first pass at blitting correct hmd preview (in mono)

This commit is contained in:
David Kelly 2017-07-07 15:53:29 -07:00
parent 688b5dad8b
commit f18e64ed1a
5 changed files with 34 additions and 14 deletions

View file

@ -497,16 +497,26 @@ void OpenGLDisplayPlugin::submitFrame(const gpu::FramePointer& newFrame) {
_newFrameQueue.push(newFrame);
});
}
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor) {
renderFromTexture(batch, texture, viewport, scissor, gpu::FramebufferPointer());
}
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor, gpu::FramebufferPointer copyFbo /*=gpu::FramebufferPointer()*/) {
auto fbo = gpu::FramebufferPointer();
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.setFramebuffer(fbo);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(scissor);
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, texture);
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
if (copyFbo) {
gpu::Vec4i rect {0, 0, scissor.z, scissor.w};
batch.blit(fbo, rect, copyFbo, rect);
}
}
void OpenGLDisplayPlugin::updateFrameData() {

View file

@ -113,6 +113,7 @@ protected:
// Plugin specific functionality to send the composed scene to the output window or device
virtual void internalPresent();
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor, gpu::FramebufferPointer fbo);
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor);
virtual void updateFrameData();

View file

@ -242,7 +242,6 @@ void HmdDisplayPlugin::internalPresent() {
glm::ivec4 viewport = getViewportForSourceSize(sourceSize);
glm::ivec4 scissor = viewport;
render([&](gpu::Batch& batch) {
if (_monoPreview) {
@ -287,10 +286,11 @@ void HmdDisplayPlugin::internalPresent() {
viewport.z *= 2;
}
DependencyManager::get<TextureCache>()->setHmdPreviewTexture(_compositeFramebuffer->getRenderBuffer(0));
renderFromTexture(batch, _compositeFramebuffer->getRenderBuffer(0), viewport, scissor);
auto fbo = DependencyManager::get<TextureCache>()->getHmdPreviewFramebuffer();
renderFromTexture(batch, _compositeFramebuffer->getRenderBuffer(0), viewport, scissor, fbo);
});
swapBuffers();
} else if (_clearPreviewFlag) {
QImage image;
if (_vsyncEnabled) {

View file

@ -970,13 +970,6 @@ void ImageReader::read() {
Q_ARG(int, texture->getHeight()));
}
void TextureCache::setHmdPreviewTexture(gpu::TexturePointer texturePointer) {
if (!_hmdPreviewNetworkTexture) {
_hmdPreviewNetworkTexture.reset(new NetworkTexture(HMD_PREVIEW_FRAME_URL));
}
_hmdPreviewNetworkTexture->setImage(texturePointer, texturePointer->getWidth(), texturePointer->getHeight());
}
NetworkTexturePointer TextureCache::getResourceTexture(QUrl resourceTextureUrl) {
gpu::TexturePointer texture;
if (resourceTextureUrl == SPECTATOR_CAMERA_FRAME_URL) {
@ -991,15 +984,30 @@ NetworkTexturePointer TextureCache::getResourceTexture(QUrl resourceTextureUrl)
}
}
}
// FIXME: Generalize this, DRY up this code
if (resourceTextureUrl == HMD_PREVIEW_FRAME_URL) {
if (_hmdPreviewNetworkTexture) {
return _hmdPreviewNetworkTexture;
if (!_hmdPreviewNetworkTexture) {
_hmdPreviewNetworkTexture.reset(new NetworkTexture(resourceTextureUrl));
}
if (_hmdPreviewFramebuffer) {
texture = _hmdPreviewFramebuffer->getRenderBuffer(0);
if (texture) {
_hmdPreviewNetworkTexture->setImage(texture, texture->getWidth(), texture->getHeight());
return _hmdPreviewNetworkTexture;
}
}
}
return NetworkTexturePointer();
}
const gpu::FramebufferPointer& TextureCache::getHmdPreviewFramebuffer() {
if (!_hmdPreviewFramebuffer) {
_hmdPreviewFramebuffer.reset(gpu::Framebuffer::create("hmdPreview",gpu::Element::COLOR_SRGBA_32, 2040, 1024));
}
return _hmdPreviewFramebuffer;
}
const gpu::FramebufferPointer& TextureCache::getSpectatorCameraFramebuffer() {
if (!_spectatorCameraFramebuffer) {
resetSpectatorCameraFramebuffer(2048, 1024);

View file

@ -170,7 +170,7 @@ public:
NetworkTexturePointer getResourceTexture(QUrl resourceTextureUrl);
const gpu::FramebufferPointer& getSpectatorCameraFramebuffer();
void resetSpectatorCameraFramebuffer(int width, int height);
void setHmdPreviewTexture(gpu::TexturePointer texturePointer);
const gpu::FramebufferPointer& getHmdPreviewFramebuffer();
protected:
// Overload ResourceCache::prefetch to allow specifying texture type for loads
@ -205,6 +205,7 @@ private:
gpu::FramebufferPointer _spectatorCameraFramebuffer;
NetworkTexturePointer _hmdPreviewNetworkTexture;
gpu::FramebufferPointer _hmdPreviewFramebuffer;
};
#endif // hifi_TextureCache_h