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Grip controllers can grab objects, slight delay on search beam
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parent
5cc1cd758f
commit
938734d3fc
1 changed files with 17 additions and 14 deletions
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@ -1118,19 +1118,18 @@ function MyController(hand) {
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};
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this.off = function(deltaTime, timestamp) {
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if (this.triggerSmoothedReleased()) {
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if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
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this.waitForTriggerRelease = false;
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}
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if (!this.waitForTriggerRelease && this.triggerSmoothedSqueezed()) {
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if (!this.waitForTriggerRelease && (this.triggerSmoothedSqueezed() || this.secondarySqueezed())) {
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this.lastPickTime = 0;
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this.startingHandRotation = getControllerWorldLocation(this.handToController(), true).orientation;
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if (this.triggerSmoothedSqueezed()) {
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this.setState(STATE_SEARCHING, "trigger squeeze detected");
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return;
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}
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this.searchStartTime = Date.now();
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this.setState(STATE_SEARCHING, "trigger squeeze detected");
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return;
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}
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var controllerLocation = getControllerWorldLocation(this.handToController(), true);
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var worldHandPosition = controllerLocation.position;
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@ -1469,6 +1468,9 @@ function MyController(hand) {
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this.search = function(deltaTime, timestamp) {
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var _this = this;
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var name;
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var FAR_SEARCH_DELAY = 350; // msecs before search beam appears
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var farSearching = this.triggerSmoothedSqueezed() && (Date.now() - this.searchStartTime > FAR_SEARCH_DELAY);
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this.grabbedEntity = null;
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this.grabbedOverlay = null;
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@ -1477,7 +1479,7 @@ function MyController(hand) {
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this.checkForStrayChildren();
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if (this.triggerSmoothedReleased()) {
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if ((this.triggerSmoothedReleased() && this.secondaryReleased())) {
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this.setState(STATE_OFF, "trigger released");
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return;
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}
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@ -1496,7 +1498,7 @@ function MyController(hand) {
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var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateHotSpotEntities);
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if (potentialEquipHotspot) {
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if (this.triggerSmoothedGrab() && holdEnabled) {
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if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && holdEnabled) {
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this.grabbedHotspot = potentialEquipHotspot;
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this.grabbedEntity = potentialEquipHotspot.entityID;
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this.setState(STATE_HOLD, "equipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
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@ -1539,7 +1541,8 @@ function MyController(hand) {
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// potentialNearTriggerEntity = entity;
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}
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} else {
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if (this.triggerSmoothedGrab() && nearGrabEnabled) {
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// If near something grabbable, grab it!
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if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && nearGrabEnabled) {
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var props = entityPropertiesCache.getProps(entity);
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var grabProps = entityPropertiesCache.getGrabProps(entity);
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var refCount = grabProps.refCount ? grabProps.refCount : 0;
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@ -1629,7 +1632,7 @@ function MyController(hand) {
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// potentialFarTriggerEntity = entity;
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}
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} else if (this.entityIsDistanceGrabbable(rayPickInfo.entityID, handPosition)) {
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if (this.triggerSmoothedGrab() && !isEditing() && farGrabEnabled) {
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if (this.triggerSmoothedGrab() && !isEditing() && farGrabEnabled && farSearching) {
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this.grabbedEntity = entity;
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this.setState(STATE_DISTANCE_HOLDING, "distance hold '" + name + "'");
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return;
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@ -1706,7 +1709,7 @@ function MyController(hand) {
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equipHotspotBuddy.highlightHotspot(potentialEquipHotspot);
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}
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if (farGrabEnabled) {
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if (farGrabEnabled && farSearching) {
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this.searchIndicatorOn(rayPickInfo.searchRay);
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}
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Reticle.setVisible(false);
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@ -2145,7 +2148,7 @@ function MyController(hand) {
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this.grabPointSphereOff();
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if (this.state == STATE_NEAR_GRABBING && !this.triggerClicked) {
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if (this.state == STATE_NEAR_GRABBING && (!this.triggerClicked && this.secondaryReleased())) {
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this.callEntityMethodOnGrabbed("releaseGrab");
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this.setState(STATE_OFF, "trigger released");
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return;
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@ -2648,7 +2651,7 @@ function MyController(hand) {
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this.grabbedOverlay = null;
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this.grabbedHotspot = null;
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if (this.triggerSmoothedGrab()) {
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if (this.triggerSmoothedGrab() || this.secondarySqueezed()) {
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this.waitForTriggerRelease = true;
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}
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};
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