mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 16:55:07 +02:00
preserve preview aspect ratio, fix device pixel ratio scaling
This commit is contained in:
parent
a741ae5069
commit
af2a0ed924
2 changed files with 26 additions and 23 deletions
|
@ -97,6 +97,7 @@ void HmdDisplayPlugin::downloadFinished() {
|
|||
Texture::MinFilter(TextureTarget::_2D, TextureMinFilter::Linear);
|
||||
Texture::MagFilter(TextureTarget::_2D, TextureMagFilter::Linear);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
_previewAspect = ((float)previewTexture.width())/((float)previewTexture.height());
|
||||
_firstPreview = true;
|
||||
}
|
||||
}
|
||||
|
@ -396,30 +397,31 @@ void HmdDisplayPlugin::internalPresent() {
|
|||
|
||||
// screen preview mirroring
|
||||
auto window = _container->getPrimaryWidget();
|
||||
auto windowSize = toGlm(window->size());
|
||||
auto devicePixelRatio = window->devicePixelRatio();
|
||||
auto windowSize = toGlm(window->size());
|
||||
windowSize *= devicePixelRatio;
|
||||
float windowAspect = aspect(windowSize);
|
||||
float sceneAspect = _enablePreview ? aspect(_renderTargetSize) : _previewAspect;
|
||||
if (_enablePreview && _monoPreview) {
|
||||
sceneAspect /= 2.0f;
|
||||
}
|
||||
float aspectRatio = sceneAspect / windowAspect;
|
||||
|
||||
uvec2 targetViewportSize = windowSize;
|
||||
if (aspectRatio < 1.0f) {
|
||||
targetViewportSize.x *= aspectRatio;
|
||||
} else {
|
||||
targetViewportSize.y /= aspectRatio;
|
||||
}
|
||||
|
||||
uvec2 targetViewportPosition;
|
||||
if (targetViewportSize.x < windowSize.x) {
|
||||
targetViewportPosition.x = (windowSize.x - targetViewportSize.x) / 2;
|
||||
} else if (targetViewportSize.y < windowSize.y) {
|
||||
targetViewportPosition.y = (windowSize.y - targetViewportSize.y) / 2;
|
||||
}
|
||||
|
||||
if (_enablePreview) {
|
||||
float windowAspect = aspect(windowSize);
|
||||
float sceneAspect = aspect(_renderTargetSize);
|
||||
if (_monoPreview) {
|
||||
sceneAspect /= 2.0f;
|
||||
}
|
||||
float aspectRatio = sceneAspect / windowAspect;
|
||||
|
||||
uvec2 targetViewportSize = windowSize;
|
||||
if (aspectRatio < 1.0f) {
|
||||
targetViewportSize.x *= aspectRatio;
|
||||
} else {
|
||||
targetViewportSize.y /= aspectRatio;
|
||||
}
|
||||
|
||||
uvec2 targetViewportPosition;
|
||||
if (targetViewportSize.x < windowSize.x) {
|
||||
targetViewportPosition.x = (windowSize.x - targetViewportSize.x) / 2;
|
||||
} else if (targetViewportSize.y < windowSize.y) {
|
||||
targetViewportPosition.y = (windowSize.y - targetViewportSize.y) / 2;
|
||||
}
|
||||
|
||||
using namespace oglplus;
|
||||
Context::Clear().ColorBuffer();
|
||||
auto sourceSize = _compositeFramebuffer->size;
|
||||
|
@ -438,7 +440,7 @@ void HmdDisplayPlugin::internalPresent() {
|
|||
useProgram(_previewProgram);
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glViewport(0, 0, windowSize.x * devicePixelRatio, windowSize.y * devicePixelRatio);
|
||||
glViewport(targetViewportPosition.x, targetViewportPosition.y, targetViewportSize.x, targetViewportSize.y);
|
||||
glUniform1i(PREVIEW_TEXTURE_LOCATION, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, _previewTextureID);
|
||||
|
|
|
@ -101,6 +101,7 @@ private:
|
|||
GLuint _previewTextureID { 0 };
|
||||
glm::uvec2 _prevWindowSize { 0, 0 };
|
||||
qreal _prevDevicePixelRatio { 0 };
|
||||
float _previewAspect { 0 };
|
||||
ShapeWrapperPtr _sphereSection;
|
||||
ProgramPtr _reprojectionProgram;
|
||||
ProgramPtr _laserProgram;
|
||||
|
|
Loading…
Reference in a new issue