Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp

This commit is contained in:
samcake 2015-10-04 18:46:35 -07:00
parent 55f5ab3732
commit 1799322c67
2 changed files with 1 additions and 6 deletions

View file

@ -364,7 +364,7 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
part.quadTrianglesIndices.append(i0);
part.quadTrianglesIndices.append(i1);
part.quadTrianglesIndices.append(i2);
part.quadTrianglesIndices.append(i3);
part.quadTrianglesIndices.append(i1);
part.quadTrianglesIndices.append(i2);

View file

@ -1546,9 +1546,6 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, int shape
return; // FIXME!
}
// Assign index buffer:
// batch.setIndexBuffer(gpu::UINT32, (drawMesh->getIndexBuffer()._buffer), 0);
// batch.setIndexBuffer(gpu::UINT32, (networkMesh._indexBuffer), 0);
int vertexCount = mesh.vertices.size();
if (vertexCount == 0) {
// sanity check
@ -1610,8 +1607,6 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, int shape
return;
}
const FBXMeshPart& part = mesh.parts.at(partIndex);
#ifdef WANT_DEBUG
if (material == nullptr) {