11 @@ void ScriptEngine::run() {
break;
}
// determine how long before the next timer should fire, we'd ideally like to sleep just
// that long, so the next processEvents() will allow the timers to fire on time.
const std::chrono::microseconds minTimerTimeRemaining(USECS_PER_MSEC * getTimersRemainingTime());
// However, if we haven't yet slept at least as long as our average timer per frame, then we will
// punish the timers to at least wait as long as the average run time of the timers.
auto untilTimer = std::max(minTimerTimeRemaining, averageTimerPerFrame);
// choose the closest time point, our
auto remainingSleepUntil = std::chrono::duration_cast<std::chrono::microseconds>(sleepUntil - clock::now());
auto closestUntil = std::min(remainingSleepUntil, untilTimer);
auto thisSleepUntil = std::min(sleepUntil, clock::now() + closestUntil);
auto untilThisSleepUntil = std::chrono::duration_cast<std::chrono::microseconds>(thisSleepUntil - clock::now());
// if the sleep until is more than 1 ms away, then don't sleep, and instead use a wait condition
// for any possible invoke methods that might also be pending.
const std::chrono::microseconds MAX_USECS_TO_SLEEP(USECS_PER_MSEC);
if (untilThisSleepUntil < MAX_USECS_TO_SLEEP) {
qDebug() << "[" << getFilename() << "]" << "about to sleep untilThisSleepUntil:" << untilThisSleepUntil.count() << "usec -- averageTimerPerFrame:" << averageTimerPerFrame.count();
std::this_thread::sleep_until(thisSleepUntil);
} else {
// FIXME - we might want to make this 1 less ms to wait
unsigned long maxWait = untilThisSleepUntil.count() / USECS_PER_MSEC;
qDebug() << "[" << getFilename() << "]" << "about to wait:" << maxWait << "ms --- untilThisSleepUntil:" << untilThisSleepUntil.count() << "usec -- averageTimerPerFrame:" << averageTimerPerFrame.count();
_waitingOnInvokeMethod.lock();
bool signalled = _hasInvokeMethod.wait(&_waitingOnInvokeMethod, maxWait);
_waitingOnInvokeMethod.unlock();
if (signalled) {
qDebug() << "[" << getFilename() << "]" << "SIGNALLED!! done waiting... now:" << usecTimestampNow();
}
}
// We only want to sleep a small amount so that any pending events (like timers or invokeMethod events)
// will be able to process quickly.
static const int SMALL_SLEEP_AMOUNT = 100;
auto smallSleepUntil = clock::now() + static_cast<std::chrono::microseconds>(SMALL_SLEEP_AMOUNT);
std::this_thread::sleep_until(smallSleepUntil);
}
#ifdef SCRIPT_DELAY_DEBUG
@ -1037,21 +1002,6 @@ void ScriptEngine::run() {
emit doneRunning();
}
quint64 ScriptEngine::getTimersRemainingTime() {
quint64 minimumTime = USECS_PER_SECOND; // anything larger than this can be ignored
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
while (i.hasNext()) {
i.next();
QTimer* timer = i.key();
int remainingTime = timer->remainingTime();
if (remainingTime >= 0) {
minimumTime = std::min((quint64)remainingTime, minimumTime);
}
}
return minimumTime;
}
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
// we want to only call it in our own run "shutdown" processing.
void ScriptEngine::stopAllTimers() {
@ -1062,6 +1012,7 @@ void ScriptEngine::stopAllTimers() {
stopTimer(timer);
}
}
void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
// We could maintain a separate map of entityID => QTimer, but someone will have to prove to me that it's worth the complexity. -HRS
QVector<QTimer*> toDelete;
@ -1085,7 +1036,6 @@ void ScriptEngine::stop(bool marshal) {
if (marshal) {
QMetaObject::invokeMethod(this, "stop");
_hasInvokeMethod.wakeAll();
return;
}
if (!_isFinished) {
@ -1106,7 +1056,6 @@ void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantM
Q_ARG(QStringList, names),
Q_ARG(bool, useNames),
Q_ARG(AnimVariantResultHandler, resultHandler));
_hasInvokeMethod.wakeAll();
return;
}
QScriptValue javascriptParameters = parameters.animVariantMapToScriptValue(this, names, useNames);
@ -1457,7 +1406,6 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
Q_ARG(const QString&, contents),
Q_ARG(bool, isURL),
Q_ARG(bool, success));
_hasInvokeMethod.wakeAll();
return;
}
@ -1556,7 +1504,6 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
QMetaObject::invokeMethod(this, "unloadEntityScript",
Q_ARG(const EntityItemID&, entityID));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -1578,7 +1525,6 @@ void ScriptEngine::unloadAllEntityScripts() {
#endif
QMetaObject::invokeMethod(this, "unloadAllEntityScripts");
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -1665,21 +1611,16 @@ void ScriptEngine::callWithEnvironment(const EntityItemID& entityID, const QUrl&
}
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params) {
qDebug() << "[" << getFilename() << "]" << __FUNCTION__ << "method:" << methodName << "now:" << usecTimestampNow();
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName;
#endif
qDebug() << "[" << getFilename() << "]" << "about to invokeMethod callEntityScriptMethod() now:" << usecTimestampNow();
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const QStringList&, params));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -1695,8 +1636,6 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
QScriptValueList args;
args << entityID.toScriptValue(this);
args << qScriptValueFromSequence(this, params);
qDebug() << "[" << getFilename() << "]" << __FUNCTION__ << "about to callWithEnvironment()... method:" << methodName << "now:" << usecTimestampNow();
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
}
@ -1714,7 +1653,6 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const PointerEvent&, event));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING
@ -1748,7 +1686,6 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
Q_ARG(const QString&, methodName),
Q_ARG(const EntityItemID&, otherID),
Q_ARG(const Collision&, collision));
_hasInvokeMethod.wakeAll();
return;
}
#ifdef THREAD_DEBUGGING

View file

@ -217,9 +217,6 @@ protected:
void init();
QWaitCondition _hasInvokeMethod;
QMutex _waitingOnInvokeMethod;
bool evaluatePending() const { return _evaluatesPending > 0; }
quint64 getTimersRemainingTime();
void timerFired();

View file

@ -0,0 +1,253 @@
// Tester, try testing these different settings.
//
// +-----------------+---------------------+----------------------+------------------------------------------------------------------------------------------------------------------
// | TIMER_INTERVAL | TIMER_WORK_EFFORT | UPDATE_WORK_EFFORT | Expected result
// +-----------------+---------------------+----------------------+------------------------------------------------------------------------------------------------------------------
// | 20 | < 1000 | < 1000 | timer 20ms/work 0ms, update 16.6ms/work 0ms
// | 5 | < 1000 | < 1000 | timer 5ms/work 0ms, update 16.6ms/work 0ms
// | 11 | < 1000 | < 1000 | timer 11ms/work 0ms, update 16.6ms/work 0ms
// | 11 | ~100000 | < 1000 | timer 11ms/work 3ms, update 16.6ms/work 0ms
// | 11 | ~500000 | < 1000 | timer 17.3ms/work 16.4ms, update 17.4ms/work 0ms, punishing the script, timer & update delayed
// | 40 | ~1000000 | < 1000 | timer 40ms/work 32ms, update 31ms/work 0ms, punishing the script, update delayed, timer on time
// | 10 | ~1000 | ~1000000 | timer 16ms/work 0ms, update 63ms/work 33ms, punishing the script, update delayed, timer slightly delayed
// | 10 | ~1000000 | ~1000000 | timer 90ms/work 33ms, update ~100-120ms/work 33ms, punishing the script, timer & update delayed
// +-----------------+---------------------+----------------------+------------------------------------------------------------------------------------------------------------------
var TIMER_HZ = 50;
var TIMER_INTERVAL = 1000 / TIMER_HZ;
var TIMER_WORK_EFFORT = 0; // 1000 is light work, 1000000 ~= 30ms
var UPDATE_WORK_EFFORT = 0; // 1000 is light work, 1000000 ~= 30ms
var basePosition = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
var timerBox = Entities.addEntity(
{ type: "Box",
position: basePosition,
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
color: { red: 255, green: 0, blue: 255 },
dynamic: false,
collisionless: true
});
var lastTick = Date.now();
var deltaTick = 0;
var tickSamples = 0;
var totalVariance = 0;
var tickCount = 0;
var totalWork = 0;
var highVarianceCount = 0;
var varianceCount = 0;
print("Set interval = " + TIMER_INTERVAL);
var timerTime = 0.0;
var range = 0.5;
var rotationFactor = 0.5; // smaller == faster
var omega = 2.0 * Math.PI / rotationFactor;
var ticker = Script.setInterval(function() {
tickCount++;
var tickNow = Date.now();
deltaTick = tickNow - lastTick;
var variance = Math.abs(deltaTick - TIMER_INTERVAL);
totalVariance += variance;
if (variance > 1) {
varianceCount++;
}
if (variance > 5) {
highVarianceCount++;
}
var preWork = Date.now();
var y = 2;
for (var x = 0; x < TIMER_WORK_EFFORT; x++) {
y = y * y;
}
var postWork = Date.now();
deltaWork = postWork - preWork;
totalWork += deltaWork;
// move a box
var deltaTime = deltaTick / 1000;
timerTime += deltaTime;
rotation = Quat.angleAxis(timerTime * omega / Math.PI * 180.0, { x: 0, y: 1, z: 0 });
Entities.editEntity(timerBox,
{
position: { x: basePosition.x + Math.sin(timerTime * omega) / 2.0 * range,
y: basePosition.y,
z: basePosition.z },
//rotation: rotation
});
tickSamples = tickSamples + deltaTick;
lastTick = tickNow;
// report about every 5 seconds
if(tickCount == (TIMER_HZ * 5)) {
print("TIMER -- For " + tickCount + " samples average interval = " + tickSamples/tickCount + " ms"
+ " average variance:" + totalVariance/tickCount + " ms"
+ " min variance:" + varianceCount + " [" + (varianceCount/tickCount) * 100 + " %] "
+ " high variance:" + highVarianceCount + " [" + (highVarianceCount/tickCount) * 100 + " %] "
+ " average work:" + totalWork/tickCount + " ms");
tickCount = 0;
tickSamples = 0;
totalWork = 0;
totalVariance = 0;
varianceCount = 0;
highVarianceCount = 0;
}
}, TIMER_INTERVAL);
/////////////////////////////////////////////////////////////////////////
var rpcPosition = Vec3.sum(basePosition, { x:0, y: 0.2, z: 0});
var theRpcFunctionInclude = Script.resolvePath("testIntervalRpcFunction.js");
print("theRpcFunctionInclude:" + theRpcFunctionInclude);
var rpcBox = Entities.addEntity(
{ type: "Box",
position: rpcPosition,
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
color: { red: 255, green: 255, blue: 0 },
dynamic: false,
collisionless: true,
script: theRpcFunctionInclude
});
var rpcLastTick = Date.now();
var rpcTotalTicks = 0;
var rpcCount = 0;
var rpcTotalVariance = 0;
var rpcTickCount = 0;
var rpcVarianceCount = 0;
var rpcHighVarianceCount = 0;
var rpcTicker = Script.setInterval(function() {
rpcTickCount++;
var tickNow = Date.now();
var deltaTick = tickNow - rpcLastTick;
var variance = Math.abs(deltaTick - TIMER_INTERVAL);
rpcTotalVariance += variance;
if (variance > 1) {
rpcVarianceCount++;
}
if (variance > 5) {
rpcHighVarianceCount++;
}
rpcTotalTicks += deltaTick;
rpcLastTick = tickNow;
var args = [range, rotationFactor, omega, TIMER_INTERVAL, TIMER_HZ];
Entities.callEntityMethod(rpcBox, "doRPC", args);
// report about every 5 seconds
if(rpcTickCount == (TIMER_HZ * 5)) {
print("RPCTIMER- For " + rpcTickCount + " samples average interval = " + rpcTotalTicks/rpcTickCount + " ms"
+ " average variance:" + rpcTotalVariance/rpcTickCount + " ms"
+ " min variance:" + rpcVarianceCount + " [" + (rpcVarianceCount/rpcTickCount) * 100 + " %] "
+ " high variance:" + rpcHighVarianceCount + " [" + (rpcHighVarianceCount/rpcTickCount) * 100 + " %] "
);
rpcTickCount = 0;
rpcTotalTicks = 0;
rpcTotalVariance = 0;
rpcVarianceCount = 0;
rpcHighVarianceCount = 0;
}
}, TIMER_INTERVAL);
var updateCount = 0;
var updateTotalElapsed = 0;
var lastUpdate = Date.now();
var updateTotalWork = 0;
var updateTotalVariance = 0;
var updateVarianceCount = 0;
var updateHighVarianceCount = 0;
var updatePosition = Vec3.sum(basePosition, { x:0, y: -0.2, z: 0});
var updateBox = Entities.addEntity(
{ type: "Box",
position: updatePosition,
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
color: { red: 0, green: 255, blue: 255 },
dynamic: false,
collisionless: true
});
var UPDATE_HZ = 60; // standard script update interval
var UPDATE_INTERVAL = 1000/UPDATE_HZ; // standard script update interval
var updateTime = 0;
var updateFunction = function(deltaTime){
updateCount++;
var updateAt = Date.now();
deltaUpdate = updateAt - lastUpdate;
updateTotalElapsed += deltaUpdate;
lastUpdate = updateAt;
var variance = Math.abs(deltaUpdate - UPDATE_INTERVAL);
updateTotalVariance += variance;
if (variance > 1) {
updateVarianceCount++;
}
if (variance > 5) {
updateHighVarianceCount++;
}
var preWork = Date.now();
var y = 2;
for (var x = 0; x < UPDATE_WORK_EFFORT; x++) {
y = y * y;
}
var postWork = Date.now();
deltaWork = postWork - preWork;
updateTotalWork += deltaWork;
// move a box
updateTime += deltaTime;
rotation = Quat.angleAxis(updateTime * omega / Math.PI * 180.0, { x: 0, y: 1, z: 0 });
Entities.editEntity(updateBox,
{
position: { x: updatePosition.x + Math.sin(updateTime * omega) / 2.0 * range,
y: updatePosition.y,
z: updatePosition.z },
});
if(updateCount == (UPDATE_HZ * 5)) {
print("UPDATE -- For " + updateCount + " samples average update = " + updateTotalElapsed/updateCount + " ms"
+ " average variance:" + updateTotalVariance/updateCount + " ms"
+ " min variance:" + updateVarianceCount + " [" + (updateVarianceCount/updateCount) * 100 + " %] "
+ " high variance:" + updateHighVarianceCount + " [" + (updateHighVarianceCount/updateCount) * 100 + " %] "
+ " average work:" + updateTotalWork/updateCount + " ms");
updateCount = 0;
updateTotalElapsed = 0;
updateTotalWork = 0;
updateTotalVariance = 0;
updateVarianceCount = 0;
updateHighVarianceCount = 0;
}
};
Script.update.connect(updateFunction);
Script.scriptEnding.connect(function(){
Entities.deleteEntity(timerBox);
Entities.deleteEntity(rpcBox);
Entities.deleteEntity(updateBox);
});

View file

@ -0,0 +1,77 @@
(function() {
var x = false;
var y = false;
var z = false;
var entityLastTick = Date.now();
var entityTotalTicks = 0;
var entityCount = 0;
var entityTotalVariance = 0;
var entityTickCount = 0;
var entityVarianceCount = 0;
var entityHighVarianceCount = 0;
var _entityID;
var time = 0;
function Foo() { return; };
Foo.prototype = {
preload: function(entityID) { print('Foo preload'); _entityID = entityID; },
doRPC: function(entityID, args) {
var range = args[0];
var rotationFactor = args[1];
var omega = args[2];
var TIMER_INTERVAL = args[3];
var TIMER_HZ = args[4];
// first time, set our x,y,z
if (x === false) {
var position = Entities.getEntityProperties(_entityID, "position").position;
x = position.x;
y = position.y;
z = position.z;
}
entityTickCount++;
var tickNow = Date.now();
var deltaTick = tickNow - entityLastTick;
var variance = Math.abs(deltaTick - TIMER_INTERVAL);
entityTotalVariance += variance;
if (variance > 1) {
entityVarianceCount++;
}
if (variance > 5) {
entityHighVarianceCount++;
}
entityTotalTicks += deltaTick;
entityLastTick = tickNow;
// move self!!
var deltaTime = deltaTick / 1000;
time += deltaTime;
rotation = Quat.angleAxis(time * omega / Math.PI * 180.0, { x: 0, y: 1, z: 0 });
Entities.editEntity(_entityID,
{
position: { x: x + Math.sin(time * omega) / 2.0 * range,
y: y,
z: z },
});
if(entityTickCount == (TIMER_HZ * 5)) {
print("ENTITY -- For " + entityTickCount + " samples average interval = " + entityTotalTicks/entityTickCount + " ms"
+ " average variance:" + entityTotalVariance/entityTickCount + " ms"
+ " min variance:" + entityVarianceCount + " [" + (entityVarianceCount/entityTickCount) * 100 + " %] "
+ " high variance:" + entityHighVarianceCount + " [" + (entityHighVarianceCount/entityTickCount) * 100 + " %] "
);
entityTickCount = 0;
entityTotalTicks = 0;
entityTotalVariance = 0;
entityVarianceCount = 0;
entityHighVarianceCount = 0;
}
}
};
return new Foo();
});

View file

@ -816,8 +816,6 @@ function MyController(hand) {
};
this.update = function(deltaTime, timestamp) {
print("this.update() deltaTime:" + deltaTime + " timestamp:" + timestamp + " now:" + Date.now());
this.updateSmoothedTrigger();
// If both trigger and grip buttons squeezed and nothing is held, rescale my avatar!
@ -845,7 +843,6 @@ function MyController(hand) {
this.callEntityMethodOnGrabbed = function(entityMethodName) {
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
print("this.callEntityMethodOnGrabbed() entityMethodName:" + entityMethodName + " now:" + Date.now());
Entities.callEntityMethod(this.grabbedEntity, entityMethodName, args);
};
@ -2143,8 +2140,6 @@ function MyController(hand) {
};
this.nearGrabbing = function(deltaTime, timestamp) {
print("nearGrabbing() deltaTime:" + deltaTime + " now:" + Date.now());
this.grabPointSphereOff();
if (this.state == STATE_NEAR_GRABBING && (!this.triggerClicked && this.secondaryReleased())) {
@ -3069,16 +3064,65 @@ var handleHandMessages = function(channel, message, sender) {
Messages.messageReceived.connect(handleHandMessages);
var BASIC_TIMER_INTERVAL_MS = 20; // 20ms = 50hz good enough
var TARGET_UPDATE_HZ = 50; // 50hz good enough (no change in logic)
var BASIC_TIMER_INTERVAL_MS = 1000 / TARGET_UPDATE_HZ;
var lastInterval = Date.now();
var intervalCount = 0;
var totalDelta = 0;
var totalVariance = 0;
var highVarianceCount = 0;
var veryhighVarianceCount = 0;
var updateTotalWork = 0;
var UPDATE_PERFORMANCE_DEBUGGING = false;
var updateIntervalTimer = Script.setInterval(function(){
intervalCount++;
var thisInterval = Date.now();
var deltaTimeMsec = thisInterval - lastInterval;
var deltaTime = deltaTimeMsec / 1000;
lastInterval = thisInterval;
print("setInterval function() deltaTimeMsec:" + deltaTimeMsec + " deltaTime:" + deltaTime + "(sec) now:" + Date.now());
totalDelta += deltaTimeMsec;
var variance = Math.abs(deltaTimeMsec - BASIC_TIMER_INTERVAL_MS);
totalVariance += variance;
if (variance > 1) {
highVarianceCount++;
}
if (variance > 5) {
veryhighVarianceCount++;
}
// will call update for both hands
var preWork = Date.now();
update(deltaTime);
var postWork = Date.now();
var workDelta = postWork - preWork;
updateTotalWork += workDelta;
if (intervalCount == 100) {
if (UPDATE_PERFORMANCE_DEBUGGING) {
print("handControllerGrab.js -- For " + intervalCount + " samples average= " + totalDelta/intervalCount + " ms"
+ " average variance:" + totalVariance/intervalCount + " ms"
+ " high variance count:" + highVarianceCount + " [ " + (highVarianceCount/intervalCount) * 100 + "% ] "
+ " VERY high variance count:" + veryhighVarianceCount + " [ " + (veryhighVarianceCount/intervalCount) * 100 + "% ] "
+ " average work:" + updateTotalWork/intervalCount + " ms");
}
intervalCount = 0;
totalDelta = 0;
totalVariance = 0;
highVarianceCount = 0;
veryhighVarianceCount = 0;
updateTotalWork = 0;
}
}, BASIC_TIMER_INTERVAL_MS);
function cleanup() {