fix render item leak on Model::reset()

This commit is contained in:
Brad Hefta-Gaub 2015-11-09 16:41:40 -08:00
parent 684b9f5f10
commit e47b049200

View file

@ -135,9 +135,6 @@ void Model::reset() {
const FBXGeometry& geometry = _geometry->getFBXGeometry();
_rig->reset(geometry.joints);
}
_meshGroupsKnown = false;
_readyWhenAdded = false; // in case any of our users are using scenes
invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
}
bool Model::updateGeometry() {