Commit graph

5085 commits

Author SHA1 Message Date
Andrew Meadows
4a91ed3d66 fix bad conflict resolution 2016-01-19 11:42:29 -08:00
Andrew Meadows
d990482c0a use collidesWith for bow.js workaround 2016-01-19 11:42:29 -08:00
Andrew Meadows
db77f22a61 use "collidesWith" instead of "collisionMask"
but make "collisionMask" work for those who want it
2016-01-19 11:41:22 -08:00
Seth Alves
8ba800fda8 Merge pull request #6851 from AndrewMeadows/collisionless2
namechange "ignoreForCollisions" to "collisionless"
2016-01-19 11:33:55 -08:00
ericrius1
5245bdc96e tweaks 2016-01-19 11:09:30 -08:00
Brad Hefta-Gaub
e15c7f089e Merge pull request #6850 from sethalves/various-fixes
Various fixes
2016-01-19 10:15:46 -08:00
Brad Hefta-Gaub
15899558aa Merge pull request #6842 from AlessandroSigna/vrShop
Vr shop
2016-01-19 09:39:28 -08:00
Andrew Meadows
48374ef5bc more ignoreForCollisions to collisionless 2016-01-19 09:06:17 -08:00
Andrew Meadows
7fb145e819 namechange ignoreForCollisions --> collisionless 2016-01-19 09:06:17 -08:00
samcake
df496b065c Merging with master 2016-01-18 16:40:34 -08:00
Seth Alves
9428da61cf fix property name typo 2016-01-18 14:31:55 -08:00
samcake
91dff3195e Remove the setup values used for debuging 2016-01-18 14:28:26 -08:00
samcake
93c7c182b3 Exposing the gpu RangeTimer counter for the AO effect 2016-01-18 14:10:59 -08:00
Seth Alves
823428290d Merge branch 'master' of github.com:highfidelity/hifi into various-fixes 2016-01-18 13:26:45 -08:00
Seth Alves
94bafb4a1e Merge pull request #6832 from AndrewMeadows/no-collisionsWillMove
namechange collisionsWillMove --> dynamic
2016-01-18 11:51:59 -08:00
Seth Alves
8b6e89a5c4 fix stopFarTrigger entity method call. re-add code to keep more than one distance grab per object from happening 2016-01-18 11:13:33 -08:00
samcake
10de1ac9b5 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-18 11:03:34 -08:00
Seth Alves
d8dceade2e Merge pull request #6833 from PhilipRosedale/searchChoice
Choice of hand ray pick or head pick
2016-01-18 11:03:30 -08:00
AlessandroSigna
737a00a2cb Typo fixed 2016-01-18 16:20:32 +01:00
Philip Rosedale
9b3155188d Squeeze a little to search, a lot to grab 2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2 Always show search ray 2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2 merge conflict fix 2016-01-17 13:07:55 -08:00
samcake
86e9c5ac9b Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-16 22:17:08 -08:00
samcake
39f1649cdf refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing 2016-01-16 22:16:07 -08:00
James B. Pollack
8c4abd2a2d Merge pull request #6847 from howard-stearns/tribbles
tribbles
2016-01-16 18:28:58 -08:00
James B. Pollack
28f1a86527 Merge pull request #6821 from ericrius1/whiteboardFix
Some fixes to whiteboard to get rid of gaps between lines and jagged …
2016-01-16 18:19:33 -08:00
James B. Pollack
3631db4e2d Merge pull request #6845 from howard-stearns/render-matrix
render test script
2016-01-16 18:16:49 -08:00
Andrew Meadows
c1a1cbf718 fix typo 2016-01-16 15:55:10 -08:00
Howard Stearns
1985aa9d77 Drops a bunch of "tribbles" (small spheres) in front of you.
They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Howard Stearns
994d13df5a A test script to confirm that the specified edit rate can be achieved for the specified number of objects. 2016-01-16 11:32:19 -08:00
Howard Stearns
63db6d0f72 A script to test rendering load by creating a rectangular matrix of the specified objects, with no physical or entity changes after creation, either in front of you or overhead. 2016-01-16 11:17:13 -08:00
ericrius1
d54c177a5f add weather box 2016-01-15 15:37:52 -08:00
Andrew Meadows
84282d0114 final repairs after rebase 2016-01-15 15:28:26 -08:00
Andrew Meadows
e763c055b3 more namechanges in JS scripts 2016-01-15 15:24:46 -08:00
Andrew Meadows
29a52bf0ba namechange collisionsWillMove --> dynamic 2016-01-15 15:23:52 -08:00
ericrius1
dcb346fffb lillypond 2016-01-15 15:14:11 -08:00
samcake
fef5e3c8da Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-15 14:44:57 -08:00
Philip Rosedale
210b3ba1ec Merge pull request #6819 from sethalves/grab-script-fixes
grab script fixes
2016-01-15 09:40:57 -08:00
samcake
3f4f10c38c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-15 09:21:13 -08:00
samcake
ae18bb8ef7 FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
AlessandroSigna
41e6dd48e0 Overlay manager exposing findRayIntersection 2016-01-14 18:27:17 -08:00
AlessandroSigna
e4501e3a8f Added cart, cash, inspect and readme 2016-01-14 18:23:39 -08:00
EdgarPironti
40279c8fc5 Item, Review, Shop and Vendor scripts. 2016-01-14 18:20:40 -08:00
Philip Rosedale
c5556b1c29 Merge pull request #6841 from ericrius1/diceOverlay
added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2 added dice icon back to dice.js script 2016-01-14 17:13:07 -08:00
Brad Hefta-Gaub
a70adc8a57 Merge pull request #6823 from jherico/tool_window
Tool window in QML
2016-01-14 16:56:27 -08:00
Philip Rosedale
a8d13cb947 Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
Simplify grab animation logic
2016-01-14 15:49:00 -08:00
samcake
577666da6e Merging upstream master 2016-01-14 15:10:54 -08:00
Philip Rosedale
30199106ec Choice of hand ray pick or head pick 2016-01-13 20:47:05 -08:00
samcake
0285d48de3 Exposing many more controls of the AO in order to adjust the effect 2016-01-13 18:57:47 -08:00
Anthony J. Thibault
75b3523c33 Simplify grab animation logic
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js

Deleted old hydra/squeezeHands.js to avoid confusion.

Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
U-GAPOS\andrew
3aa1837e07 disable collisions between arrow and bow
(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Brad Davis
b6272b7824 Migrate tool window to overlay/QML 2016-01-13 15:40:37 -08:00
Kevini M. Thomas
007013254e Fixed entity script loading functionality for the jsstreamplayer. 2016-01-13 14:34:44 -05:00
ericrius1
061cf5021c Don't clean up whiteboard on script shutdown 2016-01-12 19:31:43 -08:00
ericrius1
9dae425bfd Some fixes to whiteboard to get rid of gaps between lines and jagged lines 2016-01-12 19:28:41 -08:00
Seth Alves
699431a9ab testing something with chris 2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65 pull grab script changes over from another branch 2016-01-12 17:16:56 -08:00
samcake
0d8e247626 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 16:56:51 -08:00
samcake
6779874da8 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 16:06:34 -08:00
Andrew Meadows
c52c543ab8 use strings for JS collisionGroup API 2016-01-12 15:11:27 -08:00
Andrew Meadows
00e5d040a2 use collision masks to prevent grab-bootstrap 2016-01-12 15:10:18 -08:00
Howard Stearns
d1a72e8d63 Merge pull request #6807 from hyperlogic/tony/grab-script-hand-animation
Move hand animation control into grab script
2016-01-12 13:02:59 -08:00
samcake
31bea5034c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 10:02:15 -08:00
Howard Stearns
38b0fd2747 Merge pull request #6806 from PhilipRosedale/energybar
Energybar example script and test script for scaling
2016-01-12 09:36:14 -08:00
Philip Rosedale
3fdfa1b624 simpler loop 2016-01-11 17:49:46 -08:00
Philip Rosedale
40aecf3bf4 I was told there would be no math 2016-01-11 17:36:12 -08:00
samcake
38e9d2281d Merging with master 2016-01-11 15:49:16 -08:00
Brad Hefta-Gaub
ddd9b0826b Merge pull request #6798 from ericrius1/menuTweaks
separating out marketplace icon from edit toolbar and making directory icon from directory.js movable and persistent
2016-01-11 12:20:12 -08:00
Anthony J. Thibault
3d8f8e5618 Set WANT_DEBUG_STATE to false 2016-01-11 10:39:27 -08:00
Anthony J. Thibault
8f78a0624c Merge branch 'master' into tony/grab-script-hand-animation 2016-01-11 10:16:51 -08:00
Philip Rosedale
b8565358ff Added basic energy bar example 2016-01-11 09:16:33 -08:00
ericrius1
8182372e02 Made drag selection area bigger for marketplace and directory icons. Added marketplace.js to default scripts 2016-01-11 08:39:34 -08:00
Philip Rosedale
e4855b7595 Script that drops different kinds of entities near you 2016-01-10 15:34:46 -08:00
samcake
1517d792ae Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-10 09:39:37 -08:00
ericrius1
a66bc791a3 directory.js - icon is now movable and persistent 2016-01-08 16:33:51 -08:00
ericrius1
7e7424ec2b Removed marketplace icon from edit menu 2016-01-08 16:22:10 -08:00
ericrius1
b3f19ef4d6 separating out marketplace 2016-01-08 16:08:43 -08:00
Anthony J. Thibault
4c1ad6900d handControllerGrab.js: removed previous animationStateHandler
Which was conflicting with the new HandAnimationBuddy animationStateHandler
2016-01-08 11:28:02 -08:00
Brad Hefta-Gaub
b9068d0738 fix selectAudioDevice.js to honor new menu spec 2016-01-08 11:22:21 -08:00
Brad Hefta-Gaub
fb484584e4 fix edit.js to honor new menu spec 2016-01-08 11:21:55 -08:00
samcake
97071288ed Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-08 09:23:55 -04:00
Anthony J. Thibault
cac19b8579 grab animation work
Hand animations now have 5 states:

* idle
* open
* grasp
* point
* farGrasp

The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.

Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
Anthony J. Thibault
c2736cb68c Merge branch 'master' into tony/grab-script-hand-animation 2016-01-07 16:58:10 -08:00
Anthony J. Thibault
5d19de76ab Added avatarAttachmentTest.js script 2016-01-07 16:15:24 -08:00
Brad Hefta-Gaub
a78d5274e7 Merge pull request #6780 from jherico/z_order
Address some z-ordering issues in overlay windows
2016-01-06 20:08:52 -08:00
Anthony J. Thibault
1251be1b2b Merge branch 'master' into tony/grab-script-hand-animation 2016-01-06 16:26:56 -08:00
Anthony J. Thibault
b42fe22e03 Fixing bad line ending. 2016-01-06 16:26:16 -08:00
Seth Alves
01c9de4f9d Merge pull request #6771 from ericrius1/directDistanceGrab
Squeezing bumper while distance grabbing now brings object to your hand in all cases
2016-01-06 15:30:23 -08:00
ericrius1
1f6e45d135 Fix for close grab jumping 2016-01-06 15:10:53 -08:00
ericrius1
67f4c250fd Search sphere goes away on far to near grab 2016-01-06 14:59:31 -08:00
ericrius1
cb03eda6d1 Instant far to near grabbing now works by using the bumper, or equip, button 2016-01-06 13:37:26 -08:00
Brad Hefta-Gaub
6ac8d081dc include debug log in collision example 2016-01-06 13:02:07 -08:00
Brad Hefta-Gaub
d4e039ea7a include debug log in collision example 2016-01-06 13:00:50 -08:00
Brad Hefta-Gaub
a5f618ef33 include debug log in collision example 2016-01-06 12:54:14 -08:00
Brad Davis
1b82200ecb Address some z-ordering issues in overlay windows 2016-01-06 10:58:56 -08:00
Seth Alves
8800a74186 Merge pull request #6778 from imgntn/mousegrabfix
Only grab/release mouse grab with left button
2016-01-06 10:36:36 -08:00
samcake
7e2cf741c0 Clen up, exposingthe level of obscurance 2016-01-06 13:16:16 -04:00
samcake
12ad08560f Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-06 09:50:58 -04:00
Anthony J. Thibault
3e6ff0eb68 Moved hand animation control into grab script. 2016-01-05 19:56:56 -08:00