Commit graph

665 commits

Author SHA1 Message Date
Anna
3d36c5714f added comments and cleaned up 2019-06-21 11:34:10 -07:00
Anna
250d18d7df restructured gamma correction so snapshots look correct 2019-06-21 11:11:44 -07:00
Sam Gateau
a66bd04810
Merge pull request #15803 from SamGondelman/setPipeline
BUGZ-703: Possible fix for do_setPipeline crash and other Mac fixes
2019-06-20 09:27:16 -07:00
SamGondelman
f2e3218ec0 possible fix for do_setPipeline crash and other mac fixes 2019-06-19 16:34:38 -07:00
Anna
c215831df8 fixed potential unreachable code warnings 2019-06-19 15:41:53 -07:00
Anna
a19efce173 implemented samuel's requested changes 2019-06-19 10:34:55 -07:00
Anna
803fe1e178 added comments 2019-06-18 19:33:31 -07:00
Anna
a1a3eccad9 fixed gamma on rift, removed extraneous code from quest, clarified variable names 2019-06-18 19:23:40 -07:00
Anna
4cf8023d0e fixed gamma on windows 2019-06-18 15:19:02 -07:00
Anna
1d3867d777 works on quest but not desktop 2019-06-17 18:34:26 -07:00
SamGondelman
37feb7f027 merge with master 2019-06-10 10:29:39 -07:00
Seth Alves
54906a270e don't hang if somehow setting display plugin to the current one 2019-06-07 10:31:48 -07:00
Sam Gondelman
3d05a954bc
Merge branch 'master' into proceduralMesh 2019-05-23 09:35:14 -07:00
Zach Fox
5749392e83 New bg color; Final status indicator design; Fixed HMD icon 2019-05-21 14:10:27 -07:00
SamGondelman
283cc18269 Merge remote-tracking branch 'upstream/master' into proceduralMesh 2019-05-16 16:33:16 -07:00
SamGondelman
da254c2ccc (¬‿¬) 2019-05-15 23:48:04 -07:00
Sam Gateau
2f380b3669 Detailing the info from the refresh rate 2019-05-14 17:58:32 -07:00
amer cerkic
49cecdee6e fixing spacing 2019-04-30 11:52:37 -07:00
amer cerkic
978108b3ba found a more simplified way to stop rendering the mouse unless its the Reticle cursor 2019-04-30 11:34:11 -07:00
amer cerkic
00a153c730 moving work location 2019-04-29 16:39:34 -07:00
Sam Gateau
d08e2e5ca1 Fixing th emerge conflict 2019-04-26 13:44:49 -07:00
danteruiz
b60e35040e another round of CR 2019-04-26 10:08:06 -07:00
Sam Gateau
5d87c4caad REintroduce the gl context make current and done for Macos... 2019-04-25 16:24:00 -07:00
danteruiz
9e1671a1bf making requested changes 2019-04-25 16:02:12 -07:00
Dante Ruiz
0bdc37859d Refresh Rate Controller 2019-04-24 16:16:08 -07:00
SamGondelman
4fc97effda combine snapshotOperator lists per sam's suggestions 2019-04-22 16:22:18 -07:00
SamGondelman
06fbc8440e Merge remote-tracking branch 'upstream/master' into stencil2 2019-04-22 13:28:30 -07:00
SamGondelman
e7d12dc4f8 fix snapshots and preview 2019-04-17 15:43:05 -07:00
SamGondelman
c730e51d1e wip redo stencil work 2019-04-11 13:22:51 -07:00
Sam Gateau
89ff63e8bb
Merge pull request #15267 from jherico/fix/tracing
Case 21930: Don't change OpenGL context state every frame
2019-04-10 09:42:09 -07:00
Sam Gondelman
660818aded
Revert "Case 20060: Grab correct stencil masks from display plugins" 2019-04-05 11:59:46 -07:00
Sam Gondelman
85bf1da0a1
Merge pull request #15266 from SamGondelman/stencil
Case 20060: Grab correct stencil masks from display plugins
2019-04-04 13:36:25 -07:00
Brad Davis
44fc0d21db Revert "Remove _compositeFramebuffer from display plugins"
This reverts commit cb311408c6.
2019-04-03 13:43:39 -07:00
Brad Davis
0c78c8fd87 Disable per-frame context switch on present thread 2019-03-26 13:50:46 -07:00
SamGondelman
4ed7c09016 grab correct stencil masks from display plugins 2019-03-26 13:42:18 -07:00
Brad Davis
cb311408c6 Remove _compositeFramebuffer from display plugins 2019-03-12 12:20:20 -07:00
Sam Gateau
4ee2b43229 FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 20:49:51 -08:00
Sam Gateau
26ad42b965 FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 19:07:56 -08:00
Sam Gateau
dab0df1113 Trying to fix the damn gamma 2019-02-22 18:03:23 -08:00
John Conklin II
87556059d3
Merge pull request #13901 from Cristo86/android_handshake
case 20058: Android - Handshake implementation
2019-02-20 13:33:52 -08:00
Sam Gateau
6edf7e7907
Merge pull request #14931 from jherico/fix/vive_crash
Case 21230: Fix crash in vive and interleaved stereo plugins
2019-02-15 11:41:03 -08:00
Brad Davis
5483971855 Fix crash in vive and interleaved stereo plugins 2019-02-15 10:46:08 -08:00
SamGondelman
13ece79476 merge with master 2019-02-13 16:30:22 -08:00
Shannon Romano
8a07e2b31a
Merge pull request #14895 from ctrlaltdavid/M21132
Case 21132: Add "Avatar Script" classification to relevant JSDoc APIs
2019-02-13 10:35:00 -08:00
David Rowe
5428bb19dc Add "Avatar Script" JSDoc API classification 2019-02-12 11:49:49 +13:00
SamGondelman
f7a487a020 move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
Brad Davis
d3301803d3 Support custom display / input plugin lists and small tweaks 2019-02-07 15:15:26 -08:00
Gabriel Calero
6a665835e7 Merge remote-tracking branch 'upstream/master' into android_handshake 2019-01-30 17:06:41 -03:00
Shannon Romano
d8f781deae
Merge pull request #14719 from jherico/feature/quest_frame_serialization
case 20883: GPU frame serialization and related tools
2019-01-28 15:47:55 -08:00
Brad Davis
e18e3fc138 Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Wayne Chen
bb61334c0d
Merge branch 'master' into oculusLoginFeature 2019-01-16 17:24:22 -08:00
Wayne Chen
a24ebe2718 oculus functions live in the display plugin; display plugins update 2019-01-16 17:05:49 -08:00
vladest
a99ba052b8 Remove duplicate signals 2018-12-18 20:30:53 +01:00
vladest
c05e3e7d09 Fix Avatar apps warnings. Added notification for HMD.active property 2018-12-08 19:12:02 +01:00
John Conklin II
0a80c16686
Merge pull request #14419 from SamGondelman/splash
Case 19740: Improve startup times by pre-compiling shaders with splash screen
2018-12-07 16:10:52 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
SamGondelman
287878ff98 merge with master 2018-12-05 10:35:08 -08:00
SamGondelman
1f354f813c rework shader pre-compilation 2018-11-27 14:38:02 -08:00
SamGondelman
c99a8101f7 trying to fix build errors 2018-11-21 01:56:46 -05:00
SamGondelman
58408497d1 hopefully fix hud crash 2018-11-19 21:27:23 -05:00
SamGondelman
0fccb4c73c move to batch, try to use static 2018-11-17 01:45:16 -08:00
SamGondelman
cbe5814c64 shader compilation prototype 2018-11-16 15:18:56 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
Brad Hefta-Gaub
153b8920be
Merge pull request #14348 from sabrina-shanman/hfm_library
(case 19302) Create the HFM library and namespace
2018-11-13 12:03:53 -08:00
Brad Hefta-Gaub
4bafcd2cfa
Merge pull request #14271 from SamGondelman/oculus
Case 19475: Fix various Oculus Store test failures
2018-11-13 11:06:39 -08:00
sabrina-shanman
2801f324b7 Switch references to HFM to the HFM lib and remove HFM classes in FBX 2018-11-05 12:47:34 -08:00
SamGondelman
dd96881724 don't submit frames while oculus says it's not visible 2018-10-30 12:15:46 -07:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
Brad Davis
a3a952265a Fix android crash 2018-10-26 11:23:30 -07:00
Bradley Austin Davis
28b45ce1d9 Resolve compositing glitches 2018-10-26 11:23:29 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Sam Gondelman
5b6e7b2566
Merge branch 'master' into scriptvec3 2018-10-02 08:58:04 -07:00
Seth Alves
b69d0f3997 get interface building and working with clang-7 on ubuntu 18 2018-09-28 13:46:51 -07:00
SamGondelman
c522d1bc93 merge with master 2018-09-14 00:57:13 -07:00
Bradley Austin Davis
fade3a8de0 Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Cristian Luis Duarte
8839a3b027 Android - Virtual Pad - make jump button references generic 2018-09-03 20:07:30 -03:00
Cristian Luis Duarte
1891b0fd81 Android - Virtual Pad - Refactor in Basic2D..Plugin code for multiple buttons 2018-09-03 19:19:55 -03:00
Cristian Luis Duarte
4f3a730d6d Android - Handshake implementation - two important notes - IK was disabled on android and this enables it (needs a well thought review) - TouchscreenVirtualPadDevice buttons code does not scale well, it needs a refactor 2018-08-29 18:53:14 -03:00
Sam Gondelman
6730635931
Merge branch 'master' into scriptvec3 2018-08-27 10:43:52 -07:00
Sam Gondelman
f0986a7f5a Merge branch 'master' into scriptvec3 2018-08-20 10:56:45 -07:00
Brad Davis
f03370c826 Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
Brad Davis
a1cd39f4c2 Fix some explicit bindings that should be binding, not location 2018-08-03 14:58:12 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
Sam Gondelman
7772e8adf2
Merge branch 'master' into scriptvec3 2018-08-03 14:57:49 -07:00
John Conklin II
fcf32dbc6b
Merge pull request #13642 from ctrlaltdavid/M13352
Fix HMD.mountedChanged() API signal
2018-08-01 11:28:11 -07:00
SamGondelman
2ca217eb4a merge with master 2018-07-30 17:43:15 -07:00
SamGondelman
956c1511b6 Merge remote-tracking branch 'upstream/master' into parabolic 2018-07-19 15:23:25 -07:00
David Rowe
a3e677e64f Code review 2018-07-20 08:32:21 +12:00
David Rowe
5e624246a8 Fix HMD.mountedChanged() API signal 2018-07-19 13:00:57 +12:00
SamGondelman
845ddda695 parabola-overlay and -avatar intersection, handle case where acceleration == 0 2018-07-17 12:41:03 -07:00
SamGondelman
9929529f30 vec3 conversion 2018-07-11 14:18:22 -07:00
Olivier Prat
9f4fd47b85 Not using render resolution scale in application and display plugin 2018-07-11 10:11:49 +02:00
Anthony J. Thibault
84601446bf Add main thread id & machine fingerprint to crashpad annotations 2018-06-14 12:57:30 -07:00
Gabriel
649ffbe259
Don't hide jump button while moving 2018-06-12 16:15:54 -03:00
Brad Davis
7e16325805 Unit testing cached and uncached shader loading 2018-05-24 12:42:34 -07:00
SamGondelman
484bda0f3c check for null texture 2018-05-18 15:34:07 -07:00
SamGondelman
c57c15f22c fix resolution option 2018-05-17 16:58:35 -07:00
John Conklin II
aca261af3e
Merge pull request #12939 from Cristo86/android_places_goto
Android Search & Go To
2018-05-15 16:43:38 -07:00
Gabriel Calero
306b8cc68a Set HomeActivity transparent to avoid texture corruption (black and white) 2018-05-15 15:14:17 -03:00