Add support for Grayscale and NormalMap textures

This commit is contained in:
Atlante45 2017-04-14 12:59:46 -07:00
parent 27c6011e6e
commit ae73cf4038
8 changed files with 86 additions and 217 deletions

View file

@ -76,10 +76,6 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
}
break;
case gpu::COMPRESSED_R:
result = GL_COMPRESSED_RED_RGTC1;
break;
case gpu::R11G11B10:
// the type should be float
result = GL_R11F_G11F_B10F;
@ -149,12 +145,6 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
case gpu::SRGBA:
result = GL_SRGB8; // standard 2.2 gamma correction color
break;
case gpu::COMPRESSED_RGB:
result = GL_COMPRESSED_RGB;
break;
case gpu::COMPRESSED_SRGB:
result = GL_COMPRESSED_SRGB;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
@ -217,13 +207,10 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
case gpu::SRGBA:
result = GL_SRGB8_ALPHA8; // standard 2.2 gamma correction color
break;
case gpu::COMPRESSED_RGBA:
result = GL_COMPRESSED_RGBA;
break;
case gpu::COMPRESSED_SRGBA:
result = GL_COMPRESSED_SRGB_ALPHA;
break;
case gpu::COMPRESSED_BC4_RED:
result = GL_COMPRESSED_RED_RGTC1;
break;
case gpu::COMPRESSED_BC1_SRGB:
result = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
break;
@ -233,6 +220,9 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
case gpu::COMPRESSED_BC3_SRGBA:
result = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
break;
case gpu::COMPRESSED_BC5_XY:
result = GL_COMPRESSED_RG_RGTC2;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
@ -262,10 +252,6 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_R8;
break;
case gpu::COMPRESSED_R:
texel.internalFormat = GL_COMPRESSED_RED_RGTC1;
break;
case gpu::DEPTH:
texel.format = GL_DEPTH_COMPONENT;
texel.internalFormat = GL_DEPTH_COMPONENT32;
@ -308,12 +294,6 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
case gpu::RGBA:
texel.internalFormat = GL_RGB8;
break;
case gpu::COMPRESSED_RGB:
texel.internalFormat = GL_COMPRESSED_RGB;
break;
case gpu::COMPRESSED_SRGB:
texel.internalFormat = GL_COMPRESSED_SRGB;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
@ -352,6 +332,10 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_SRGB8_ALPHA8;
break;
case gpu::COMPRESSED_BC4_RED:
texel.internalFormat = GL_COMPRESSED_RED_RGTC1;
break;
case gpu::COMPRESSED_BC1_SRGB:
texel.internalFormat = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
break;
@ -361,6 +345,9 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
case gpu::COMPRESSED_BC3_SRGBA:
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
break;
case gpu::COMPRESSED_BC5_XY:
texel.internalFormat = GL_COMPRESSED_RG_RGTC2;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
@ -381,10 +368,6 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.type = ELEMENT_TYPE_TO_GL[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::COMPRESSED_R: {
texel.internalFormat = GL_COMPRESSED_RED_RGTC1;
break;
}
case gpu::RED:
case gpu::RGB:
case gpu::RGBA:
@ -542,12 +525,6 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
case gpu::SRGBA:
texel.internalFormat = GL_SRGB8; // standard 2.2 gamma correction color
break;
case gpu::COMPRESSED_RGB:
texel.internalFormat = GL_COMPRESSED_RGB;
break;
case gpu::COMPRESSED_SRGB:
texel.internalFormat = GL_COMPRESSED_SRGB;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
@ -624,13 +601,10 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
case gpu::SRGBA:
texel.internalFormat = GL_SRGB8_ALPHA8; // standard 2.2 gamma correction color
break;
case gpu::COMPRESSED_RGBA:
texel.internalFormat = GL_COMPRESSED_RGBA;
break;
case gpu::COMPRESSED_SRGBA:
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA;
break;
case gpu::COMPRESSED_BC4_RED:
texel.internalFormat = GL_COMPRESSED_RED_RGTC1;
break;
case gpu::COMPRESSED_BC1_SRGB:
texel.internalFormat = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
break;
@ -640,6 +614,9 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
case gpu::COMPRESSED_BC3_SRGBA:
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
break;
case gpu::COMPRESSED_BC5_XY:
texel.internalFormat = GL_COMPRESSED_RG_RGTC2;
break;
default:
qCWarning(gpugllogging) << "Unknown combination of texel format";
}

View file

@ -98,6 +98,8 @@ void GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
glCompressedTexSubImage2D(_id, mip, 0, yOffset, size.x, size.y, internalFormat, sourceSize, sourcePointer);
break;
default:

View file

@ -123,6 +123,8 @@ void GL45Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
glCompressedTextureSubImage2D(_id, mip, 0, yOffset, size.x, size.y, internalFormat, sourceSize, sourcePointer);
break;
default:

View file

@ -19,9 +19,11 @@ const Element Element::COLOR_SRGBA_32{ VEC4, NUINT8, SRGBA };
const Element Element::COLOR_BGRA_32{ VEC4, NUINT8, BGRA };
const Element Element::COLOR_SBGRA_32{ VEC4, NUINT8, SBGRA };
const Element Element::COLOR_COMPRESSED_RED{VEC4, NUINT8, COMPRESSED_BC4_RED};
const Element Element::COLOR_COMPRESSED_SRGB{ VEC4, NUINT8, COMPRESSED_BC1_SRGB };
const Element Element::COLOR_COMPRESSED_SRGBA_MASK{ VEC4, NUINT8, COMPRESSED_BC1_SRGBA };
const Element Element::COLOR_COMPRESSED_SRGBA{ VEC4, NUINT8, COMPRESSED_BC3_SRGBA };
const Element Element::COLOR_COMPRESSED_SRGBA_MASK{VEC4, NUINT8, COMPRESSED_BC1_SRGBA};
const Element Element::COLOR_COMPRESSED_SRGBA{VEC4, NUINT8, COMPRESSED_BC3_SRGBA};
const Element Element::COLOR_COMPRESSED_XY{VEC4, NUINT8, COMPRESSED_BC5_XY};
const Element Element::COLOR_R11G11B10{ SCALAR, FLOAT, R11G11B10 };
const Element Element::VEC4F_COLOR_RGBA{ VEC4, FLOAT, RGBA };

View file

@ -157,17 +157,12 @@ enum Semantic {
// These are generic compression format smeantic for images
_FIRST_COMPRESSED,
COMPRESSED_R,
COMPRESSED_RGB,
COMPRESSED_RGBA,
COMPRESSED_SRGB,
COMPRESSED_SRGBA,
COMPRESSED_BC1_SRGB,
COMPRESSED_BC1_SRGBA,
COMPRESSED_BC3_SRGBA,
COMPRESSED_BC4_RED,
COMPRESSED_BC5_XY,
_LAST_COMPRESSED,
@ -234,9 +229,11 @@ public:
static const Element COLOR_BGRA_32;
static const Element COLOR_SBGRA_32;
static const Element COLOR_R11G11B10;
static const Element COLOR_COMPRESSED_RED;
static const Element COLOR_COMPRESSED_SRGB;
static const Element COLOR_COMPRESSED_SRGBA_MASK;
static const Element COLOR_COMPRESSED_SRGBA;
static const Element COLOR_COMPRESSED_XY;
static const Element VEC4F_COLOR_RGBA;
static const Element VEC2F_UV;
static const Element VEC2F_XY;

View file

@ -266,6 +266,10 @@ bool Texture::evalKTXFormat(const Element& mipFormat, const Element& texelFormat
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, ktx::GLBaseInternalFormat::RGBA);
} else if (texelFormat == Format::COLOR_COMPRESSED_SRGBA && mipFormat == Format::COLOR_COMPRESSED_SRGBA) {
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, ktx::GLBaseInternalFormat::RGBA);
} else if (texelFormat == Format::COLOR_COMPRESSED_RED && mipFormat == Format::COLOR_COMPRESSED_RED) {
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1, ktx::GLBaseInternalFormat::RED);
} else if (texelFormat == Format::COLOR_COMPRESSED_XY && mipFormat == Format::COLOR_COMPRESSED_XY) {
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2, ktx::GLBaseInternalFormat::RG);
} else {
return false;
}
@ -311,6 +315,12 @@ bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, E
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) {
mipFormat = Format::COLOR_COMPRESSED_SRGBA;
texelFormat = Format::COLOR_COMPRESSED_SRGBA;
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1) {
mipFormat = Format::COLOR_COMPRESSED_RED;
texelFormat = Format::COLOR_COMPRESSED_RED;
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2) {
mipFormat = Format::COLOR_COMPRESSED_XY;
texelFormat = Format::COLOR_COMPRESSED_XY;
} else {
return false;
}

View file

@ -28,7 +28,6 @@ using namespace gpu;
// FIXME: Declare this to enable compression
//#define COMPRESS_TEXTURES
#define CPU_MIPMAPS 1
#define DEBUG_NVTT 1
static const glm::uvec2 SPARSE_PAGE_SIZE(128);
static const glm::uvec2 MAX_TEXTURE_SIZE(4096);
@ -221,29 +220,16 @@ const QImage TextureUsage::process2DImageColor(const QImage& srcImage, bool& val
}
void TextureUsage::defineColorTexelFormats(gpu::Element& formatGPU, gpu::Element& formatMip,
const QImage& image, bool isLinear, bool doCompress) {
#ifdef COMPRESS_TEXTURES
#else
doCompress = false;
#endif
const QImage& image, bool isLinear) {
if (image.hasAlphaChannel()) {
gpu::Semantic gpuSemantic;
gpu::Semantic mipSemantic;
if (isLinear) {
mipSemantic = gpu::BGRA;
if (doCompress) {
gpuSemantic = gpu::COMPRESSED_RGBA;
} else {
gpuSemantic = gpu::RGBA;
}
gpuSemantic = gpu::RGBA;
} else {
mipSemantic = gpu::SBGRA;
if (doCompress) {
gpuSemantic = gpu::COMPRESSED_SRGBA;
} else {
gpuSemantic = gpu::SRGBA;
}
gpuSemantic = gpu::SRGBA;
}
formatGPU = gpu::Element(gpu::VEC4, gpu::NUINT8, gpuSemantic);
formatMip = gpu::Element(gpu::VEC4, gpu::NUINT8, mipSemantic);
@ -252,62 +238,16 @@ void TextureUsage::defineColorTexelFormats(gpu::Element& formatGPU, gpu::Element
gpu::Semantic mipSemantic;
if (isLinear) {
mipSemantic = gpu::RGB;
if (doCompress) {
gpuSemantic = gpu::COMPRESSED_RGB;
} else {
gpuSemantic = gpu::RGB;
}
gpuSemantic = gpu::RGB;
} else {
mipSemantic = gpu::SRGB;
if (doCompress) {
gpuSemantic = gpu::COMPRESSED_SRGB;
} else {
gpuSemantic = gpu::SRGB;
}
gpuSemantic = gpu::SRGB;
}
formatGPU = gpu::Element(gpu::VEC3, gpu::NUINT8, gpuSemantic);
formatMip = gpu::Element(gpu::VEC3, gpu::NUINT8, mipSemantic);
}
}
void generateMips(gpu::Texture* texture, QImage& image, bool fastResize) {
#if CPU_MIPMAPS
PROFILE_RANGE(resource_parse, "generateMips");
#if DEBUG_NVTT
QDebug debug = qDebug();
debug << Q_FUNC_INFO << "\n";
debug << (QList<int>() << image.byteCount() << image.width() << image.height() << image.depth()) << "\n";
#endif // DEBUG_NVTT
texture->assignStoredMip(0, image.byteCount(), image.constBits());
auto numMips = texture->getNumMips();
for (uint16 level = 1; level < numMips; ++level) {
QSize mipSize(texture->evalMipWidth(level), texture->evalMipHeight(level));
if (fastResize) {
image = image.scaled(mipSize);
#if DEBUG_NVTT
debug << "Begin fast { " << image.byteCount() << image.width() << image.height() << image.depth() << level << " } Ends\n";
#endif // DEBUG_NVTT
texture->assignStoredMip(level, image.byteCount(), image.constBits());
} else {
QImage mipImage = image.scaled(mipSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
#if DEBUG_NVTT
debug << "Begin { " << mipImage.byteCount() << mipImage.width() << mipImage.height() << mipImage.depth() << level << " } Ends\n";
#endif // DEBUG_NVTT
texture->assignStoredMip(level, mipImage.byteCount(), mipImage.constBits());
}
}
#else
texture->autoGenerateMips(-1);
#endif
}
void generateFaceMips(gpu::Texture* texture, QImage& image, uint8 face) {
#if CPU_MIPMAPS
PROFILE_RANGE(resource_parse, "generateFaceMips");
@ -325,26 +265,9 @@ void generateFaceMips(gpu::Texture* texture, QImage& image, uint8 face) {
}
struct MyOutputHandler : public nvtt::OutputHandler {
MyOutputHandler(gpu::Texture* texture, QDebug* debug) :
#if DEBUG_NVTT
_debug(debug),
#endif // DEBUG_NVTT
_texture(texture) {
}
MyOutputHandler(gpu::Texture* texture) : _texture(texture) {}
virtual void beginImage(int size, int width, int height, int depth, int face, int miplevel) {
#if DEBUG_NVTT
auto list = QStringList() << QString::number(size)
<< QString::number(width)
<< QString::number(height)
<< QString::number(depth)
<< QString::number(face)
<< QString::number(miplevel);
_count = 0;
_str = "Begin { " + list.join(", ");
#endif // DEBUG_NVTT
_size = size;
_miplevel = miplevel;
@ -352,31 +275,17 @@ struct MyOutputHandler : public nvtt::OutputHandler {
_current = _data;
}
virtual bool writeData(const void* data, int size) {
#if DEBUG_NVTT
++_count;
#endif // DEBUG_NVTT
assert(_current + size <= _data + _size);
memcpy(_current, data, size);
_current += size;
return true;
}
virtual void endImage() {
#if DEBUG_NVTT
_str += " } End " + QString::number(_count) + "\n";
*_debug << qPrintable(_str);
#endif // DEBUG_NVTT
_texture->assignStoredMip(_miplevel, _size, static_cast<const gpu::Byte*>(_data));
free(_data);
_data = nullptr;
}
#if DEBUG_NVTT
int _count = 0;
QString _str;
QDebug* _debug{ nullptr };
#endif // DEBUG_NVTT
gpu::Byte* _data{ nullptr };
gpu::Byte* _current{ nullptr };
gpu::Texture* _texture{ nullptr };
@ -389,26 +298,10 @@ struct MyErrorHandler : public nvtt::ErrorHandler {
}
};
void generateNVTTMips(gpu::Texture* texture, QImage& image, bool validAlpha, bool alphaAsMask) {
void generateMips(gpu::Texture* texture, QImage& image, bool validAlpha, bool alphaAsMask, bool grayscale, bool normalMap) {
#if CPU_MIPMAPS
PROFILE_RANGE(resource_parse, "generateMips");
/*/
generateMips(texture, image, false);
return;
/**/
#if DEBUG_NVTT
QDebug debug = qDebug();
QDebug* debugPtr = &debug;
debug << Q_FUNC_INFO << "\n";
debug << (QList<int>() << image.byteCount() << image.width() << image.height() << image.depth()) << "\n";
#else
QDebug* debugPtr = nullptr;
#endif // DEBUG_NVTT
Q_ASSERT(image.format() == QImage::Format_ARGB32);
const int width = image.width(), height = image.height();
@ -426,6 +319,10 @@ void generateNVTTMips(gpu::Texture* texture, QImage& image, bool validAlpha, boo
} else {
compressionFormat = nvtt::Format_BC3;
}
} else if (grayscale) {
compressionFormat = nvtt::Format_BC4;
} else if (normalMap) {
compressionFormat = nvtt::Format_BC5;
}
float inputGamma = 2.2f;
float outputGamma = 2.2f;
@ -446,7 +343,7 @@ void generateNVTTMips(gpu::Texture* texture, QImage& image, bool validAlpha, boo
nvtt::OutputOptions outputOptions;
outputOptions.setOutputHeader(false);
MyOutputHandler outputHandler(texture, debugPtr);
MyOutputHandler outputHandler(texture);
outputOptions.setOutputHandler(&outputHandler);
MyErrorHandler errorHandler;
outputOptions.setErrorHandler(&errorHandler);
@ -462,7 +359,7 @@ void generateNVTTMips(gpu::Texture* texture, QImage& image, bool validAlpha, boo
#endif
}
gpu::Texture* TextureUsage::process2DTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool doCompress, bool generateMips, bool isStrict) {
gpu::Texture* TextureUsage::process2DTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool doGenerateMips, bool isStrict) {
PROFILE_RANGE(resource_parse, "process2DTextureColorFromImage");
bool validAlpha = false;
bool alphaAsMask = true;
@ -495,8 +392,8 @@ gpu::Texture* TextureUsage::process2DTextureColorFromImage(const QImage& srcImag
theTexture->setUsage(usage.build());
theTexture->setStoredMipFormat(formatMip);
if (generateMips) {
generateNVTTMips(theTexture, image, validAlpha, alphaAsMask);
if (doGenerateMips) {
generateMips(theTexture, image, validAlpha, alphaAsMask, false, false);
}
theTexture->setSource(srcImageName);
}
@ -505,23 +402,23 @@ gpu::Texture* TextureUsage::process2DTextureColorFromImage(const QImage& srcImag
}
gpu::Texture* TextureUsage::createStrict2DTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, srcImageName, false, false, true, true);
return process2DTextureColorFromImage(srcImage, srcImageName, false, true, true);
}
gpu::Texture* TextureUsage::create2DTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, srcImageName, false, false, true);
return process2DTextureColorFromImage(srcImage, srcImageName, false, true);
}
gpu::Texture* TextureUsage::createAlbedoTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, srcImageName, false, true, true);
return process2DTextureColorFromImage(srcImage, srcImageName, false, true);
}
gpu::Texture* TextureUsage::createEmissiveTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, srcImageName, false, true, true);
return process2DTextureColorFromImage(srcImage, srcImageName, false, true);
}
gpu::Texture* TextureUsage::createLightmapTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, srcImageName, false, true, true);
return process2DTextureColorFromImage(srcImage, srcImageName, false, true);
}
@ -538,14 +435,13 @@ gpu::Texture* TextureUsage::createNormalTextureFromNormalImage(const QImage& src
gpu::Texture* theTexture = nullptr;
if ((image.width() > 0) && (image.height() > 0)) {
gpu::Element formatMip = gpu::Element::COLOR_BGRA_32;
gpu::Element formatGPU = gpu::Element::COLOR_RGBA_32;
gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_XY;
gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_XY;
theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
theTexture->setSource(srcImageName);
theTexture->setStoredMipFormat(formatMip);
theTexture->assignStoredMip(0, image.byteCount(), image.constBits());
generateMips(theTexture, image, true);
generateMips(theTexture, image, false, false, false, true);
theTexture->setSource(srcImageName);
}
@ -627,15 +523,14 @@ gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcIm
gpu::Texture* theTexture = nullptr;
if ((result.width() > 0) && (result.height() > 0)) {
gpu::Element formatMip = gpu::Element::COLOR_BGRA_32;
gpu::Element formatGPU = gpu::Element::COLOR_RGBA_32;
gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_XY;
gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_XY;
theTexture = (gpu::Texture::create2D(formatGPU, result.width(), result.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
theTexture->setSource(srcImageName);
theTexture->setStoredMipFormat(formatMip);
theTexture->assignStoredMip(0, result.byteCount(), result.constBits());
generateMips(theTexture, result, true);
generateMips(theTexture, image, false, false, false, true);
theTexture->setSource(srcImageName);
}
@ -656,22 +551,17 @@ gpu::Texture* TextureUsage::createRoughnessTextureFromImage(const QImage& srcIma
}
}
image = image.convertToFormat(QImage::Format_Grayscale8);
image = image.convertToFormat(QImage::Format_ARGB32);
gpu::Texture* theTexture = nullptr;
if ((image.width() > 0) && (image.height() > 0)) {
#ifdef COMPRESS_TEXTURES
gpu::Element formatGPU = gpu::Element(gpu::SCALAR, gpu::NUINT8, gpu::COMPRESSED_R);
#else
gpu::Element formatGPU = gpu::Element::COLOR_R_8;
#endif
gpu::Element formatMip = gpu::Element::COLOR_R_8;
gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_RED;
gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_RED;
theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
theTexture->setSource(srcImageName);
theTexture->setStoredMipFormat(formatMip);
theTexture->assignStoredMip(0, image.byteCount(), image.constBits());
generateMips(theTexture, image, true);
generateMips(theTexture, image, false, false, true, false);
theTexture->setSource(srcImageName);
}
@ -695,23 +585,18 @@ gpu::Texture* TextureUsage::createRoughnessTextureFromGlossImage(const QImage& s
// Gloss turned into Rough
image.invertPixels(QImage::InvertRgba);
image = image.convertToFormat(QImage::Format_Grayscale8);
image = image.convertToFormat(QImage::Format_ARGB32);
gpu::Texture* theTexture = nullptr;
if ((image.width() > 0) && (image.height() > 0)) {
#ifdef COMPRESS_TEXTURES
gpu::Element formatGPU = gpu::Element(gpu::SCALAR, gpu::NUINT8, gpu::COMPRESSED_R);
#else
gpu::Element formatGPU = gpu::Element::COLOR_R_8;
#endif
gpu::Element formatMip = gpu::Element::COLOR_R_8;
gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_RED;
gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_RED;
theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
theTexture->setSource(srcImageName);
theTexture->setStoredMipFormat(formatMip);
theTexture->assignStoredMip(0, image.byteCount(), image.constBits());
generateMips(theTexture, image, true);
generateMips(theTexture, image, false, false, true, false);
theTexture->setSource(srcImageName);
}
@ -732,23 +617,18 @@ gpu::Texture* TextureUsage::createMetallicTextureFromImage(const QImage& srcImag
}
}
image = image.convertToFormat(QImage::Format_Grayscale8);
image = image.convertToFormat(QImage::Format_ARGB32);
gpu::Texture* theTexture = nullptr;
if ((image.width() > 0) && (image.height() > 0)) {
#ifdef COMPRESS_TEXTURES
gpu::Element formatGPU = gpu::Element(gpu::SCALAR, gpu::NUINT8, gpu::COMPRESSED_R);
#else
gpu::Element formatGPU = gpu::Element::COLOR_R_8;
#endif
gpu::Element formatMip = gpu::Element::COLOR_R_8;
gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_RED;
gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_RED;
theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
theTexture->setSource(srcImageName);
theTexture->setStoredMipFormat(formatMip);
theTexture->assignStoredMip(0, image.byteCount(), image.constBits());
generateMips(theTexture, image, true);
generateMips(theTexture, image, false, false, true, false);
theTexture->setSource(srcImageName);
}
@ -1012,7 +892,7 @@ const CubeLayout CubeLayout::CUBEMAP_LAYOUTS[] = {
};
const int CubeLayout::NUM_CUBEMAP_LAYOUTS = sizeof(CubeLayout::CUBEMAP_LAYOUTS) / sizeof(CubeLayout);
gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool doCompress, bool generateMips, bool generateIrradiance) {
gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool generateMips, bool generateIrradiance) {
PROFILE_RANGE(resource_parse, "processCubeTextureColorFromImage");
gpu::Texture* theTexture = nullptr;
@ -1024,7 +904,7 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
gpu::Element formatGPU;
gpu::Element formatMip;
defineColorTexelFormats(formatGPU, formatMip, image, isLinear, doCompress);
defineColorTexelFormats(formatGPU, formatMip, image, isLinear);
// Find the layout of the cubemap in the 2D image
// Use the original image size since processSourceImage may have altered the size / aspect ratio
@ -1086,11 +966,11 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
}
gpu::Texture* TextureUsage::createCubeTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, true);
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true);
}
gpu::Texture* TextureUsage::createCubeTextureFromImageWithoutIrradiance(const QImage& srcImage, const std::string& srcImageName) {
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, false);
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, false);
}
} // namespace image

View file

@ -44,10 +44,9 @@ gpu::Texture* createCubeTextureFromImageWithoutIrradiance(const QImage& image, c
gpu::Texture* createLightmapTextureFromImage(const QImage& image, const std::string& srcImageName);
const QImage process2DImageColor(const QImage& srcImage, bool& validAlpha, bool& alphaAsMask);
void defineColorTexelFormats(gpu::Element& formatGPU, gpu::Element& formatMip,
const QImage& srcImage, bool isLinear, bool doCompress);
gpu::Texture* process2DTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool doCompress, bool generateMips, bool isStrict = false);
gpu::Texture* processCubeTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool doCompress, bool generateMips, bool generateIrradiance);
void defineColorTexelFormats(gpu::Element& formatGPU, gpu::Element& formatMip, const QImage& srcImage, bool isLinear);
gpu::Texture* process2DTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool generateMips, bool isStrict = false);
gpu::Texture* processCubeTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool generateMips, bool generateIrradiance);
} // namespace TextureUsage