Simplify grab animation logic

Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js

Deleted old hydra/squeezeHands.js to avoid confusion.

Added new sqeezeHands.js script to the default scripts.
This commit is contained in:
Anthony J. Thibault 2016-01-13 17:57:51 -08:00
parent ac61a33b63
commit 75b3523c33
5 changed files with 116 additions and 447 deletions

View file

@ -156,13 +156,6 @@ var STATE_CONTINUE_EQUIP = 14;
var STATE_WAITING_FOR_BUMPER_RELEASE = 15;
var STATE_EQUIP_SPRING = 16;
// Used by the HandAnimaitonBuddy to play hand animations
var IDLE_HAND_STATES = [STATE_OFF, STATE_RELEASE];
var OPEN_HAND_STATES = [STATE_SEARCHING, STATE_EQUIP_SEARCHING];
var POINT_HAND_STATES = [STATE_NEAR_TRIGGER, STATE_CONTINUE_NEAR_TRIGGER, STATE_FAR_TRIGGER, STATE_CONTINUE_FAR_TRIGGER];
var FAR_GRASP_HAND_STATES = [STATE_DISTANCE_HOLDING, STATE_CONTINUE_DISTANCE_HOLDING];
// otherwise grasp
// collision masks are specified by comma-separated list of group names
// the possible list of names is: static, dynamic, kinematic, myAvatar, otherAvatar
var COLLISION_MASK_WHILE_GRABBED = "dynamic,otherAvatar";
@ -274,94 +267,6 @@ function getSpatialOffsetRotation(hand, spatialKey) {
return rotation;
}
var HAND_IDLE_RAMP_ON_RATE = 0.1;
var HAND_IDLE_RAMP_OFF_RATE = 0.02;
// ctor
function HandAnimationBuddy(handController) {
this.handController = handController;
this.hand = handController.hand;
this.handIdleAlpha = 0;
var handPrefix = (this.hand === RIGHT_HAND) ? "right" : "left";
this.animVarKeys = {
idle: handPrefix + "HandIdle",
overlayAlpha: handPrefix + "HandOverlayAlpha",
open: handPrefix + "HandOpen",
point: handPrefix + "HandPoint",
farGrasp: handPrefix + "HandFarGrasp",
grasp: handPrefix + "HandGrasp"
};
// hook up anim var handler
var self = this;
this.animHandlerId = MyAvatar.addAnimationStateHandler(function (props) {
return self.animStateHandler(props);
}, []);
}
HandAnimationBuddy.prototype.animStateHandler = function (props) {
var foundState = false;
var result = {};
var state = this.handController.state;
var keys = this.animVarKeys;
// idle check & process
if (IDLE_HAND_STATES.indexOf(state) != -1) {
// ramp down handIdleAlpha
this.handIdleAlpha = Math.max(0, this.handIdleAlpha - HAND_IDLE_RAMP_OFF_RATE);
result[keys.idle] = true;
foundState = true;
} else {
// ramp up handIdleAlpha
this.handIdleAlpha = Math.min(1, this.handIdleAlpha + HAND_IDLE_RAMP_ON_RATE);
result[keys.idle] = false;
}
result[keys.overlayAlpha] = this.handIdleAlpha;
// open check
if (OPEN_HAND_STATES.indexOf(state) != -1) {
result[keys.open] = true;
foundState = true;
} else {
result[keys.open] = false;
}
// point check
if (POINT_HAND_STATES.indexOf(state) != -1) {
result[keys.point] = true;
foundState = true;
} else {
result[keys.point] = false;
}
// far grasp check
if (FAR_GRASP_HAND_STATES.indexOf(state) != -1) {
result[keys.farGrasp] = true;
foundState = true;
} else {
result[keys.farGrasp] = false;
}
// grasp check
if (!foundState) {
result[keys.grasp] = true;
} else {
result[keys.grasp] = false;
}
return result;
};
HandAnimationBuddy.prototype.cleanup = function () {
if (this.animHandlerId) {
MyAvatar.removeAnimationStateHandler(this.animHandlerId);
this.animHandlerId = undefined;
}
};
function MyController(hand) {
this.hand = hand;
if (this.hand === RIGHT_HAND) {
@ -402,8 +307,6 @@ function MyController(hand) {
this.offsetPosition = Vec3.ZERO;
this.offsetRotation = Quat.IDENTITY;
this.handAnimationBuddy = new HandAnimationBuddy(this);
var _this = this;
this.update = function() {
@ -1822,7 +1725,6 @@ function MyController(hand) {
Entities.deleteEntity(this.particleBeam);
Entities.deleteEntity(this.spotLight);
Entities.deleteEntity(this.pointLight);
this.handAnimationBuddy.cleanup();
};
this.activateEntity = function(entityID, grabbedProperties) {

View file

@ -1,76 +0,0 @@
//
// squeezeHands.js
// examples
//
// Created by Philip Rosedale on June 4, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var rightHandAnimation = HIFI_PUBLIC_BUCKET + "animations/RightHandAnimPhilip.fbx";
var leftHandAnimation = HIFI_PUBLIC_BUCKET + "animations/LeftHandAnimPhilip.fbx";
var LEFT = 0;
var RIGHT = 1;
var lastLeftFrame = 0;
var lastRightFrame = 0;
var leftDirection = true;
var rightDirection = true;
var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
var SMOOTH_FACTOR = 0.0;
var MAX_FRAMES = 30.0;
Script.update.connect(function(deltaTime) {
var leftTriggerValue = Controller.getTriggerValue(LEFT);
var rightTriggerValue = Controller.getTriggerValue(RIGHT);
var leftFrame, rightFrame;
// Average last few trigger frames together for a bit of smoothing
leftFrame = (leftTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastLeftFrame * SMOOTH_FACTOR;
rightFrame = (rightTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastRightFrame * SMOOTH_FACTOR;
if (!leftDirection) {
leftFrame = MAX_FRAMES - leftFrame;
}
if (!rightDirection) {
rightFrame = MAX_FRAMES - rightFrame;
}
if ((leftTriggerValue == 1.0) && (leftDirection == true)) {
leftDirection = false;
lastLeftFrame = MAX_FRAMES - leftFrame;
} else if ((leftTriggerValue == 0.0) && (leftDirection == false)) {
leftDirection = true;
lastLeftFrame = leftFrame;
}
if ((rightTriggerValue == 1.0) && (rightDirection == true)) {
rightDirection = false;
lastRightFrame = MAX_FRAMES - rightFrame;
} else if ((rightTriggerValue == 0.0) && (rightDirection == false)) {
rightDirection = true;
lastRightFrame = rightFrame;
}
if ((leftFrame != lastLeftFrame) && leftHandAnimation.length){
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
}
if ((rightFrame != lastRightFrame) && rightHandAnimation.length) {
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
}
lastLeftFrame = leftFrame;
lastRightFrame = rightFrame;
});
Script.scriptEnding.connect(function() {
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
});

View file

@ -1,86 +1,80 @@
//
// squeezeHands.js
// examples
// controllers/squeezeHands.js
//
// Created by Philip Rosedale on June 4, 2014
// Copyright 2014 High Fidelity, Inc.
// Created by Anthony J. Thibault
// Copyright 2015 High Fidelity, Inc.
//
// Default script to drive the animation of the hands based on hand controllers.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var HIFI_OZAN_BUCKET = "http://hifi-public.s3.amazonaws.com/ozan/";
var rightHandAnimation = HIFI_OZAN_BUCKET + "anim/squeeze_hands/right_hand_anim.fbx";
var leftHandAnimation = HIFI_OZAN_BUCKET + "anim/squeeze_hands/left_hand_anim.fbx";
var lastLeftTrigger = 0;
var lastRightTrigger = 0;
var leftIsClosing = true;
var rightIsClosing = true;
var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
var SMOOTH_FACTOR = 0.75;
var MAX_FRAMES = 30.0;
var leftHandOverlayAlpha = 0;
var rightHandOverlayAlpha = 0;
var CONTROLLER_DEAD_SPOT = 0.25;
var TRIGGER_SMOOTH_TIMESCALE = 0.1;
var OVERLAY_RAMP_RATE = 8.0;
function clamp(val, min, max) {
if (val < min) {
return min;
} else if (val > max) {
return max;
} else {
return val;
}
return Math.min(Math.max(val, min), max);
}
function normalizeControllerValue(val) {
return clamp((val - CONTROLLER_DEAD_SPOT) / (1.0 - CONTROLLER_DEAD_SPOT), 0.0, 1.0);
return clamp((val - CONTROLLER_DEAD_SPOT) / (1 - CONTROLLER_DEAD_SPOT), 0, 1);
}
Script.update.connect(function(deltaTime) {
function lerp(a, b, alpha) {
return a * (1 - alpha) + b * alpha;
}
function init() {
Script.update.connect(update);
MyAvatar.addAnimationStateHandler(animStateHandler, ["leftHandOverlayAlpha", "rightHandOverlayAlpha",
"leftHandGraspAlpha", "rightHandGraspAlpha"]);
}
function animStateHandler(props) {
return { leftHandOverlayAlpha: leftHandOverlayAlpha,
leftHandGraspAlpha: lastLeftTrigger,
rightHandOverlayAlpha: rightHandOverlayAlpha,
rightHandGraspAlpha: lastRightTrigger };
}
function update(dt) {
var leftTrigger = normalizeControllerValue(Controller.getValue(Controller.Standard.LT));
var rightTrigger = normalizeControllerValue(Controller.getValue(Controller.Standard.RT));
// Average last few trigger values together for a bit of smoothing
var smoothLeftTrigger = leftTrigger * (1.0 - SMOOTH_FACTOR) + lastLeftTrigger * SMOOTH_FACTOR;
var smoothRightTrigger = rightTrigger * (1.0 - SMOOTH_FACTOR) + lastRightTrigger * SMOOTH_FACTOR;
var tau = clamp(dt / TRIGGER_SMOOTH_TIMESCALE, 0, 1);
lastLeftTrigger = lerp(leftTrigger, lastLeftTrigger, tau);
lastRightTrigger = lerp(rightTrigger, lastRightTrigger, tau);
if (leftTrigger == 0.0) {
leftIsClosing = true;
} else if (leftTrigger == 1.0) {
leftIsClosing = false;
// ramp on/off left hand overlay
var leftHandPose = Controller.getPoseValue(Controller.Standard.LeftHand);
if (leftHandPose.valid) {
leftHandOverlayAlpha = clamp(leftHandOverlayAlpha + OVERLAY_RAMP_RATE * dt, 0, 1);
} else {
leftHandOverlayAlpha = clamp(leftHandOverlayAlpha - OVERLAY_RAMP_RATE * dt, 0, 1);
}
if (rightTrigger == 0.0) {
rightIsClosing = true;
} else if (rightTrigger == 1.0) {
rightIsClosing = false;
// ramp on/off right hand overlay
var rightHandPose = Controller.getPoseValue(Controller.Standard.RightHand);
if (rightHandPose.valid) {
rightHandOverlayAlpha = clamp(rightHandOverlayAlpha + OVERLAY_RAMP_RATE * dt, 0, 1);
} else {
rightHandOverlayAlpha = clamp(rightHandOverlayAlpha - OVERLAY_RAMP_RATE * dt, 0, 1);
}
}
lastLeftTrigger = smoothLeftTrigger;
lastRightTrigger = smoothRightTrigger;
function shutdown() {
Script.update.disconnect(update);
MyAvatar.removeAnimationStateHandler(animStateHandler);
}
// 0..15
var leftFrame = smoothLeftTrigger * LAST_FRAME;
var rightFrame = smoothRightTrigger * LAST_FRAME;
Script.scriptEnding.connect(shutdown);
var adjustedLeftFrame = (leftIsClosing) ? leftFrame : (MAX_FRAMES - leftFrame);
if (leftHandAnimation.length) {
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, adjustedLeftFrame, adjustedLeftFrame);
}
var adjustedRightFrame = (rightIsClosing) ? rightFrame : (MAX_FRAMES - rightFrame);
if (rightHandAnimation.length) {
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, adjustedRightFrame, adjustedRightFrame);
}
});
Script.scriptEnding.connect(function() {
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
});
init();

View file

@ -17,6 +17,7 @@ Script.load("inspect.js");
Script.load("notifications.js");
Script.load("users.js");
Script.load("controllers/handControllerGrab.js");
Script.load("controllers/squeezeHands.js");
Script.load("grab.js");
Script.load("directory.js");
Script.load("dialTone.js");

View file

@ -113,7 +113,7 @@
"id": "rightHandOverlay",
"type": "overlay",
"data": {
"alpha": 1.0,
"alpha": 0.0,
"boneSet": "rightHand",
"alphaVar": "rightHandOverlayAlpha"
},
@ -122,125 +122,50 @@
"id": "rightHandStateMachine",
"type": "stateMachine",
"data": {
"currentState": "rightHandIdle",
"currentState": "rightHandGrasp",
"states": [
{
"id": "rightHandIdle",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "rightHandOpen", "state": "rightHandOpen" },
{ "var": "rightHandGrasp", "state": "rightHandGrasp" },
{ "var": "rightHandPoint", "state": "rightHandPoint" },
{ "var": "rightHandFarGrasp", "state": "rightHandFarGrasp" }
]
},
{
"id": "rightHandOpen",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "rightHandIdle", "state": "rightHandIdle" },
{ "var": "rightHandGrasp", "state": "rightHandGrasp" },
{ "var": "rightHandPoint", "state": "rightHandPoint" },
{ "var": "rightHandFarGrasp", "state": "rightHandFarGrasp" }
]
},
{
"id": "rightHandGrasp",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "rightHandOpen", "state": "rightHandOpen" },
{ "var": "rightHandIdle", "state": "rightHandIdle" },
{ "var": "rightHandPoint", "state": "rightHandPoint" },
{ "var": "rightHandFarGrasp", "state": "rightHandFarGrasp" }
]
},
{
"id": "rightHandPoint",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "rightHandOpen", "state": "rightHandOpen" },
{ "var": "rightHandIdle", "state": "rightHandIdle" },
{ "var": "rightHandGrasp", "state": "rightHandGrasp" },
{ "var": "rightHandFarGrasp", "state": "rightHandFarGrasp" }
]
},
{
"id": "rightHandFarGrasp",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "rightHandOpen", "state": "rightHandOpen" },
{ "var": "rightHandIdle", "state": "rightHandIdle" },
{ "var": "rightHandGrasp", "state": "rightHandGrasp" },
{ "var": "rightHandPoint", "state": "rightHandPoint" }
]
"transitions": []
}
]
},
"children": [
{
"id": "rightHandIdle",
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_right_hand.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "rightHandOpen",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/search_right.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "rightHandGrasp",
"type": "clip",
"type": "blendLinear",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/grasp_right.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
"alpha": 0.0,
"alphaVar": "rightHandGraspAlpha"
},
"children": []
},
{
"id": "rightHandPoint",
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_right_hand.fbx",
"startFrame": 20.0,
"endFrame": 20.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "rightHandFarGrasp",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/far_grasp_right.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
"children": [
{
"id": "rightHandGraspOpen",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/search_right.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "rightHandGraspClosed",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/grasp_right.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
}
]
},
@ -248,7 +173,7 @@
"id": "leftHandOverlay",
"type": "overlay",
"data": {
"alpha": 1.0,
"alpha": 0.0,
"boneSet": "leftHand",
"alphaVar" : "leftHandOverlayAlpha"
},
@ -257,127 +182,50 @@
"id": "leftHandStateMachine",
"type": "stateMachine",
"data": {
"currentState": "leftHandIdle",
"currentState": "leftHandGrasp",
"states": [
{
"id": "leftHandIdle",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "leftHandOpen", "state": "leftHandOpen" },
{ "var": "leftHandGrasp", "state": "leftHandGrasp" },
{ "var": "leftHandPoint", "state": "leftHandPoint" },
{ "var": "leftHandFarGrasp", "state": "leftHandFarGrasp" }
]
},
{
"id": "leftHandOpen",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "leftHandIdle", "state": "leftHandIdle" },
{ "var": "leftHandGrasp", "state": "leftHandGrasp" },
{ "var": "leftHandPoint", "state": "leftHandPoint" },
{ "var": "leftHandFarGrasp", "state": "leftHandFarGrasp" }
]
},
{
"id": "leftHandGrasp",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "leftHandOpen", "state": "leftHandOpen" },
{ "var": "leftHandIdle", "state": "leftHandIdle" },
{ "var": "leftHandPoint", "state": "leftHandPoint" },
{ "var": "leftHandFarGrasp", "state": "leftHandFarGrasp" }
]
},
{
"id": "leftHandPoint",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "leftHandOpen", "state": "leftHandOpen" },
{ "var": "leftHandIdle", "state": "leftHandIdle" },
{ "var": "leftHandGrasp", "state": "leftHandGrasp" },
{ "var": "leftHandFarGrasp", "state": "leftHandFarGrasp" }
]
},
{
"id": "leftHandFarGrasp",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "leftHandOpen", "state": "leftHandOpen" },
{ "var": "leftHandIdle", "state": "leftHandIdle" },
{ "var": "leftHandGrasp", "state": "leftHandGrasp" },
{ "var": "leftHandPoint", "state": "leftHandPoint" }
]
"transitions": []
}
]
},
"children": [
{
"id": "leftHandIdle",
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_left_hand.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "leftHandOpen",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/search_left.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "leftHandGrasp",
"type": "clip",
"type": "blendLinear",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/grasp_left.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
"alpha": 0.0,
"alphaVar": "leftHandGraspAlpha"
},
"children": []
},
{
"id": "leftHandPoint",
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_left_hand.fbx",
"startFrame": 12.0,
"endFrame": 12.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "leftHandFarGrasp",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/far_grasp_left.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
"children": [
{
"id": "leftHandGraspOpen",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/search_left.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "leftHandGraspClosed",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/hand_anims/grasp_left.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
}
]
},