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Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
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commit
219e569014
2 changed files with 20 additions and 5 deletions
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@ -299,7 +299,14 @@ void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList
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}
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QVariantMap& DomainServerSettingsManager::getDescriptorsMap() {
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static const QString DESCRIPTORS{ "descriptors" };
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auto& settingsMap = getSettingsMap();
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if (!getSettingsMap().contains(DESCRIPTORS)) {
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settingsMap.insert(DESCRIPTORS, QVariantMap());
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}
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return *static_cast<QVariantMap*>(getSettingsMap()[DESCRIPTORS].data());
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}
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@ -1190,8 +1190,8 @@ function MyController(hand) {
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return;
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}
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} else {
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this.homeButtonTouched = false;
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}
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this.homeButtonTouched = false;
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}
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} else {
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this.hideStylus();
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}
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@ -2010,9 +2010,11 @@ function MyController(hand) {
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this.clearEquipHaptics();
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this.grabPointSphereOff();
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this.shouldScale = false;
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this.shouldScale = false;
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var worldControllerPosition = getControllerWorldLocation(this.handToController(), true).position;
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var controllerLocation = getControllerWorldLocation(this.handToController(), true);
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var worldControllerPosition = controllerLocation.position;
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var worldControllerRotation = controllerLocation.orientation;
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// transform the position into room space
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var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());
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@ -2030,7 +2032,12 @@ function MyController(hand) {
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this.grabRadius = Vec3.distance(this.currentObjectPosition, worldControllerPosition);
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this.grabRadialVelocity = 0.0;
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// compute a constant based on the initial conditions which we use below to exagerate hand motion
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// offset between controller vector at the grab radius and the entity position
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var targetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));
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targetPosition = Vec3.sum(targetPosition, worldControllerPosition);
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this.offsetPosition = Vec3.subtract(this.currentObjectPosition, targetPosition);
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// compute a constant based on the initial conditions which we use below to exaggerate hand motion
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// onto the held object
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this.radiusScalar = Math.log(this.grabRadius + 1.0);
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if (this.radiusScalar < 1.0) {
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@ -2147,6 +2154,7 @@ function MyController(hand) {
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var newTargetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));
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newTargetPosition = Vec3.sum(newTargetPosition, worldControllerPosition);
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newTargetPosition = Vec3.sum(newTargetPosition, this.offsetPosition);
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var objectToAvatar = Vec3.subtract(this.currentObjectPosition, MyAvatar.position);
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var handControllerData = getEntityCustomData('handControllerKey', this.grabbedEntity, defaultMoveWithHeadData);
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