Go simple with a a true map for the unifrom mappings

This commit is contained in:
samcake 2016-04-18 19:01:15 -07:00
parent 85fd1dcb5b
commit 4bbe0ddc6d

View file

@ -167,7 +167,7 @@ public:
};
using ShaderObjects = std::array< ShaderObject, NumVersions >;
using UniformMapping = std::vector<GLint>;
using UniformMapping = std::map<GLint, GLint>;
using UniformMappingVersions = std::vector<UniformMapping>;