Ryan Huffman
70eaac8d6c
Add persisting of ktx min mips available to ktx cache file
2017-04-26 10:48:24 -07:00
Ryan Huffman
5594e81fe4
Improve gl backend handling of unavailable mips
2017-04-26 10:48:24 -07:00
Ryan Huffman
11751611e1
Update NetworkTexture to track current KTX download state
2017-04-26 10:48:23 -07:00
Ryan Huffman
20f4d14e07
Add compressed KTX size evaluation
2017-04-26 10:48:23 -07:00
Ryan Huffman
b21dc12cc6
Cleanup NetworkTexture ktx handling
2017-04-26 10:47:32 -07:00
Ryan Huffman
ab7099b3eb
Add loading of lower mips to NetworkTexture
2017-04-26 10:47:32 -07:00
Ryan Huffman
39c3fee838
Add caching of imageOffset to ktx ImageDescriptor
2017-04-26 10:47:32 -07:00
Ryan Huffman
e9bb895bff
Implement KTXStorage::assignMipData and add writing of mips to
...
TextureCache
2017-04-26 10:47:32 -07:00
Ryan Huffman
cf3dc12542
Add object labels to GL objects and add ktx min mip kv
2017-04-26 10:47:32 -07:00
Ryan Huffman
aca7ad27c6
Fix ktx dependencies
2017-04-26 10:47:32 -07:00
Ryan Huffman
b20fcbfcdb
Add a way to write data to a storage object
2017-04-26 10:45:50 -07:00
Ryan Huffman
ccd9c4697b
Add extended ktx header/high-mip request handling to NetworkTexture
2017-04-26 10:45:50 -07:00
Ryan Huffman
1fec531c68
Add basic mip writing to gpu::Texture
2017-04-26 10:45:50 -07:00
Ryan Huffman
00cbfa0f70
Add start of progressive ktx-loading
2017-04-26 10:45:50 -07:00
Atlante45
33f58f99d1
CR
2017-04-25 16:09:31 -07:00
Atlante45
9dbae4b54e
CR
2017-04-25 15:56:23 -07:00
Atlante45
b98cd7355e
Code cleanup
2017-04-25 15:56:23 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Atlante45
63e564c178
Add source hash to KTX metadata
2017-04-25 15:56:23 -07:00
Atlante45
d9a7615cc8
Add compression support for skyboxes
2017-04-25 15:56:23 -07:00
Atlante45
ae73cf4038
Add support for Grayscale and NormalMap textures
2017-04-25 15:56:23 -07:00
Atlante45
69a27d516f
Fix roughness
2017-04-25 15:56:22 -07:00
Atlante45
5ceb30b69c
Make sure mips are copied to memory
2017-04-25 15:56:22 -07:00
Atlante45
a450f52427
Start to setup image library
2017-04-25 15:56:22 -07:00
sam gateau
733e268391
FIx the SSBO usage on amd, needed a bit more explanation on the glsl side
2017-04-21 16:17:18 -07:00
sam gateau
0a615f35a7
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-04-21 14:31:15 -07:00
Sam Cake
96960a505d
COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side
2017-04-14 23:22:45 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
samcake
d41f34ce8d
Adding support for the resource buffer
2017-04-12 19:07:27 -07:00
Brad Davis
b2aa3271f7
Adding support for variable allocated textures to the GL 4.1 backend
2017-04-12 15:09:20 -07:00
Brad Davis
057a9feaf1
Don't crash if KTX file is invalid
2017-04-06 10:09:57 -07:00
samcake
467ea787c6
Adress Seth's review
2017-03-31 14:54:00 -07:00
samcake
6a0c07a692
Fixing a bad counter for numFaces
2017-03-31 10:39:13 -07:00
Sam Cake
dd73cb7b8e
Use a magic number gpu::Texture::SINGLE_MIP instead of 1
2017-03-30 23:46:37 -07:00
Sam Cake
61d78bc931
BRinging the cool texture management of the gl45 backend to gl41, which fixes the broken ao on 41 among other things
2017-03-30 23:29:37 -07:00
samcake
25edb44b75
Fix the problem with the cursor and scattering,
2017-03-30 15:15:14 -07:00
samcake
5584853340
Keep on cleaning
2017-03-29 18:22:21 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
samcake
a2b2e3e169
Revert "Revert "Don't hold KTX files open for longer than transfers require""
2017-03-28 14:45:04 -07:00
samcake
08e1a2ba4c
Revert "Don't hold KTX files open for longer than transfers require"
2017-03-28 14:06:09 -07:00
samcake
e42cb52bd1
Merge pull request #10020 from jherico/ktx_refactor
...
Don't hold KTX files open for longer than transfers require
2017-03-28 14:06:02 -07:00
Bradley Austin Davis
638364497d
Trying a different tactic to avoid multiple concurrent file access
2017-03-27 16:18:04 -07:00
Andrew Meadows
ff2f4da4b2
final changes as per samcake
2017-03-27 15:19:28 -07:00
Andrew Meadows
fcf18cba91
render pipeline support for normalized intergers
2017-03-27 14:40:31 -07:00
Bradley Austin Davis
f764cd614b
Don't hold KTX files open for longer than transfers require
2017-03-27 13:33:00 -07:00
samcake
618344fe98
Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture
2017-03-23 18:10:09 -07:00
Brad Davis
4868a1618a
Add initialization to sampler stamp
2017-03-22 18:10:54 -07:00
Brad Davis
9a3686fc1a
Fixing merge conflict
2017-03-22 14:55:11 -07:00
Brad Davis
85c80f3be8
Merge remote-tracking branch 'upstream/master' into smarter_textures
...
Conflicts:
libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
Andrew Meadows
a463013d90
Merge pull request #9960 from samcake/blue
...
Fix Ambient Lighting equation
2017-03-22 14:13:31 -07:00
Brad Davis
e60108cc8c
PR comments
2017-03-21 17:26:24 -07:00
samcake
e05abf2a2f
Fixing the spherical harmonics gneration
2017-03-20 16:41:21 -07:00
Seth Alves
200550aba9
ModelScriptingInterface::appendMeshes
2017-03-16 15:22:34 -07:00
Brad Davis
399270d243
Still trying to fix OSX build
2017-03-08 09:03:59 -08:00
Bradley Austin Davis
62fcd238ae
Fix shared pointer usage in storage abstraction
2017-03-08 09:03:58 -08:00
sam
1b036b7225
Implement the ktx keyvalue feature for read and write and use it with gpu::Texture to store meat data required for full serialization
2017-03-07 00:58:22 -08:00
Bradley Austin Davis
9051c84b6d
Fix warnings
2017-03-03 14:16:27 -08:00
Bradley Austin Davis
47087add15
Add support for fallback textures, throttling texture creation
2017-03-03 09:00:12 -08:00
Brad Davis
cd8bba47cf
Add pending texture transfer size to tracked stats
2017-02-24 12:39:38 -08:00
Brad Davis
cd8f3e1b01
Prevent name collisions in KTX from causing crashes
2017-02-23 13:04:04 -08:00
samcake
48c7d17140
make sure to assign the proper mipFOrmat to the KTXStorage, and fix the glTypeSize again
2017-02-23 12:43:52 -08:00
Brad Davis
f32817beac
Fix number of mips calculation
2017-02-23 10:19:20 -08:00
sam
fbb0a24c4f
FIxing the bug preventing to deserialize normals, clean up the ktx usage of the storage::Storage class and cleaning up somewhat the Qt pixel formats used
2017-02-23 02:08:46 -08:00
samcake
262d7c3b79
Merging with upstream smarter_textures and Austin's pr
2017-02-22 17:54:38 -08:00
samcake
ad40e2d7d9
Trying to address the ktx serialization problem with normal, still have a bug
2017-02-22 17:16:37 -08:00
Brad Davis
62422690d0
More KTX testing, functionality
2017-02-22 15:44:06 -08:00
samcake
c2831a513b
Adjusting the representation of the format in the KTX for sRGB, unfortunately not working with PicoPixel
2017-02-22 14:41:43 -08:00
samcake
9ca4926c1d
Fixing the bad assignment for the srgb textures
2017-02-22 13:43:23 -08:00
Brad Davis
a2269f488f
Add some testing / validation for KTX
2017-02-22 13:29:09 -08:00
samcake
5e307f247e
Add support for the R8 textures
2017-02-21 10:46:49 -08:00
samcake
ba54b5ce11
Rebasing with current upstream
2017-02-21 10:07:42 -08:00
sam
e5c2f6f651
enabled the usage and cube map with KTX correctly
2017-02-21 01:28:13 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
sam
b6f778633e
Merge branch 'smarter_textures' of https://github.com/highfidelity/hifi into texmex
2017-02-17 18:05:27 -08:00
samcake
43d805c1c8
Merging
2017-02-17 16:09:53 -08:00
Brad Davis
6c03927b97
Additional fix to new storage
2017-02-17 13:53:27 -08:00
Brad Davis
61ce66a039
Switching texture backing to opaque storage type
2017-02-17 13:03:03 -08:00
samcake
2d7ba45667
FIx creationg issue , need a usageType at creation
2017-02-17 12:01:33 -08:00
sam
b4745657e0
progressing on io with ktx
2017-02-17 07:58:10 -08:00
sam
0d2e764bfd
CLeaning the read case
2017-02-17 07:55:19 -08:00
sam
6771cc31e1
Adding the reading path
2017-02-17 07:55:18 -08:00
samcake
3f0ea1c889
Address review comments
2017-02-17 07:55:16 -08:00
sam
d56f982dec
Maybe saving the first ktx textures, testing the save pipeline
2017-02-17 07:54:17 -08:00
sam
115251542d
Adding the ktx library
2017-02-17 07:54:12 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
sam
56d1120654
progressing on io with ktx
2017-02-17 01:15:27 -08:00
sam
2ee3f05713
CLeaning the read case
2017-02-16 17:28:02 -08:00
sam
8ee5defc60
Adding the reading path
2017-02-16 16:03:55 -08:00
samcake
2f7181fb32
Address review comments
2017-02-16 13:27:16 -08:00
sam
0d28d17e40
Maybe saving the first ktx textures, testing the save pipeline
2017-02-16 02:45:53 -08:00
sam
7d5d6823cd
Adding the ktx library
2017-02-15 00:54:16 -08:00
samcake
8c7ec8b0c5
Add profiling in COntext batch execution and shortcuts for trace names
2017-01-09 18:05:02 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Brad Davis
a98e49c892
Fix build errors
2016-11-29 14:02:15 -08:00
Brad Davis
3b07e31eab
Working on OpenGL debuggability
2016-11-29 13:15:56 -08:00
samcake
a07523ca31
Merge with Upstream
2016-11-17 18:31:05 -08:00
samcake
9031e65aa5
Merge and fix the bug!!!
2016-11-16 19:12:56 -08:00
Seth Alves
d097fa7982
fix polyvox memory leak
2016-11-16 14:10:50 -08:00
samcake
982664dac5
Merging with upstream
2016-11-15 18:14:25 -08:00
samcake
9267f4eaaf
Fix the merge with upstream and the new stereo drawcall, fix the timer reporting on mac and fix the openGLChecker quicking on mac
2016-11-15 00:40:39 -08:00
Brad Hefta-Gaub
86430e4121
Merge pull request #8960 from samcake/red-backup-many-stereo-paths
...
Introduce Instanced Stereo Drawcall
2016-11-14 18:30:42 -08:00
samcake
b888af15e4
Fix merge
2016-11-14 11:15:27 -08:00
samcake
00addcad9e
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-10 17:57:34 -08:00
samcake
784a0540ed
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-10 10:05:03 -08:00
Brad Davis
db98a742b6
Remove incremental transfers
2016-11-10 08:35:35 -08:00
Brad Davis
192c72ff99
Update menu, initial state for texture management
2016-11-09 12:09:25 -08:00
Bradley Austin Davis
9e929ca629
Re-enable downsampling for non-sparse textures
2016-11-09 12:09:24 -08:00
samcake
af438ae31b
Fix the buid
2016-11-07 17:56:54 -08:00
samcake
cab699464e
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-07 17:31:06 -08:00
sam
bcef138545
FIx the context stats
2016-11-04 18:59:30 -07:00
samcake
f274ef1a59
Merging back with upstream and trying to fix counter for them to be more stable
2016-11-04 16:56:03 -07:00
samcake
e12040a98a
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-04 14:54:18 -07:00
samcake
76aa541d4a
Adding the frame gpu and batch timer
2016-11-04 11:49:52 -07:00
samcake
3db1831841
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2016-11-04 09:59:28 -07:00
samcake
7655f906f1
Starting adding a timer for the frame
2016-11-03 19:26:30 -07:00
samcake
1086585559
fixing the test to actually capture ati correctly and add the report to the ui
2016-11-03 15:15:05 -07:00
samcake
6a39ad3b5a
Prevent sparse texture on AMD gpus for now
2016-11-03 13:01:41 -07:00
samcake
6926cd274c
Merge with upstream
2016-11-02 18:15:08 -07:00
samcake
9adbb42a6c
Fixing the skybox, still issues with the lights
2016-10-28 18:12:39 -07:00
samcake
9e91926426
fixing most of the rendering in 3D
2016-10-28 16:22:46 -07:00
samcake
9d2043cc3c
Porting and potentially fixing the stereo drawcall, still not perfrect ork in progress
2016-10-27 17:49:10 -07:00
samcake
5bdfceebc5
BRingin back the stereo code path
2016-10-26 18:35:47 -07:00
samcake
58b81e3b0c
Adding counter for the amount of memory used in texture for Framebuffers
2016-10-24 18:34:16 -07:00
Brad Davis
861b69aa94
Add free GPU memory to the displayed stats
2016-10-23 13:07:38 -07:00
Brad Davis
62de2af944
Add more GPU stats, make stats easier to read
2016-10-22 14:38:46 -07:00
Brad Davis
9523660027
Fix offscreen QML texture leak, improve texture sharing for same size surfaces
2016-10-20 11:55:25 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
...
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
samcake
5f9c713d44
Merging with upstream after resolving some conflicts
2016-10-12 09:22:12 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
samcake
77062ac1b3
Cleaning up a missing constructor and adjusting the stride for the StrucBuffer by default + merging with upstream
2016-10-11 17:13:08 -07:00
Gabriel Calero
834d9c0710
Adapt shader for GL ES support which requires operators of the same datatype
2016-10-11 12:15:49 -03:00
samcake
297907688c
Fixing reveiw comments
2016-10-10 12:43:33 -07:00
samcake
621d62cdf8
Merge and fix the linux warning
2016-10-06 09:53:12 -07:00
samcake
ba88db1b14
Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
2016-10-05 18:28:19 -07:00
Brad Davis
48092978e9
Fix page size usage in gpu buffers
2016-10-05 17:05:01 -07:00
samcake
e6572a42e3
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-05 09:31:55 -07:00
samcake
6aa39ec95a
Polish the debugging of the light volumes
2016-10-04 11:03:12 -07:00
Brad Davis
ca3572f991
Support external GL textures with proper fencing
2016-10-03 17:09:10 -07:00
samcake
337fe155b7
clean up warning and merge with upstream
2016-09-30 11:01:25 -07:00
Brad Hefta-Gaub
38eccd32a8
add developer menu support to enable/disable dynamic texture management
2016-09-29 10:18:54 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Brad Davis
ab8a67e84d
Code review comments
2016-09-23 12:05:11 -07:00
Brad Davis
d382305174
Add fence tracking and max values tracking to gpu::Context
2016-09-23 12:05:00 -07:00
Brad Davis
82db3d5d55
Disable support for framebuffer resizing
2016-09-23 12:04:57 -07:00
Brad Davis
0953027ef3
Identify pre-generated textures
2016-09-23 12:04:56 -07:00
Brad Davis
1ff91219a8
Fix strange artifacts in skybox
2016-09-23 12:04:52 -07:00
samcake
e8c2dc10f1
best state for now
2016-09-13 14:59:23 -07:00
samcake
efc4406b47
Debugging the grid content
2016-09-12 19:46:18 -07:00
samcake
61de063b29
Developping the Light Clusters, adding visualization
2016-09-08 18:02:35 -07:00
samcake
e2a9751cf5
REmove warnings
2016-09-06 16:35:28 -07:00
samcake
1165c54f67
cleaning up the IndexedContainer in its own file and removing warnings
2016-09-06 16:24:03 -07:00
samcake
d2a15ca82c
Trying to migrate to a light array instead of each individual lights
2016-09-02 17:51:35 -07:00
Brad Hefta-Gaub
8ec5798b7a
Merge pull request #8548 from samcake/blue
...
Exposing GPU & Batch running time to Engine gpu jobs
2016-09-02 09:31:09 -07:00
samcake
0c0109e427
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-01 15:20:34 -07:00
samcake
354cbbc927
Investigate why the disable depth Bclamp doesn't work
2016-08-31 19:14:35 -07:00
Stephen Birarda
c9e18e8d90
spacing repairs in autoscribe_shader_lib
2016-08-31 11:59:51 -07:00
samcake
47aaed491d
Merging with Blue
2016-08-30 17:06:29 -07:00
samcake
faef8a9930
Adding the timing for GPU support with a simpelr JobConfig
2016-08-30 12:22:21 -07:00
samcake
3755a3fc32
Add batch timing information vs gpu
2016-08-29 17:54:17 -07:00
samcake
9669234f9c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-25 12:36:01 -07:00
Brad Hefta-Gaub
99ea180f09
Merge pull request #8495 from AndrewMeadows/faster-spherical-harmonics
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speed up spherical harmonics calculation with minimal error
2016-08-24 15:57:42 -07:00
Brad Hefta-Gaub
0397c6b6ca
Merge pull request #8471 from AndrewMeadows/dont-assert-on-bad-data
...
workaround bad FBXMesh data rather than assert
2016-08-22 14:21:48 -07:00
samcake
44c6637160
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-22 10:32:06 -07:00
Andrew Meadows
d2d905fc86
speed up SH calculation with minimal error
2016-08-22 10:21:22 -07:00
Seth Alves
9bcda1bb45
merge from upstream
2016-08-20 15:25:04 -07:00
samcake
6a076bcee4
PRoviding a fix for the macOS build
2016-08-19 11:09:12 -07:00
Andrew Meadows
5b5ed220bc
add BufferView::Iterator operator<() and friend
2016-08-19 10:26:47 -07:00
Zach Pomerantz
813fefd599
reimplement buffer get for (c)end
2016-08-18 11:26:25 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Brad Davis
574737fbb5
More GPU api fixes, protect Buffer::flush
2016-08-12 22:29:04 -07:00
Brad Davis
58c7df115f
Reduce API surface area, make render batches const correct
2016-08-12 22:29:01 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
82081d7d57
Address vsync weirdness
2016-08-12 22:28:58 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Bradley Austin Davis
f1fd8ac6e4
Fix OSX Oculus issues
2016-08-12 22:28:51 -07:00
Brad Davis
7fb1315945
Properly track the max mip
2016-08-12 22:28:48 -07:00
Brad Davis
c66ed3e009
Use weak pointers instead of references for deallocation safety
2016-08-12 22:28:44 -07:00
Brad Davis
5210dee155
Cleanup of GPU lib, breaking up Resource.h
2016-08-12 22:28:43 -07:00
Brad Davis
c6848a1b55
Remove static allocation debugger
2016-08-12 22:28:37 -07:00
Brad Davis
02b4873ab0
Use move constructor for building buffer shadow updates
2016-08-12 22:28:28 -07:00
Brad Davis
c2509e9492
Working on draw crash bug, adding render thread trash handling
2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0
HMD compositing and buffer debugging
2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e
Updating object transform code
2016-08-12 22:28:25 -07:00
Brad Davis
894d29bb29
Fixing flicking in instance based objects
2016-08-12 22:28:24 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Bradley Austin Davis
66cc9136eb
Working on build
2016-08-12 22:18:48 -07:00
Bradley Austin Davis
a0cc6f8817
Better buffer updating
2016-08-12 22:18:37 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
...
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
e35d453b37
...missing space
2016-08-10 10:36:37 -07:00
SamGondelman
9e20d92241
CR changes
2016-08-10 10:35:18 -07:00
SamGondelman
5a4d15dd5b
fix warning
2016-08-09 14:02:42 -07:00
Andrew Meadows
85d87fe13f
Merge pull request #8218 from huffman/feat/load-improvements
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Speed up gamma correction in cube map processing
2016-08-09 11:10:36 -07:00
Ryan Huffman
b800aa793d
Fix gamma correction adjusting uchar to float when unnecessary
2016-08-08 15:45:05 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Bradley Austin Davis
54a7265be8
Removing empty file, because jenkins
2016-07-26 16:32:56 -07:00
Bradley Austin Davis
a9740b803f
Defer batch execution to the end of the frame generation
2016-07-26 16:13:48 -07:00
Bradley Austin Davis
a455f3a435
Add frame concept to gpu library
2016-07-26 15:25:36 -07:00
samcake
3a7c33165b
add missing include ?
2016-07-23 20:20:50 -07:00
samcake
2618741505
Merging with upstream master and updating my old PR
2016-07-21 17:59:00 -07:00
samcake
4742f40128
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
2016-07-19 12:23:57 -07:00
samcake
22ac95d463
REvisiting the RangeTimer to measure the real gpu duration
2016-07-15 09:12:16 -07:00
samcake
89ec547161
Trying to get the gpu timer to work correctly
2016-07-14 18:20:20 -07:00
samcake
f6671b34fa
Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
2016-07-13 18:26:53 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
samcake
0e99a4ac97
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-11 10:49:28 -07:00
Ryan Huffman
611779b58b
Improve gamma correction implementation in cube map processing
2016-07-08 16:25:50 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
Brad Davis
790f74da1d
Support geometry shaders
2016-07-07 13:36:47 -07:00
Brad Davis
b73fe24848
PR feedback
2016-07-07 11:12:55 -07:00
Brad Davis
eff1c65388
Reduce the number of temporary objects in batch commands
2016-07-07 11:12:55 -07:00
Brad Davis
721cd79b57
Aggressive batch pre-allocation
2016-07-07 11:12:54 -07:00
samcake
b37df393e2
Merging with the new GL45Backend
2016-06-29 10:40:28 -07:00
Brad Davis
b16812aa4d
Adding GL 4.5 backend
2016-06-28 18:55:24 -07:00
samcake
90e5697940
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-22 09:06:47 -07:00
SamGondelman
34d18da4e4
remove mutable
2016-06-20 11:11:54 -07:00
SamGondelman
c30c2b64b2
first pass at preventing repeated compileShader error prints
2016-06-17 17:49:27 -07:00
samcake
37a6d29406
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
2016-06-17 17:19:49 -07:00
SamGondelman
f32e29ac2d
small changes
2016-06-10 13:46:02 -07:00
SamGondelman
da98ee0916
reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition
2016-06-10 13:42:19 -07:00
SamGondelman
8cccd5416a
try to fix mac errors
2016-06-09 16:10:27 -07:00
SamGondelman
24e5000aeb
exposed orientation and eye position to procedural entity shaders
2016-06-08 18:26:54 -07:00
samcake
3fe9b67e45
FIxing the reflection jittering by moving the normal into world space
2016-05-27 19:24:56 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
Brad Davis
7efcad38d2
PR feedback
2016-05-18 23:11:36 -07:00
samcake
2cc425e256
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-18 15:34:05 -07:00
Zach Pomerantz
a55179101e
Fix invalidFormat check
2016-05-18 15:11:29 -07:00
Zach Pomerantz
ca364c2227
Fix vao usage
2016-05-18 14:58:12 -07:00
Brad Davis
3cc08cdcfc
Breaking up GL agnostic code from 4.1 specific code
2016-05-18 14:35:53 -07:00
Zach Pomerantz
854c6d839c
Style nit
2016-05-18 14:01:02 -07:00
Zach Pomerantz
804e6a805e
Simplify sync
2016-05-18 14:01:02 -07:00
Zach Pomerantz
e6664d9441
Initialize buffers
2016-05-18 14:01:02 -07:00
Zach Pomerantz
92e26169f6
Move define for vao to one header
2016-05-18 14:01:02 -07:00
Zach Pomerantz
df3fb2a0e8
Guard buffer copy on size
2016-05-18 10:56:48 -07:00
Zach Pomerantz
e8c86a3fe4
Fix warnings in updateInput
2016-05-18 10:53:12 -07:00
Zach Pomerantz
281c6dc82b
Always return input from sync
2016-05-18 10:52:58 -07:00
samcake
c627a555bf
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-16 16:27:51 -07:00
Brad Davis
0d6b0eef59
PR feedback
2016-05-16 15:27:14 -07:00
Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
Brad Davis
84f4945840
Fix sampler mode lookup
2016-05-15 13:05:50 -07:00
Brad Davis
e8bd97c761
Fix GPU buffer memory statistics
2016-05-14 08:28:51 -07:00
Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Brad Davis
eb84459f03
Support partial CPU->GPU buffer transfers
2016-05-14 08:28:50 -07:00
samcake
d5a9d39edf
Defaulting the color formats used in the rendering pipeline to sRGB
2016-05-11 18:01:19 -07:00
samcake
c6a081fb46
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-11 16:56:37 -07:00
Geenz
043fe3508a
Add SRGBA color format.
2016-04-30 15:47:42 -04:00
samcake
fa28286274
Merge with master and include fix to debus eception, still crashing on particular drawcalls when in stereo?
2016-04-26 15:26:56 -07:00
Geenz
d6ee569963
Add sRGB conversions to shaders.
2016-04-25 23:52:33 -04:00
Geenz
97931d96b8
Move sRGB calcs to ColorUtils
...
And start consolidating any conversions with calls into ColorUtils.
2016-04-25 12:59:16 -04:00
Geenz
ed9c0dd74d
Apply the correct sRGB conversions.
...
sRGB does not use a gamma curve of 2.2 - instead it uses a piece-wise
gamma curve that 2.2 is approximate of. This will cause very subtle
color differences between proper sRGB and "approximate" sRGB -
differences that are noticeable nonetheless.
2016-04-25 02:35:26 -04:00
Brad Hefta-Gaub
f1f9c6740d
Merge pull request #7745 from jherico/mac_texture_fix
...
Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 17:07:12 -07:00
Bradley Austin Davis
472d3dc45f
Still working on mac breakage
2016-04-22 16:25:23 -07:00
Bradley Austin Davis
407e0c0dd7
Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 15:48:18 -07:00
Chris Collins
9bd9de5710
Merge pull request #7636 from samcake/red
...
Stereo drawcall amplification
2016-04-22 15:46:18 -07:00
Brad Davis
33ec73bfd8
PR comments
2016-04-21 15:11:11 -07:00
Brad Davis
ef466a64bf
Add GPUIdent logic for determining video memory
2016-04-21 14:46:13 -07:00
Brad Davis
6c30194916
Support lowering the minimum mip of a texture at runtime
2016-04-21 14:46:12 -07:00
samcake
018196a070
One more review comment
2016-04-21 09:58:36 -07:00
howard-stearns
904e87313e
Match the gpu adapter names gainst the vendor and renderer names used by
...
the ogl we're using, so that we pick the right GPU to get info from.
2016-04-20 22:57:32 -07:00
samcake
d727e3b493
Trying to explore the bug with separate vertex format
2016-04-20 19:09:31 -07:00
samcake
2bc8191fa6
one more comment from review
2016-04-20 18:04:11 -07:00
samcake
f2f092e9c8
Cleanup thanks to review
2016-04-20 15:42:30 -07:00
Zach Pomerantz
948af75f8a
Transfer loaded resources with smart ptrs to avoid shutdown deadlock
2016-04-20 13:00:35 -07:00
samcake
8eb89b394c
Trying to use separate vertex attribute format
2016-04-20 12:30:50 -07:00
samcake
d471cc4ec5
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-04-20 09:37:54 -07:00
Andrew Meadows
a9cfb5bf16
fix linux build
2016-04-19 18:12:35 -07:00
samcake
c62b5a5e58
First pass
2016-04-19 17:13:00 -07:00
samcake
4c2cdc8704
A bit more clean up
2016-04-19 12:46:56 -07:00
samcake
71edae6d76
Removing the different versions of stereo drawcall to make a simple PR
2016-04-19 12:38:33 -07:00
samcake
33835ba6a1
Introducing the INput FOrmat gpu Object to optimize the changes
2016-04-19 12:04:42 -07:00
samcake
fb363180c8
Starting to expose the number of changes to the input format
2016-04-19 12:03:57 -07:00
samcake
3dad4f576e
Merging with master
2016-04-19 11:59:44 -07:00
Brad Davis
882267e08f
Merge pull request #7709 from samcake/blue
...
Introduce Shader Compilation versions
2016-04-19 11:14:22 -07:00
samcake
1a154bb3be
Revert the changes to use SSAO AND 2 buffers
2016-04-19 10:47:54 -07:00
samcake
265f6f1275
Updating & Merging with master
2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd
Merge pull request #7697 from samcake/orange
...
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
Brad Hefta-Gaub
2780ade3bd
Merge pull request #7686 from zzmp/clean/bufferview
...
Consolidate BufferView ctors to cpp
2016-04-19 07:21:57 -07:00
samcake
7c7cd6e9e5
Go simple with a a true map for the unifrom mappings
2016-04-18 19:05:49 -07:00
samcake
4bbe0ddc6d
Go simple with a a true map for the unifrom mappings
2016-04-18 19:01:15 -07:00
samcake
cadb53b703
Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more
2016-04-18 18:24:27 -07:00
samcake
c6deff16d6
Resoving to master...
2016-04-18 17:24:55 -07:00
samcake
d25a366962
Resoving to master...
2016-04-18 17:23:57 -07:00
samcake
7951284e9c
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2016-04-18 16:54:17 -07:00
samcake
dccf549118
Merge pull request #7676 from jherico/perf_testing
...
Manually generate mipmaps for textures while loading
2016-04-18 15:09:12 -07:00
samcake
d746fba142
Cleaning up the stats.qml
2016-04-18 11:18:28 -07:00
Seth Alves
dea748d132
Merge pull request #7683 from zzmp/clean/texture
...
Remove unused static method gpu::Texture
2016-04-18 10:25:53 -07:00
Brad Davis
0d3bf366c1
Support loading multiple mips in texture transfer
2016-04-17 10:22:24 -07:00
Brad Davis
ac3d6c77b9
Add default parameter to mip loaded notifications
2016-04-17 10:20:02 -07:00
Brad Davis
f3e5306f90
Working on an automated performance test
2016-04-17 10:20:00 -07:00
samcake
c1ed0e2e14
Enabling sbo
2016-04-15 20:02:15 -07:00
samcake
554247193c
Trying SSBO for the object matrices
2016-04-15 19:55:52 -07:00
Zach Pomerantz
f2b9acd84d
Rm Texture::createFromStorage
2016-04-15 16:40:05 -07:00
Zach Pomerantz
5c004e2a5c
Add comment on storage texture ptr
2016-04-15 16:40:04 -07:00
Zach Pomerantz
263dcbb535
Consolidate BufferView ctors to cpp
2016-04-15 16:40:00 -07:00
samcake
fc29397d91
Clening up from review comments
2016-04-15 10:10:04 -07:00
samcake
30d0bfcfd3
FIxing the bump map loading which got broken in the past PR, fixed a double call to the glTexSUbIMage function and fixed a texel.Format
2016-04-15 00:41:37 -07:00
samcake
a9fefcc802
Trying ti debug the bad normal maps
2016-04-14 18:16:14 -07:00
samcake
c6414208e8
Use the dumber version of the stereo technique and fix a warning
2016-04-14 03:25:32 -07:00
samcake
6c3e011b89
Expose cleanely the 3 different techniques
2016-04-14 02:43:28 -07:00
samcake
41d4d3b2d7
Providing a cleaner way to try different paths and exploring a simpler way
2016-04-13 19:21:17 -07:00
samcake
7653fa2c37
Fixing the resize of framebuffer to avoid reassigning the render buffer every frame
2016-04-13 10:56:29 -07:00
samcake
e4d3e848f6
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-13 10:05:06 -07:00
Brad Hefta-Gaub
0f8842f582
Merge pull request #7637 from zzmp/fix/tex-transfer-free
...
Cleanly shutdown the texture transfer thread on quit
2016-04-12 19:28:51 -07:00
samcake
0477f89b1b
Justing exposing the timer correctly
2016-04-12 17:05:23 -07:00
samcake
ff1df0d45e
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-12 15:29:58 -07:00
samcake
ab9f41f5eb
Trying something a bit more radical for timing
2016-04-12 15:29:31 -07:00
Zach Pomerantz
c72a5f3605
Exit cleanly in debug with GL logger
2016-04-11 16:32:55 -07:00
Zach Pomerantz
666bf8d42b
Reset GL tex canvas while still running
2016-04-11 14:04:34 -07:00
Zach Pomerantz
1b7256d344
Clean shutdown for Texture Transfer thread
2016-04-11 12:59:53 -07:00
samcake
8a233ec9a1
the stereo rendering is working correctly, will now look for more performances
2016-04-11 12:32:59 -07:00
samcake
1138af9765
FIrst real stereo version
2016-04-11 01:19:46 -07:00
samcake
8964c2427d
adding support for the 2 versions of the shaders nad solving the mapping of uniforms that arise with it
2016-04-08 18:47:21 -07:00
samcake
ef70d41cf4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-04-08 09:41:35 -07:00
samcake
2f8d30e7ce
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-08 09:34:55 -07:00
samcake
be178e9e09
fixing warnings
2016-04-07 23:44:28 -07:00
samcake
04e71df3bc
fixing a stupid code and a warning
2016-04-07 23:05:50 -07:00
samcake
76dd740578
Cleaning up to test before merge, not solved the stuttering happening when using compressed textures. cleaned up a bit of the TextureMap doanload callbacks
2016-04-07 20:05:05 -07:00
samcake
cf983e627d
fixing the warnings
2016-04-06 19:36:52 -07:00
samcake
a6bac7ad92
Experimenting with a hidden gltexture object while beeing transfered
2016-04-06 18:30:18 -07:00
samcake
16174df0f3
POlishing the size evaluation and trying to debug the compression scheme
2016-04-06 16:33:45 -07:00
Brad Davis
e194fc39f4
Move the texture transfer context back to the main thread for shutdown
2016-04-06 11:29:03 -07:00
samcake
d9bc06d92d
Trying to ge5t the proper behavior for the Compression texture and textures in genral...
2016-04-05 19:13:24 -07:00
samcake
710c4a1b8f
TRying to merge and expose counters for in flights transfers
2016-04-05 12:18:30 -07:00
samcake
71fa898654
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-05 09:45:45 -07:00
samcake
d3a87f8db2
need to merge, commiting at a broken state
2016-04-04 18:25:23 -07:00
Brad Davis
c168e2cc58
PR feedback
2016-04-04 16:53:30 -07:00
samcake
f3e6c490a4
merging with master, moving the TexelFOrmat function to a cpp
2016-04-04 12:03:37 -07:00
samcake
8732090073
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-04 11:22:21 -07:00
Brad Davis
d98abbc7df
First pass at threaded texture transfers
2016-04-04 10:23:01 -07:00
Brad Davis
667c27866e
Pushing texel format translation into header
2016-04-03 20:41:35 -07:00
samcake
0ba6c89c6e
WOrk in progress, generating several versions of the shader
2016-04-03 18:25:38 -07:00
samcake
9aface432d
Steping into 2 version tshaders
2016-04-01 19:10:14 -07:00
samcake
5baaad9b6e
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-01 17:20:05 -07:00
samcake
64fef2cfe2
Updating counters correctly
2016-04-01 17:19:41 -07:00
samcake
be38de3239
Cleaning up the TextureMap loaders and cleaning for pr
2016-04-01 17:16:22 -07:00
samcake
582a6b7db3
Adding the correct mip evaluation
2016-04-01 01:34:33 -07:00
samcake
9404846ca4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-31 22:58:36 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Zach Pomerantz
33d56d974e
Set texture size in cache post-proc
2016-03-31 17:02:40 -07:00
samcake
c13e24438c
Merge pull request #7512 from zzmp/fix/light-buf-fmt
...
Correctly represent lighting framebuffer
2016-03-30 16:10:10 -07:00
Brad Hefta-Gaub
84bbeef72b
Merge pull request #7511 from zzmp/guard/gl
...
Add GL checks
2016-03-30 15:47:16 -07:00
Zach Pomerantz
02273e067a
Add GL checks
2016-03-30 15:20:21 -07:00
samcake
6213e0859d
Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
2016-03-30 15:07:45 -07:00
Zach Pomerantz
1234514e8f
Correctly represent light fbo fmt
2016-03-30 11:22:44 -07:00
Zach Pomerantz
6ae03fe72e
Sync ordering of gl fields/reset commands
2016-03-29 15:52:29 -07:00
samcake
b10e5dcdea
Merging back with upstream
2016-03-29 09:14:43 -07:00
samcake
b5028acde1
CLeaning up the location of the global variables, moved them to the gpu::COntext class as static
2016-03-28 11:45:07 -07:00
samcake
5a3896b1de
FIxing warnigns
2016-03-27 09:35:13 -07:00
samcake
7361304084
Cleaning up for review
2016-03-25 18:38:52 -07:00
samcake
9b58d50fd4
BUilding a more complete set of tools to monitor performances
2016-03-25 15:28:06 -07:00
samcake
9fb1a9a2a8
Merge and many more counters
2016-03-25 03:02:18 -07:00
samcake
138a996013
First draft of monitoring the memeory consumption
2016-03-23 15:46:17 -07:00
samcake
de96e34f7e
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-03-23 10:00:06 -07:00
samcake
b29ef7b037
IMplementing a memory counter
2016-03-23 09:45:38 -07:00
Brad Davis
252a49eea4
Add a tracker and logging of memory allocated by the GPU library
2016-03-22 22:35:46 -07:00
samcake
24b26e3097
first few elements
2016-03-22 19:18:46 -07:00
Zach Pomerantz
64ced6ee04
Add comment explaining bare glGetError
2016-03-22 12:04:24 -07:00
samcake
9f4516da89
Working on batching the stereo
2016-03-21 09:36:16 -07:00
samcake
d05e23b278
Early work on batching stereo better
2016-03-16 18:35:07 -07:00
samcake
f3daa9e1c5
Fixing the lighting issue in stereo
2016-03-15 14:35:43 -07:00
samcake
fbc19ec74f
Back to the previous comuputation for the eye position in the hope to fix local lighting in stereo
2016-03-14 12:11:17 -07:00
samcake
a7f21d5fce
Clena up comments, ready to PR
2016-03-14 10:36:19 -07:00
samcake
3cf32b17be
Trying to fix the jittering issue, foound an extra matrix inversion that could be the source
2016-03-11 18:52:02 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
samcake
5401149713
Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial
2016-02-26 12:10:13 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
samcake
96fb9c4466
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
2016-02-25 14:13:35 -08:00
Brad Davis
ef33d297e2
Fix framebuffer behavior when changing attachments
2016-02-24 19:57:00 -08:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
samcake
00782b0e76
GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
2016-02-22 18:19:36 -08:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
Zach Pomerantz
791d295578
Move paint shader functions to Paint.slh
2016-02-19 11:48:44 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
samcake
7cb0108457
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 15:17:58 -08:00
Atlante45
ad215f23c6
Deactivate SSBOs for now
2016-02-01 22:41:01 +01:00
Atlante45
5ac0350993
Don't fall through in switch case
2016-02-01 18:50:01 +01:00
Atlante45
52885545ea
Use feature name for ifdef
2016-02-01 18:50:01 +01:00
Atlante45
838b637591
Don't capture raw draw calls during named calls processing
2016-02-01 18:50:01 +01:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
8cf393bb59
Mac compatibility
2016-02-01 18:50:01 +01:00
Atlante45
8d4dab19c7
Only bind once per render batch
2016-02-01 18:50:01 +01:00
Atlante45
9e8a3f19e9
Revert max input slot changes
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
71ecd1662c
Add correct vertex attrib divisor
2016-02-01 18:50:01 +01:00
Atlante45
6ee88c15ec
Use vbo for draw call infos
2016-02-01 18:50:01 +01:00
Atlante45
7471646569
Disable attrib vertex on normal passes
2016-02-01 18:50:01 +01:00
Atlante45
d639a838ad
set currentNamedCall during setupNamedCalls
2016-02-01 18:50:01 +01:00
Atlante45
670cfc263b
Capture draw call info and model xfm in batch
2016-02-01 18:50:01 +01:00
Atlante45
1658c15cca
Reserve last input slot for draw call info
2016-02-01 18:50:01 +01:00
Atlante45
78cd4407db
Don't pass binding manually, link named call correctly
2016-02-01 18:50:01 +01:00
Atlante45
eb55e55367
Clear buffers between each batch render
2016-02-01 18:50:01 +01:00
Atlante45
6ff38bc32f
Make sure _currentDraw has correct value
2016-02-01 18:50:01 +01:00
Atlante45
3e027fc5c5
Use ssbo for model transforms
2016-02-01 18:50:01 +01:00
Atlante45
23cf72bd6c
Add multi draw to factored setup
2016-02-01 18:50:01 +01:00
Atlante45
6464fabd71
Update current draw call
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
9e0af63441
Bind model transform as single buffer
2016-02-01 18:50:01 +01:00