Cristian Luis Duarte
f97155b6cd
Revert virtualpad code. It works on Pixel XL
2018-05-11 20:34:43 -03:00
Gabriel Calero
0f8c666647
Trying to fix virtualpad textures corruption
2018-05-11 19:50:00 -03:00
Gabriel Calero
1cc0a52597
Fix the joystick texture corruption
2018-05-09 11:20:47 -03:00
Brad Davis
72526781d9
Additional work on splash screen
2018-05-04 16:40:05 -07:00
MiladNazeri
8e214d8ee8
Merge pull request #13049 from ctrlaltdavid/21856-d
...
List which contexts each namespace and class is available in
2018-05-03 01:29:14 -07:00
Gabriel Calero
c15ef56d90
Merge remote-tracking branch 'upstream/master' into android_goto_splash
2018-05-02 14:38:10 -03:00
David Rowe
2cc3ed6287
List which contexts each namespace and object is available in
2018-04-28 20:00:28 +12:00
David Rowe
eeb511c359
Reticle JSDoc fix
2018-04-23 10:20:04 +12:00
David Rowe
8e22941ad7
Interim JSDoc for Reticle
2018-04-23 09:22:45 +12:00
Gabriel Calero
adfbaac18f
Merge remote-tracking branch 'upstream/master' into android_goto_splash
2018-04-19 19:40:00 -03:00
Brad Davis
d478204722
Working on splash rendering
2018-04-17 14:17:41 -07:00
Gabriel Calero
bd4a7ce4fa
Hide jump button while moving. Fix jump button right alignment in pixel
2018-04-12 19:02:03 -03:00
David Rowe
c2f0f7ef5f
Doc review
2018-04-12 10:54:35 +12:00
David Rowe
7a9e3388fa
Merge branch 'master' into 21801
2018-04-12 09:48:51 +12:00
Cristian Luis Duarte
ffb8b0a60e
Android fly - Use new asset and screen position
2018-04-04 18:19:01 -03:00
Cristian Luis Duarte
1ea056a8a9
Android - Initial Jump button implementation
2018-04-03 16:07:40 -03:00
David Rowe
f27e8868eb
Add HMD JSDoc
2018-03-28 12:25:12 +13:00
SamGondelman
a19f71e759
fix tonemapping on android
2018-03-23 14:16:47 -07:00
Ken Cooke
f5f4e2a780
Merge pull request #12635 from ctrlaltdavid/21776
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Fix Window hasFocus(), setFocus(), and raiseMainWindow()
2018-03-21 09:27:51 -07:00
David Rowe
c1e256a4f3
Remove unused methods
2018-03-14 13:58:00 +13:00
John Conklin II
5be2f0acc7
Merge pull request #12490 from Zvork/taa
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Temporal Anti-Aliasing
2018-03-13 09:03:50 -07:00
SamGondelman
4bef033d6f
cleanup, don't compress rcc file to fix corruption
2018-03-12 13:05:03 -07:00
Olivier Prat
da6bd92ff6
Merged with master
2018-03-09 10:07:25 +01:00
Cristian Luis Duarte
bde2ba9272
Merge remote-tracking branch 'gcgithub/android_bubble_fix' into android_experimental_joystick_fixed
2018-03-06 22:02:23 -03:00
Brad Davis
9e8368e50e
Disable virtual trackpad rendering on non-Android builds
2018-03-02 11:12:44 -08:00
Cristian Luis Duarte
55d52f92df
Android - Make Joystick appear always when possible (not in radar mode and when not hidden by some windows)
2018-02-28 15:55:50 -03:00
Cristian Luis Duarte
428f4b7b9d
Android - Make the virtual pad (joystick) position fixed. Change assets.
2018-02-27 21:24:21 -03:00
Brad Davis
0550138609
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-23 12:48:10 -08:00
Olivier Prat
d316b6e074
Fixed broken TAA on desktop... grrr.
2018-02-23 11:28:00 +01:00
Olivier Prat
4636f43728
Simplified camera view history and TAA is now working in all circumstances.
2018-02-23 10:19:05 +01:00
Olivier Prat
7432c8361e
Added some comments to try to help understand the correction pipeline
2018-02-23 09:11:17 +01:00
Brad Davis
aeb29db37d
Merge remote-tracking branch 'upstream/stable' into android_stable
2018-02-22 17:35:00 -08:00
Olivier Prat
ae63610582
Added history of view to try to adjust for GPU slower than game
2018-02-22 23:03:33 +01:00
Olivier Prat
dca7b7aaba
TAA is working on HMD! Still some issues when game rate is low
2018-02-21 17:34:51 +01:00
Olivier Prat
4edfe6c9ab
Trying to keep track of a better previous correction
2018-02-20 14:48:21 +01:00
Olivier Prat
9cfe53be3e
Merged from orgin taa
2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e
Merged with master
2018-02-19 17:28:39 +01:00
Brad Davis
8853bd6388
Fix spectator camera crash
2018-02-14 11:11:28 -08:00
Brad Davis
1f2760c4b7
Merge remote-tracking branch 'gcalero/android_ui_bottombar3' into android
2018-02-12 12:39:40 -08:00
Bradley Austin Davis
fd007e845d
Squashed scribe changes
2018-02-07 10:29:29 -08:00
Bradley Austin Davis
0455fb37b6
Merge remote-tracking branch 'upstream/master' into fix/shader_length
2018-02-06 15:55:01 -08:00
Andrew Meadows
96c97547f9
Merge pull request #12205 from jherico/no_widgets
...
Remove some unneeded Qt dependencies
2018-02-05 15:32:54 -08:00
Olivier Prat
92279b5939
Merged with master
2018-02-05 18:24:05 +01:00
samcake
f044cf76d6
add the count of compilations of shaders to avoid recompiling them if ot needed
2018-01-30 18:31:30 -08:00
samcake
f078ff611a
Refining the declaraion signatures and adding the binary capture
2018-01-30 15:10:52 -08:00
Gabriel Calero
a5a36b4b8f
Don't show help on android. Hide menu bar
2018-01-30 14:48:37 -03:00
Olivier Prat
5e6300ce46
Merged with master
2018-01-30 09:52:30 +01:00
Brad Davis
0781d8eaf0
Remove some unneeded Qt dependencies
2018-01-28 22:18:24 -08:00
Olivier Prat
1aa41918d0
Merge branch 'master' of http://github.com/highfidelity/hifi into taa
2018-01-26 15:01:30 +01:00
Brad Davis
361b767586
Merge branch 'fix/render_config' into android
2018-01-25 14:50:41 -08:00
ZappoMan
cb01bd14b9
Merge branch 'master' of https://github.com/highfidelity/hifi into sendDataDescription
2018-01-25 10:39:43 -08:00
Olivier Prat
b7b478f640
Using proper inverse projection matrix in velocity buffer computation to reproject to world pos
2018-01-25 17:33:18 +01:00
Olivier Prat
5af4337b0e
Merged with master
2018-01-25 10:11:53 +01:00
Olivier Prat
f3aac2a7b5
Merged with samcake/black
2018-01-25 09:27:48 +01:00
Olivier Prat
95882e0cde
Merged with master
2018-01-24 10:51:54 +01:00
ZappoMan
027a1e69f4
some settings cleanup, adding description to Send Data
2018-01-20 00:08:06 -08:00
Brad Davis
3e7872637d
Merge branch 'android' into android_new
2018-01-19 14:40:01 -08:00
Brad Davis
d53b8b38ac
Merge remote-tracking branch 'upstream/master' into android
2018-01-19 14:35:20 -08:00
Alexander Ivash
a74b093b60
FB11109 Preview disabled image swap (Commerce only)
2018-01-18 23:26:43 +03:00
Gabriel Calero
970ca5e08f
Add virtual pad for android
2018-01-17 15:00:43 -03:00
Olivier Prat
efa6a8c0b5
Merged with master
2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17
Fixed compilation with new shader system
2018-01-17 10:52:58 +01:00
Brad Davis
6a06bf405a
Merge remote-tracking branch 'upstream/master' into android
2018-01-16 18:24:44 -08:00
Olivier Prat
3911ce59cc
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
2018-01-16 19:02:12 +01:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Brad Davis
db30e9c45f
Fixing PR builds
2018-01-15 09:47:31 -08:00
Brad Davis
acb95d1355
GLAD polish
2018-01-14 00:10:05 -08:00
Brad Davis
ab7aa52a10
GLES emulaton on windows
2018-01-12 19:17:35 -08:00
Olivier Prat
814de4ab81
Scribe now outputs shaders as cpp files.
2018-01-12 11:59:19 +01:00
Sam Gateau
9bc02ec564
simple changes to try debugging the stereo rendering
2018-01-10 21:01:26 -08:00
Brad Davis
105dffebaf
Fixing UI
2018-01-09 18:36:42 -08:00
Gabriel Calero
6050737e7c
Resolving comments in PR
2018-01-08 17:36:08 -03:00
Sam Gateau
a9f1e4102b
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2018-01-07 22:19:38 -08:00
Brad Hefta-Gaub
7a3835eb33
Merge pull request #11945 from jherico/android_nov
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Updating android toolchain for QML
2018-01-05 13:34:03 -08:00
Gabriel Calero
76b38bebad
Make Interface run in Android
2018-01-03 16:36:11 -03:00
Brad Davis
829e521320
Merge remote-tracking branch 'upstream/master' into HEAD
2018-01-02 11:37:33 -08:00
samcake
403e77b023
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-12-21 09:17:23 -08:00
Andrew Meadows
5c84c5f845
measure average time of 'present'
2017-12-20 17:41:08 -08:00
samcake
d02c2ac8f5
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-12-19 13:39:27 -08:00
samcake
df3b4421f4
Merging
2017-12-18 12:20:56 -08:00
Olivier Prat
0fc496d44c
Fixed merge conflicts with master
2017-12-18 15:23:11 +01:00
Brad Davis
c6bc6f6ef2
Merge remote-tracking branch 'upstream/master' into android_nov
2017-12-16 16:20:16 -08:00
SamGondelman
3477aa57a8
remove extra recycle
2017-12-15 16:36:07 -08:00
Brad Davis
6cff86b0f3
Fix polyvox archive, correct build errors, add additional libraries
2017-12-12 18:29:36 -08:00
Olivier Prat
92e1fe8e5c
Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
2017-12-08 18:02:27 +01:00
samcake
e0110ff7e6
Merging with upstream
2017-12-07 09:23:38 -08:00
Olivier Prat
1b8821c649
Added option to disable automatic head rotation in HMD simulator
2017-12-07 10:54:48 +01:00
Olivier Prat
1ce1aca79f
Merged with samcake's 'black' branch
2017-12-07 08:59:38 +01:00
SamGondelman
d4a4c8902a
fix reticle depth at different scales and x button click on mouse press
2017-11-27 17:46:19 -08:00
Seth Alves
66e38af1b3
Merge pull request #11671 from ElderOrb/case8553
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8380 Mouse Disappears when switching between HMD and Desktop Mode while in Create
2017-10-25 10:31:31 -07:00
beholder
39b2c0f83a
fix for FB 8553 & FB 8380
2017-10-25 01:59:56 +03:00
SamGondelman
046e5ca716
fix backwards HUD in mirror mode
2017-10-24 13:24:09 -07:00
Sam Gateau
ec934335dc
CLeaning up the pr regarding the scripts with my branch blue
2017-10-15 22:34:58 -07:00
SamGondelman
3acbd7820b
build error
2017-10-09 11:48:54 -07:00
SamGondelman
e95ecc3f27
fix missing sensorToWorld matrix
2017-10-06 15:37:23 -07:00
SamGondelman
7e6d5d9d98
merge with master
2017-10-06 14:57:08 -07:00
SamGondelman
601b30f062
fix flash when switching display modes
2017-10-05 15:31:45 -07:00
samcake
7f86a4ee28
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-10-04 13:35:31 -07:00
SamGondelman
477dfdff1e
wip hud layering and fix crashes
2017-10-04 11:45:21 -07:00
SamGondelman
fa838e4715
merge from master
2017-10-03 15:53:33 -07:00
samcake
6639287418
Merging with master
2017-10-02 17:03:09 -07:00
Andrew Meadows
8d2153d2f3
cleanup debug stats, use more correct names
2017-10-02 13:08:17 -07:00
SamGondelman
b59ec07171
move hud rendering to render thread, still need to separate out hud overlays
2017-09-29 09:49:08 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
3adeb80858
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-20 10:18:49 -07:00
Anthony J. Thibault
809e986738
Fixes for lasers on 2d HUD
2017-09-20 09:21:14 -07:00
Bradley Austin Davis
bc4193f276
Merge branch 'master' into android_new
2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Anthony J. Thibault
7e2b2960ed
Fix for lighting as IPD scale changes.
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(cherry picked from commit a260aaaae8
)
2017-09-18 12:15:32 -07:00
samcake
dbeb4e9b27
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-11 15:25:58 -07:00
Anthony J. Thibault
b81f85e1ae
Merge branch 'master' into feature/ant-man
2017-09-11 15:14:03 -07:00
Anthony J. Thibault
2f850826f2
Allow override of near/far clip planes in Oculus and OpenVR plugins
2017-09-06 11:02:44 -07:00
samcake
e70f261de4
Adding the full code path, starting debugging the problems in hmd,
2017-09-05 18:09:46 -07:00
Anthony J. Thibault
f0912987a3
Fix ray picks against HUD sphere at different sensor scale factors
2017-09-05 10:03:19 -07:00
Bradley Austin Davis
d0fdf175fd
Fix access to menu on background thread
2017-08-31 16:30:17 -07:00
humbletim
9348048387
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-08-24 16:23:47 -04:00
Sam Gondelman
cbf2bb3a61
Merge pull request #10980 from SamGondelman/sharks
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Reduce laser pointer lag
2017-08-18 13:14:38 -07:00
Zach Fox
ecd1f13197
Allow users to take a snapshot from the secondary camera
2017-08-16 15:34:06 -07:00
humbletim
3bcbec87e0
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-30 16:15:34 -04:00
SamGondelman
e3288a9004
fix flicker, scissor warning, and handControllerGrab sphere size
2017-07-27 11:17:30 -07:00
Sam Gondelman
fcaa39b245
Merge branch 'master' into sharks
2017-07-26 18:18:09 -07:00
SamGondelman
6e78238f58
warning
2017-07-25 15:48:41 -07:00
SamGondelman
658acd91f2
experimenting with drawHUDLayer depth testing
2017-07-25 14:17:39 -07:00
SamGondelman
0117950546
can edit drawHUDLayer property
2017-07-25 12:57:52 -07:00
SamGondelman
3149c3e16c
warnings
2017-07-25 10:16:50 -07:00
SamGondelman
3c8b964cc9
replace setHandLasers with drawHUDLayer overlay property
2017-07-24 18:16:40 -07:00
Andrew Meadows
8dafc30bf9
fix debug build: stub pure virtual function
2017-07-18 15:57:00 -07:00
humbletim
f9e0e616f7
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-18 17:34:39 -04:00
David Kelly
88a449c1af
Fixes hmd preview when resizing
2017-07-12 16:49:26 -07:00
David Kelly
e1df3feb5c
fix hmd preview
2017-07-11 10:54:35 -07:00
David Kelly
f18e64ed1a
first pass at blitting correct hmd preview (in mono)
2017-07-07 15:53:29 -07:00
David Kelly
b41c470064
first cut, still stereo
2017-07-06 15:59:24 -07:00
David Kelly
2a3b4b3bfb
minor cleanup, and adjusted includes per austin's suggestion
2017-07-03 15:54:54 -07:00
David Kelly
373bd0cc8a
aspect ratio preserved upon blitting, minor qml tweak, warnings fixed
2017-07-03 14:23:23 -07:00
David Kelly
5f015ec77f
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-07-03 13:57:25 -07:00
David Kelly
133af0b522
jittery, still not working in tablet
2017-06-30 12:55:11 -07:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
David Kelly
b73102d063
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-06-28 08:57:04 -07:00
humbletim
f6262ad54d
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-06-23 16:37:10 -04:00
David Kelly
06b59fe13e
still broken, but added initial cut of GLsync stuff
2017-06-20 15:02:05 -07:00
David Kelly
b4c75c3f87
working, except tablet issue
2017-06-19 14:41:42 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
David Kelly
0f799e52f4
blit entire texture. Only issue is that it is upside down
2017-06-16 15:30:36 -07:00
humbletim
fc33e95e2d
Merge branch 'master' into 21180-C++
2017-06-16 16:16:42 -04:00
David Kelly
f75cbfa087
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-06-15 15:45:03 -07:00
David Kelly
3d922f5db6
works, sorta, but blinks like crazy, cursor gets f-ed up...
2017-06-15 14:17:43 -07:00
Zach Fox
d7a9354b37
More CR comments; rename function
2017-06-15 13:25:16 -07:00
Zach Fox
1088d248e3
Howard's CR comments
2017-06-15 13:13:58 -07:00
Zach Fox
834a2a5c3b
Ensure monitor never shows frozen SpectatorCamera preview
2017-06-15 12:49:09 -07:00
Zach Fox
7d1a7f4c0b
Merge branch 'master' of https://github.com/highfidelity/hifi into
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spectator-camera - INCLUDING MERGE CONFLICT FIXES
2017-06-13 09:42:14 -07:00
howard-stearns
d15657616a
comments
2017-06-08 10:40:20 -07:00
howard-stearns
bc1eb5c4a3
sizing
2017-06-07 16:18:04 -07:00
samcake
1b45276de2
Adjust the preview to avoid seeing the masked pixels in HMD mode
2017-06-07 15:55:38 -07:00
howard-stearns
51982b1294
display textures in plugins
2017-06-07 14:39:18 -07:00
NeetBhagat
c3621d7c32
Resolved two issues:
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1) While in HMD mode -> open Tablet -> Click Desktop. Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
humbletim
7cab0363a9
standalone 21180 branch with just the C++ changes
2017-06-05 15:57:54 -04:00
NeetBhagat
6228ff19bf
Resolve the reviewed comments of @ZappoMan
2017-06-02 15:23:21 +05:30
volansystech
0920dbc1a8
Resolve the comments of @ZappoMan.
2017-05-29 15:53:33 +05:30
volansystech
a2851b5bcb
Put proper comments and indentation.
2017-05-25 18:47:59 +05:30
volansystech
8d51be644d
Merge branch 'master' into 21255
2017-05-25 17:48:48 +05:30
volansystech
1f24e38585
Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift.
2017-05-25 14:56:06 +05:30
samcake
80b6fd65ae
Cleaning up counters and naming schemes...
2017-05-17 18:31:28 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
samcake
c3c73b209a
Fixing the bad rendering of the instanced primitives on 4.1
2017-04-03 11:49:00 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
Brad Davis
e94f803b84
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-08 09:03:21 -08:00
Bradley Austin Davis
ce9d637b3f
Expose ASW activation status, provide normalized present rate information
2017-03-03 10:46:05 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Ryan Huffman
f2638637f7
Add thread names to traces
2017-02-03 09:18:58 -08:00
Brad Davis
1ef4ac9a6c
Additional trace details for GPU timing, frame data updates
2017-01-18 16:19:32 -08:00
Brad Davis
27293c342c
Change present rate to be an average over 1/10th of a second
2017-01-11 14:27:46 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Brad Davis
9bf4804d3d
Use a higher thread priority for Oculus present
2017-01-05 11:04:50 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
Brad Davis
63b3b7250d
Restore correct pipeline shader slot setup
2016-11-29 14:02:58 -08:00
Brad Davis
362976645b
Fix HMD UI glow lines
2016-11-18 17:42:56 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
Seth Alves
92e24e6ded
code review
2016-11-13 16:09:57 -08:00
Seth Alves
9868ddd602
global/static QStrings in plugins appear to cause crashes during shutdown
2016-11-13 10:22:14 -08:00
Seth Alves
804f25740d
these qDebugs happen too late and cause a crash
2016-11-13 10:21:27 -08:00
Brad Davis
162f24decd
Add stutter tracking for Oculus
2016-11-11 10:12:41 -08:00
Brad Hefta-Gaub
2c28316e39
CR feedback
2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d
CR feedback
2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
779f326452
cleanup
2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e
gak
2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
0f8967970a
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546
more work on extra lasers
2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94
Add free GPU memory to the displayed stats
2016-10-23 13:07:38 -07:00
howard-stearns
0141110805
fix flicker in system (inside the hud) hand-lasers.
2016-10-20 15:42:19 -07:00
Brad Hefta-Gaub
1a28732b64
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
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Conflicts:
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Brad Hefta-Gaub
bf732127ca
Merge pull request #8856 from jherico/geometry_ids
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Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
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* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
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(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00