Grip controllers can grab objects, slight delay on search beam

This commit is contained in:
Philip Rosedale 2016-12-19 15:10:03 -08:00 committed by Stephen Birarda
parent 5cc1cd758f
commit 938734d3fc

View file

@ -1118,19 +1118,18 @@ function MyController(hand) {
};
this.off = function(deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
this.waitForTriggerRelease = false;
}
if (!this.waitForTriggerRelease && this.triggerSmoothedSqueezed()) {
if (!this.waitForTriggerRelease && (this.triggerSmoothedSqueezed() || this.secondarySqueezed())) {
this.lastPickTime = 0;
this.startingHandRotation = getControllerWorldLocation(this.handToController(), true).orientation;
if (this.triggerSmoothedSqueezed()) {
this.setState(STATE_SEARCHING, "trigger squeeze detected");
return;
}
this.searchStartTime = Date.now();
this.setState(STATE_SEARCHING, "trigger squeeze detected");
return;
}
var controllerLocation = getControllerWorldLocation(this.handToController(), true);
var worldHandPosition = controllerLocation.position;
@ -1469,6 +1468,9 @@ function MyController(hand) {
this.search = function(deltaTime, timestamp) {
var _this = this;
var name;
var FAR_SEARCH_DELAY = 350; // msecs before search beam appears
var farSearching = this.triggerSmoothedSqueezed() && (Date.now() - this.searchStartTime > FAR_SEARCH_DELAY);
this.grabbedEntity = null;
this.grabbedOverlay = null;
@ -1477,7 +1479,7 @@ function MyController(hand) {
this.checkForStrayChildren();
if (this.triggerSmoothedReleased()) {
if ((this.triggerSmoothedReleased() && this.secondaryReleased())) {
this.setState(STATE_OFF, "trigger released");
return;
}
@ -1496,7 +1498,7 @@ function MyController(hand) {
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateHotSpotEntities);
if (potentialEquipHotspot) {
if (this.triggerSmoothedGrab() && holdEnabled) {
if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && holdEnabled) {
this.grabbedHotspot = potentialEquipHotspot;
this.grabbedEntity = potentialEquipHotspot.entityID;
this.setState(STATE_HOLD, "equipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
@ -1539,7 +1541,8 @@ function MyController(hand) {
// potentialNearTriggerEntity = entity;
}
} else {
if (this.triggerSmoothedGrab() && nearGrabEnabled) {
// If near something grabbable, grab it!
if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && nearGrabEnabled) {
var props = entityPropertiesCache.getProps(entity);
var grabProps = entityPropertiesCache.getGrabProps(entity);
var refCount = grabProps.refCount ? grabProps.refCount : 0;
@ -1629,7 +1632,7 @@ function MyController(hand) {
// potentialFarTriggerEntity = entity;
}
} else if (this.entityIsDistanceGrabbable(rayPickInfo.entityID, handPosition)) {
if (this.triggerSmoothedGrab() && !isEditing() && farGrabEnabled) {
if (this.triggerSmoothedGrab() && !isEditing() && farGrabEnabled && farSearching) {
this.grabbedEntity = entity;
this.setState(STATE_DISTANCE_HOLDING, "distance hold '" + name + "'");
return;
@ -1706,7 +1709,7 @@ function MyController(hand) {
equipHotspotBuddy.highlightHotspot(potentialEquipHotspot);
}
if (farGrabEnabled) {
if (farGrabEnabled && farSearching) {
this.searchIndicatorOn(rayPickInfo.searchRay);
}
Reticle.setVisible(false);
@ -2145,7 +2148,7 @@ function MyController(hand) {
this.grabPointSphereOff();
if (this.state == STATE_NEAR_GRABBING && !this.triggerClicked) {
if (this.state == STATE_NEAR_GRABBING && (!this.triggerClicked && this.secondaryReleased())) {
this.callEntityMethodOnGrabbed("releaseGrab");
this.setState(STATE_OFF, "trigger released");
return;
@ -2648,7 +2651,7 @@ function MyController(hand) {
this.grabbedOverlay = null;
this.grabbedHotspot = null;
if (this.triggerSmoothedGrab()) {
if (this.triggerSmoothedGrab() || this.secondarySqueezed()) {
this.waitForTriggerRelease = true;
}
};