Simplifying the DrawOpaqueStencil Pixel shader

This commit is contained in:
samcake 2015-10-08 17:49:55 -07:00
parent d7dd90f87e
commit 3897716ff5

View file

@ -12,16 +12,5 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
in vec2 varTexCoord0;
//uniform sampler2D depthTexture;
out vec4 outFragColor;
void main(void) {
/* float depth = texture(depthTexture, varTexCoord0.xy).r;
if (depth >= 1.0) {
discard;
}*/
outFragColor = vec4(1.0);
}