Trying SSBO for the object matrices

This commit is contained in:
samcake 2016-04-15 19:55:52 -07:00
parent a7b5ea50d7
commit 554247193c
5 changed files with 14 additions and 10 deletions

View file

@ -51,7 +51,7 @@
#if (GPU_INPUT_PROFILE == GPU_CORE_43)
// Deactivate SSBO for now, we've run into some issues
// on GL 4.3 capable GPUs not behaving as expected
//#define GPU_SSBO_DRAW_CALL_INFO
#define GPU_SSBO_DRAW_CALL_INFO
#endif

View file

@ -13,7 +13,7 @@
<@if GLPROFILE == PC_GL @>
<@def GPU_FEATURE_PROFILE GPU_CORE@>
<@def VERSION_HEADER #version 410 core@>
<@def VERSION_HEADER #version 430 core@>
<@elif GLPROFILE == MAC_GL @>
<@def GPU_FEATURE_PROFILE GPU_CORE@>
<@def VERSION_HEADER #version 410 core@>

View file

@ -386,7 +386,8 @@ protected:
mutable std::map<std::string, GLvoid*> _drawCallInfoOffsets;
GLuint _objectBuffer { 0 };
mutable int batchNum{ 0 };
GLuint _objectBuffer[2];
GLuint _cameraBuffer { 0 };
GLuint _drawCallInfoBuffer { 0 };
GLuint _objectBufferTexture { 0 };

View file

@ -59,7 +59,7 @@ void GLBackend::do_setDepthRangeTransform(Batch& batch, size_t paramOffset) {
}
void GLBackend::initTransform() {
glGenBuffers(1, &_transform._objectBuffer);
glGenBuffers(2, _transform._objectBuffer);
glGenBuffers(1, &_transform._cameraBuffer);
glGenBuffers(1, &_transform._drawCallInfoBuffer);
#ifndef GPU_SSBO_DRAW_CALL_INFO
@ -72,7 +72,8 @@ void GLBackend::initTransform() {
}
void GLBackend::killTransform() {
glDeleteBuffers(1, &_transform._objectBuffer);
glDeleteBuffers(2, _transform._objectBuffer);
// glDeleteBuffers(1, &_transform._objectBuffer);
glDeleteBuffers(1, &_transform._cameraBuffer);
glDeleteBuffers(1, &_transform._drawCallInfoBuffer);
#ifndef GPU_SSBO_DRAW_CALL_INFO
@ -145,7 +146,9 @@ void GLBackend::TransformStageState::transfer(const Batch& batch) const {
memcpy(bufferData.data(), batch._objects.data(), byteSize);
#ifdef GPU_SSBO_DRAW_CALL_INFO
glBindBuffer(GL_SHADER_STORAGE_BUFFER, _objectBuffer);
batchNum++;
// glBindBuffer(GL_SHADER_STORAGE_BUFFER, _objectBuffer);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, _objectBuffer[batchNum % 2]);
glBufferData(GL_SHADER_STORAGE_BUFFER, bufferData.size(), bufferData.data(), GL_DYNAMIC_DRAW);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
#else
@ -171,7 +174,7 @@ void GLBackend::TransformStageState::transfer(const Batch& batch) const {
}
#ifdef GPU_SSBO_DRAW_CALL_INFO
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, TRANSFORM_OBJECT_SLOT, _objectBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, TRANSFORM_OBJECT_SLOT, _objectBuffer[batchNum % 2]);
#else
glActiveTexture(GL_TEXTURE0 + TRANSFORM_OBJECT_SLOT);
glBindTexture(GL_TEXTURE_BUFFER, _objectBufferTexture);

View file

@ -37,7 +37,7 @@ struct TransformObject {
layout(location=15) in ivec2 _drawCallInfo;
<@if FALSE @>
<!<@if @>!>
// Disable SSBOs for now
layout(std140) buffer transformObjectBuffer {
TransformObject _object[];
@ -45,7 +45,7 @@ layout(std140) buffer transformObjectBuffer {
TransformObject getTransformObject() {
return _object[_drawCallInfo.x];
}
<@else@>
<! <@else@>
uniform samplerBuffer transformObjectBuffer;
TransformObject getTransformObject() {
@ -63,7 +63,7 @@ TransformObject getTransformObject() {
return object;
}
<@endif@>
<@endif@> !>
<@endfunc@>