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Go simple with a a true map for the unifrom mappings
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@ -167,7 +167,7 @@ public:
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};
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using ShaderObjects = std::array< ShaderObject, NumVersions >;
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using UniformMapping = std::vector<GLint>;
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using UniformMapping = std::map<GLint, GLint>;
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using UniformMappingVersions = std::vector<UniformMapping>;
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