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use collidesWith for bow.js workaround
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@ -540,7 +540,7 @@
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var arrowProperties = {
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dynamic: true,
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collisionless: false,
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collisionMask: "static,dynamic,otherAvatar", // workaround: not with kinematic --> no collision with bow
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collidesWith: "static,dynamic,otherAvatar", // workaround: not with kinematic --> no collision with bow
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velocity: releaseVelocity,
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gravity: ARROW_GRAVITY,
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lifetime: 10,
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