mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-14 05:26:32 +02:00
Add GPUIdent logic for determining video memory
This commit is contained in:
parent
6c30194916
commit
ef466a64bf
1 changed files with 6 additions and 28 deletions
|
@ -127,26 +127,6 @@ void GLBackend::init() {
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Information on the current memory resources available can be queried
|
||||
//by specifying VBO_FREE_MEMORY_ATI, , or
|
||||
//RENDERBUFFER_FREE_MEMORY_ATI as the value parameter to GetIntergerv.
|
||||
//These return the memory status for pools of memory used for vertex
|
||||
//buffer objects, textures, and render buffers respectively.The
|
||||
//memory status is not meant to be an exact measurement of the system's
|
||||
//current status(though it may be in some implementations), but it is
|
||||
//instead meant to represent the present load such that an application
|
||||
//can make decisions on how aggressive it can be on the allocation of
|
||||
//resources without overloading the system.The query returns a 4 - tuple
|
||||
//integer where the values are in Kbyte and have the following meanings :
|
||||
//
|
||||
//param[0] - total memory free in the pool
|
||||
//param[1] - largest available free block in the pool
|
||||
//param[2] - total auxiliary memory free
|
||||
//param[3] - largest auxiliary free block
|
||||
|
||||
|
||||
Context::Size GLBackend::getDedicatedMemory() {
|
||||
static Context::Size dedicatedMemory { 0 };
|
||||
static std::once_flag once;
|
||||
|
@ -180,14 +160,12 @@ Context::Size GLBackend::getDedicatedMemory() {
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME Pending Howard's PR
|
||||
//if (!dedicatedMemory) {
|
||||
// auto gpuIdent = GPUIdent::getInstance();
|
||||
// if (gpuIdent && gpuIdent->isValid()) {
|
||||
// auto gpuMb = gpuIdent->getMemory();
|
||||
// maxMemory = ((size_t)gpuMb) << MB_TO_BYTES_SHIFT;
|
||||
// }
|
||||
//}
|
||||
if (!dedicatedMemory) {
|
||||
auto gpuIdent = GPUIdent::getInstance();
|
||||
if (gpuIdent && gpuIdent->isValid()) {
|
||||
dedicatedMemory = MB_TO_BYTES(gpuIdent->getMemory());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return dedicatedMemory;
|
||||
|
|
Loading…
Reference in a new issue