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Simplifying the DrawOpaqueStencil Pixel shader
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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in vec2 varTexCoord0;
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//uniform sampler2D depthTexture;
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out vec4 outFragColor;
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void main(void) {
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/* float depth = texture(depthTexture, varTexCoord0.xy).r;
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if (depth >= 1.0) {
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discard;
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}*/
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outFragColor = vec4(1.0);
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}
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