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More unused
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7da55747f5
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3 changed files with 2 additions and 28 deletions
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@ -2962,12 +2962,6 @@ void Application::update(float deltaTime) {
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_avatarUpdate->synchronousProcess();
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{
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PerformanceTimer perfTimer("emitSimulating");
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// let external parties know we're updating
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emit simulating(deltaTime);
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}
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// Update _viewFrustum with latest camera and view frustum data...
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// NOTE: we get this from the view frustum, to make it simpler, since the
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// loadViewFrumstum() method will get the correct details from the camera
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@ -3316,10 +3310,6 @@ glm::vec3 Application::getSunDirection() {
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// FIXME, preprocessor guard this check to occur only in DEBUG builds
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static QThread * activeRenderingThread = nullptr;
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bool Application::shouldRenderMesh(float largestDimension, float distanceToCamera) {
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return DependencyManager::get<LODManager>()->shouldRenderMesh(largestDimension, distanceToCamera);
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}
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float Application::getSizeScale() const {
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return DependencyManager::get<LODManager>()->getOctreeSizeScale();
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}
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@ -252,10 +252,6 @@ public:
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virtual AbstractControllerScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
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virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine);
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void resetProfile(const QString& username);
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virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera);
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QImage renderAvatarBillboard(RenderArgs* renderArgs);
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void displaySide(RenderArgs* renderArgs, Camera& whichCamera, bool selfAvatarOnly = false, bool billboard = false);
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@ -319,10 +315,8 @@ public:
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int getMaxOctreePacketsPerSecond();
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render::ScenePointer getMain3DScene() { return _main3DScene; }
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render::EnginePointer getRenderEngine() { return _renderEngine; }
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render::ScenePointer getMain3DScene() const { return _main3DScene; }
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render::EnginePointer getRenderEngine() { return _renderEngine; }
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gpu::ContextPointer getGPUContext() const { return _gpuContext; }
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const QRect& getMirrorViewRect() const { return _mirrorViewRect; }
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@ -336,13 +330,6 @@ public:
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float getAverageSimsPerSecond();
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signals:
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/// Fired when we're simulating; allows external parties to hook in.
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void simulating(float deltaTime);
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/// Fired when the import window is closed
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void importDone();
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void scriptLocationChanged(const QString& newPath);
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void svoImportRequested(const QString& url);
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@ -350,8 +337,6 @@ signals:
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void checkBackgroundDownloads();
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void domainConnectionRefused(const QString& reason);
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void headURLChanged(const QString& newValue, const QString& modelName);
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void bodyURLChanged(const QString& newValue, const QString& modelName);
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void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
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void beforeAboutToQuit();
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@ -44,8 +44,7 @@ public:
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virtual ViewFrustum* getShadowViewFrustum() = 0;
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virtual QThread* getMainThread() = 0;
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virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera) = 0;
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virtual float getSizeScale() const = 0;
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virtual int getBoundaryLevelAdjust() const = 0;
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virtual PickRay computePickRay(float x, float y) const = 0;
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