Remove shadowMatrices/Distances

This commit is contained in:
Atlante45 2015-09-24 23:27:14 +02:00
parent 8c653c70fb
commit 9c7a480fda
2 changed files with 0 additions and 9 deletions
interface/src
libraries/render-utils/src

View file

@ -212,7 +212,6 @@ public:
void displaySide(RenderArgs* renderArgs, Camera& whichCamera, bool selfAvatarOnly = false, bool billboard = false);
virtual const glm::vec3& getShadowDistances() const { return _shadowDistances; }
virtual ViewFrustum* getCurrentViewFrustum() { return getDisplayViewFrustum(); }
virtual QThread* getMainThread() { return thread(); }
virtual float getSizeScale() const;
@ -482,10 +481,6 @@ private:
float _rotateMirror;
float _raiseMirror;
static const int CASCADED_SHADOW_MATRIX_COUNT = 4;
glm::mat4 _shadowMatrices[CASCADED_SHADOW_MATRIX_COUNT];
glm::vec3 _shadowDistances;
Environment _environment;
ivec2 _mouseDragStarted;

View file

@ -29,10 +29,6 @@ class EnvironmentData;
/// Interface provided by Application to other objects that need access to the current view state details
class AbstractViewStateInterface {
public:
/// Returns the shadow distances for the current view state
virtual const glm::vec3& getShadowDistances() const = 0;
/// gets the current view frustum for rendering the view state
virtual ViewFrustum* getCurrentViewFrustum() = 0;