Commit graph

1411 commits

Author SHA1 Message Date
Seth Alves
89ed3751ae Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-14 14:00:20 -08:00
Stephen Birarda
429a4d51d5 Merge pull request #6375 from Atlante45/resize
Fix models resizing
2015-11-13 10:23:05 -08:00
Seth Alves
3519dd248b Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-12 09:53:11 -08:00
Brad Hefta-Gaub
eefe26d96a fix crash in Model::deleteGeometry when _rig is not initialized 2015-11-12 09:24:49 -08:00
Atlante45
954391ae3e Fix models resizing
When models are MUCH bigger one one axis than the others
and we modify the scale only of one of those small axis,
it wouldn't propagate because the change was relatively
too small conpared to the size of the model
2015-11-11 18:33:26 -08:00
Seth Alves
66387c4530 use icons to show network and physics status 2015-11-10 17:02:57 -08:00
Seth Alves
d043011a11 Merge branch 'render-debug-fixup' of github.com:sethalves/hifi into rework-visual-physics-debug 2015-11-10 10:16:02 -08:00
Seth Alves
8e466190e0 working toward display icons for debug/status display 2015-11-10 10:15:58 -08:00
Seth Alves
b9ca509f07 Merge branch 'master' of github.com:highfidelity/hifi into render-debug-fixup 2015-11-10 09:50:12 -08:00
Seth Alves
d535109caf attempt to fix render-collision hull feature 2015-11-10 09:49:31 -08:00
Brad Hefta-Gaub
021a6e689d added some asserts to test future mistakes that would cause render item leaks 2015-11-09 17:09:17 -08:00
Brad Hefta-Gaub
e47b049200 fix render item leak on Model::reset() 2015-11-09 16:41:40 -08:00
Seth Alves
f3d26e163d turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
Howard Stearns
8c395209e8 Fix Developer->Avatar->Draw Mesh
MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
2015-10-28 21:23:35 -07:00
Brad Davis
5cbb2562cd Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
samcake
b2461a8e4e Merge branch 'master' of https://github.com/highfidelity/hifi into color 2015-10-22 12:06:20 -07:00
samcake
a44ac4cbfd Fiing the dark colors for surfaces without texture 2015-10-22 11:40:56 -07:00
Stephen Birarda
a8d591166e Merge branch 'master' of https://github.com/highfidelity/hifi into qt-5.5 2015-10-22 11:13:28 -07:00
Stephen Birarda
695f0a75b0 fixes for builds with qt 5.5 2015-10-22 11:12:51 -07:00
Andrew Meadows
7fa069cf30 fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
Andrew Meadows
341bc3666f Merge pull request #6093 from sethalves/hold-action-changes
Hold action changes
2015-10-20 09:19:48 -07:00
Brad Hefta-Gaub
110adc5c22 fix model LOD behavior 2015-10-19 15:21:25 -07:00
Brad Davis
282cdadf63 Fixing line endings 2015-10-18 22:55:14 -07:00
Seth Alves
4903db45b1 give other avatars an anim-skeleton 2015-10-15 14:21:06 -07:00
Seth Alves
a70ba4cd5a add some accessors 2015-10-15 11:42:53 -07:00
Brad Davis
6f5f6450df Cleanup CMake files 2015-10-11 00:01:03 -07:00
samcake
3897716ff5 Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
samcake
bad5ea7d53 grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
samcake
c7049bad39 Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
samcake
a2ca1c033d FIxing the rear view mirror issue with background and fooling around with Lighting equations 2015-10-07 19:04:03 -07:00
samcake
0a351a8a0c FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture 2015-10-07 14:26:33 -07:00
Brad Hefta-Gaub
b06d17d45a Merge pull request #6000 from samcake/hobbes
Migrate FBXReader to use model::Mesh and clean Model Part rendering
2015-10-07 01:31:21 -07:00
Brad Davis
eff5a4c395 Picking fixes in the HMD 2015-10-06 22:56:48 -07:00
samcake
83a0091e47 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-06 22:03:07 -07:00
samcake
c75c31ddc8 Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
Atlante45
9c7a480fda Remove shadowMatrices/Distances 2015-10-06 13:56:23 -07:00
Atlante45
765608d0ff More unused 2015-10-06 13:56:21 -07:00
samcake
2b5742b277 Some code got overwritten when merging to my office mahcine this morning, that i know got back... 2015-10-06 11:13:35 -07:00
samcake
cf3828629e Fix build on mac and linux 2015-10-06 11:00:21 -07:00
samcake
c92a6d58ab Dispatch classes in their properly named files to appease the coding standard gods 2015-10-06 09:46:32 -07:00
samcake
59afbf1a04 Remove the renderPart call from model.cpp and put the code path in the MeshPartPayload::render() 2015-10-06 01:15:53 -07:00
samcake
fc7f0c77a5 Rename ModelRenderPayload files to ModelRenderItem 2015-10-06 00:20:51 -07:00
samcake
4270b83c0f Uniform buffer for skeleton joint bind pose 2015-10-05 23:33:58 -07:00
samcake
12fedb6ff0 Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer 2015-10-05 18:31:05 -07:00
samcake
9e393ced46 MOving rednering code of Model into ModelRenderPayload.h/cpp 2015-10-05 09:17:16 -07:00
samcake
fd232b7d32 ONe more file to deal with the Model rendering 2015-10-04 22:27:48 -07:00
samcake
1799322c67 Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp 2015-10-04 18:46:35 -07:00
samcake
55f5ab3732 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-04 18:31:56 -07:00
samcake
48416262a1 Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced 2015-10-04 18:31:19 -07:00
samcake
edaa8f998a Migrating to the new mesh for rendering and having problems with multi part mesh 2015-10-02 18:12:16 -07:00