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feedback re magic numbers and variable name.
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67f76db7e4
commit
581d87d653
3 changed files with 10 additions and 8 deletions
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@ -420,8 +420,9 @@ bool HmdDisplayPlugin::setHandLaser(uint32_t hands, HandLaserMode mode, const ve
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}
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void HmdDisplayPlugin::compositeExtra() {
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std::array<HandLaserInfo, 2> handLasers;
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std::array<mat4, 2> renderHandPoses;
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const int NUMBER_OF_HANDS = 2;
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std::array<HandLaserInfo, NUMBER_OF_HANDS> handLasers;
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std::array<mat4, NUMBER_OF_HANDS> renderHandPoses;
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Transform uiModelTransform;
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withPresentThreadLock([&] {
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handLasers = _handLasers;
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@ -443,9 +444,9 @@ void HmdDisplayPlugin::compositeExtra() {
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using namespace oglplus;
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useProgram(_laserProgram);
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_laserGeometry->Use();
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std::array<mat4, 2> handLaserModelMatrices;
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std::array<mat4, NUMBER_OF_HANDS> handLaserModelMatrices;
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for (int i = 0; i < 2; ++i) {
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for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
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if (renderHandPoses[i] == identity) {
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continue;
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}
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@ -485,7 +486,7 @@ void HmdDisplayPlugin::compositeExtra() {
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auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
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auto view = glm::inverse(eyePose);
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const auto& projection = _eyeProjections[eye];
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for (int i = 0; i < 2; ++i) {
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for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
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if (handLaserModelMatrices[i] == identity) {
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continue;
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}
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@ -194,7 +194,8 @@ void enableOpenVrKeyboard(PluginContainer* container) {
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_overlayMenuConnection = QObject::connect(action, &QAction::triggered, [action] {
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if (action->isChecked()) {
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_overlayRevealed = true;
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QTimer::singleShot(100, [&] { _overlayRevealed = false; });
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const int KEYBOARD_DELAY_MS = 100;
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QTimer::singleShot(KEYBOARD_DELAY_MS, [&] { _overlayRevealed = false; });
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}
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});
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@ -877,8 +877,8 @@ function MyController(hand) {
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// find entities near the avatar that might be equipable.
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var entities = Entities.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE);
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var i, l = entities.length;
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for (i = 0; i < l; i++) {
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var i, length = entities.length;
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for (i = 0; i < length; i++) {
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var grabProps = Entities.getEntityProperties(entities[i], GRABBABLE_PROPERTIES);
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// does this entity have an attach point?
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var wearableData = getEntityCustomData("wearable", entities[i], undefined);
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