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can edit drawHUDLayer property
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parent
3149c3e16c
commit
0117950546
5 changed files with 35 additions and 2 deletions
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@ -13,6 +13,8 @@
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#include <NumericalConstants.h>
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#include <RegisteredMetaTypes.h>
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#include "Application.h"
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static const xColor DEFAULT_OVERLAY_COLOR = { 255, 255, 255 };
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static const float DEFAULT_ALPHA = 0.7f;
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@ -168,6 +170,12 @@ float Overlay::getAlpha() {
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return (_alphaPulse >= 0.0f) ? _alpha * pulseLevel : _alpha * (1.0f - pulseLevel);
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}
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void Overlay::setDrawHUDLayer(bool drawHUDLayer) {
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if (drawHUDLayer != _drawHUDLayer) {
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qApp->getOverlays().setOverlayDrawHUDLayer(getOverlayID(), drawHUDLayer);
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_drawHUDLayer = drawHUDLayer;
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}
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}
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// pulse travels from min to max, then max to min in one period.
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float Overlay::updatePulse() {
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@ -73,7 +73,7 @@ public:
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// setters
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void setVisible(bool visible) { _visible = visible; }
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void setDrawHUDLayer(bool drawHUDLayer) { _drawHUDLayer = drawHUDLayer; }
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void setDrawHUDLayer(bool drawHUDLayer);
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void setColor(const xColor& color) { _color = color; }
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void setAlpha(float alpha) { _alpha = alpha; }
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void setAnchor(Anchor anchor) { _anchor = anchor; }
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@ -253,6 +253,28 @@ OverlayID Overlays::addOverlay(const Overlay::Pointer& overlay) {
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return thisID;
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}
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void Overlays::setOverlayDrawHUDLayer(const OverlayID& id, const bool drawHUDLayer) {
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QMutexLocker locker(&_mutex);
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if (drawHUDLayer && _overlaysWorld.contains(id)) {
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std::shared_ptr<Overlay> overlay = _overlaysWorld.take(id);
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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auto itemID = overlay->getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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overlay->removeFromScene(overlay, scene, transaction);
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scene->enqueueTransaction(transaction);
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}
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_overlays3DHUD[id] = overlay;
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} else if (!drawHUDLayer && _overlays3DHUD.contains(id)) {
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std::shared_ptr<Overlay> overlay = _overlays3DHUD.take(id);
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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overlay->addToScene(overlay, scene, transaction);
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scene->enqueueTransaction(transaction);
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_overlaysWorld[id] = overlay;
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}
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}
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OverlayID Overlays::cloneOverlay(OverlayID id) {
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if (QThread::currentThread() != thread()) {
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OverlayID result;
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@ -103,6 +103,8 @@ public:
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OverlayID addOverlay(Overlay* overlay) { return addOverlay(Overlay::Pointer(overlay)); }
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OverlayID addOverlay(const Overlay::Pointer& overlay);
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void setOverlayDrawHUDLayer(const OverlayID& id, const bool drawHUDLayer);
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bool mousePressEvent(QMouseEvent* event);
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bool mouseDoublePressEvent(QMouseEvent* event);
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bool mouseReleaseEvent(QMouseEvent* event);
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@ -641,7 +641,8 @@ void OpenGLDisplayPlugin::compositeLayers() {
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compositePointer();
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}
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{
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// Only render HUD layer 3D overlays in HMD mode
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if (isHmd()) {
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PROFILE_RANGE_EX(render_detail, "compositeHUDOverlays", 0xff0077ff, (uint64_t)presentCount())
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render([&](gpu::Batch& batch) {
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batch.enableStereo(false);
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