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https://github.com/JulianGro/overte.git
synced 2025-04-08 14:42:09 +02:00
Re-enable downsampling for non-sparse textures
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parent
666d2dd2fc
commit
9e929ca629
6 changed files with 91 additions and 48 deletions
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@ -116,7 +116,7 @@ float GLTexture::getMemoryPressure() {
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}
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// Return the consumed texture memory divided by the available texture memory.
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auto consumedGpuMemory = Context::getTextureGPUSparseMemoryUsage();
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auto consumedGpuMemory = Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage();
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float memoryPressure = (float)consumedGpuMemory / (float)availableTextureMemory;
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static Context::Size lastConsumedGpuMemory = 0;
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if (memoryPressure > 1.0f && lastConsumedGpuMemory != consumedGpuMemory) {
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@ -94,6 +94,7 @@ public:
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TransferState _transferState;
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uint32_t _allocatedPages { 0 };
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uint32_t _lastMipAllocatedPages { 0 };
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uint16_t _mipOffset { 0 };
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friend class GL45Backend;
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};
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@ -282,20 +282,22 @@ GL45Texture::~GL45Texture() {
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if (!_gpuObject.getUsage().isExternal()) {
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qCDebug(gpugl45logging) << "Destroying texture " << _id << " from source " << _source.c_str();
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}
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if (_sparseInfo.sparse) {
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Backend::decrementTextureGPUSparseCount();
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// Remove this texture from the candidate list of derezzable textures
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{
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auto mipLevels = usedMipLevels();
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Lock lock(texturesByMipCountsMutex);
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if (texturesByMipCounts.count(mipLevels)) {
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auto& textures = texturesByMipCounts[mipLevels];
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textures.erase(this);
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if (textures.empty()) {
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texturesByMipCounts.erase(mipLevels);
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}
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// Remove this texture from the candidate list of derezzable textures
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if (_transferrable) {
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auto mipLevels = usedMipLevels();
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Lock lock(texturesByMipCountsMutex);
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if (texturesByMipCounts.count(mipLevels)) {
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auto& textures = texturesByMipCounts[mipLevels];
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textures.erase(this);
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if (textures.empty()) {
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texturesByMipCounts.erase(mipLevels);
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}
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}
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}
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if (_sparseInfo.sparse) {
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Backend::decrementTextureGPUSparseCount();
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// Experimenation suggests that allocating sparse textures on one context/thread and deallocating
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// them on another is buggy. So for sparse textures we need to queue a lambda with the deallocation
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@ -355,7 +357,7 @@ void GL45Texture::allocateStorage() const {
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
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glTextureParameteri(_id, GL_TEXTURE_MAX_LEVEL, _maxMip - _minMip);
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// Get the dimensions, accounting for the downgrade level
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Vec3u dimensions = _gpuObject.evalMipDimensions(_minMip);
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Vec3u dimensions = _gpuObject.evalMipDimensions(_minMip + _mipOffset);
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glTextureStorage2D(_id, usedMipLevels(), _internalFormat, dimensions.x, dimensions.y);
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(void)CHECK_GL_ERROR();
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}
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@ -370,7 +372,7 @@ void GL45Texture::updateSize() const {
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Backend::updateTextureGPUSparseMemoryUsage(_size, size);
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setSize(_allocatedPages * _sparseInfo.pageBytes);
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} else {
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setSize(_virtualSize);
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setSize(_gpuObject.evalTotalSize(_mipOffset));
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}
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}
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@ -481,35 +483,30 @@ void GL45Texture::syncSampler() const {
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glTextureParameteri(_id, GL_TEXTURE_WRAP_T, WRAP_MODES[sampler.getWrapModeV()]);
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glTextureParameteri(_id, GL_TEXTURE_WRAP_R, WRAP_MODES[sampler.getWrapModeW()]);
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glTextureParameterfv(_id, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
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// FIXME account for mip offsets here
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auto baseMip = std::max<uint16_t>(sampler.getMipOffset(), _minMip);
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, baseMip);
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glTextureParameterf(_id, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
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glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
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glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip() - _mipOffset));
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glTextureParameterf(_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
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}
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void GL45Texture::postTransfer() {
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Parent::postTransfer();
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if (_sparseInfo.sparse) {
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auto mipLevels = usedMipLevels();
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if (mipLevels > 1 && _minMip < _sparseInfo.maxSparseLevel) {
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Lock lock(texturesByMipCountsMutex);
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texturesByMipCounts[mipLevels].insert(this);
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}
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auto mipLevels = usedMipLevels();
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if (_transferrable && mipLevels > 1 && _minMip < _sparseInfo.maxSparseLevel) {
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Lock lock(texturesByMipCountsMutex);
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texturesByMipCounts[mipLevels].insert(this);
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}
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}
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void GL45Texture::stripToMip(uint16_t newMinMip) {
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if (!_sparseInfo.sparse) {
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return;
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}
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if (newMinMip < _minMip) {
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qCWarning(gpugl45logging) << "Cannot decrease the min mip";
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return;
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}
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if (newMinMip > _sparseInfo.maxSparseLevel) {
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if (_sparseInfo.sparse && newMinMip > _sparseInfo.maxSparseLevel) {
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qCWarning(gpugl45logging) << "Cannot increase the min mip into the mip tail";
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return;
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}
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@ -533,19 +530,53 @@ void GL45Texture::stripToMip(uint16_t newMinMip) {
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uint8_t maxFace = (uint8_t)((_target == GL_TEXTURE_CUBE_MAP) ? GLTexture::CUBE_NUM_FACES : 1);
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for (uint16_t mip = _minMip; mip < newMinMip; ++mip) {
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auto id = _id;
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auto mipDimensions = _gpuObject.evalMipDimensions(mip);
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_textureTransferHelper->queueExecution([id, mip, mipDimensions, maxFace] {
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glTexturePageCommitmentEXT(id, mip, 0, 0, 0, mipDimensions.x, mipDimensions.y, maxFace, GL_FALSE);
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});
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if (_sparseInfo.sparse) {
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for (uint16_t mip = _minMip; mip < newMinMip; ++mip) {
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auto id = _id;
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auto mipDimensions = _gpuObject.evalMipDimensions(mip);
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_textureTransferHelper->queueExecution([id, mip, mipDimensions, maxFace] {
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glTexturePageCommitmentEXT(id, mip, 0, 0, 0, mipDimensions.x, mipDimensions.y, maxFace, GL_FALSE);
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});
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auto deallocatedPages = _sparseInfo.getPageCount(mipDimensions) * maxFace;
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assert(deallocatedPages < _allocatedPages);
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_allocatedPages -= deallocatedPages;
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auto deallocatedPages = _sparseInfo.getPageCount(mipDimensions) * maxFace;
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assert(deallocatedPages < _allocatedPages);
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_allocatedPages -= deallocatedPages;
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}
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_minMip = newMinMip;
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} else {
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GLuint oldId = _id;
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// Find the distance between the old min mip and the new one
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uint16 mipDelta = newMinMip - _minMip;
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_mipOffset += mipDelta;
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const_cast<uint16&>(_maxMip) -= mipDelta;
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auto newLevels = usedMipLevels();
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// Create and setup the new texture (allocate)
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glCreateTextures(_target, 1, &const_cast<GLuint&>(_id));
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
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glTextureParameteri(_id, GL_TEXTURE_MAX_LEVEL, _maxMip - _minMip);
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Vec3u newDimensions = _gpuObject.evalMipDimensions(_mipOffset);
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glTextureStorage2D(_id, newLevels, _internalFormat, newDimensions.x, newDimensions.y);
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// Copy the contents of the old texture to the new
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GLuint fbo { 0 };
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glCreateFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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for (uint16 targetMip = _minMip; targetMip <= _maxMip; ++targetMip) {
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uint16 sourceMip = targetMip + mipDelta;
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Vec3u mipDimensions = _gpuObject.evalMipDimensions(targetMip + _mipOffset);
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for (GLenum target : getFaceTargets(_target)) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, oldId, sourceMip);
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(void)CHECK_GL_ERROR();
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glCopyTextureSubImage2D(_id, targetMip, 0, 0, 0, 0, mipDimensions.x, mipDimensions.y);
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(void)CHECK_GL_ERROR();
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}
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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glDeleteTextures(1, &oldId);
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}
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_minMip = newMinMip;
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// Re-sync the sampler to force access to the new mip level
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syncSampler();
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updateSize();
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@ -553,7 +584,7 @@ void GL45Texture::stripToMip(uint16_t newMinMip) {
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// Re-insert into the texture-by-mips map if appropriate
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mipLevels = usedMipLevels();
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if (_sparseInfo.sparse && mipLevels > 1 && _minMip < _sparseInfo.maxSparseLevel) {
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if (mipLevels > 1 && (!_sparseInfo.sparse || _minMip < _sparseInfo.maxSparseLevel)) {
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Lock lock(texturesByMipCountsMutex);
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texturesByMipCounts[mipLevels].insert(this);
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}
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@ -570,8 +601,9 @@ void GL45Texture::updateMips() {
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}
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void GL45Texture::derez() {
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assert(_sparseInfo.sparse);
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assert(_minMip < _sparseInfo.maxSparseLevel);
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if (_sparseInfo.sparse) {
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assert(_minMip < _sparseInfo.maxSparseLevel);
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}
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assert(_minMip < _maxMip);
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assert(_transferrable);
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stripToMip(_minMip + 1);
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@ -595,7 +627,7 @@ void GL45Backend::derezTextures() const {
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}
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qCDebug(gpugl45logging) << "Allowed texture memory " << Texture::getAllowedGPUMemoryUsage();
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qCDebug(gpugl45logging) << "Used texture memory " << Context::getTextureGPUMemoryUsage();
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qCDebug(gpugl45logging) << "Used texture memory " << (Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage());
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GL45Texture* targetTexture = nullptr;
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{
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@ -605,5 +637,5 @@ void GL45Backend::derezTextures() const {
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}
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lock.unlock();
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targetTexture->derez();
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qCDebug(gpugl45logging) << "New Used texture memory " << Context::getTextureGPUMemoryUsage();
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qCDebug(gpugl45logging) << "New Used texture memory " << (Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage());
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}
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@ -15,6 +15,7 @@
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#include "Texture.h"
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#include <glm/gtc/constants.hpp>
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#include <glm/gtx/component_wise.hpp>
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#include <NumericalConstants.h>
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@ -418,12 +419,18 @@ uint16 Texture::evalDimNumMips(uint16 size) {
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return 1 + (uint16) val;
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}
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static const double LOG_2 = log(2.0);
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uint16 Texture::evalNumMips(const Vec3u& dimensions) {
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double largerDim = glm::compMax(dimensions);
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double val = log(largerDim) / LOG_2;
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return 1 + (uint16)val;
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}
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// The number mips that the texture could have if all existed
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// = log2(max(width, height, depth))
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uint16 Texture::evalNumMips() const {
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double largerDim = std::max(std::max(_width, _height), _depth);
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double val = log(largerDim)/log(2.0);
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return 1 + (uint16) val;
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return evalNumMips({ _width, _height, _depth });
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}
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bool Texture::assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes) {
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@ -369,9 +369,12 @@ public:
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// = 1 + log2(max(width, height, depth))
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uint16 evalNumMips() const;
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static uint16 evalNumMips(const Vec3u& dimnsions);
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// Eval the size that the mips level SHOULD have
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// not the one stored in the Texture
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static const uint MIN_DIMENSION = 1;
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Vec3u evalMipDimensions(uint16 level) const;
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uint16 evalMipWidth(uint16 level) const { return std::max(_width >> level, 1); }
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uint16 evalMipHeight(uint16 level) const { return std::max(_height >> level, 1); }
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@ -388,9 +391,9 @@ public:
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uint32 evalStoredMipFaceSize(uint16 level, const Element& format) const { return evalMipFaceNumTexels(level) * format.getSize(); }
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uint32 evalStoredMipSize(uint16 level, const Element& format) const { return evalMipNumTexels(level) * format.getSize(); }
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uint32 evalTotalSize() const {
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uint32 evalTotalSize(uint16 startingMip = 0) const {
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uint32 size = 0;
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uint16 minMipLevel = minMip();
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uint16 minMipLevel = std::max(minMip(), startingMip);
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uint16 maxMipLevel = maxMip();
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for (uint16 l = minMipLevel; l <= maxMipLevel; l++) {
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size += evalMipSize(l);
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@ -599,7 +599,7 @@ protected:
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return;
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case Qt::Key_End:
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gpu::Texture::setAllowedGPUMemoryUsage(MB_TO_BYTES(256));
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gpu::Texture::setAllowedGPUMemoryUsage(MB_TO_BYTES(64));
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return;
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