ZappoMan
cb01bd14b9
Merge branch 'master' of https://github.com/highfidelity/hifi into sendDataDescription
2018-01-25 10:39:43 -08:00
Olivier Prat
b7b478f640
Using proper inverse projection matrix in velocity buffer computation to reproject to world pos
2018-01-25 17:33:18 +01:00
Olivier Prat
5af4337b0e
Merged with master
2018-01-25 10:11:53 +01:00
Olivier Prat
f3aac2a7b5
Merged with samcake/black
2018-01-25 09:27:48 +01:00
Olivier Prat
95882e0cde
Merged with master
2018-01-24 10:51:54 +01:00
ZappoMan
027a1e69f4
some settings cleanup, adding description to Send Data
2018-01-20 00:08:06 -08:00
Brad Davis
3e7872637d
Merge branch 'android' into android_new
2018-01-19 14:40:01 -08:00
Brad Davis
d53b8b38ac
Merge remote-tracking branch 'upstream/master' into android
2018-01-19 14:35:20 -08:00
Alexander Ivash
a74b093b60
FB11109 Preview disabled image swap (Commerce only)
2018-01-18 23:26:43 +03:00
Gabriel Calero
970ca5e08f
Add virtual pad for android
2018-01-17 15:00:43 -03:00
Olivier Prat
efa6a8c0b5
Merged with master
2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17
Fixed compilation with new shader system
2018-01-17 10:52:58 +01:00
Brad Davis
6a06bf405a
Merge remote-tracking branch 'upstream/master' into android
2018-01-16 18:24:44 -08:00
Olivier Prat
3911ce59cc
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
2018-01-16 19:02:12 +01:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Brad Davis
db30e9c45f
Fixing PR builds
2018-01-15 09:47:31 -08:00
Brad Davis
acb95d1355
GLAD polish
2018-01-14 00:10:05 -08:00
Brad Davis
ab7aa52a10
GLES emulaton on windows
2018-01-12 19:17:35 -08:00
Olivier Prat
814de4ab81
Scribe now outputs shaders as cpp files.
2018-01-12 11:59:19 +01:00
Sam Gateau
9bc02ec564
simple changes to try debugging the stereo rendering
2018-01-10 21:01:26 -08:00
Brad Davis
105dffebaf
Fixing UI
2018-01-09 18:36:42 -08:00
Gabriel Calero
6050737e7c
Resolving comments in PR
2018-01-08 17:36:08 -03:00
Sam Gateau
a9f1e4102b
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-01-07 22:19:38 -08:00
Brad Hefta-Gaub
7a3835eb33
Merge pull request #11945 from jherico/android_nov
...
Updating android toolchain for QML
2018-01-05 13:34:03 -08:00
Gabriel Calero
76b38bebad
Make Interface run in Android
2018-01-03 16:36:11 -03:00
Brad Davis
829e521320
Merge remote-tracking branch 'upstream/master' into HEAD
2018-01-02 11:37:33 -08:00
samcake
403e77b023
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-12-21 09:17:23 -08:00
Andrew Meadows
5c84c5f845
measure average time of 'present'
2017-12-20 17:41:08 -08:00
samcake
d02c2ac8f5
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-12-19 13:39:27 -08:00
samcake
df3b4421f4
Merging
2017-12-18 12:20:56 -08:00
Olivier Prat
0fc496d44c
Fixed merge conflicts with master
2017-12-18 15:23:11 +01:00
Brad Davis
c6bc6f6ef2
Merge remote-tracking branch 'upstream/master' into android_nov
2017-12-16 16:20:16 -08:00
SamGondelman
3477aa57a8
remove extra recycle
2017-12-15 16:36:07 -08:00
Brad Davis
6cff86b0f3
Fix polyvox archive, correct build errors, add additional libraries
2017-12-12 18:29:36 -08:00
Olivier Prat
92e1fe8e5c
Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
2017-12-08 18:02:27 +01:00
samcake
e0110ff7e6
Merging with upstream
2017-12-07 09:23:38 -08:00
Olivier Prat
1b8821c649
Added option to disable automatic head rotation in HMD simulator
2017-12-07 10:54:48 +01:00
Olivier Prat
1ce1aca79f
Merged with samcake's 'black' branch
2017-12-07 08:59:38 +01:00
SamGondelman
d4a4c8902a
fix reticle depth at different scales and x button click on mouse press
2017-11-27 17:46:19 -08:00
Seth Alves
66e38af1b3
Merge pull request #11671 from ElderOrb/case8553
...
8380 Mouse Disappears when switching between HMD and Desktop Mode while in Create
2017-10-25 10:31:31 -07:00
beholder
39b2c0f83a
fix for FB 8553 & FB 8380
2017-10-25 01:59:56 +03:00
SamGondelman
046e5ca716
fix backwards HUD in mirror mode
2017-10-24 13:24:09 -07:00
Sam Gateau
ec934335dc
CLeaning up the pr regarding the scripts with my branch blue
2017-10-15 22:34:58 -07:00
SamGondelman
3acbd7820b
build error
2017-10-09 11:48:54 -07:00
SamGondelman
e95ecc3f27
fix missing sensorToWorld matrix
2017-10-06 15:37:23 -07:00
SamGondelman
7e6d5d9d98
merge with master
2017-10-06 14:57:08 -07:00
SamGondelman
601b30f062
fix flash when switching display modes
2017-10-05 15:31:45 -07:00
samcake
7f86a4ee28
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-10-04 13:35:31 -07:00
SamGondelman
477dfdff1e
wip hud layering and fix crashes
2017-10-04 11:45:21 -07:00
SamGondelman
fa838e4715
merge from master
2017-10-03 15:53:33 -07:00
samcake
6639287418
Merging with master
2017-10-02 17:03:09 -07:00
Andrew Meadows
8d2153d2f3
cleanup debug stats, use more correct names
2017-10-02 13:08:17 -07:00
SamGondelman
b59ec07171
move hud rendering to render thread, still need to separate out hud overlays
2017-09-29 09:49:08 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
3adeb80858
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-20 10:18:49 -07:00
Anthony J. Thibault
809e986738
Fixes for lasers on 2d HUD
2017-09-20 09:21:14 -07:00
Bradley Austin Davis
bc4193f276
Merge branch 'master' into android_new
2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Anthony J. Thibault
7e2b2960ed
Fix for lighting as IPD scale changes.
...
(cherry picked from commit a260aaaae8
)
2017-09-18 12:15:32 -07:00
samcake
dbeb4e9b27
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-11 15:25:58 -07:00
Anthony J. Thibault
b81f85e1ae
Merge branch 'master' into feature/ant-man
2017-09-11 15:14:03 -07:00
Anthony J. Thibault
2f850826f2
Allow override of near/far clip planes in Oculus and OpenVR plugins
2017-09-06 11:02:44 -07:00
samcake
e70f261de4
Adding the full code path, starting debugging the problems in hmd,
2017-09-05 18:09:46 -07:00
Anthony J. Thibault
f0912987a3
Fix ray picks against HUD sphere at different sensor scale factors
2017-09-05 10:03:19 -07:00
Bradley Austin Davis
d0fdf175fd
Fix access to menu on background thread
2017-08-31 16:30:17 -07:00
humbletim
9348048387
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-08-24 16:23:47 -04:00
Sam Gondelman
cbf2bb3a61
Merge pull request #10980 from SamGondelman/sharks
...
Reduce laser pointer lag
2017-08-18 13:14:38 -07:00
Zach Fox
ecd1f13197
Allow users to take a snapshot from the secondary camera
2017-08-16 15:34:06 -07:00
humbletim
3bcbec87e0
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-30 16:15:34 -04:00
SamGondelman
e3288a9004
fix flicker, scissor warning, and handControllerGrab sphere size
2017-07-27 11:17:30 -07:00
Sam Gondelman
fcaa39b245
Merge branch 'master' into sharks
2017-07-26 18:18:09 -07:00
SamGondelman
6e78238f58
warning
2017-07-25 15:48:41 -07:00
SamGondelman
658acd91f2
experimenting with drawHUDLayer depth testing
2017-07-25 14:17:39 -07:00
SamGondelman
0117950546
can edit drawHUDLayer property
2017-07-25 12:57:52 -07:00
SamGondelman
3149c3e16c
warnings
2017-07-25 10:16:50 -07:00
SamGondelman
3c8b964cc9
replace setHandLasers with drawHUDLayer overlay property
2017-07-24 18:16:40 -07:00
Andrew Meadows
8dafc30bf9
fix debug build: stub pure virtual function
2017-07-18 15:57:00 -07:00
humbletim
f9e0e616f7
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-18 17:34:39 -04:00
David Kelly
88a449c1af
Fixes hmd preview when resizing
2017-07-12 16:49:26 -07:00
David Kelly
e1df3feb5c
fix hmd preview
2017-07-11 10:54:35 -07:00
David Kelly
f18e64ed1a
first pass at blitting correct hmd preview (in mono)
2017-07-07 15:53:29 -07:00
David Kelly
b41c470064
first cut, still stereo
2017-07-06 15:59:24 -07:00
David Kelly
2a3b4b3bfb
minor cleanup, and adjusted includes per austin's suggestion
2017-07-03 15:54:54 -07:00
David Kelly
373bd0cc8a
aspect ratio preserved upon blitting, minor qml tweak, warnings fixed
2017-07-03 14:23:23 -07:00
David Kelly
5f015ec77f
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-07-03 13:57:25 -07:00
David Kelly
133af0b522
jittery, still not working in tablet
2017-06-30 12:55:11 -07:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
David Kelly
b73102d063
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-06-28 08:57:04 -07:00
humbletim
f6262ad54d
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-06-23 16:37:10 -04:00
David Kelly
06b59fe13e
still broken, but added initial cut of GLsync stuff
2017-06-20 15:02:05 -07:00
David Kelly
b4c75c3f87
working, except tablet issue
2017-06-19 14:41:42 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
David Kelly
0f799e52f4
blit entire texture. Only issue is that it is upside down
2017-06-16 15:30:36 -07:00
humbletim
fc33e95e2d
Merge branch 'master' into 21180-C++
2017-06-16 16:16:42 -04:00
David Kelly
f75cbfa087
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-06-15 15:45:03 -07:00
David Kelly
3d922f5db6
works, sorta, but blinks like crazy, cursor gets f-ed up...
2017-06-15 14:17:43 -07:00
Zach Fox
d7a9354b37
More CR comments; rename function
2017-06-15 13:25:16 -07:00
Zach Fox
1088d248e3
Howard's CR comments
2017-06-15 13:13:58 -07:00
Zach Fox
834a2a5c3b
Ensure monitor never shows frozen SpectatorCamera preview
2017-06-15 12:49:09 -07:00
Zach Fox
7d1a7f4c0b
Merge branch 'master' of https://github.com/highfidelity/hifi into
...
spectator-camera - INCLUDING MERGE CONFLICT FIXES
2017-06-13 09:42:14 -07:00
howard-stearns
d15657616a
comments
2017-06-08 10:40:20 -07:00
howard-stearns
bc1eb5c4a3
sizing
2017-06-07 16:18:04 -07:00
samcake
1b45276de2
Adjust the preview to avoid seeing the masked pixels in HMD mode
2017-06-07 15:55:38 -07:00
howard-stearns
51982b1294
display textures in plugins
2017-06-07 14:39:18 -07:00
NeetBhagat
c3621d7c32
Resolved two issues:
...
1) While in HMD mode -> open Tablet -> Click Desktop. Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
humbletim
7cab0363a9
standalone 21180 branch with just the C++ changes
2017-06-05 15:57:54 -04:00
NeetBhagat
6228ff19bf
Resolve the reviewed comments of @ZappoMan
2017-06-02 15:23:21 +05:30
volansystech
0920dbc1a8
Resolve the comments of @ZappoMan.
2017-05-29 15:53:33 +05:30
volansystech
a2851b5bcb
Put proper comments and indentation.
2017-05-25 18:47:59 +05:30
volansystech
8d51be644d
Merge branch 'master' into 21255
2017-05-25 17:48:48 +05:30
volansystech
1f24e38585
Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift.
2017-05-25 14:56:06 +05:30
samcake
80b6fd65ae
Cleaning up counters and naming schemes...
2017-05-17 18:31:28 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
samcake
c3c73b209a
Fixing the bad rendering of the instanced primitives on 4.1
2017-04-03 11:49:00 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
Brad Davis
e94f803b84
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-08 09:03:21 -08:00
Bradley Austin Davis
ce9d637b3f
Expose ASW activation status, provide normalized present rate information
2017-03-03 10:46:05 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Ryan Huffman
f2638637f7
Add thread names to traces
2017-02-03 09:18:58 -08:00
Brad Davis
1ef4ac9a6c
Additional trace details for GPU timing, frame data updates
2017-01-18 16:19:32 -08:00
Brad Davis
27293c342c
Change present rate to be an average over 1/10th of a second
2017-01-11 14:27:46 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Brad Davis
9bf4804d3d
Use a higher thread priority for Oculus present
2017-01-05 11:04:50 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
Brad Davis
63b3b7250d
Restore correct pipeline shader slot setup
2016-11-29 14:02:58 -08:00
Brad Davis
362976645b
Fix HMD UI glow lines
2016-11-18 17:42:56 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
Seth Alves
92e24e6ded
code review
2016-11-13 16:09:57 -08:00
Seth Alves
9868ddd602
global/static QStrings in plugins appear to cause crashes during shutdown
2016-11-13 10:22:14 -08:00
Seth Alves
804f25740d
these qDebugs happen too late and cause a crash
2016-11-13 10:21:27 -08:00
Brad Davis
162f24decd
Add stutter tracking for Oculus
2016-11-11 10:12:41 -08:00
Brad Hefta-Gaub
2c28316e39
CR feedback
2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d
CR feedback
2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
779f326452
cleanup
2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e
gak
2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
0f8967970a
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546
more work on extra lasers
2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94
Add free GPU memory to the displayed stats
2016-10-23 13:07:38 -07:00
howard-stearns
0141110805
fix flicker in system (inside the hud) hand-lasers.
2016-10-20 15:42:19 -07:00
Brad Hefta-Gaub
1a28732b64
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
...
Conflicts:
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Brad Hefta-Gaub
bf732127ca
Merge pull request #8856 from jherico/geometry_ids
...
Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
...
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
...
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Hefta-Gaub
6bd193cdd8
hacking
2016-10-18 21:33:37 -07:00
Brad Davis
46326ed27c
Fix crash in switching to plugin that uses the composite framebuffer in customizeContext
2016-10-13 16:46:02 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
...
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Brad Hefta-Gaub
93d9cf7917
adjust grab indicators
2016-10-11 12:42:26 -07:00
Anthony J. Thibault
3158439cba
Prevent deadlock when rapidly switching between openvr and desktop mode
2016-10-06 15:44:24 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
Brad Davis
265996156c
Remove unused header and typedef
2016-10-01 11:39:45 -07:00
Brad Hefta-Gaub
cc8aa540b4
fix unix build
2016-09-20 15:54:57 -07:00
Brad Hefta-Gaub
52f0b5f6c8
cleanup
2016-09-20 14:06:02 -07:00
Brad Hefta-Gaub
6c68d9abb3
beter center image around center of eye
2016-09-20 14:04:51 -07:00
Brad Hefta-Gaub
73a7d1b63b
redraw no-preview message if window size changes
2016-09-20 10:15:27 -07:00
Brad Hefta-Gaub
8f5c5ebf0e
improved disabled preview wording
2016-09-19 18:19:35 -07:00
Brad Hefta-Gaub
09b3292f94
fix unix build
2016-09-19 16:32:36 -07:00
Brad Hefta-Gaub
8eb5f6682a
cleanup code
2016-09-19 15:09:03 -07:00
Brad Hefta-Gaub
f923b2ede4
first cut at improved HMD preview
2016-09-18 20:32:23 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Brad Davis
dbedb896f8
Fix overlays when scaling resolution
2016-09-08 11:21:43 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Seth Alves
37db1cba26
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-06 09:38:44 -07:00
Seth Alves
342f7edff3
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-02 16:12:41 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c
Updating stats display for threaded rendering
2016-09-02 14:41:49 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Stephen Birarda
7c2fea4598
remove glew/oglplus requirement for android interface
2016-08-31 11:03:53 -07:00
Seth Alves
87fbbd68ae
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-29 17:37:58 -07:00
Brad Davis
617633b85c
Moving to custom context creation
2016-08-29 11:21:54 -07:00
Seth Alves
3c90413ebb
don't render stray/invalid hand-lasers in HMD mode
2016-08-29 04:06:53 -07:00
Howard Stearns
89b00883dd
Merge pull request #8428 from highfidelity/discovery
...
Snapshot of Snapshot-Discovery to master
2016-08-23 14:32:10 -07:00
howard-stearns
4d7d483c0e
use ceil
2016-08-19 09:51:58 -07:00
howard-stearns
f6670a6374
new optional aspect-ratio argument to snapshot chain (javascript through
...
c++ display plugin). When non-zero, it pulls out the largest piece from
the center that maintains that ratio. Snapshot button uses 1.91.
2016-08-18 16:29:42 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
howard-stearns
2ca1fda71b
Re add fix for hmd after merge
2016-08-16 12:02:49 -07:00
Brad Davis
574737fbb5
More GPU api fixes, protect Buffer::flush
2016-08-12 22:29:04 -07:00
Brad Davis
d34ac2cea8
Fix hand laser alignment
2016-08-12 22:29:03 -07:00
Brad Davis
511eb34e5f
Fixing mac build
2016-08-12 22:29:02 -07:00
Brad Davis
cac529a1b1
Display plugins now use gpu::Context API
2016-08-12 22:29:00 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
82081d7d57
Address vsync weirdness
2016-08-12 22:28:58 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Brad Davis
029721fd45
Restore screenshot
2016-08-12 22:28:53 -07:00
Bradley Austin Davis
f65b636a09
Re-disable HMD preview on OSX
2016-08-12 22:28:52 -07:00
Bradley Austin Davis
f1fd8ac6e4
Fix OSX Oculus issues
2016-08-12 22:28:51 -07:00
Brad Davis
884ee1a68b
Disable debug HMD plugin, ensure we release resources each frame
2016-08-12 22:28:45 -07:00
Bradley Austin Davis
d2fd7f88fd
Enabling OSX Oculus plugin
2016-08-12 22:28:43 -07:00
Brad Davis
b12332b517
Add preview window toggle, fix cursor in HMD
2016-08-12 22:28:42 -07:00
Brad Davis
619158b6f2
Remove glfinish
2016-08-12 22:28:38 -07:00
Brad Davis
9cd1d69f1e
Restoring preview and removing excessive GL state sync
2016-08-12 22:28:37 -07:00
Brad Davis
9f4fb0e8bd
Stop messing about with the context, leave it bound on the render thread
2016-08-12 22:28:35 -07:00
Brad Davis
841d27ad20
Temporarily disable on-screen mirror and conform present batch to conventions
2016-08-12 22:28:34 -07:00
Brad Davis
0396694715
Fix initial state of view correction, plus overkill
2016-08-12 22:28:33 -07:00
Brad Davis
29ff401506
Fix resizing of window in 2D mode
2016-08-12 22:28:31 -07:00
Brad Davis
d8b0fee934
Fixing color balance, enabling vive controllers
2016-08-12 22:28:30 -07:00
Brad Davis
901e2da828
Hand lasers
2016-08-12 22:28:29 -07:00
Brad Davis
b10e2020a7
Don't crash on plugin switch
2016-08-12 22:28:29 -07:00
Brad Davis
c2509e9492
Working on draw crash bug, adding render thread trash handling
2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0
HMD compositing and buffer debugging
2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e
Updating object transform code
2016-08-12 22:28:25 -07:00
Brad Davis
64ece05f40
Move compositing framebuffer to main GL plugin
2016-08-12 22:28:25 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf
Working on reprojection
2016-08-12 22:28:22 -07:00
Bradley Austin Davis
cab1843eff
Buffers on the render thread need special treatment
2016-08-12 22:18:40 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Brad Davis
85b0440e32
Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now
2016-07-23 11:06:33 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Brad Davis
6242816f68
Adding glow to hand lasers
2016-07-12 10:10:01 -07:00
Brad Davis
0efc684992
Add glow to the termination point of UI pointers
2016-07-12 10:10:00 -07:00
Brad Hefta-Gaub
abcd1e0062
Merge pull request #8164 from SamGondelman/macHMDPreview
...
Added Mac preview image if VSync is enabled
2016-07-07 09:01:40 -07:00
SamGondelman
d05a27e0e6
embed image locally
2016-07-06 17:27:53 -07:00
Brad Hefta-Gaub
372f8245e6
Merge pull request #8162 from SamGondelman/snapshotFix
...
Snapshot takes picture of HMD window instead of preview
2016-07-05 09:25:59 -07:00
SamGondelman
057fc8adce
endable blending
2016-06-30 10:25:49 -07:00
SamGondelman
be102ba926
remove unused variable
2016-06-30 10:05:57 -07:00
SamGondelman
40d584021a
replace old code completely, removed unnecessary blit
2016-06-29 18:09:46 -07:00
SamGondelman
335ed667bb
dk2 snapshot takes picture of HMD window
2016-06-29 16:05:17 -07:00
SamGondelman
15d09bb4fa
cleanup, fixed texture corruption bug
2016-06-29 13:33:33 -07:00
SamGondelman
af2a0ed924
preserve preview aspect ratio, fix device pixel ratio scaling
2016-06-29 11:02:43 -07:00
Brad Davis
21d2c977a3
Remove roll from cursor in HMD
2016-06-28 18:30:07 -07:00
SamGondelman
a741ae5069
moved _firstPreview after download
2016-06-28 17:43:15 -07:00
SamGondelman
55c5d53640
fixed signal
2016-06-28 16:58:42 -07:00
SamGondelman
a82930cb7a
cleanup
2016-06-28 15:59:58 -07:00
SamGondelman
12b5cccfc7
merge from master
2016-06-28 14:05:43 -07:00
SamGondelman
8f0d966810
working on enabling preview image
2016-06-28 13:53:57 -07:00
SamGondelman
0bfe3ea817
added support for disabling vsync on macs, but doesn't work with the rift
2016-06-27 11:34:44 -07:00
Sam Gondelman
3c809ef40c
Merge pull request #8123 from AlexanderOtavka/first-person-hmd
...
Automatically enter first person when in HMD mode
2016-06-24 15:58:38 -07:00
Zander Otavka
d45694836f
Add signal for display mode change in HMD
2016-06-24 11:57:12 -07:00
howard-stearns
581d87d653
feedback re magic numbers and variable name.
2016-06-22 16:40:10 -07:00
howard-stearns
e4dbb5e61a
Make mouse reticle be perpendicular to head.
2016-06-22 09:57:38 -07:00
howard-stearns
8421931c56
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 14:47:45 -07:00
Brad Hefta-Gaub
160a5de271
CR feedback
2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
Anthony J. Thibault
e04d86a75a
Change rendering of reticle when in HMD mode
...
Properly take the overlay model matrix into account.
Reticle depth is now relative to the eye, not relative to the overlay sphere.
2016-06-17 12:10:26 -07:00
Bradley Austin Davis
6ad1008a56
Allow explicit overlay alpha from scripts
2016-06-15 17:24:32 -07:00
Bradley Austin Davis
f3c47acbb2
Fix offset when UI transform is not identity
2016-06-14 09:49:25 -07:00
Howard Stearns
d05987de6d
Merge pull request #8042 from jherico/lasers
...
First pass prototype of laser rendering in OpenVR plugin
2016-06-13 18:06:15 -07:00
Bradley Austin Davis
6707f889b8
Fixing laser offset, support laser in Oculus
2016-06-13 17:33:18 -07:00
Brad Davis
130c0dda31
PR feedback
2016-06-13 13:04:11 -07:00
Brad Davis
9640727f51
Hand laser rendering support in HMD plugins.
2016-06-13 13:04:11 -07:00
Anthony J. Thibault
5ef6847dc3
HMD re-centering while driving improvements.
...
Previously the HUD fading in/out would also recenter the hmd sensor and the avatar, which caused many problems including:
* The user's view could shift vertically.
* Your avatar would briefly go into t-pose
* other users would see your avatar go into t-pose.
Now we now move the UI sphere instead, which results in a much smoother experience.
MyAvatar: added hasDriveInput method.
OverlayConductor:
* removed avatar and sensor reset, instead the overlay's modelTransform is changed.
* revived STANDING mode, which is active if myAvatar->getClearOverlayWhenDriving() is true and you are wearing an HMD.
* SITTING & FLAT mode should be unchanged.
* Instead of using avatar velocity to fade out/fade in the hud, We use the presense or absanse of avatar drive input.
* Additionally, we check distance to the UI sphere, and quickly recenter the hud if the users head is too close to the actual hud sphere.
CompositorHelper:
* Bug fixes for ray picks not using the modelTransform.
HmdDisplayPlugin:
* Bug fixes for rendering not using the modelTransform.
2016-06-08 18:36:36 -07:00
Brad Davis
8c13ff4ee1
Pinned UI support
2016-06-02 17:24:25 -07:00